Eusebius
Warlord
UPDATE 4/25/06 - Mod has been released. Go to: here.
I'm working on a mod that will incorporate all world religions of 2 million or more people, based on figures at: http://www.adherents.com/Religions_By_Adherents.html.
For starting points, I will be incorporating my own work on the Alternate Relgions Tech Tree mod and and Kidinnu's outstanding Mod: True Prophets. I really can't say enough good things about Kidinnu's work. The clean code is helping me learn Python. The mechanism of founding religions via buildings is brilliantly flexible. I have also become convinced that his idea of Paganism being temples built with no state religion is far superior to my idea of having it be a defined religion. Thanks Kidinnu!
The great thing about the True Prophets mechanism is that religions don't have to be founded. Human players and/or the AI have a choice about it. This will allow me to add all the world religions with the understanding that not every religion will actually wind up in every game. My hope is that this will lead to more interesting game play combined with historically accurate religions.
In some ways, documenting what I have in mind is just as hard as writing the code, but let me give you a sample with Judaism and Christianity.
You can found Judaism if you have:
You can found Christianity if you have:
You can build a new wonder: "The Vatican" if you have:
You can found Protestantism if you have:
Why found later religions? They have better temples, faster spread rates and other unique benefits. For example, I am thinking that temples of religions that view time as having a beginning and and end will get +2 happiness since they trust that things are working out as they should. (Zoroastrianism, Christianity, Islam). Eastern religions that view time as cyclical often include a lot of health practices like vegitarianism and meditation. Their temples would have +1 happiness, +1 health. (Buddhism, Taoism, Jainism, Sikhism).
I have a lot more ideas than this, but not enough time to put them all in this post. I just wanted to let the community know I am working on this, seek opinions and ideas from others and ask if anyone wants to help with the graphics and/or sound bits. I really don't have the right set-up to do those things and will mostly be reduced to lifting things from other mods if left soley to my own devices.
Cheers,
Eusebius
PS. I'm also aware of the Reformation Mod and the Inquistor Mod and may be looking at incorporating some of those ideas. Thanks for all the good content people are putting out there.
I'm working on a mod that will incorporate all world religions of 2 million or more people, based on figures at: http://www.adherents.com/Religions_By_Adherents.html.
For starting points, I will be incorporating my own work on the Alternate Relgions Tech Tree mod and and Kidinnu's outstanding Mod: True Prophets. I really can't say enough good things about Kidinnu's work. The clean code is helping me learn Python. The mechanism of founding religions via buildings is brilliantly flexible. I have also become convinced that his idea of Paganism being temples built with no state religion is far superior to my idea of having it be a defined religion. Thanks Kidinnu!
The great thing about the True Prophets mechanism is that religions don't have to be founded. Human players and/or the AI have a choice about it. This will allow me to add all the world religions with the understanding that not every religion will actually wind up in every game. My hope is that this will lead to more interesting game play combined with historically accurate religions.
In some ways, documenting what I have in mind is just as hard as writing the code, but let me give you a sample with Judaism and Christianity.
You can found Judaism if you have:
- A great prophet
- The technology: "Divine Patronage"
You can found Christianity if you have:
- A great prophet
- The technology Philosophy
- The religion "Judaism" in one of the cities of your civilization.
You can build a new wonder: "The Vatican" if you have:
- Christianity as your State Religion
- The Technology: "Ordained Government"
You can found Protestantism if you have:
- A Great Prophet
- The technology "Printing Press"
- Christianity as a religion in one of your cities.
Why found later religions? They have better temples, faster spread rates and other unique benefits. For example, I am thinking that temples of religions that view time as having a beginning and and end will get +2 happiness since they trust that things are working out as they should. (Zoroastrianism, Christianity, Islam). Eastern religions that view time as cyclical often include a lot of health practices like vegitarianism and meditation. Their temples would have +1 happiness, +1 health. (Buddhism, Taoism, Jainism, Sikhism).
I have a lot more ideas than this, but not enough time to put them all in this post. I just wanted to let the community know I am working on this, seek opinions and ideas from others and ask if anyone wants to help with the graphics and/or sound bits. I really don't have the right set-up to do those things and will mostly be reduced to lifting things from other mods if left soley to my own devices.
Cheers,
Eusebius
PS. I'm also aware of the Reformation Mod and the Inquistor Mod and may be looking at incorporating some of those ideas. Thanks for all the good content people are putting out there.