World Wonders

madscientist

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This article is simply about discussing World Wonders, the basics and some general strategies in using them. It is not meant to be inclusive of all stategies (ie I am not discussing SE, CE, a priest economy etc...) but more of a summary of benefits of the wonders. Before I post the Summary, a thread will be started in the main strategy forum to discuss the wonder in general. Please feel free to join that discussion if you want, and there is no time limit as to when an thread can be bumped. Finally, I will present them in the general order that they are available.


STONEHENGE (http://forums.civfanatics.com/showthread.php?t=325736)

Cost: 120 :hammers:
Culture: + 8 :culture:
+ 2 :gp: towards a prophet
+100% production with stone

Prerequisite: Mysticism

Abilities:
Free monument (or UB equivalent) per city
centers the world map
Obsolete with Astronomy

Strategies:

1) The free monument means easy border pops. Not useful if your creative or have an established religion that will spread quickly enough.

2) You get the free UB if you are Ethiopia, Native America, or egypt. Note, the free UB with disappear at astronomy while built ones still survive and provide culture.

3) A free happy face for charismatic leaders.

4) It is the first wonder and will double culture to +16 :culture: in 1000 years. Very helpful for culture wins.

5) Favors getting an early Prophet which can shrine an early religion or be settled for a valuable early +2 :hammers: and +5 :gold:. Has good synergy with the Oracle for further increasing prophet points. Also the early Prophet can be used to bulb theology to found a religion, adopt theocracy, and first crack at building the AP.

6) While stone speeds up production, the wonder is generally built before it is hooked up.

7) Since the wonder comes so early a choice must be made between early settlers and Stonehenge.

8) Leaders who start with mysticism have a big headstart over the others for this wonder.

9) AI denial. The AIs (who are not creative) are notoriously slow in getting border propr, so no reason to give them free ones. Also, you may want to keep SH away from Egypt/Ethiopia/Native America.

10) Teh requirements for building the Statue of Zues (3 monuments) is automatically fullfilled.

THE ORACLEhttp://forums.civfanatics.com/showthread.php?t=326094

Cost: 150 :hammers:
Culture: + 8 :culture:
+ 2 :gp: towards a prophet
+100% production with marble

Prerequisite: priesthood

Abilities:
Free Tech
Obsolete immediately


1) Since it requires the mysticism/meditation or polytheism/priesthood line it's not the easiest early tech to get from an AI. But if you found an early religion, your far along.

2) Hyuna Capac has a special advantage here as he's the only IND leader to start with mysticism!

3) As with Stonehenge it provides Greaterson Points, thus if you manage both you can get Prophets alot faster! Even if there is no stonehenge the chances of getting a shrined religion are pretty high (see below on techs).

4) Howver, the important part of The Oracle is getting that free tech. I will include free techs to get in groups. It is not inclusive but meant to be a guideline, consider your difficulty in pickign a tech and remember if you get greedy the AI may pluck this wonder away from you.

USUAL (Metal Casting, Monarchy, Code of Laws, Mathematics, Alphabet, Aesthetics, theology) require basic worker techs or prerequisites of the oracle itself.
MODERATE (Currency, Calander, Construction) requires math or alphabet
CHALLENGING (Civil Service, Fuedalism, Machinery, Philosophy) requires 1 or 2 early major techs.
HEROIC (Education, Divine Right) those taken in the lore of Civilization IV and the stuff of legonds! Threads may be written on obtaining these!

GREAT WALL http://forums.civfanatics.com/showthread.php?t=326227

Cost: 150 :hammers:
Culture: +2 :culture:
+ 2 :gp: towards a Great Spy
+100% production with stone

Prerequisite: Masonry

Abilities:
Prevents Barbarians from entering culture borders of your empire (not just the graphic Great Wall) on your continent.
+100% Great general production within cultural borders.
Generates +2 Great Spy Points
NEVER goes obsolete!

Strategies/Synergies

1) Keeps barbarians out, what's not to like! It means fewer defenders needed in the early part of the game. Also forces the barbs to harass the AI.

2) The +100% GG production within culture border has nice synergy with other traits for defensive wars. Imperilaistic can get 400% GG points for battles within culture barders. Charismatic leads to faster promotions, and Protective leads to stronger defenders to get that needde XP.

3) Those 2 Great Spy Points are the major way to get an espionage game going. Popping an early Great Spy is very valuable and can change the game's direction more than any other early Great Person (not always but often enough), and if you miss the Great Wall you have to wait until courthouses to run 1 spy specialist. Sometimes this reason alone is a good reason to build the Great Wall. Also a PHIL leader could benefit from this wonder to run an espionage economy.

4) Capture the Great wall? Well you have instant extra GG production as the AI tries to recapture their city! Bring along a few defense promoted units to secure it while the enemy attempts a failed counter attack.

5) About other wonder synergy, there is not much. Spoiler other wonder pools with GSpy points or vice versa is not much good here. So teh great Wall is a wonder that does very nicely standing on it's own!

6) Building it! Well, it's cheap enough to build straight, yet delayed enough where you can get close stone on-line (since the Great wall needs masonry enyway). You can also chop it out fairly easily.

The Pyramids http://forums.civfanatics.com/showthread.php?t=326457

The grand-Daddy of the anceint world wonder! ANd it's a costly one.

Wonders abilities

Cost: 500 :hammers:
Culture: + 6 :culture:
+ 2 :gp: towards a Great Engineer
+100% production with stone

Prerequisite: Masonry

Opens up all government civics! (Heriditary Rule/Representation/Police State/Universal Sufferage)
Never obsoletes but useless once you get the techs unlocking those civics.

Strategies

1) Happiness is no longer an issue once you get the wonder, providing you adopt HR or representation.

