Worldreligions or Generic-only-Religions

Worldreligions or Generic-only-religions


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And this:

Quote:
Originally Posted by Mewtarthio
So you want a "Pluralism" victory condiction? Aside from being non-PC, it wouldn't make any sense. There would still be countless people who would refuse to convert to said religion. Would you just run around and kill them all? Plus I hate the "one religion" idea because I am religious myself. I believe there is one way to heaven, and it doesn't involve a giant amalgm of religions that ends up drastically changing each of its members to the point where you'd never even recognize it. As Calvin (from the comic strip) once said: "A good compromise leaves everyone angry."



My question to you is, would you want a game where Buddhism could become the dominant world religion? I assume you want one where the whole world embraces Christianity, or maybe Islam. Interestingly, both of these religions are at their core religions of brotherly love and international peace, yet even the most cursory review of history will bring to the surface innumerable instances where the religious beliefs of their adherents have been used to justify the most abominable treatment of the believer's fellow human beings (think: slavery in the Southern US justified by slavery in the bible & racism in general around the idea that the black or brown skin of black or brown skinned people was the result of the mark of Cain. Think also of the mentality of the Islamic purist suicide-bombers/terrorists pursuing their campaign of a world run according to Muslim law (aka. shari'a) and the maltreatment that would befall the people of the West should such a plan succeed.)

My assertion is that neither Christianity nor Islam could ever become universally accepted in today's world and so such a possibility should not be written into the game world of Civilization; that at least is my preference. So, instead, let's examine the successive nature of religion, by which I mean that all world religions build upon a foundation created by the immediately preceding world religion. For example, Christianity could not exist in its present form if Jesus Christ did not have the religion of Judaism to draw upon at the very least as a source of material from the collective experience of His audience, but more importantly for the moral, ethical, & prophetic elements contained within Judaism (list of elements not meant to be exhaustive) which JC (may my life be a sacrifice to Him) used to help the people understand the message that He was there to deliver, their understanding of which developed over time into the Christianity of today. So too, Islam emerged in Arabia built upon the foundation stone of Monotheism, borrowed from Christianity & Judaism, that some elements of that society had found a way to embrace in the face of the pervasive paganistic beliefs of the time. The father of Muhammad, the prophet-founder of Islam, (may the Glory of the Lord rest upon Him) was one of these early monotheists.

Which leads to another major point, which is that each of these world religions is in some way an upgrade of what had come before delivered through the Being of a divinely appointed Messenger, the healing energy of His lifeforce, as much as any words that came from His mouth, being the fountainhead of the religion(upgrade) they came to bring. So pervasive is this pattern that the fair-minded thinker will admit that it exists in every truly international world religion. Examine Hinduism and you will find the Lord Krishna; Buddhism has the Buddha, Lord Gautama Siddhartha; Zoroastrianism has Zarathustra. In fact, the existence of Divine Messengers can even be inferred (though not absolutely affirmed) in the religions of some of the so called primitive peoples of the world. In North America, the mythology, practices and highly ethical natures of the Pueblo Indian, Plains Indian and Iroquois Confederacy (whose ideas about society, incidentally, were so advanced that the Founding Fathers of America used some of them in framing the Constitution of the United States) more than hint at the existence of a Divine Messenger figure at the root of their religion. In fact, the Iroquois refer to their religion-giver as the Lawmaker, as in Divine Law-Giver Sent From the Creator.

Another major point is that each of these world-relgions was given to mankind at a specific point in its history, tailored to meet the progressing spiritual capacity of mankind to understand increasingly difficult and abstract concepts and ideas, especially ones with religious application and overtones. Just as what is taught in fourth grade is an extension of and development of ideas and concepts taught in third, so each successive world religion is an extension of and development of what was taught in the previous religion.

Which brings me to my final point, that every world-religion contains within it prophecies of a future phase of mankind where all of the people's of the world are brought together under the banner of one world-religion. Deny it all you want, but in one form or another, hidden behind whatever symbolism was appropriate at the time of its dissemination, there exists in each religion the promise that a Divine Messenger would "return" to usher in an era of world peace. If this is true, and world peace truly is what we want, as some in this forum have said, why not shape this game to better reflect the true central role that religion has and always will play in world history, and to reflect the clear objective that all world religion points to, ie.: the establishment of world peace under the umbrella of a unifying world religion promulgated by a divine Messenger.

