worst AI mistake ever

joncnunn

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It's 1921 AD. I had discovered Globalization (and Economy) 9 turns previous via Scientific Revolution and rushed the UN that same turn with 2 Great Enginners that were saved up.

(It would have taken 6 turns with just one; iffy at Immortal level)

So I'm here sitting 1 turn before the UN vote win 7 votes (myself, UN bonus, and 6 allies) and wondering where I'm going to get the cash for 3 more allies with Germany having conquered two of my city state allies and threatening more.

Then it hits me, borrow aprox 2000 cash each from the Persian & Indian AIs for 95 to 103 GPT each, [I was in a golden age] and buy out most of their city states with that money.

And just like that the Indians & Persians handed me my first immortal victory. (Ranking of Churchill, which was appropriate since I was playing England)
 
Worst mistake made by the AI ever?

Letting my civ survive past 2050 with nuclear firepower and a sizeable income at my disposal.
 
These gpt for sum lump of gold should not exist at all. No humans would allow this and certainly not at 6 turns from a diplo win. Another fail for the sp mode unfortunately.
 
These gpt for sum lump of gold should not exist at all.

Obviously exploitable. Most serious players seem to avoid them, or at least don't do with the intention of breaking them (which Jon kind of did -- he never finished his repayments).

More interesting than taking them out would be to combine them with a binding non-agression treaty on the bpt payer only. That wouldn't solve the OP's exploit, but that is more to do with the (intentional) weakness of the AI's endgame play.
 
Human wave shields, cheap disposable recon units, baits etc.

Bomb them!:nuke:
 
Bismark once declared war on me and invaded me with a wave of... workers......

I had no idea what was going on.
I've had this happen before -- not so much in Civ 5, but in Civ 4 and (I think) a couple of the Total War games. I *think* that the AI strategy is for you to pick up all those workers and pay maintenance on them and therefore go broke.:D
 
Bismark once declared war on me and invaded me with a wave of... workers......

I had no idea what was going on.

WE SHALL IMPROVE YOU TO DEATH!!! FEAR OUR FARMING!!!

The AI does, on occasions (an occasion being classed as any interval between human player turns) make odd choices.

Although though to be fair it is getting better. Kinda.
 
Sure we finished the repayments; it was just after already winning. :)
And a bunch of buildings had to be sold off after the Golden Age ended.

Obviously exploitable. Most serious players seem to avoid them, or at least don't do with the intention of breaking them (which Jon kind of did -- he never finished his repayments).

More interesting than taking them out would be to combine them with a binding non-agression treaty on the bpt payer only. That wouldn't solve the OP's exploit, but that is more to do with the (intentional) weakness of the AI's endgame play.
 
Human wave shields, cheap disposable recon units, baits etc.

Bomb them!:nuke:

Nuclear missile- 2500g. The stunned, cowering bleating sounds the enemy workers make as they watch it descend on them at 15,000 mph near the end of its arcing trajectory... priceless!
 
When you have the tech lead but a frail military, it is generally assumed that your state will not attack your much more powerful neighbor who has around 29 riflemen. Apparently though this is of no consequence to Babylon.
 
Bismark once declared war on me and invaded me with a wave of... workers......

I had no idea what was going on.

I had this head-scratcher too. This is most likely for recon; in that game I never opened my borders. I felt a little pang of guilt shooting down civilians - but hey, times are tough and XPs are XPs.
 
AI can even be worse.

For me they BUILD the UN then LOAN me money to bufy th CS to win.
I was behind in tech and still win the game.
 
When you have the tech lead but a frail military, it is generally assumed that your state will not attack your much more powerful neighbor who has around 29 riflemen. Apparently though this is of no consequence to Babylon.

To be fair to Babylon, their defenses can get pretty insane early game with those Walls (around a 100 turns or so, I spotted one of their cities possessing 45 def)
 
I've had this happen before -- not so much in Civ 5, but in Civ 4 and (I think) a couple of the Total War games. I *think* that the AI strategy is for you to pick up all those workers and pay maintenance on them and therefore go broke.:D

I sometimes do that if I have a bit of obsolete junk. It costs more than it is worth to bring it home and dismantle it- I will gift it to an AI so they can bear the cost.
 
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