Someone else figured out that if you temperarily disable your internet security software it will fix this problem. This person disabled Norton Internet Security/ Personal Firewall and then tried the download again and it worked.wolfieberserker said:i have been unsuccessful downloading the scenario. i log into milsim, click downloads, world 2004 v1.1, download, and it dumps me out to the fileplanet, "you have not logged in" page. shouldn't it just download right from milsim? thanks for the help.
I have never seen this problem before, but try changing some of your IE settings and see if it works. I use IE and have not had any problems accessing the site.cassa61 said:I can't seem to get onto mil-sim.net. Using firefox 1.0, and it doesn't work with ie either
No, In fact many of the graphics and other stuff are different. It was recommended to remove World 2003 before installing World 2004 when 2004 was first released.Seriphyn said:i don't need world 2003 for this do i?
kpimm said:Someone else figured out that if you temperarily disable your internet security software it will fix this problem. This person disabled Norton Internet Security/ Personal Firewall and then tried the download again and it worked.
Sorry, I don't know what to tell you. I have not had or seen this problem myself. Maybe someone else here can share some knowledge on the issue.wolfieberserker said:hmmm, well this didn't work for me, any other sugestions? i got the initial 2 meg download, but not the media pack or sound.
This sounds about right. I have a 1.8GHz Celeron and 512MB RAM and it takes about 90-120 minutes for me to load a scenario. It's because there are many units and city improvements on a larger size map. Your best bet is to start loading a scenario before bed or something and it will be done when you return to your PC.Seriphyn said:I have a 2.1ghz athlon (equivalent of 2.6ghz pentium), 512mb RAM and a geforce 6600GT, yet it still freezes (or just takes ages to load) when it says 'Configuring scenario', and the bar is between 'o' and the first dot.
Unfortunatly, no, it has to start from scratch each time. However there was some links to saved games on an earlier page in this thread. The only problem with these is that you can't edit the rules in the editor to customize the scenario. You would have to play it how it is. On the plus side, it will load in a few minutes.Seriphyn said:When I want to play it again (if I want to start as a new nation, for example) it will load a lot quicker then it did the first time right?
90-120 minutes.......wow
AFAIK nothing is going on for 2005. We had started working on a whole new map, but it was going to be larger and therefore much slower. I know I can speak for most people who have played this scenario when I say, "it needs to be faster, not slower." So unless there are some major changes in the world, there might not be a World 2005 for a while.Drivebymaster said:I just jumped into this sorry didn't read the whole thread
But are you working on 2005?
kpimm said:AFAIK nothing is going on for 2005. We had started working on a whole new map, but it was going to be larger and therefore much slower. I know I can speak for most people who have played this scenario when I say, "it needs to be faster, not slower." So unless there are some major changes in the world, there might not be a World 2005 for a while.
TCW is an excellent scenario, but the goal for us is realism. In TCW, the city sizes are all 1, the map is smaller, there are not a lot of troops, and there are no city improvements. All of these thigs make the scenario load faster, and make the initial turn times much shorter. As the cities grow and more things are produced, the turns will eventually slow down. This is inevitable due to the accelerated production.Nooble said:Sorry but...I think this map sucks. It's the loading time....
I have 512 ram and 2.0 GHz. It took me 30 minutes to load the map and 15 minutes to wait for the second turn. The load time is unbearable. This map is just like The Cold War, but TCW's loading time only takes a couple seconds.