sir_schwick
Archbishop of Towels
dh_epic said:I think the struggle for englightenment is as much as secular question as it is a religious one. Multiple paths, and I'm no person to judge which is correct.
I think the hardest part about religion is it's a moving target in real life. And that constant movement and reshaping, recombination and assimilation of other smaller religions and ideas, is what makes religion so interesting, and what's made its impact on history so great. There are few things similar about christianity now as compared to 2000 years ago in the confines of a few underground "cults". The name is one of them.
If religion is this static entity -- something you create at a point in time, and remains dogmatically true until the end of time -- you neglect the really interesting parts of religion.
On the other hand, making religion as dynamic as it is in real life is impossible in Civ. If it's done with the approach "you are the collective spirit of your own Civ", then how do you explain how Christianity spread through the Roman Empire, lasted after it collapsed, and yet all the different nations in Europe remained seperate, even *different* in what they felt religion was? That's larger than any one collective spirit. On the other hand, just being "The State" as it passes from generation to generation, you fail to encompass the struggle between State and Religion that made its impact in history so interesting.
On a different topic, nobody has managed to give me a cool gameplay event or strategy that would become possible in Civ 4 by adding religion. (Because I look forward to explaining said scenarios as a culture group, without religion.)
Actually, that's a lie -- you can't have a religious victory with culture-groups alone. But if Jesus smacks around Vishnu, who wins? All of the Western World? Rome?
One thing that would be interesting is if they diversified the citizens, even within one civ. Even ancient cultures did have various reliigious, ethnic, and cultural identities. One way to start simulating that would be to have cities have more of a presence then just their location on a map.
I'm just getting this thought now, so expect some edits.
You civ has an overall identity and culture to it, just by virtue of having a common 'highest authority'. But Alabama does not have the same culture of Alaska, or even Arkansas. Currently each time your 'culture expands' your cultural influence rises. Now imagine each city generated unique culture to that city, for Athens it would be ucp. ucp does not affect territory size, but is a mechanism of the accumulated history and unique culture of the city and the region it influences directly around it. Once that cities regular culture gets high enough, your 'cultural influence' increases. That number is the number of ucp the city accumulates. Gaining additional levels of ucp, say once you accumulate 10 ucp, does not increase the rate of ucp. Each level would allow you to get 'city unique' bonuses. These might include making a unique version of a luxury in the city radius that could boost the affect of having the regular version of that luxury, getting a unique trait, or even a unique building would be unlocked that generated extra culture.
Ucp would also accumulate in other cities then the home city. The domestic city accumulates ucp at double rate. Any domestic cities, or any foreign civs that have a 'cultural exchange'(new deal type), would get that cities ucp at normal rate. All other cities get it at 1/2 rate. I can't think of any benefits of one city having a huge influence in other cities, but i'm sure a creative bonus could be thought of. Best part, its automatic, but you could see who your citizens idolize.
Actually one affect would be that if a bunch of cities near a major city that was not your capital had a lot more respect for their area then the current capital, that could lead to sepratism.
This might also determine feelings toward occupiers.
A similair thing could be done with religion, with different cities even having a different kind of religion. Over time the accumulation of city specific religion points woudl determine what pop points believed what. In highly theocratic religions(government-wise), being ruled by non-believers would make those citizens unhappy, like sending preists into muslim territories in MTW. Highly secular(government wise) religions would not like being ruled by highly religious rulers, especially of another religion.
The two need to be different because they express different ideas and one might be a lot stronger for you.