@Krug: np, just chip away at the civs when you can, hope you're having a good holiday
Updated Yemen. Here are the updated goals for the civs chosen by Grishnash:
UNITED STATES
UHV1: No European colonies in North America by 1800 A.D.
UHV2: Control 10 oil and 3 vassals by 2000 A.D.
UHV3: Complete the Manhattan Project and Apollo Program by 1950 A.D.
UHV4: Establish and lead NATO.
UHV5: Start X number of wars and something to do with capitalism.
UHV6: Something to do with being a top nation
GREAT BRITAIN
UHV1: Build five factories with world's highest production (to be edited)
UHV2: Control 25% of world landmass by 1920 A.D.
UHV3: Annex Scotland, Wales?, N. Ireland and declare United Kingdom/Great Britain by 1850 A.D.
UHV4: 3 cities on every continent (except Ant.) by 1730 A.D.
UHV5: Control all of North America by 1800 A.D.
AZTEC
UHV1: Control Mexico and Central America, vassals counted, by 1575 A.D.
UHV2: Eliminate a civ by 1492 A.D.
UHV3: No Europeans on Mexico/Central America as of 1675 A.D.
ARABIA
UHV1: Islam most popular religion by 2000 AD
UHV2: Control at least 3 holy cities by 1300 AD
UHV3: Make world 50% Islam by 1700 AD
UHV4: Vassal/Ally with all Islam states by 1700 AD and maintain for a while
CHINA
UHV1: Control area of the PRC by 0 AD
UHV2: Build Great Wall by 200 BC
UHV3: Army of 200 units by 0AD
UHV4: No cities lost to Barbarians, Mongols, Nomads by 1500 AD
UHV5: No non-Asian culture on Asia (possible exceptions: India, middle-east, Sibera, barbarian culture)(how on earth am I going to manage this

)
JAPAN
UHV1: No foreign culture, trade, open borders, embassies, accepted civic proposals, foreign religion until 1900 A.D.
UHV2: No cities lost by 1900 AD (under evaluation)
UHV3: Have seven cities connected by land/culture by 1950 AD
Let me know if there are any quams/suggestions, obviously I threw some of my ideas into the mix
Grishnash, I seem to remember you posting about borders once, I'll have to look for it, I really don't remember what the idea was. Once I have seen it, I will try to come up with a system I can use, and give my opinions on the systems Gooblah and Acerbus have posted.
About your Ideologies, I will reply shortly in the thread you made on CivJunction
About UCGs, these sound good, and I can likely use these sort of for WW1+2, among other things
About UUs and UBs, you guys are forgetting the main goal of the mod

It is not to be a balanced game at all, but to be historically accurate. As long as we are being accurate, and the number of UUs or UBs doesn't make the civ disproportionately strong or weak, I am happy. So please keep this in mind and do not be afraid, for now, to use more UUs and UBs. Do whatever you feel will most accurately represent the civ.
Also, RP (real progress) will be slow, until mid-March, as I have auditions and exams before that. I will likely still be around similarly in the forums and help with idea-making, but that is it, aside from a little work on the map, hopefully.
Kevin
CONTINUATION:
I'll throw in a format for the civ information, though you are more then welcome to just chip away at stuff. But this is what it should look like when finished:
LEADER: Name of most suitable leader. Max 1.
PERSONALITY: Traits. These should be halfway between the "personality" of the civ and the personality of the chosen leader. Please use however many you need to describe the civ and do NOT worry about balancing. There is a list provided below but you may make up trait names off the top of your head- you are just describing the personality.
UU#: Name of UU. Include details, though I will place these in a different thread. Please, if you know of any, link to a picture, or at least give suggestions to how I can edit the graphics of the replaced unit to be unique. I have no idea what most UUs suggested so far look like. Also, there is no max., and I'm aiming for at least one per civ. I encourage you to have as many as will be historically accurate.
UB#: Name of UB. Include details, though I will place these in a different thread. Please, if you know of any, link to a picture, or at least give suggestions to how I can edit the graphics of the replaced building to be unique. I have no idea what most UBs suggested so far look like. Also, there is no max., and I'm aiming for at least one per civ. I encourage you to have as many as will be historically accurate.
UP#: Unique powers. Right now, this is pretty abstract. This just helps individualize each civ and illuminates their special characteristics. These can also be used to make stronger civs stronger and weaker civs weaker. No limit as to number, but you probably won't come with too many per civ.
UHV#: Goals. These should be balanced, somewhere between historical goals and idealistic goals. Stronger civs (ie USA, Russia) should lean towards ideal goals, to give them more work to do, while weaker civs should lean towards historical goals (ie Aragon: conquer Sicily). There is absolutely no limit to the number of goals. Also, make sure I can code. If you can, please look at RFC goals, and if possible base these off those, so I don't have to code. I will post these later on. If it is not based on these, please suggest how to code it to the best of your ability, if you have the time.
START: Date. A little before aprox. when the civ came into being.
END: Date. A little before aprox. when the civ left us.
PREFERRED CIVICS: What civics has this civ leaned towards throughout its history?
PREFERRED RELGION: Exactly that. State free religion or no religion if applicable.
PREFFERED IDEOLOGY(IES): See Grishnash's thread called "Idea Pit." Examples are communism and capitalism, but there are many more, and these are closely tied to civics. I do not know how these will work yet. It was suggested they act like corporations but I am also considering having them act like civics. Include as many as will be accurate.
UNIT/TECH-SET: Does this civ belong to Europe, Middle East, East Europe, Native, Asian, African, Nomadic/Tribal, Native American or Mesoamerican group? This will determine the tech tree and base unit set the civ will follow, as obvious they differed enormously between these regions.
ARTSTYLE: This will determine how the cities will look. Possible choices are Basic European, Mediterannean, Romano-Greco, Norse(Scan.), Islamic, Eastern, Asian(China, Korea, Japan, etc.), Southeast Asian(Khmer etc.), Basic African, Mesoamerican, Eastern North American Native, Western North American Native, Plains Native, Tribal, Nomadic, Ancient Egyptian. An Eastern Europe/Russian artstyle may come, so please use this for all appropriate civs.
OTHER: Include if other considerations need to be made for this civ.
RATING: In most cases, this is already provided. If somewhere it is not, or is not provided fully, you may suggest a rating. The first number is military, the second is economy, and the third is starting situation. Note that these are not preferences and are not proportionate to eachother. It is a rating of how that civ's military, economy and position compare to all other civs, particularily at that time.
Feel free to post civ stuff (if you want to instead) in the civ thread at CivJunction, linked to in the first page, in case anyone hasn't yet found it. But I check all 3 forums (civJunction, here, map thread) and either here or CivJunction are fine for civ info.
Kevin