Wonders for Community Patch

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May 5, 2015
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I reworked and adapted old Wonder-MODs for Community Patch. Thanks to old authors (Poukai, Regalman, Envoy, Sukifract and etc.)!
I will wait feedback about serviceability and balance of wonders. I hope that Gazebo will add my mods to core of Community Patch :D:bowdown:
IMPORTANT: You must have Community Patch!
Mod list:
1. https://forums.civfanatics.com/resources/cpw-mount-rushmore.26175/
2. https://forums.civfanatics.com/resources/cpw-temple-of-heaven-wonder.26174/
3. https://forums.civfanatics.com/resources/cpw-three-gorges-dam-wonder.26173/
4. https://forums.civfanatics.com/resources/cpw-paro-taktsang-wonder.26172/
5. https://forums.civfanatics.com/resources/cpw-royal-ontario-museum.26171/
6. https://forums.civfanatics.com/resources/cpw-the-monte-carlo-casino.26170/
7. https://forums.civfanatics.com/resources/cpw-krak-des-chevaliers.26169/
8. https://forums.civfanatics.com/resources/cpw-mont-saint-michel.26168/
9. https://forums.civfanatics.com/resources/cpw-arecibo-observatory-wonder.26167/
10. https://forums.civfanatics.com/resources/cpw-monasteries-of-meteora.26177/
11. https://forums.civfanatics.com/resources/cpw-gobekli-tepe.26179/

Wonders:
Arecibo Observatory (Radar)

:c5production: Cost: 2150
Polices Required: 28
:c5culture: Culture: +2
:c5science: Science: +5
:c5greatperson: Great Scientist Points: 3
+7 :c5science: science from every Observatory. A free Great Scientist appears near the city in which the wonder is built.

Mont Saint Michel (Steel)
:c5production: Cost: 400
Polices Required: 10
:c5faith: Faith: +5
:c5strength: Defense: +12
Gives a free Order in the City. Must be constructed in a coastal city.

Krak des Chevaliers (Chivalry)
:c5production: Cost: 400
Polices Required: 10
:c5faith: Faith: +1
:c5strength: Defense: +20
:c5greatperson: Great Engineer Points: 1
Provides a free Castle in all cities. Requires completion of Authority. City must be on a hill and have an Order.

The Monte Carlo Casino (Industrialization)
:c5production: Cost: 1250
Polices Required: 19
:c5culture: Culture: +1
:c5gold: Gold: +5
:c5greatperson: Great Merchant Points: 2
:c5greatperson: Merchant Slots: 2
+1 :c5culture: Culture from Merchants in every city.

Royal Ontario Museum (Plastics)
:c5production: Cost: 1700
Polices Required: 24
:c5culture: Culture: +4
:c5science: Science: +4
:c5greatperson: Great Scientist Points: 2
:greatwork: Great Work of Art or Artifact slots: 3
Contains 3 slots for :greatwork: artifacts. +3 :c5science: science from every Museum.

Paro Taktsang (Theology)
:c5production: Cost: 400
Polices Required: 7
:c5faith: Faith: +1
:c5greatperson: Great Engineer Points: 1
+3 :c5faith: Faith and +3 :c5culture: Culture from Mountain tiles. Provides a free Monastery in the city in which it is built. City must be have a Mountain nearby.

Three Gorges Dam (Ecology)
:c5production: Cost: 2300
Polices Required: 28
:c5gold: Gold: +5
:c5production: Production: +10
:c5greatperson: Great Engineer Points: 3
+8 :c5production: Production from every Hydro Plant. Provides a free Hydro Plant in the city in which it is built. City must be built on a river.

Temple of Heaven (Civil Service)
:c5production: Cost: 500
Polices Required: 10
:c5faith: Faith: +3
:c5food: Food: +4
+2 :c5food: Food from every Temple.

Mount Rushmore (Electricity)
:c5production: Cost: 1600
Polices Required: 22
:c5culture: Culture: +5
:c5greatperson: Great Engineer Points: 2
The empire enters a :c5goldenage: Golden Age. Length of :c5goldenage: Golden Ages increased by 30%. City must be built within 2 tiles of a Mountain that is inside your territory.

Monasteries of Meteora (Physics)
:c5production: Cost: 420
Polices Required: 10
:c5faith: Faith: +2
:c5greatperson: Great Engineer Points: 1
Provides +3 Greek olives. Gives a free Monastery. +2 :c5production: Production from every Monastery. City must be built next to a mountain.

