Well, if you upgrade a warrior to Combat 1, then Fortify him, he stays fortified the next turn. It is sounding like if you upgrade a Workerto Skilled 1, then tell him to make a farm, next turn he asks you what you said.
For now I can live with the workers being a bit hard of hearing though.
New version uploaded while I go and actually do some work. I'll ideally study this weekend instead of working on this, so that means I'll probably work on this instead of studying. The other 23 functions will come along shortly. If you have ideas for other
Boolean Expressions to add let me know.
2 New Boolean Features added to Promotion Infos.
<bPillageOnMove> - The unit will automatically Pillage any Improvements that it crosses in Enemy (at war) territory. Pillaging won't cost Move points, and will provide Gold
<bSelfPillage> - The unit will automatically Pillage any Improvements (or road if no improvements present) in Neutral territory or that of your Team (to include yourself). Pillaging won't cost Move points nor provide Gold.
A Ritual to inflict Self Pillage on all Workers but your own would be the height of hilarity

But I havne't trained the AI to be afraid of this affliction, so it would also be completely broken in a Singleplayer game
And the Pillage on Move is the perfect Promotion for Raiders Trait to grant INSTEAD of Commando. Then no more complaints about Hippus being able to attack you from half a map away. Instead just complaints about the Hippus being able to destroy 5 improvements per turn if you happen to have a lot of flatlands (or 15 if they have gotten Commando on their own!)