tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
Great workIt is impressive that you are making an entire scenario by your own.
If you need any resources perhaps i can help.
I'll keep it in mind, Thank You for the offer!
I've begun modifying the existing BIQ to add in the Individual Heroes. For beta, all Heroes will use 1 graphic per town (I will do the others after beta release, because it will take some time to complete them all).
So, the way it will work, is there will be a Heroes of Might tech line (7 techs... a tech for Level 1 through 7). A Heroes of Magic tech line also, setup the same way.
AI will either be more likely to research the Might line or the Magic line depending on how they lean. Some will be even favored to research both.
I have decided what each skill counts as (Logistics, Earth magic, etc...). And the bonus' will apply towards the Heroes based on the 2 Skills they start with.

So if a Hero, such as Nymus, starts with Advanced Offense and has the Specialty of increasing the Attack and Defense skills of any Pit Fiends or Lords she commands for each level she attains after the 5th level:
This would give Nymus a starting bonus of +2 Attack, and at Hero Level 5 she would enslave Pit Fiends (not Pit Lords to avoid overpowering).
Now Pit Fiends are Level 5 creatures, so why build another Hero, like Ignatius, which enslaves Level 1 Imps (starting at Lvl 1)? Depends on the scenario. Enslaving lower level creatures that much earlier in the tech line could have much more advantage than having to wait to get to Hero Level 5 in the tech tree.
Now, to make sure AI does not build excessive Heroes instead of units, Hero stats will not be necessarily better than the creatures they can build. Towns can only build up to Level 2 creatures anyways (the others are auto-produced). So after Level 2, Heroes will likely be built instead of creatures by AI. This is not necessarily a bad thing, since by that time, creature buildings in towns will be auto-producing a good amount of units anyways.
Heroes will be expensive (like a Wonder). So if you start building one, expect to put a good investment of time and shields into it. Upgrading them will cost a fair amount also, so excessive amounts of uber-Heroes won't be running around the map.
I'm 20% done with adding them into the BIQ... and then I should be able to get the Civilopedia for them done fairly quickly.
Regular Generic Hero Armies will still be available also, but will be very rare (Just to add more variety).