Thanks for input!
Personally I am more interested in pre-set maps. As an old player of the Civ series I have fallen in hate with random maps. Again I start with a settler ... (sigh)
So no answer from me here. Sorry.
btw: IF I play random maps I prefer 120x120 or 160x160 map size.
The reason that it is somewhat of a must to make an Epic version is that it would be much tougher to directly make many scenario's while simultaneously having to add units, update and balance, etc. An Epic gives me a pretty good idea of where I'm at and how civ's react, if they build correctly, what things may be over-powerful, etc. Once I'm happy with the result, then I can much more easily create the scenarios based off the final Epic BIQ and make the minor/major tweaks I need to depending on the map size, etc.
Scenario sizes will all vary once I get to putting the maps together. It wouldn't make sense, e.g. to make 6 different scenarios for the Restoration of Erathia.. but rather to include all those scenarios together into a single map (if possible). These will make good use of teleportation ability of hacked editor in several ways. One to mimic the portals found in HoMM, and another to mimic the underground dungeons (whisping one off to another part of the map that is inaccessible by other means) which would contain all dungeon graphics. The Epic by any means cannot have near as much as a scenario is capable of, so it's more of a testbed for the rest (but will still be released).
The map sizes I have right now set are 80x80, 110x110, 150x150, 210x210, and 280x280... with the other settings appropriately adjusted, but I may change them as I go.
DFBATTLER said:
I would say fighting your own type may be good or bad :/
I suggest to make three versions for this:
1. One without duplication
2. One with duplication
3. One with duplication and locked alliances between the same factions (Necro teams with Necro, Castle with Castle, and so on with so on)
What do you think on this suggestion?
Well, the random map allows you to pick opponents, so someone could just pick all non-duplicated civ's if they wish. A necro AI civ will 'like' another necro civ more than other civ's anyways, and will dislike civ's like the castle and rampart more due to preferred gov't settings... but this only does so by a small amount.
nick0515 said:
Porblem with option 3 is that you can only have up to 4 locked Alliances.
I'm thinking along the same lines as General 666. Epic games don't interest me much anymore. Scenarios are what I'll be looking forward to. Also if I were to play epic I'd be satisfied with just 9 or 10 civs on a medium map.
A locked alliance could go in terms of 'Inferno, Dungeon, Necro' - 'Castle and Rampart' etc... but some may be left in somewhat oddball alliances.
Once I get the Epic done (which is basically all the overall details put in, units finished, etc) then I can start the fun. There were so many fantastic scenarios of HoMM3, I could even release new ones on a regular basis after the mod is initially completed and put out there, or anyone else that makes new ones could be added as well...
Tom