This being the case, is it reasonable to believe that one or the other of the previously existing world religions should be made dominant over all the others in light of the long history of contention and evil-use they have been put to? My answer is no; it is not reasonable. Therefore, some other solution to this problem must have been intended by the Divine Creator that gave us the many testimonials to Its thinking that are at the core of the various religions, and that other something can only be a new Divine Messenger with a new, ie: upgraded, divine message, ie:religion, suitable to the times and spiritual capacity of mankind today.

In game terms this could play out as simply as each civ begins the game with a generic "tribal religion". Then as it progresses and discovers the "advanced religion" tech converts to the culturally/historically appropriate religion for it. The Arabs would become Muslims; British, French & Spanish Christian; Persians Zoroastrian (perhaps later becoming Muslim); etc. Perhaps also, to add flavor, each form of religion would give the player some bonuses or advantages, though not so great as to imbalance the game; and perhaps one's co-religionists would be overall more favorably disposed towards you. One could even allow for Communism(atheist religion as distinct from form of government) and Socialism (the irreligion, also distinguished from the governmental form though clearly related, that so many Western peoples have adopted to replace Christianity (which, incidentally, is the real reason Muslim fundamentalists despise us and want to blow us up)) as "religions" that one could convert to in the later stages of the game. But, then, if one wanted to go for the religious victory one's people would need to convert eventually to the Unity religion and work towards establishing world peace by helping to build the network of buildings that would administer such a world-embracing religion (as one possible way to tangibly visualize achieving this goal). This could even be an option available side by side with the traditional space race colony option and would not replace the much-loved-by-some victory-by-conquest option.

Let us not forget that the true meaning of religion is to bind together, not in the sense of to enslave, but in the sense of brotherhood. This is the sense one gathers from an examination of the world's religions that a Divine Creator would have us experience. Surely such a thing is possible.

Humbly submitted,
Alafin Bahahotep

PS: To me hippies, though superficially people of love, are at a deeper level more like godless hedonists therefore fitting into the category of socialism as defined above.
 
And, finally, this:

Quote:
Originally Posted by Mewtarthio
Well, I prefer the idea of generic religions in CivIV. I also find the idea of an amalgmed "Unity" religion unrealistic. Why are there various buildings that must be constructed for it to work? I wouldn't be opposed to a "Religious Victory," so long as it was the dominance of your state religion, not everyone's (who'd be declared the winner?)

As for the "Divine Messanger" argument, you seem to have misinterpreted it. The Divine Messanger who converts everyone to one religion is supporting the existing religion, not a new one or a unification of existing ones.



You seem to have misunderstood my argument. I am not suggesting that a "Unity" religion would be an amalgamation of bits and pieces from other religions; I'm saying that it would have to be a full-blown divine revelation on the order of those that began Christianity, Islam & Buddhism (IMHO). All historical religions speak of the return of their Prophet at a future point in time. Christianity speaks of the return of Christ; ironically, so does Islam; Buddhism prophecies the coming of the Great Buddha; while Zoroastrianism, for all intents and purposes a dead religion, talks of the coming of the Shah Bahram in the time of the Arab (ie,Islam). What I am suggesting is that all these religions are talking about the same Person, even if it doesn't appear that they are.

As for the buildings, I was just brainstorming an idea for something to replace the space ship as a goal to construct. It could really be any number of things. It could even be a joint project of all civs, working cooperatively toward its creation. Then "victory" points would be awarded in proportion to the contribution your civ made to the collective project; and the winner would be the civ with the highest civ point total.

Alafin Bahahotep
 
I find the idea of including religion in the game -- separate from culture or happiness -- a bad idea. In my opinion, it adds unnecessary complexity and injects too much of the divisiveness of the real world into what is supposed to be a pleasant diversion from reality.