2) Use Representation to fuel a very early and powerful SE game (scientists with double beakers!).

3) Adopt Police State for the extra military production and greatly reduced war-weariness.

4) It is a very expensive wonder and alot of people only go after it if IND and/or have access to stone. There is also a sneaky was to get a Great Engineer to rush it by Oracle slingshotting Metal Casting and then buildign a fast forge in another city and run an engineer.

However, Synergies are massive with this wonder, paticularly wonders/traits
Wonders:

1) With the the Oracle Slingshotting Code of Laws you can have caste and representation super early for a devastating SE game.

2) The early GE opens up the option to rush build certain wonders that follow a certain strategy (Great Lighthouse for an SE, the AP for religious diplomacy, etc...)

3) Building the hanging Gardens and Hag sophia (whatever it's name) can get you a very large GE producing city early on.

4) Statue of Zues, while you have decreased WW using Police State you can inflict vicious WW on the enemy with this wonder combo.

5) Great Lighthouse/Collossus/Temple of Artmetis. Sounds odd but those are alot of Great Merchant producing wonders, and if you spam out alot of them you can use US to buy alot of military or buildings.

Traits

1) Philosophical: Because of the potential for such a strong SE game, this helps by getting a very large number of Great Scientists faster for furious bulbing.

2) Spiritual: Switchign civis can be pretty valuable here. Caste/Reprentation to HR/slavery, to Police State/Vassalage/Theocracy, to US/vassalage/theocracy.

3) Warring traits are bolstered by the early Police State option.

4) IND. Well to build the silly thing
 
No mention of using the proPHet (you should probably fix that in the description) being used to bulb theology and get a leg up on the apostolic palace victory easily :(? If you're not confident with the oracle this is a decent way to do it...if you can get SH early enough.
 
If I had to pick the top 5 wonders I always go for:

Great Wall - invaluable in offline gaming, in that you can basically skip military production for the first 2000 years and focus on building settlers, workers and libraries

Pyramids - being able to use any government early is nice, but even nicer because other than economic civics, getting to a good government (representation or democracy in my book) takes a LONG time... gives you a great edge against your opponents who are stuck with kings and despots.

3 Gorges Dam - got to keep that pollution down, and getting free power for an entire continent can be HUGE, the bigger your continent, the better

Statue of Liberty - a free specialist of your choice in every city!

Oracle - free tech... always key!



To round out my top 10
Apostolic Palace
Hagia Sofia
Pentagon
Eiffel Tower
Parthenon (or one that focuses more on trade)
 
You should have reserved a lot more posts in this thread given how many wonders there are in the game.
 
You should have reserved a lot more posts in this thread given how many wonders there are in the game.

Yep, you are right. I may end up transferring some write ups to later posts and link them. That's what I ended up doing in the leaders writeup.
 
Great job Mad, and to think I started this ball rolling last week by asking what I thought was a simple question about wownders and a comprehensive guide!! Many thanks for it, lots of good pointers for lower level players like me.

Keep up the good work!!
 
Great job Mad, and to think I started this ball rolling last week by asking what I thought was a simple question about wownders and a comprehensive guide!! Many thanks for it, lots of good pointers for lower level players like me.

Keep up the good work!!

Yes, it was a good idea you had and I like linking each wonder to another discussion thread. This way we have a simplified discription here, and a more detailed discussion with various opinions (rather than all mine:mischief:) for differing level.

Glad to do it!
 
I play on lower difficulty levels (still a novice) - my favourite wonders would be,

Oracle - Most times unless i am going for an early rush.
Colosuss - Whenever i have multiple coastal cities - Huge commerce boost
If Spiritual - Always go for AP and try for an AP win.

Pyramids - Just seems a bit too expensive .... any thoughts on this? + Early on i always tend to use hereditary rule for the extra hapiness ... so i can get it from Monarchy.

Dont always use Great Wall - But it does make a big difference as you dont have to bother with the barbs.
 
Updated with the Pyramids.

People used to talk about Pyramids + Great Library in terms of using the Engineer to construct the Library, and in particular the fact that you can put the library in your GP farm to accrue the GP bonuses as well. Perhaps that belongs in the GL section instead - or maybe we've learned that isn't really all that important.
 
Also about the statue of zeus - I usually dont pay too much attention to this wonder as i tend to have higher prirorities BUT-

I'm playing a game right now in which i just took out the portugese civ BUT they happened to have the statue of zeus and it put some serious hurt on my war weariness - almost 70% of my cities were starving before i finished them off ....
i even had a intermeadiary period of peace just to cool off cos the weariness was really hurting me .... donno if that was the right move :)
Anyways point is i am thinking maybe i should pick up this wonder if i am going to war monger just for AI denial ....
 
People used to talk about Pyramids + Great Library in terms of using the Engineer to construct the Library, and in particular the fact that you can put the library in your GP farm to accrue the GP bonuses as well. Perhaps that belongs in the GL section instead - or maybe we've learned that isn't really all that important.

I think this is a good point about synergy of pyramids with GLib. If you don't mind I'll cut and paste this quote into the separate pyramids thread and update the OP here. Thanks
 
People used to talk about Pyramids + Great Library in terms of using the Engineer to construct the Library, and in particular the fact that you can put the library in your GP farm to accrue the GP bonuses as well. Perhaps that belongs in the GL section instead - or maybe we've learned that isn't really all that important.

I'd agree with the bolded here: using a GE for an earlier Great Library is one of many rush builds that can be huge. But the decision is totally dependent on what path you are following. I could easily use it for the AP if I chose that direction and benefit that way. I think what to do with an early GE has no definitive answer, it could merely be stated as "Can be used to rush other early wonders."
 
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