Worlds Fair Progress Question?

drewgie

Chieftain
Joined
Aug 21, 2013
Messages
33
Hello civies!

There is something I noticed during a World's Fair progress update. When the worlds fair progress is 100% complete in one of updates that pop up at the start of my turn, my cities still have the option to continue contributing to the event.

Is this a bug? or can you continue to contribute maybe to help break ties or add some addition production to help push you over the edge.

If during this turn I contribute when the Fair is already complete, I am essentially wasting a turn adding production to an event that is already completed.

thanks for your help!
 
I ran into this in a recent game. The last turn's production is lost; it doesn't contribute to your standings in the World's Fair.
 
Yeah...I've noticed this too, and have wondered how to interpret it.

I had been assuming that the report ...maybe all of the reports...are a bit "anticipatory"...what your production will be at the start of your next turn. Though that doesn't really seem logical...and if it is lost production that would be good to know...you could then cut off your cities one turn early. I guess a test would solve this one....

Almost always with the WF I find I've 'way overproduced....one game recently I forgot the WF was active and didn't start until it was already about 50% complete. I still won the race.

Though having said this I "outsmarted" myself once with the International Games...I thought I had that "in the bag" and so moved my cities on to other things .... I lost the race by about 50 hammers... :lol:
 
I think what your seeing is a rounding error; it's only 99.5%+ complete

When that happens, goes to your queues and remove the world project from all of them as some AI is bound to put the last few hammers in.
 
Once you see you and all the other civilizations in the world's fair results, then you no longer get to produce after that and shouldn't. All cities that produced for the world's fair will turn blank and pop out with a choose production screen.
 
Once you see you and all the other civilizations in the world's fair results, then you no longer get to produce after that and shouldn't. All cities that produced for the world's fair will turn blank and pop out with a choose production screen.

Well...that's a good way to look at it.... As long as the game lets you produce, it counts.... a rounding error as joncnunn suggests....

Now if there was only a way to know the "commitment" in real hammers being made by the other civs.... I get a bit irritated when I see that I, as the winner, have maybe 1400 hammers or more, and the runner-up got there by producing only, say, 400 hammers..:mad: But I suppose knowing that would make the game too easy....

An additional thought...maybe you can infer it, at least to some degree, by the speed with which the project is being completed....you know your gross production...or you can easily enough determine it ....and if the pace towards 100% is fairly quick and you have high production you might be overcooking it..... I'll think about this....maybe take a little more risk and see what the effect is....
 
You could raise the difficulty level and the ai will be more challenging during a world fair. I had ais double dow me in Immortal and still lose 1st place in world's fair. This only happened once because I thought the easier difficulties were under powered.
 
The total hammers needed is the amount listed for second place multiplied by the number of original civs in the game. If every civ did their portion of the project everyone would get the second place medal.

On a standard eight civ game if I am around 3 times the silver medal quantity I am pretty safe in getting it. If winning is absolutely critical than keep building until you have produced 50% of the total and then stop and wait for the AI to finish it off. If winning is unimportant but second place is enough just put in only enough for silver and then stop. Nothing is worse than going for gold but doing it half assed and losing.
 
Once you see you and all the other civilizations in the world's fair results, then you no longer get to produce after that and shouldn't. All cities that produced for the world's fair will turn blank and pop out with a choose production screen.

You still will often lose a turn of production this way. It's worth keeping an eye on the percentage IMO.
 
If I'm not mistaken, all the production past the project being 100% carries over into your next turn. Your next build item will often have a turn shaved off its production time.

Now, the production you lose if you blow your nearest competitor out of the water by 800 hammers is another story. That's just the price of assuring victory.

And I might as well say here, I love doing the World's Fair and International Games, but how absurd is this game dynamic? It's like winning some kind of frickin' lottery and it totally closes the deal on a game when you win both of those in rapid succession. How is that historical?

Ooo, we have the Olympics! BOW BEFORE ME FOR ALL OF TIME!
 
The total hammers needed is the amount listed for second place multiplied by the number of original civs in the game.

It's actually only the number of civs still remaining when the fair ends. I've had plenty of projects end early because a few civs had been eliminated.

Although I suppose it could be when the project starts, I don't think I've ever eliminated a civ during a project.
 
Is this a bug? or can you continue to contribute maybe to help break ties or add some addition production to help push you over the edge.

If during this turn I contribute when the Fair is already complete, I am essentially wasting a turn adding production to an event that is already completed.

thanks for your help!

Not really a waste. I think you're playing first in a turn. So, if you start your turn with a world fair at 99% your production at the beginning of your turn is put in it. If you click next turn with producing word fair, the game record AIs contribution and at your next turn gives Word fair result. Your production overflow and next build is shorter cause it includes this hammers.

That's what I suppose.

I think, if you put 1000 hammers in Word Fair you'll win (Immortal and below, not sure for Deity). So, if I want to change my production, I'm waiting to reach a 1000 hammer contribution. 90 % of the time 850 is enough, but for this last 10 % I always invest 1000 hammers.
 
The total hammers needed is the amount listed for second place multiplied by the number of original civs in the game. If every civ did their portion of the project everyone would get the second place medal.

Good info! So if no one has been eliminated, that would be (WF)350*8=2800. That lines up with what I have been calculating afterward. Does the second place value change for difficulty or map size?
 
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