Gobekli Tepe (No)
:c5production: Cost: 150
Polices Required: 1
:c5culture: Culture: +1
:c5greatperson: Great Artist Points: 1
Grants a free Temple in the city. +1 :c5faith: Faith from every Stone Works.

*Production Cost for Standard speed
 
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I only look these on papers, but I'm quite sure that most of them are out of the line. It means that some are crazy OP and others are almost useless or inferior version of other wonders.
 
Awesome idea! We realy need a wonder pack MOD for CBP. It would be a waste that all those amazing wonders made before the CBP are not included... But it should be more balanced. As Aldebaran1997 said,some are crazy OP.
 
Awesome idea! We realy need a wonder pack MOD for CBP. It would be a waste that all those amazing wonders made before the CBP are not included... But it should be more balanced. As Aldebaran1997 said,some are crazy OP.
Thx for feedback. Can you enumerate OP-wonder and suggest numerical amendments?
 
Arecibo Observatory (Radar)
:c5production: Cost: 2150
Polices Required: 28
:c5culture: Culture: +2
:c5science: Science: +5
:c5greatperson: Great Scientist Points: 3
+7 :c5science: science from every Observatory. A free Great Scientist appears near the city in which the wonder is built.

Seems fine.

Mont Saint Michel (Steel)
:c5production: Cost: 400
Polices Required: 10
:c5faith: Faith: +5
:c5strength: Defense: +12
Gives a free Order in the City. Must be constructed in a coastal city.

Neet. I like this one.

Krak des Chevaliers (Chivalry)
:c5production: Cost: 400
Polices Required: 10
:c5faith: Faith: +1
:c5strength: Defense: +20
:c5greatperson: Great Engineer Points: 1
Provides a free Castle in all cities. Must be on a hill.

Super duper insanely powerful. A 'free' Castle in all cities mean that you don't have to pay any maintenance for them and you can get cities (both founded and conquered) very stably esp on that era.

The Monte Carlo Casino (Industrialization)
:c5production: Cost: 1250
Polices Required: 19
:c5culture: Culture: +1
:c5gold: Gold: +5
:c5greatperson: Great Merchant Points: 2
:c5greatperson: Merchant Slots: 2
+1 :c5culture: Culture from Merchants in every city.

Idk 'bout this. I don't like the WW with specialists. But it must be only me.

Royal Ontario Museum (Plastics)
:c5production: Cost: 1700
Polices Required: 24
:c5culture: Culture: +4
:c5science: Science: +4
:c5greatperson: Great Scientist Points: 2
:greatwork: Great Work of Art or Artifact slots: 3
Contains 3 slots for :greatwork: artifacts. +3 :c5science: science from every Museum.

I won't judge this until I hear about its theme bonus.

Paro Taktsang (Theology)
:c5production: Cost: 400
Polices Required: 7
:c5faith: Faith: +1
:c5greatperson: Great Engineer Points: 1
+1 :c5faith: Faith and +1 :c5culture: Culture from Mountain tiles. Provides a free Monastery in the city in which it is built. City must be have a Mountain nearby.

Inferior version of Machu Picchu. I mean, I don't like this not because it's weak, but there's no different role with Machu Picchu.

Three Gorges Dam (Ecology)
:c5production: Cost: 2300
Polices Required: 28
:c5gold: Gold: +5
:c5production: Production: +10
:c5greatperson: Great Engineer Points: 3
+8 :c5production: Production from every Hydro Plant. Provides a free Hydro Plant in the city in which it is built. City must be built on a river.

I'm not sure about this. But seems imbalanced.

Temple of Heaven (Civil Service)
:c5production: Cost: 500
Polices Required: 10
:c5faith: Faith: +3
:c5food: Food: +4
+2 :c5food: Food from every Temple.

Seems good.

Mount Rushmore (Electricity)
:c5production: Cost: 1600
Polices Required: 22
:c5culture: Culture: +5
:c5greatperson: Great Engineer Points: 2
The empire enters a :c5goldenage: Golden Age. Length of :c5goldenage: Golden Ages increased by 30%. City must be built within 2 tiles of a Mountain that is inside your territory.

Superior of Chichen Itza. Same with Paro Taktsang.

