World Map

I've played couple (12 actually) of worldmap-TRgold games and i really enjoyed all of them, but some things i've noticed: Gandhi is wiped out or vassalled quite early(med times) in all of my games by Cyrus and Catherine almost always founds zoroathrianism in 10 games out of 12. Anyone noticed something similar?

I love this mod,btw
 
Yes Gandhi gets wiped out fast.
Cathrine usually gets conquered before she reches Dualism. But thats reasonable, Dualism is Cultural and Spiritual technology, so Creative civs should go for it.

As for early wars, i blane better AI. Its too agressive, AI prefers to attack civs instead to build their own cities. Even if they have lots of space and great spots.
 
anyone knows reason why civs dont change their religions to their favourite?
As Ragnar had 2 cities with Zoro(as state). and i have infected him with christianity to full number of cities(6) and he didnt convert at all. Why? PS:Wrong thread?
 
@Anaztazioch
what is your usual difficulty level(noble for me)?
in my games catherine is quite good(holy city of zoro-lots of influence and money makes her considerable foe)
 
Well.

Mostly i played emperor and diety levels, but since better AI and their 51 stacks in each city garrison +1365workers in capitol, 35 workboats oin every possible coastal city, 10 stacks 78 units each killing slaves... i changed to prince/monarch.

Actually prince is too easy for me, allways have 2 times higher score than everyone else in 500ad and im giving my cities away to my allies.

Monarch can be hard with better AI, but only in military topic. Economy and Culture are allways mine.

Right now im playing SVN versions of TR. We got like update every day, so its hard to keep up savegames compatibile. Mostly i play for testing etc. Thats also why i play on prince and monarch.


As for favorite religion. Ragnar was pogan i belive. Gustav Vasa, new leader for Vikings is Christian. Right now AI needs once city with favorite religion to do conversation asap. Sometimes they must wait 5 turn, as you cant change civics/religion every day.
 
Is it possible to do some distance restrictions for units? For instance warrior can go only 20 sqares from nearest city at start of the game? I'm asking because I hate to see in World Map Chinese scouts wandering in Europe in Ancient times. These restrictions should be modified by unit types and some "logistic" technologies(wheel, sailing...)
 
Is it possible to do some distance restrictions for units? For instance warrior can go only 20 sqares from nearest city at start of the game? I'm asking because I hate to see in World Map Chinese scouts wandering in Europe in Ancient times. These restrictions should be modified by unit types and some "logistic" technologies(wheel, sailing...)

Some "supply" model would really be good, but it requires a lot of coding, so I can't guarantee that it will be in anytime soon...
 
I know you guys already have a long list of things to do, but.....

For the Earth Map:
The one thing I miss about Rhye's and Fall of Civilization (I was waiting for a CTD patch) was the CityNameManager. The game choses city names based on location and founding civ. If a city was conquered, the city name changed accordingly.

Egyptian "Aarru-Hetep" = Arab "Urshalim" = Greek "Ierusalim" =
Persian "Yerushalayim" = Roman "Aelia Capitolina" = Turkish "Kudüs"

Carthaginian "Ziz" = Roman "Panormus" = Greek "Panormos" =
Arab "Balharm" = French "Palermo"

Yes, I can name my own cities correctly, but I would have to into WorldBuilder to change the AI's names. But then you cannot avoid cheating, learning stuff you wouldn't otherwise know.

I think it would add to "realism" to explore foreign territories and have cities where they are "supposed to be."
 
I know you guys already have a long list of things to do, but.....

For the Earth Map:
The one thing I miss about Rhye's and Fall of Civilization (I was waiting for a CTD patch) was the CityNameManager. The game choses city names based on location and founding civ. If a city was conquered, the city name changed accordingly.

Egyptian "Aarru-Hetep" = Arab "Urshalim" = Greek "Ierusalim" =
Persian "Yerushalayim" = Roman "Aelia Capitolina" = Turkish "Kudüs"

Carthaginian "Ziz" = Roman "Panormus" = Greek "Panormos" =
Arab "Balharm" = French "Palermo"

Yes, I can name my own cities correctly, but I would have to into WorldBuilder to change the AI's names. But then you cannot avoid cheating, learning stuff you wouldn't otherwise know.