But if it's going to be done, the religions should be generic. Use of specific real world religions in the game would be a Very Bad Idea because everybody would have different ideas--very strongly held ideas--about the traits that should be ascribed to each religion. Religions are so diverse that it would be impossible to arrive at mutually-agreeable traits. Just as Islam is now being stereotyped by the actions of a few terrorists, Christianity is often stereotyped by the bloodiness of the Crusades, the cruelty of the Inquisition, the insanity of the Salem witch trials, the scientific illiteracy of creationists, or the bigotry of a few fanatics. Each of these stereotypes would be highly offensive to members of the religion. However, ignoring the evils of specific religions is similarly offensive to adherents of opposing religions, as well as to non-religious persons.

Also, the issue of different sects being lumped in together would be a nightmare. I'm sure the game designers don't want to receive thousands of emails from irate X-brand Christians explaining why Y-brand Christians aren't "real" Christians and should thus be separated into their own religion.
 
Biased against everything that isn't Civ. True fanatics are always biased and bigitory. That's what makes us Fanatics. We will blindly accept that what we belive is right and anything that contradicts it is wrong and must be destroyed for the greater good of all other fanatics. It's what fanatacism's all about. :evil:

*knock knock*
:confused: who is it?
:evil: Angry mob.
:( what are you doing here?
:evil: We've come for you C3C CD, you are no longer worthy of possesing such a game!
:eek: WHAT?
:evil: Now open the door before we tear it down!
:sad: Come on, just one more turn.
*SMASH*
 
Yuri2356 said:
Perhaps we should allow reserch of "necromancy"

Necromancy: Allows building of Zombie (5/5/1 Costs 20 shields. -1HP.) and Graveyard (Improvement: Allows creation of veteran zombies, all zombie units spending turn in city are healed) And of course, Necropolis (wonder: Free graveyard in all cities on the continent)

Aren't zombies the un-dead, they never died but yet do not live. This means you don't need a graveyard, but lose population. I know you were joking, but I still felt that needed clarification.

:scan: Necromany! Dieties coming down to hurt people! This is Civ, none of that stuff happened in history! Civ is perfectly accurate to history. All else must be eliminated.
:eek: Yes, but no spearmen ever killed a single guy in a Tank. America was not a nation until two hundred years ago.
:scan: Statement is non-sequitar.
:eek: But you just said that Civilization is perfectly historically accurate. Civ has made a mistake.
:scan: Evaluating. ....... [pissed]
:eek: My work here is done.
 
AbuHab, well said.

Papal power, as a cultural phenomenon, without introducing religion as distinct concept:

Civilizations that are close to each other, by geography or by pre-ordained "culture groups" (e.g.: Rome and France are pretty similar, as are China and Japan), experience a kind of fraternity. AI civs are more likely to get along with one another if they're a part of this fraternal group, their units might even resemble one another. Not only that, but if they see someone in their fraternity as under attack by someone outside that fraternity, they see it as a much larger war looming -- even if the dude within their fraternity isn't close with them.

Being the first to build a certain Wonder is sort of like a mini-UN. Not in the Civ 3 "win everything" sense, but in its impact on international relations. Multi-national agreements take place within these fraternities (culture-groups / geographical-groups), with the builder having a certain amount of favor. One such example would be "The Vatican", in Rome in reality, but that could be built by France, or anyone.

Functionally, it's not much different from a soft alliance between a group of nations. And one said thing that can be triggered is a kind of crusade: "France, Germany, Rome, Spain, let's all go pillage the Near East". Enacting this would not only give you the benefits of war, but the benefits of culture as well. Your cultural value is raised by 900 points (plus 100 points to whoever built the culture-group wonder, like the "Vatican")

In fact, you could modify the "artifact" phenomenon that existed in the C3C scenario "Middle Ages" (the one where you bring artifacts to jerusalem for bonus points). Except in this case, the artifacts would be something that appeared once these culture-groups gained a greater role, as opposed to at the start of the game.