I like these kinds of things. I'll keep monitoring this. Thank you for making this. :)
 
Thx for your feedback
Krak des Chevaliers - ok, I will change it
Royal Ontario Museum - standard tourism bonus if themed
Paro Taktsang - yes, I will amplify it. Machu - http://civ-5-cbp.wikia.com/wiki/World_Wonders
+5 gold, +2 faith
+1 Great Merchant Points
+33% gold from city connections.
City gains +1 food, production, culture, and faith for every mountain within 3 tiles of the city
Yes, Machu is stronger (+4 yields from Mountains and bonus for connections)
Three Gorges Dam - I oriented on Great Firewall http://civ-5-cbp.wikia.com/wiki/World_Wonders:
99.9% reduction in effectiveness of enemy spies in the city in which it is built.
+10 science from Research Labs. 25% reduction in effectiveness of enemy spies in all cities
Negates the bonus from technologies of other players
It seems stronger than 3 Gorges Dam
Mount Rushmore here = weak (+30% not 50%) Chichen Itza + Taj Mahal. But Mount Rushmore is far away - Modern Era. I think it has not OP bonuses.
 
Krak des Chevaliers (Chivalry)
:c5production: Cost: 400
Polices Required: 10
:c5faith: Faith: +1
:c5strength: Defense: +20
:c5greatperson: Great Engineer Points: 1
Provides a free Castle in all cities. Requires completion of Authority. City must be on a hill and have an Order.
Now Authority is the best early policy tree. Balancewisely, it isn't changed nothing but worse.
 
Great mod. Are you able to put them in one mod. Downloading all of them makes the mod list rather very long.
 
Great mod. Are you able to put them in one mod. Downloading all of them makes the mod list rather very long.
A "One WW mod pack" for sdjhfasdgfh and one mod per WW for me :) I prefer to pick only some of them.

- In my current game, i've been able to built the Krak des Chevaliers (v2) in the capital with an Order in it but without the completion of Authority. Only the branch opened.
- I find Arecibo Observatory and Mount Rushmore are overpowered.

I'd be delighted with a CPW version of :

Forge of Damascus
https://forums.civfanatics.com/resources/forge-of-damascus.26133/

U.N. Headquarters
https://steamcommunity.com/sharedfiles/filedetails/?id=162091128
https://steamcommunity.com/sharedfiles/filedetails/?id=162091128
Valley of Kings
https://steamcommunity.com/sharedfiles/filedetails/?id=212233801
https://steamcommunity.com/sharedfiles/filedetails/?id=212233801
White Sands Missile Range Wonder
http://steamcommunity.com/sharedfiles/filedetails/?id=118661602

Palm Jumeirah Wonder
https://steamcommunity.com/sharedfiles/filedetails/?id=113677952

Leonardos Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=422949479
 
Hi there guys. Anyone still interested in adding more Wonders to VP?
But not „simple” ones, that just give yields, are redundant to existing ones, etc. I would expand on core VP ideas and add more unique Wonders in terms of conditions to get them (so, they wont be achievable in every game) and also benefits.
 
Hi there guys. Anyone still interested in adding more Wonders to VP?
But not „simple” ones, that just give yields, are redundant to existing ones, etc. I would expand on core VP ideas and add more unique Wonders in terms of conditions to get them (so, they wont be achievable in every game) and also benefits.
I’d be interested. What do you have in mind?
 
An early Warmonger WWonder :
Keep a level 5 combat unit (recon exclude) in the city and being in war to build a great monument giving :
+2C
+x XP to any unit taking a city with a WW in it.
(Effect last for ever)
(No bonus if the WW gave the bonus before)

no model in mind
___
Edit
Easier : Cumulate x XP (nationnal wide) and being in war with major civ to open this bloody WWW
 
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Hi there guys. Anyone still interested in adding more Wonders to VP?
But not „simple” ones, that just give yields, are redundant to existing ones, etc. I would expand on core VP ideas and add more unique Wonders in terms of conditions to get them (so, they wont be achievable in every game) and also benefits.

I made a personal More Wonder for VP pack, maybe it would be a helpful reference or base to build from?

I had a similar idea for the benefits, in that they are somewhat unique, so none of the wonders feel like just a variant of an existing one.
 
I made a personal More Wonder for VP pack, maybe it would be a helpful reference or base to build from?
I had a similar idea for the benefits, in that they are somewhat unique, so none of the wonders feel like just a variant of an existing one.
Sure, if you had some nice ideas, they might be worth sharing!
 
Here it is, should be a good base to work from. There's a change log in the rar file, and I'm including a short summary of what each wonder does below. The unlock technologies are mostly the same as the original.

Spoiler :
Abu Simbel
- +2 Production from Great Works in the empire
- 2 art or artifact slot, theming bonus of +3 Production
- 1 free artifact.

Buddhas of Bamiyan
- +1 Culture and Faith from Desert tiles.

