World History Mod development thread

Thank you! I'm glad you can use it :)

I was planning on doing the older African civilizations after I was done the modern ones, because the I see it, the older ones should more easy to do, more stuff was unique back then.
The Zulus and Ashanti are older but I had them done already so I decided to post them. :)

Yeah, I thought a few would be easy. I saw your adjustments, their all good :) Ohh... but that'll mean I'll have to think up some more :( :confused:
:goodjob: But It's all good!
I'll try to get the rest done asap, but I just found out I'll be heading into some busy, bumpy times, sooo... :(
Should I post the updates in the new forum?

Keep up the good work!

PS: Sorry about Sudan having N/A as a UB, it's just that I had them all it N/A before I turned it to I/P and I must have missed Sudan, my bad. I'll try to come up with a UB.

PSS: umm.. all UCs I have down, I won't be looking at until I'm done all the other things. Like after everyone has a U then I'll go over them and see whats what, unless something just pops up for a UC. Sorry for any inconvenience.

Misc: The Merowe Dam - World Wonder: Provides power to all on landmass. Info: The Merowe High Dam, also known as Merowe Multi-Purpose Hydro Project or Hamdab Dam, is a large construction project in northern Sudan, about 350 km north of the capital Khartoum. It is situated on the river Nile, close to the 4th Cataract where the river divides into multiple smaller branches with large islands in between. Merowe is a city about 40 km downstream from the construction site at Hamdab. The main purpose of the dam will be the generation of electricity. Its dimensions make it the largest contemporary hydropower project in Africa. The powerhouse will be equipped with ten 125MW Francis turbines, each one designed for a nominal discharge rate of 300 m3s, and each one driving a 150 MVA, 15 kV synchronous generator. The planners expect an annual electricity yield of 5.5 TWh, corresponding to an average load of 625 MW, or 50% of the rated load. At the time the Merowe Dam had been the largest international project the Chinese industry ever participated in (China is helping build it)
 
Alms, thank you for that update.

Above Average?!?!?!?!?!?!

I'd say a computer like that is in the bottom 0.5% of sales, it's so powerful. I hope to have a computer like that some day in the medium future.

However, XXL is like 20x30 isn't it? Mind you, map generation works completely differently from scenarios... But did they leave out a zero?


@Grishnash, not a problem, and I appreciate the assistance

Does the Merowe Dam already have artwork? I will not be modelling wonders, unfortunately, would just take way too long... on the pos. side it seems familiar from browsing through ppls' galleries here

Yes, please post on the site where you can, this will eventually be just for updates.

And a special treat, 90% of the N/S American flags are done, they are in the CIVS threat in the new forum. I am missing a flag for Olmec, and Mixtec, Toltec, Misqito, Inuit, if we add them back in as civs. They give a rough idea of the civs I currently feel should be included. I may edit the image if we decide on different civs. Also, there are two labelled "Guatemala." The second one, the one with the sun, is for Uruguay.

Kevin
 
Alms, thank you for that update.

Above Average?!?!?!?!?!?!

I'd say a computer like that is in the bottom 0.5% of sales, it's so powerful. I hope to have a computer like that some day in the medium future.

However, XXL is like 20x30 isn't it? Mind you, map generation works completely differently from scenarios... But did they leave out a zero?
No problem. I was humoursly understating the power of the computer there...:D

I think the XXL mod has the size written in plots, so you have to multiply it by 4 for the number of tiles, IIRC.
 
Does the Merowe Dam already have artwork? I will not be modelling wonders, unfortunately, would just take way too long... on the pos. side it seems familiar from browsing through ppls' galleries here

Yes, please post on the site where you can, this will eventually be just for updates.
Oh, the Dam doesn't have artwork :( oh well...
I re-posted the list onto the main forum :D
Why didn't you creat a forum here for WHM?
 
I doubt you can and I wouldn't know who to ask... I highly doubt they are openly accepting applications to do that, and if they were, surely it would be for released mods (not ones that are going to be worked on and withheld for a long time)

I will have a preview of all North American leaderheads done soon.

Obviously, the highlight of my efforts this week has been aquiring and merging Colonization- I now have graphic improvements from Colon. now in my mod in BTS.