I think it would add to "realism" to explore foreign territories and have cities where they are "supposed to be."

This can only be done for a mod that only supports Earth Map, Rhye has stated it quite clearly. Our mod is also random-map friendly - so, we'd be severely narrowing our mod if we implemented this.
 
If I remember it correctly, the Earth 1000 AD map features a bigger Europe. This would benefit the Celts which could start at at the Danube River. The Turkish Empire could start with Ankara where it belongs. Quite difficult start being confronted with Greece and Persia but a real challenge. There is only room for one Empire in Europe anyway.
 
I agree. An expanded Europe would be nice. Perhaps if Italy could be one square longer and France one square wider. As it is when I play Rome I change my name to Lorenzo Medicci and the country to Italy. Since I move my first settler north two spaces and settle on the pigs, I name my capital city Florence then go east to one space past the wheat and found Vienna. My third city is on the mountain top on southern Italy which I call Naples.
 
could you make a very minor change of a city name: ishikari (a barbarian city in northern japan) to sapporo?

ishikari is a small city, which a good number of japanese would not recognize. on the other hand, sapporo is one of the most important cities in northern japan. moreover, the name sapporo came from its original inhabitants (ainu people), while ishikari did not.
 
In 1868 (the officially recognised year celebrated as the 'birth' of Sapporo), the new Meiji government concluded that the existing administrative center of Hokkaidō, which at the time was the port of Hakodate, was in an unsuitable location for the defense and further development of the island. As a result it was determined that a new capital on the Ishikari Plain should be established. The plain itself provided an unusually large expanse of flat, well drained land which is relatively uncommon in the otherwise mountainous geography of Hokkaidō.

Wikipedia. Thats reason enough for me not to name it Sapporo.

You can say we have simmilar thing with Babylon and Baghdad, but Babylonia is more known than Ainu.
 
The "Sapporo" entry in en.wikipedia does not clarify a really important thing: Sapporo is on the north west end of the Ishikari Plain. That is why the entry says that 1868 is "the officially recognised year celebrated as the 'birth' of Sapporo" (I do not think it was 1868, and ja.wikipedia rather implies it was 1869, though). There are both Sapporo city and Ishikari city on the Ishikari Plain, just like Albany and NYC are in NY. However, unlike NYC, Ishikari city is not a very important city on the Ishikari Plain, as I explained in the previous post.
 
I can change it to Ainu to name the tribe, but not to Sapporo. Im very well against city such as Tokyo in game. Not to mention Civilization III where you could plant Tokyo and Edo in differant places... lol

Im not gonna give a city a name it did not had before lets say 1 ad.
 
1)I like to see Shangrila in tibet... very cool.
2)The city name manager of Rhye is really cool. Implemented this in Earth map!
3)I like to see painted jaguar in south america, is very more comum than black jaguars.
4)The natives of australian is more seemed with africans units than american natives.
 
1)I like to see Shangrila in tibet... very cool.
2)The city name manager of Rhye is really cool. Implemented this in Earth map!
3)I like to see painted jaguar in south america, is very more comum than black jaguars.
4)The natives of australian is more seemed with africans units than american natives.

1) It's fictional - so no (see mod name) :)
2) Then the mod will be playable only on World Map, like Rhye's. Our mod is designed to be played on both World Map, and random maps.
3) You're right. I can't promise it will make it into this release, though, as it's very close.
4) There are no pre-placed natives in Australia, they're generated randomly.
 
I can change it to Ainu to name the tribe, but not to Sapporo. Im very well against city such as Tokyo in game. Not to mention Civilization III where you could plant Tokyo and Edo in differant places... lol

Im not gonna give a city a name it did not had before lets say 1 ad.

Ainu would be great, I presume.
 
I would like to see in "Total Realism" navigable rivers. In real life there are much importants to logistic of battle. For example: In amazonas river the brazilian destroyers navigable in them. The bigger battle of south america envolved the "River Plate", and the Viking uses the Drakkar to pillage the europe. In USA see the mississipe, (controling the estuary, the French controls for many years the region).

I think, to do this, create a another kind of land, like a "large river" with elements of fort (the water and land units can enter) and a promotion "navegable in large river" to see only canoas, drakkars, and especialized destroyers in them and not batleships.
 
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