I have much of the Pedia text finished now also, and I will complete the rest as I get the stuff in. The Creature Transporter and the Inferno Gate will have to make use of the Hacked Editor and it's ability to use the Teleportation ability of Civ3. I have not ever used this feature before, but there is alot of experimentation and documentation done by others which explain much of it. I know there was a problem with city structures that had the ability of teleportation, being something that a unit could teleport directly onto an enemy city and take the city without having to fight any of the units there, so I may have to look for a way to get around this problem somehow.
Once I get all the base work done, and before I start work on the initial scenarios, I will have to figure out exactly the best way to implement the teleportation of Civ3. Portals, as in HoMM, will work perfect in this regard though (I think

).
I wasn't able to run the ethernet cable from the basement today, I'll have to do it tomorrow, so I can show where the game is at.
Tom