Cheomseongdae
- Unlocks at Masonry.
- 1 Science per 3 Citizen.

Chogha Zanbil
- Free Temple.
- +1 Faith to all Shrines.

Karnak
- +1 Faith and Gold to all Flood Plains tiles.

Mesa Verde
- +10% Great People generation in the city.
- +1 Food to all Desert tiles.

Cairo Citadel
- Units gain +10% when defending.

Chartres Cathedral
- Faith from trade routes (same as original).

Horyu-ji
- 2 Artist slot, 10% less unhappiness from boredom int he empire.

Jiayuguan Fort
- Unlocks at Iron Working.
- Additional gold and range from land trade routes.

Templo Mayor
- 25% Production when building wonders, 1 Engineer slot.

Great Mosque of Aleppo
- +5 all yields for each religion present in the city.

Itsukushima Shrine
- +1 Faith and Culture on sea tiles, an additional +2 from sea resources.

Nan Madol
- +1 Food, Production, Gold from sea tiles (same as original).

Yellow Crane Tower
- 2 Writer slots, +33% Great Writer generation.

Agra Fort
- 9 Production and GG/GA point per kill.

Stone Town
- 2 trade route slots, 2 free cargo ships, increased sea trade route range and gold.
- Unlocks at Guilds.

Changdeokgung
- +3 Science to all great people tile improvement and Landmarks.
- +33% generation of Great Scientists in the city.

Harmandir Sahib
- +1 Culture to Merchants in the empire.

Temple of Heaven
- Unlocks at Civil Service.
- Increases working range of all cities by 1.
- 10% less unhappiness from boredom in the empire.

Pu'ukohola Heiau
- +3 Faith from sea resources/
- Amphibious promotion to all eligible units in the empire.

Santa Maria del Fiore
- +1 Faith to all specialists in the empire.
- +1 Culture per 2 Citizens in the city.

Topkapi Palace
- +1 Faith to all defensive buildings.

Sagrada Familia
- +1 Happiness and Culture to all Temples.

Wat Phra Kaew
- +2 Science to all Shrines and Temples.
- +20% Science in the city.
- Note this wonder shares icons with one of the founder religious buildings in VP, so you'll probably be removing this one.

Brooklyn Bridge
- Unlocks at Railroad.
- +50% rate of Great People in the city.

Escadia Selaron
- +3 Culture on Writers, Artists, and Musicians.

Rockefeller Centre
- Doubles influence to all city states (or was it +200, I forgot)
- +1 all yields per city-state friend, +3 per ally.

Millau Viaduct
- Unlocks at Mobile Tactics.
- +1 Movement, +1 Sight to all Land Units.
- City must be built on River and Hill.

Three Gorges Dam
- Free Hydro Plant.
- All Hydro Plants gain +5 Production.
- +50% Production in the city.

White Sands Missile Range
- 3 free Guided Missiles.
- +3 Range to all Air Units.

Petronas Towers
- 1 free Policy.
- 3 free Great People.

Dome of the Rock
- Free Church, Cathedral, Synagogue, Order, Mosque, Monastery.

Other
- Drill I from Alhambra now granted to all units.
 

Attachments

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Here it is, should be a good base to work from. There's a change log in the rar file, and I'm including a short summary of what each wonder does below. The unlock technologies are mostly the same as the original.
Wow, that's quite a lot of them! That will certainly be helpful once we get into details, but first I would like to discuss some general ideas, get a better understanding to what should be our goal, so once the real work start, it will not be in vain. I am going to start a fresh thread for that and post some initial proposals.
 
Close to your idea, I dream new rules making an End on the ability to build almost any WW
Rules telling things like I need to discover x% of the map to be able to build Great Ligth. or three cities built on sand to open the Caire Citadel
Maybe tricky to get AI on it ?
 
Close to your idea, I dream new rules making an End on the ability to build almost any WW
Rules telling things like I need to discover x% of the map to be able to build Great Ligth. or three cities built on sand to open the Caire Citadel
Maybe tricky to get AI on it ?
Hard to say, Probably only Gazebo would answer that.
But I dont think we need to overcomplicate things. As for now practically all wonders are general access. So not a surprise that AIs build them all.
I would first use tools at hand: add some conditions, ones that the game already supports, probably increase cost a bit like +20%. Also make all Woners obsolete little faster maybe. AI evaluates buildings to build regularly in each city, using Flavor and effective output per cost. Smaller cities wont build Wonders due to low productivity, bigger ones might not meet a condition. Coupled with shorter opportunity window, this could cause that some wonders would not be built.
 
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