Rush-buying the worker with your first 310

is the best gold spent in the entire game. You can always "liberate" additional workers later. You'll need them.
Rush-buying a second worker with your first 310g and building the first is still some of the best gold spent in the entire game.
Yes... I was wondering where people get the 310

from considering they are not working any improved tiles. Of course you could base your game on the chance that you pop a lot of gold from goodie huts, but that's hardly a reliable strategy.
Selling 50G OB adds up quickly.
For your first worker? Do your improvements magically appear out of thin air?
I was wondering the samething. Early improvements are excellent.
But without border pop to catch up and open more territory.
I found I have to spend most of that 310G on tile buys.
If it is a deity AI, the consequences might be you losing the game. [Early deity AI rush can be tough.] However, you probably would have lost anyways in this case, had you not stole the worker.

Why would've lost without stealing early worker on Deity?
I always build my own, coz CS is too slow in getting one out.
Neighbour AI steal, usually too long to travel, or if they're too close,
prob not good to agitate them especially with "settling too close" neg modifier.
"often" is the key word. You have to set your build order before you know it will work, which means game over if it fails.
+1
Might be able to deduce, from
Bibor's Diplomacy Spreadsheet, which AI is more "Peaceful" thus more likely to sign peace easily.
Diplomacy plays a huge part on Deity. To determine which AI to side with so early without meeting all AIs, is very dicey.
Sometimes it'll work, sometimes it won't.
ie. sometimes the closest neighbouring AI provides a buffer shield zone for you from other AIs, or at least shields one side.
Alienate them super early, at a time Iron/Horse locations are likely unknown, takes future play options away.
And pretty much dictates having to war this AI in the immediate future.