Workers of the world, unite! [RFC RAND]

Ah, I've been waiting for your post. Not too far from the Persian story's style, eh? :)

I like the newly discovered city-site, but I don't like that fact that we will be stretched out. I usually avoid stretching out like a line and build in a more triangle\square\circle shape.



I'd much rather settle a city which will capture the two Iron, sheep, horses, and rice, which you can see in the pic above, and then settle around the area you suggested but 1S, we might later invade China or it's independent remain of the Mongols.

Actually now that I think about it maybe the Mongols will spawn too close to these two city sites? Only time will tell.
 
The resources are so abundant that it is hard to tell which plots should be settled. :D The mongolian spawn will help us with that. Who's up next and when can we expect another update?? :)
 
So we need more settlers! It's getting close to Turkish and Mongolian spawn time.
CONVERT! (We're in OR and using an expensive civic, might as well make the best of it)
(I had hoped for the AP religion but Rome collapsed too early--am I right that Christianity is the AP religion?)
 
I didn't even notice, but the plot I suggested to settle is on deer too.
It's the one 2W of the northern Iron, 1S of the sheep.
To future players: please turn on resource-icons-thingy so it'll be easier to see them.
 
I'd much rather settle a city which will capture the two Iron, sheep, horses, and rice,

Can you found cities on tundra-river tiles?

Because then it would be best to settle on the rice.

Rice on tundra, isn't that an 'OMG! Look what happened'-picture?
 
Settling on the northern iron is a good option, we won't be able to work the northernmost deer, at least not yet, but settling anywhere else wouldn't be effienct. Settling on the rice would give the city 5 mountain tiles and 6 crappy hill tiles in it's BFC, definetly not a good choice. With that iron city settled, another good spot might be 1NW from the most northwestern deer. Alternatively, we could settle 1N from the sheep and 2E from the southern iron. Then the deer city would be 1NW + 1W from the deer.

I would prefer the red cities over the greens ones. What do you think?? Yes, I know it is a bit messy...

 
I also included the blue option, which has real production powerhouse city. On the other hand the northern city would be crappy... So which ones would you prefer red, green or blue cities??

 
Definitely the blue ones, they would be using all resources. Although I would move the northwestern one 1 tile east to allow them the horse.

The horse to the east could be used by a city on the other side of the mountain range.


BTW: Are we going to go for UHV's?

I would recommend to try to achieve the 2 UHV-Golden Age, which also brings the Triumphial Arch, which gives +50% military unit production in Moskva.
 
Settling 1E would take away lots of food from grasslands, so I don't think the horse on tundra is that valueable.. I think we are going for 2/3 of UHVs.
 
First of all, I don't think you can settle on tundra. Even if you can settle there, a deer farm on tundra is worth much less than a regular grassland farm. Swamps and tundra, ugh! bad cities.
Second, why are we not sending more settlers towards Poland where there's more green?! Remember we need to be closer to the Euros for their tech and to hem Germany in.

So I say get the iron somehow, but not do any more settlers in the east for now.
 
Yes you can settle on tundra rivers. As I said earlier, these cities are just planned, meaning that they are to be settled between 1300-1800, except the iron city, which should be settled ASAP after mongolian spawn. And those northern cities won't be SO crappy (a bit yes, but IMO Russia should have tons of cities), as you will probably see.

I made these plans, so that people don't just quicly settle some even worse spots, like you did with Kiev, no offense. :) I totally agree that we should box Germany in, but there is definetly only space for one more city SW from St. Petersburg.
 
Go with the blue, definitely, but only the city that gets 2 iron. The other cities will be settled much later as AP said.
 
Well, sorry, my rule of thumb for cities is to get at least 3-4 resources initially, and then fill the in blanks with lesser cities even if it means you miss all the resources, the reason being that 1 city with more resources can build settlers quicker than 2 with fewer. The reason I had for Kiev is that it encloses the food and the copper, and while it sacrifices the sheep, it's also safer from flipping over to the Turks (not being on the "Black Sea").

Kiev in the RFC map is similarly powerful because it has food AND production. If you found Zhitomyr (1W of Kiev) you miss the river and the hills even though it would overlap less.
 
I agree with what seems to be emerging consensus here for settling priority, at least on 1st and 2nd priority:

1) eastern iron first - preferably near wine, wheat and sheep (see below), but if Mongols have that, then 1S of deer on river
2) somewhere SW of Petersburg, if attractive - sorry I didn't get this explored
3) southeast there are two good sites, and there is a good chance one will be open even after Mongols/Turks; if not, there is a good site NW of Moskva




I'm now kicking myself for not building a settler and escort instead of market in Moskva. Didn't dawn on me how close 1200 is. Sorry.