However, because the WaterPlaneInfos requires an edited schema, and the schema then requires an sdk modification, I need to compile, and I am running into problems. It is incredibly weird, but the solution should be simple. Anyone who's ever compiled before (im using VB) please please look at the following thread:

(here)

Until I fix this, I cannot run or generate any maps.

EDIT: right now, I can build an unpatched BTS dll. I have not and do not plan on advancing to any patches just yet. I am now facing compatibility problems with the water (despite a fixed schema and dll) and with the game in general... when it gets to the end of loading the map, the tech window will pop up and the game will crash/abn. terminate. If anyone has any advice please let me know.

Thank you
Kevin
 
You forgot about this? How could you!!! :p

"Every generation
Blames the one before
And all of their frustrations
Come beating on your door" - Mike & The Mechanics: The Living Years lyrics.
 
LastOne36, did you figure out what was wrong with Venezuela? (I'm guessing it was you who pointed it out)

The map thread is linked to on the first page of this thread. However, you will find little if any updates there.

@everyone

Once I get water/swamp/light forest from Colon. working with my mod, I will be able to completely finish my map. I haven't had time to troubleshoot, and I know I haven't said enough/don't have many who can help with dll work, but do please let me know if you know of any mods that are using Colon. graphics, now or in the future.

Kevin
 
Yes i pointed it out.

Anyway, for me Venezuela looks to tropical. The middle of Venezuela is a plain after all, and the coast imo shouldn't have forest. And perhaps a wheat or corn or something on the plains? Also the Mountains look a little big in range.

Also you should put a mountain somewhere for Peak Bolivar, it is the biggest mountain in Venezuela, but you miss it and then put that giant mountain range to the southeast.

Anyway my suggestion is to make Venezuela more fertile, i mean after all it was the first spanish colony in South America, it had to be good enough to support furthure exploration and settlement.

You should also request someone from the Graphics forum to make you a mod comp for the colonization water. Also somebody there already made something similar to the colonization water which might be worth checking out.
 
Kevinman, I updated the list, it's not done yet(not even close:( ) and also I have a question on it to you that may be important.

Good Luck.
 
@LastOne36, thank you! For fertility, I'll recheck accuracy, and it sounds like the peaks definitely need some fixing. Once I've fixed it I'll post a picture.

And a huge thanks for telling me about the water thing. I've requested it a couple days ago, but I'll have to look for the water mod. How is it similar? I'll update if I find it.

EDIT: Found it, awesome! This will hold at least as a temporary water, looks pretty nice. Maybe I can even edit it to make it look like Colon. water, if it works sortof the same.

I'll do some testing tommorow and let you know if I fix the light forest/swamp, and then post some pictures on the map page if successful :)

@Grishnash- I'll update civ list and what's the question? If it's in the other forum I'll answer there; if it's not, ask on whichever forum and I'll answer asap

Kevin
 
I posted the question on the other forum in my Civs topic. :)

Keep up the good work!
 
@Lastone36, thank you for looking out for stuff for me. But in all honesty, I doubt his mod has anything to do with Colon. graphics. The trees, the plains, the hills/mountains, are all not Colon. The grass and desert may be, and I didn't check northern terrains. The water appears to be the one you provided a link to earlier, except he provided a low-quality screenshot. I could be wrong though. I do know that he did not get it from colonization (they are different in every way).

The grass (the bushy stuff) around resources is quite neat. I dunno if I'll use it at this point in time, but it's certainly something I'll look into. It also seems like he may be including new resources or new terrains, based on the image on the right of his 3 preview screenshots.

But really I don't see anything taken from Colon. And if grass/desert/etc. are taken from Colon., I already have all terrains, including swamp, from Colon.

I am currently missing only Light Forest, and Colon. Water. I will for now use the water you provided earlier (which the mod you just linked to probably uses too); I tried to edit it but he must have done somethign special to make it caz it just looks like a flat-colour toothpaste in-game.

@grishnash I've been really busy this week, but will look+answer and work on my civ list this weekend.
EDIT: I checked and was not sure which exactly was the question. I don't mind having a single much-repeated goal, they do this a little in Europa Universalis 3. As long as civs tend not to share more than one goal, and some zero goals, it should be fine. Any more of that would take away from the fun/play factor. As for traits/personalities I will let you know- I really haven't made them up yet, just been describing civilizations on the fly (ie Nazi Germany = Extremist, Germany = Industrious). I will make one and post it, probably this weekend. Let me know if this answered your question :) I'm not 100% sure it's one of those

Kevin
 
@Lastone36, thank you for looking out for stuff for me. But in all honesty, I doubt his mod has anything to do with Colon. graphics. The trees, the plains, the hills/mountains, are all not Colon. The grass and desert may be, and I didn't check northern terrains. The water appears to be the one you provided a link to earlier, except he provided a low-quality screenshot. I could be wrong though. I do know that he did not get it from colonization (they are different in every way).

