DJ Bonebraker
a.k.a Laura
I suspect a unit flc animation or sound is the source of the trouble. I'll attempt to debug with all units on the map over the weekend.
One thing I would like both wolf and HT to try is to delete the music.txt file in the scenario's text folder and start a new game - just in case it's related to a dodgy mp3. I don't think it is because I've played the music all the way through on my PC but it may be there's differences between machines and I'd like to discount that. thanks KA
It's not the Music.txt or the MP3 files, otherwise it wouldn't have worked on my other computer....
I DO have a way of making absolutely sure that the MP3 files are good, though:
I stumbled accross this when I was adding custom music to my customized Napoleonic Europe conquest:
All the MP3 files that caused the game to crash were created by using iTunes or Windows Media Player to rip the files directly to MP3 format... When I used a freeware Audio/Video conversion program to convert the MP3 files to WAV format, then either used Super or a REALLY OLD program I have called "Audio Catalyst" (Which I originally had installed on my Windows 98 Laptop

I could try deleting the music.txt anyways, but I somehow doubt that is the problem...
....but on the other hand, it could be: I had similar problems when I tried to mod/create a custom random-map version of the Fallout mod, which, like every other mod that I've had this problem with, come to think of it, had custom music USING THE MUSIC.TXT FILE!!!
I'll report back later when I've done some playing around with this stuff.....
EDIT: NOPE! Still crashes as soon as something gets built on my Japanese Windows XP machine.... I'm wondering if I'm not having some kind of physical memory problem, but why it would only happen when I finish building something is beyond me!