There you go, re-enacting one of your favorite parts of history without ever once mentioning religion. All done using the Civ 3 system of culture, plus a modified gameplay lick from a scenario. The only addition you REALLY need is improved negotiations and diplomacy -- a much more compelling and lasting concept than religion, in my eyes.
 
PS: as sort of a side note, I'm not into a religious victory where your god comes down and smites all the heathens, or your religion spreads all the across half the world. If we're gonna get into fiction, we might as well see that future age stuff, giant death robots are much more interesting, and perhaps more realistic :)
 
Taé Shala said:
:mischief: We are civfanatics. So we have bigotry too? :hmm: :crazyeye: :lol: :mischief:
No, it's only those OTHER fanatics that are bigots. We are the Chosen Ones, and the Chosen Ones cannot be bigots. I know this to be true because the Holy Civilopedia says it is true. Furthermore, the Holy Civilopedia is never wrong, because it says so right there in the Holy Civilopedia. :worship:
 
AbuHab said:
No, it's only those OTHER fanatics that are bigots. We are the Chosen Ones, and the Chosen Ones cannot be bigots. I know this to be true because the Holy Civilopedia says it is true. Furthermore, the Holy Civilopedia is never wrong, because it says so right there in the Holy Civilopedia. :worship:


We could use men like you in the Civ2 Inquisition. Here's a signup form, just fill this out in triplicate.

:confused: Hey, what's this bit about posession of my soul?
:mischief: Er, it's a typo. :evil: Now SIGN!!!
 
Ummm, this is why they tell you there are 2 things you should NEVER discuss:

Politics :thumbsup::king::queen::thumbdown
and
Religion :jesus::worship::satan::worship:

Politics - unavoidable in Civ
Religion - incorporate it better into 'Culture' and bow out gracefully. There's enough banter in the real world re. who's God is better. Enough already.
 
Why are people so afraid of controversy? It encourages discussion, with some maniacs and fanatics of course. :twitch: I can understand why Firaxis would want to avoid controversy, but why you guys? Saying Religion and Culture are analogous is a termendous insult to the identity of both. A religion model would symbolize one of the fundamental debates of the past 6000 years, whose god is better.
 
Or, instead of whose god is better, a religion model that reflects mankind's perpetual quest for the Truth, which I believe is that there is one source for all religion, call it what you want (God, the Creator, Brahma, Allah, etc.), that all religions are "organically" interconnected through Spirit, and that the world is one country and mankind its citizens, so quit murdering each other over BS differences of opinion or personal ambition and get along with each other.

Alafin Bahahotep
 
********************
****RANT WARNING ****
********************

It amazes me, the depths to which the PC movement has infected our modern society. I remember when Civ 2 came out and I played it through, enjoyed it a lot.. then some very hardworking person (I forget the name) came out with the 'fascism mod'. It added a LOT of gameplay, new units, a new government, whole new concepts altogether and I remember in some forums back then the massed outcry about how it was EVIL to add this mod to your game, that somehow you would be justifying Hitler and trying to recreate the worst crimes of the 20th century, yadda yadda. It took a little while for the mod to catch on, but people finally (and the game developers as well!) realized that it was uh, Fun.

History has not always been as black and white, evil and good, as the revisionists would like. Many great events occurred for the worst possible reasons. Many horrible things came about due to good intentions. And no one Race or Culture is innocent here, lets be honest. Everyone's got skeletons. Oh yes, we all know that those evil Europeans destroyed countless civilizations in Africa, and Asia, and the Americas simply because they were Warmongers. :rolleyes: And of course it was the Europeans who invented all those terrible things we hate now.. like slavery and misogyny and worst of all.. CHRISTIANITY! :eek:

whatever.

Do some research, how about? Maybe discover that those 'truths' you were spoon-fed in public school and state university weren't really objective ones, but rather cut and pasted to support a certain political agenda.

Anyway, can we get back on the subject of just what the changes to religion will mean to the gameplay rather than whether they offend or not??

Please?