The grass (the bushy stuff) around resources is quite neat. I dunno if I'll use it at this point in time, but it's certainly something I'll look into. It also seems like he may be including new resources or new terrains, based on the image on the right of his 3 preview screenshots.

But really I don't see anything taken from Colon. And if grass/desert/etc. are taken from Colon., I already have all terrains, including swamp, from Colon.

I am currently missing only Light Forest, and Colon. Water. I will for now use the water you provided earlier (which the mod you just linked to probably uses too); I tried to edit it but he must have done somethign special to make it caz it just looks like a flat-colour toothpaste in-game.

@grishnash I've been really busy this week, but will look+answer and work on my civ list this weekend.
EDIT: I checked and was not sure which exactly was the question. I don't mind having a single much-repeated goal, they do this a little in Europa Universalis 3. As long as civs tend not to share more than one goal, and some zero goals, it should be fine. Any more of that would take away from the fun/play factor. As for traits/personalities I will let you know- I really haven't made them up yet, just been describing civilizations on the fly (ie Nazi Germany = Extremist, Germany = Industrious). I will make one and post it, probably this weekend. Let me know if this answered your question :) I'm not 100% sure it's one of those

Kevin

I am well aware of that, i was pointing out the water, not everything. :p
 
Well, I looked at it more, you were right in that it took some stuff from Colon.

Grass and Desert are from Colon. Tundra maybe. Maybe the evergreens, but then again they are probably from bts or blue marble or something. The water is not from the alternate ocean/coast mod but he did somehow edit it. I'll have to ask how

If I find time I will fix Venezuela; if not it will be done once I improve the graphics to include light forest (for places like Spain that need them badly) and water (I can't use my own textures for water for some reason, meaning I can't edit what I have; I'm looking into this problem)

Kevin
 
@grishnash I've been really busy this week, but will look+answer and work on my civ list this weekend.
EDIT: I checked and was not sure which exactly was the question. I don't mind having a single much-repeated goal, they do this a little in Europa Universalis 3. As long as civs tend not to share more than one goal, and some zero goals, it should be fine. Any more of that would take away from the fun/play factor. As for traits/personalities I will let you know- I really haven't made them up yet, just been describing civilizations on the fly (ie Nazi Germany = Extremist, Germany = Industrious). I will make one and post it, probably this weekend. Let me know if this answered your question :) I'm not 100% sure it's one of those

Kevin


Ah, yeah, the traits/personalities thing was the question. thanks ;)
Alright, well I'll keep using normal traits/personalities until maybe you make up a list.
Keep up the good work.
 
@Grishnash I should have time this weekend
@LastOne36 I should have time to post my settler-map creator and instructions this weekend. As with fixing Venezuela

!!!HUGE GRAPHICAL PREVIEW!!!

http://forums.civfanatics.com/showthread.php?p=7378401#post7378401

Let me know if you have any suggestions, or if you know how to get the game to recognize height maps, or know someone who does!

Kevin
 
Another short idea regarding the stone resource. Functionally you could replace it with a generic 'building matterials' resource. You would still have stone quaries that provide this but in addition to this you could have a brickworks building that would also provide the resource. You could limit the building to cities on rivers (need the mud or clay) and could only be built if your civ has access to wheat (for the straw).

I came up with this while playing yet another game where I had no stone until Astronomy :(
 
What if we all cared enough to give? Not just 54% of us, but 100% of us? What if we cared as much on dec.26, as we care on dec.25? What if we cared all of the time the way we care some of the time? What if we cared when it was inconvenient, as much as we care when it's convenient? Would your community be a better place? Would our country be a better place? Would our world be a better place? We think so, too. If you care enough to give, we care enough to give you a free smilies, come into civfanatics/worldhistory mod on dec.25th, tell us you gave and we'll proudly... Proudly give you smilies on us. You and World History. it's bigger then a mod.

<,<
>,>
*'*
 
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