heisenberg
Lost in Erebus
- Joined
- Sep 15, 2008
- Messages
- 337
In my past few MP games, especially when the number of barbarians are now streaming in due to the new Barb AI, I, and my MP buddies, have often found that the barbs move pretty late in the turn, not always at the beginning.
We've learnt to move our units slightly later in the turn after this barbarian movement is done to avoid nasty surprises, but we've ran into an annoying issue.
Workers perform their assigned tasks and only stops when barbs arrive within 2 squares of them I believe.
The problem now is that quite often, the workers complete their assigned tasks (using up their movement points), before the barbarians move.
What happens is that barbarians would be able to attack the defenseless worker in the very next turn before the worker can run away.
This isn't an issue of us ignoring or forgetting about the presence of a barbarian unit--we're fully aware that its there, just that the worker is not able to move away because it has completed its assigned task.
Could I suggest that, if its actually possible, that the barbarian movement in simultaneous turns be moved slightly forward with respect to the time when the worker auto-checks its surroundings for barbarians then performs its assigned task?
That would mean that the worker would "see" the barb move near it and is able to move away in the same turn, before the barb attacks at the beginning of the next.
We've learnt to move our units slightly later in the turn after this barbarian movement is done to avoid nasty surprises, but we've ran into an annoying issue.
Workers perform their assigned tasks and only stops when barbs arrive within 2 squares of them I believe.
The problem now is that quite often, the workers complete their assigned tasks (using up their movement points), before the barbarians move.
What happens is that barbarians would be able to attack the defenseless worker in the very next turn before the worker can run away.
This isn't an issue of us ignoring or forgetting about the presence of a barbarian unit--we're fully aware that its there, just that the worker is not able to move away because it has completed its assigned task.
Could I suggest that, if its actually possible, that the barbarian movement in simultaneous turns be moved slightly forward with respect to the time when the worker auto-checks its surroundings for barbarians then performs its assigned task?
That would mean that the worker would "see" the barb move near it and is able to move away in the same turn, before the barb attacks at the beginning of the next.
