Workers

Originally posted by coup d'etat
... I tryed automating once in modern era when all they were doing was cleaning pollution, and I found they started trying to mine grasslands that I needed (and were already) irrigated...

I think Shift-A makes the workers develop only undeveloped squares.

I only hate automation when my workers are building "free" railroads for may opponents just to connect our city, very stupid :lol:
 
I micromanaged the workers more and more as advised in the forum. Now I see that top players CB, Bamspedy, automate their workers early. :confused:

I keep them on manual until I build all the railnet. After sanitation I join dozens of workers into metropolis . then I would automate the rest and keep a task force of 20 or so workers to build railnets in the newly conquered territories.

Governors are off until I get 7-8 cities which are higher than 4-5. Then Governors ON with focus on Production. Notably Governors will starve cities to avoid rebellion so when I see cities decreasing I check to see the situation and eventually increase luxury slider.

Now reading Crackers guides suggests keeping all workers on manual for the entire game. I admit I had some 700 shields extra by using his advanced forestry operations but it takes a lot of time. so does milking actually and there are a lot of milkers in the Game of The Month.
 
Obviously, manually controlled stacked workers are the only way to go at least until the RR is built. Stacking your own workers is easy - 3 will complete most major tasks in 1 or 2 turns.

What do people do with your slaves? - at half productivity adding 1, 2 or 3 slaves to 2 native workers stuffs up the rounding off and things still get done in 2 turns (or more).

So, what is the best way to stack slaves?
 
Originally posted by Yndy
I micromanaged the workers more and more as advised in the forum. Now I see that top players CB, Bamspedy, automate their workers early. :confused:

I

Yndy, it is best to control the workers manually but when your workers number in the hundreds it is just impractical.
 
Regulars:
Stack them into three. Four if it's not industrious. After getting the boosts then you can lower the worker stacks to two or three.

Slaves:
Industrious, all double boosts, stack them into four. But I think that they're just good in finishing tasks. Supposing you are working on pollutions, one turn away - bring in a slave and it'll free up all the other workers if it gets finished that turn.
 
I do pretty much the same col is doing.
three additional remarks:

I always use shift A, so my automated workers don't change my choice of improvement.

When railroads become available, I will controll most of the workers to build the main railroad connections and the railroads in my productive centers around the palace and the FP as soon as possible.

I will keep a small task force of workers under direct controll for special tasks I find important
 
One additional remark:

Early in the game I check almost every turn if I can buy workers from other civs. The 26 to 30 gold they ask is extremely well spent:

Foreign workers don't cost anything
It slows down the other civs
It enables you to concentrate on building settlers
 
I generally stick to the automate later rule like most of the people here, except I rephrase it as "If I'm winning and I dont need all this efficiency, lets just automate!"
 
All slave workers are half as productive? Nearly all my games as as industrious civs i thought that was just a side effect of my workers working twice as fast :)

I usually keep the slaves in groups of even numbers (2, 4,6, etc) just to keep everythign straight so none of my native worker time is wasted.

I used to rely on slave workers to do nearly all my jobs, I'd start off early capturing workers and just use em throughout the game (some games where i wasnt paying that much attention id have 10 natives and 40 slaves or something odd like that). Lately I've found that building alot of native workers speeds things up quite a bit, usually when i have a city capped at 12 (or 6) pop I'll pump out a worker or 2 before continuing as normal. I've found having larger concentrations of native workers has helped more than i expected. I dunno how many of you were like me and relied on slave workers, but i guess its something to think about :)
 
BTW, speaking of workers, in PTW, they're worth 5 times as much, making them much harder to acquire.
 
I only automate them once I've manually developed an area the way I want, and then I set them on pollution patrol. I usually play games into the modern era and even if I have a good grasp on pollution I still have pollution pop up occasionally. I always keep a few on manual for special projects.
 
How do you keep them on permanent pollution control? I use [shift]-P, but they only automate if there is pollution that turn. But, as soon as there is no more pollution, then I have full control over them again until more pollution arises.
 
I never automate my workers, i might fortify them in a city reserved for pollution late in the game when everything is developed, otherwise they're always doin something.
 
it's a trade off between convenience and perfection.

I automate my workers once i swith out of the despotism. manually managing all the way is just too much hustle to bear. besides, automation seems to do a decent job under non-despot.
 
Usually when I get to industrial age, I put them all on auto and let them do their own thing.

I will try to disband any enemy workers that I've captured by having them build radar towers everywhere. Now I have saved some coins, created more security for my empire, and their non-productive butts are gone and out of my hair. :D

They really help with the pollution thing too!

:nuke:
 
[size=large]Strategic Feedback[/size]

Hey guys, wanted to get some strategic feedback as to when you all usually start pumping out workers (or enslaving them)?

Do you shoot for a certain production level, population size, etc.?
 
One advantage of right-of-passage pacts is that AI workers will wander into your territory and build infrastructure for you :lol:
 
Originally posted by StrategizedMind

Only the wise can lead his people to glory! -- Pharoah Sunubia, 3050 BC

OT: This looks off to me. 3050 is around the time of Egypt's legendary unification by King Menes. I don't recall any Pharaohs named Sunubia (not a very Egyptian-sounding name) ruling in the 1st Dynasty.
 
It's ficticious. It's one of my Civ Game Pharoahs that I've played.

I keep forgetting to change it.
 
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