Oh, and minor note to next player - youknowwhatitis - we have plague fodder (archers, warriors) for all four present cities, but two are in Kiev now. One should go to Petersburg once another military police is built in Kiev.
 
Is it just me or the former Greek indy cities SW of Kiev look very tasty? :drool:
After we deal with the Hattusas problem, if we're not at war with the Turks, our veterans should go conquer Greece and get some Christianity.
 
CONVERT! (We're in OR and using an expensive civic, might as well make the best of it)
(I had hoped for the AP religion but Rome collapsed too early--am I right that Christianity is the AP religion?)

The AP religion is Confucianism. Yes, let's convert, and be an eastward-looking Russia. (Should have done it myself, but didn't think to check AP religion till you asked.)
 
Is it just me or the former Greek indy cities SW of Kiev look very tasty? :drool:
After we deal with the Hattusas problem, if we're not at war with the Turks, our veterans should go conquer Greece and get some Christianity.

Good point, we'll probably get 2-3 very nice port cities :king:, though we might want to reveal the map over there, since Greece tends to build cities very close to eachother in RAND.

About Kiev I would've founded it 2SE, where it would've gotten (copper, wheat, sheep, clam), but who cares what's done is done.:)

So our priorities are:

1. Destroy Hattusas before turkish spawn and retreat, meanwhile Moskva spawns the Great Spy (and we all know what to do with it) And convert to confucianism.
2. Found eastern iron city after mongolian spawn and city(cities) SW from St. Petersburg ASAP
3. Depending of our foreign relationships with the newcomers, either attack one them or the indy cities in Greece
4. Build tons of settlers everywhere, if military units aren't desperately needed
 
You can't settle tundra in RFC, even on river.

Really, that's stupid with all the resources on it. Rhye should make less resources spawn on tundra for the last patch then, you might even suggest that to him, since you're testing it, right? Especially the tundra rice seems weird, or maybe crunchy.:p
 
Quite possibly, the Quiet Leaders' Era (1020-1170) was one of the least important in the Russian history. However, two emperors stood out for the rest of the field, each one for different reason: Alexey II the Ignorant (1087-1102) and Aliaksandar I the Blonde (1140-1167), who was the first czar of Ukranian origin.
During Aliaksandar's reign, the copper mine in Novgorod became operational. Aliaksandar was one of the first to understand that, besides raw material, advanced melting facilities would be required, to get the military productions at high standards. Thus, Aliaksandar is widely recognized as the Greatest czar of his era, and the first after Nikolay to prioritise military reinforcement.
On the other hand, Alexey is infamous for one of the biggest gaffes of early Russian history; despite, due to a well-developed spying system, the fact that he had become aware of rumors regarding a huge barbarian uprising between the eastern outposts of his empire and the Chinese town of Luoyang, he did nothing to evacuate the area, nor he informed anyone about it.
This period was also noted for much action behind the scenes at politics, as assasins were recruited by the both Expansionists (Vebol) and the Conservatives (Reven) factions, for murdering their political opponents. The only actual winner of this situation was aristocrat Vladimir Kontofalsky, who, thanks to his moderate manifesto, ruled the Empire in three intervals, lasting 14 years, more than many actual czars.


List of Russian czars, 860-1167
Spoiler :

*city state of Moskva*
Andrey I, High Chief of Moskva (863-904)
Ivan I the Ruthless, High Chief of Moskva (904-918)
*incorporation of the Russian Czardom: The expansion era (918-1023)*
Czar Nikolay I the Ravage (918-967)
Czar Alexey I (967-973)
Czar Piotr I the Survivalist(973-1001)
Czar Basil I the Faithful (1001-1008)
Czar Nikolay II (1008-1023)
*the Quiet Leaders Era (1023-1167)*
Czar Basil II the Treacherous (1023-1065)
Czar Stanislav I (1065-1087)
Czar Alexey II the Ignorant (1087-1103)
Vice-czar Vladimir Kontofalsky (1103-1108, 1124-1128, 1137-1140)
Czar Mikhail I (1108-1124)
Czar Basil III the Obstinate (1128-1137)
Czar Aliaskandar I the Blonde (1140-1167)


2 More Quests, regarding Aliaksandar I's vision of Russia, and its recreation

Quest 1: Working man hold. Get workers up and running, deadline 1400 AD!
0-3 workers: 0 points
3-6 workers: 2 points
6-9 workers: 3 points
9-12 workers: 6 points
12 or more: 9 points

Quest 2: Production man hold. Make sure the accumulative production of your cities, by 1500 AD, adds as
0-20 hammers: 0 points
20-40 hammers: 3 points
40-70 hammers: 6 points
70-100 hammers: 9 points
100 or more: 15 points
 
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