World 2004 - Updated

I can't seem to get onto mil-sim.net. Using firefox 1.0, and it doesn't work with ie either
 
wolfieberserker said:
i have been unsuccessful downloading the scenario. i log into milsim, click downloads, world 2004 v1.1, download, and it dumps me out to the fileplanet, "you have not logged in" page. shouldn't it just download right from milsim? thanks for the help.
Someone else figured out that if you temperarily disable your internet security software it will fix this problem. This person disabled Norton Internet Security/ Personal Firewall and then tried the download again and it worked.
 
cassa61 said:
I can't seem to get onto mil-sim.net. Using firefox 1.0, and it doesn't work with ie either
I have never seen this problem before, but try changing some of your IE settings and see if it works. I use IE and have not had any problems accessing the site.
 
Seriphyn said:
i don't need world 2003 for this do i?
No, In fact many of the graphics and other stuff are different. It was recommended to remove World 2003 before installing World 2004 when 2004 was first released.
 
kpimm said:
Someone else figured out that if you temperarily disable your internet security software it will fix this problem. This person disabled Norton Internet Security/ Personal Firewall and then tried the download again and it worked.

hmmm, well this didn't work for me, any other sugestions? i got the initial 2 meg download, but not the media pack or sound.
 
wolfieberserker said:
hmmm, well this didn't work for me, any other sugestions? i got the initial 2 meg download, but not the media pack or sound.
Sorry, I don't know what to tell you. I have not had or seen this problem myself. Maybe someone else here can share some knowledge on the issue.
 
Seriphyn said:
I have a 2.1ghz athlon (equivalent of 2.6ghz pentium), 512mb RAM and a geforce 6600GT, yet it still freezes (or just takes ages to load) when it says 'Configuring scenario', and the bar is between 'o' and the first dot.
This sounds about right. I have a 1.8GHz Celeron and 512MB RAM and it takes about 90-120 minutes for me to load a scenario. It's because there are many units and city improvements on a larger size map. Your best bet is to start loading a scenario before bed or something and it will be done when you return to your PC.
 
Seriphyn said:
When I want to play it again (if I want to start as a new nation, for example) it will load a lot quicker then it did the first time right?

90-120 minutes.......wow
Unfortunatly, no, it has to start from scratch each time. However there was some links to saved games on an earlier page in this thread. The only problem with these is that you can't edit the rules in the editor to customize the scenario. You would have to play it how it is. On the plus side, it will load in a few minutes.
 
Very interested in the map problem is, I can't register it wont accept my email address for some odd reason?
 
Drivebymaster said:
I just jumped into this sorry didn't read the whole thread :(

But are you working on 2005?
AFAIK nothing is going on for 2005. We had started working on a whole new map, but it was going to be larger and therefore much slower. I know I can speak for most people who have played this scenario when I say, "it needs to be faster, not slower." So unless there are some major changes in the world, there might not be a World 2005 for a while.

I have thought about making a new historical scenario using the same platform as World 2004. Possibly a World 1989 scenario which depicts the end of the Cold War. Get some new Leaderheads and re-evaluate the techs. Then find out some troop figures and re-assign cities to represent the world as it was in 1989.
 
Originally I was very interested in this and even contributed thoughts on units and force assignments. Unfortunately it proved impossibly slow on my PC (1.3+ Athlon, 640 MB RAM) and I also lost my web acess for awhile. I am now looking for smaller maps and fewer civs but still love the units.
 
kpimm said:
AFAIK nothing is going on for 2005. We had started working on a whole new map, but it was going to be larger and therefore much slower. I know I can speak for most people who have played this scenario when I say, "it needs to be faster, not slower." So unless there are some major changes in the world, there might not be a World 2005 for a while.

Haven't checked on this for a bit......basically our deal is that the guy who made the original game got a job and is too busy now :p. And his partner has an odd habit of coming back for a week and being really happy and optimistic...and then disappearing for two months. We've got people to work on different stuff, just no one to put the pieces together. Not to mention all the site Admins live on different continents. We'd put more effort into it if it wasn't for the fact that if we spend six months making a really really good game, it'll be useless in a few months due to the release of Civ4. A good strategy is to let people enjoy W2004 and wait until Civ4 comes out and see if something is do-able on that platform. A while? Yes. Easier for us? Yes.

One way to keep the scenario and site alive would be if some people wanted to take out a nice two week period of their lives and create a map with the troops/rules/etc. I.e. the Koreas, Iran, something along the lines of the Flashpoint: Kashmir scenario already available. We could provide hosting and such and you'd have your name on a lot of stuff ;).

Thanks,
Elfangor801
 
Sorry but...I think this map sucks. It's the loading time....

I have 512 ram and 2.0 GHz. It took me 30 minutes to load the map and 15 minutes to wait for the second turn. The load time is unbearable. This map is just like The Cold War, but TCW's loading time only takes a couple seconds.
 
Nooble said:
Sorry but...I think this map sucks. It's the loading time....

I have 512 ram and 2.0 GHz. It took me 30 minutes to load the map and 15 minutes to wait for the second turn. The load time is unbearable. This map is just like The Cold War, but TCW's loading time only takes a couple seconds.
TCW is an excellent scenario, but the goal for us is realism. In TCW, the city sizes are all 1, the map is smaller, there are not a lot of troops, and there are no city improvements. All of these thigs make the scenario load faster, and make the initial turn times much shorter. As the cities grow and more things are produced, the turns will eventually slow down. This is inevitable due to the accelerated production.

As for World 2004, the city sizes are accurate, the number of troops and their locations are as accurate as anyone could make them and there are many city improvements (also decently accurate). Now I will admit the initial loading time is outragous, and the first few turns are also slow. The good part is that the turns get faster due to the more realistic production times.

So if someone is looking for a fast scenario, this is not the one for you. If you want a realistic scenario, IMHO, this is the best one ever.

Note: In no way did I intend to bash TCW, I tried it out and I thought it had a lot of small details the were well done. Such as; the unit selection/graphics, the civilopedia enteries, and the idea of the scenario as a whole.
 
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