-Elgalad
 
Alafin said:
Or, instead of whose god is better, a religion model that reflects mankind's perpetual quest for the Truth, which I believe is that there is one source for all religion, call it what you want (God, the Creator, Brahma, Allah, etc.), that all religions are "organically" interconnected through Spirit, and that the world is one country and mankind its citizens, so quit murdering each other over BS differences of opinion or personal ambition and get along with each other.

Alafin Bahahotep

You are right. My statements earlier were aimed at the Jerry Falwells of the world. Ultimately the aims of religion are benevolent at heart, but those who truly follow it are almost never the spokemen.
 
I think my problem with Fascism -- when there were discussions -- weren't that it was contraversial and offensive. But that it had the contraversial and offensive stuff BUILT IN. C3C's version of Fascism was actually pretty accurate, if you use the other governments as any frame of reference.

Fascism used to be an actual intellectual alternative to democracy. But somewhere in history, it became synonymous with the holocaust -- so a bunch of poorly-read people actually built it into the ideology, as if the intellectual founder of Fascism said "we should have a holocaust". I didn't find it morally offensive to have a "Holocaust" wonder. I found it intellectually offensive.

Same thing with religion. The idea of built in traits, or making religion something that's controlled by you -- the state -- isn't morally or politically offensive. I think it's intellectually offensive.

Intellectually offensive is a really nice way of saying "false". E.g.: saying "my dad was the first man to invent the tuna fish" is intellectually offensive.
 
Understand your case and point, Dh_epic. Maybe the real question we need to ask is, Just what Is the player's role in the game? Certainly we aren't really 'Bismarck', or 'Cleopatra', or 'Hiawatha'. We are not a cabal of folks who run things behind the scenes either. Maybe what the player represents is sort of a 'collective spirit' of a civilization: The will to advance through history, influencing and successfully making a lasting mark on the evolution of humanity. If we are still here thousands of years from now, then no matter where humankind dwells either here or in the stars, someone will look back and say, "I would not be here today were it not for my ancestors. I would not be Who and What I am if not for their heritage."

If civilizations and great nations compete with each other, it is as living organisms do.. each trying to successfully reproduce and pass their traits (religion, science, political structures, culture) on to the next generation of humanity. This being the case, then it does make sense for you as the player to try to influence your impact on history by making religion choices. In a way, we do that now in Civ 3 by deciding if we need a temple or cathedral in a given city.. Whether we should build the J.S. Bach Cathedral or Oracle, etc. Those all have cultural and happiness effects since religion has not been quantified. But religion discoveries are required to build them all!

How can one quantify a religion though in a simulation game? It will be interesting to see indeed. My only hope is that religion is not just a modifier to your civilization (like it is now) but also one of the end goals for success like culture, happiness, wealth, and power are now. The struggle for enlightenment is indeed universal and while there will always be a debate about the route that gets a person there, the goal itself is a worthy one.

-Elgalad
 
I think the struggle for englightenment is as much as secular question as it is a religious one. Multiple paths, and I'm no person to judge which is correct.

I think the hardest part about religion is it's a moving target in real life. And that constant movement and reshaping, recombination and assimilation of other smaller religions and ideas, is what makes religion so interesting, and what's made its impact on history so great. There are few things similar about christianity now as compared to 2000 years ago in the confines of a few underground "cults". The name is one of them.

If religion is this static entity -- something you create at a point in time, and remains dogmatically true until the end of time -- you neglect the really interesting parts of religion.

On the other hand, making religion as dynamic as it is in real life is impossible in Civ. If it's done with the approach "you are the collective spirit of your own Civ", then how do you explain how Christianity spread through the Roman Empire, lasted after it collapsed, and yet all the different nations in Europe remained seperate, even *different* in what they felt religion was? That's larger than any one collective spirit. On the other hand, just being "The State" as it passes from generation to generation, you fail to encompass the struggle between State and Religion that made its impact in history so interesting.

On a different topic, nobody has managed to give me a cool gameplay event or strategy that would become possible in Civ 4 by adding religion. (Because I look forward to explaining said scenarios as a culture group, without religion.)

Actually, that's a lie -- you can't have a religious victory with culture-groups alone. But if Jesus smacks around Vishnu, who wins? All of the Western World? Rome?
 
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