nbcman
King
- Joined
- May 10, 2007
- Messages
- 896
CtD's?![]()
Crash to Desktop
CtD's?![]()
Worst Sid game ever was Dinosaurs. So bad it never came out.
For me personally I have to say Gettysburg. Sid + Real-time =![]()
Wow. I thought this one flat out rocked. Was a Brian Reynolds Design, though. I've never played a wargame in any theater that made me feel as much of what I imagine a real field commander must have felt. Hollering at my soldiers on the screen, begging them to hold that right flank, and watching in despair as it slowly crumbled.
Gettysburg and its followups (and the Close Combat series in WWII) are the real showcases of why "real-time strategy" is not an oxymoron.
Gettysburg wasn't a Brian Reynolds design actually. That was Sid's game. Brian was busy working on SMAC.
I never played Gettysburg, but I absolutely loved the Close Combat series. The Market-Garden one was a masterpiece. If you want to know why Market-Garden didn't go so well, this game will show you what happens when your enemy has tanks and you don't.
I just look forward to playing an epic game,
10+ colonies,
taking on the other european factions,
lots of trade with the natives,
producing all types of goods,
recruiting as many founding fathers as possible
buiding huge army to take on REF
or is it just me?