kevinman4404
Lightning Warrior
Well, do you want that, or do you want the non-working options to simply be unavailable? Though, that is a slightly different topic
~
I counted a total of 285 civs on my current list, which will go down a minor degree as I do more research.
For anyone who helps with civs, there is now a new field: ReviveChance, as any civ in an RFC-based game has a chance of revival. For most it will be 0 or 10%. However, some civs were simply not meant to die, and some weaker civs just like to endure. This is also effective as the mod is VERY long and civ was designed to be fast-paced, so this may counteract super-early deaths.
Luckily (or unluckily, depending on how you view it), there are 13240 turns in the game up until 2010AD. Of course, no civ in the mod has really lasted that long (with a few almost-exceptions), and I don't think it is safe to say you will survive that long no matter how good you are (I plan on the game being fairly hard). It is sort of designed for you to pick a part of history/a civ that interests you and play it through it's history (until you die), trying to accomplish its UHVs at the same time.
The current turn per era system:
1 turn per year for ANCIENT ERA = 4000
2 turns per year for CLASSICAL ERA = 2200
4 turns per year for MEDIEVAL ERA = 2600
8 turns per year for INDUSTRIAL ERA = 1560 OR 12 turns per year = 2340
48 turns per year for MODERN ERA = 2880
TURNSTODATE = 13240
perhaps it's a little too many turns
but at least the balance is there! (if I were to cut down, which is unlikely, I would just scale everything down)
~
I counted a total of 285 civs on my current list, which will go down a minor degree as I do more research.
For anyone who helps with civs, there is now a new field: ReviveChance, as any civ in an RFC-based game has a chance of revival. For most it will be 0 or 10%. However, some civs were simply not meant to die, and some weaker civs just like to endure. This is also effective as the mod is VERY long and civ was designed to be fast-paced, so this may counteract super-early deaths.
Luckily (or unluckily, depending on how you view it), there are 13240 turns in the game up until 2010AD. Of course, no civ in the mod has really lasted that long (with a few almost-exceptions), and I don't think it is safe to say you will survive that long no matter how good you are (I plan on the game being fairly hard). It is sort of designed for you to pick a part of history/a civ that interests you and play it through it's history (until you die), trying to accomplish its UHVs at the same time.
The current turn per era system:
1 turn per year for ANCIENT ERA = 4000
2 turns per year for CLASSICAL ERA = 2200
4 turns per year for MEDIEVAL ERA = 2600
8 turns per year for INDUSTRIAL ERA = 1560 OR 12 turns per year = 2340
48 turns per year for MODERN ERA = 2880
TURNSTODATE = 13240
perhaps it's a little too many turns
