Ballista Elephants.... the only thing they have going for them is the fact they are War Elephants, the extra bonus it gets isn't much use at all.
I'm amazed people at what people are voting for
13 for Fast Workers!?
No comment
28 for Gallics
These are a bit of an odd one, in BTS they are noticeably better than in warlords (G3 gives 30% withdraw in Warlords and 50% in BTS), but even then I can't see them being the worst UU...
With just 2 XP you can have a unit that can run across hills quickly while being very hard to attack by the natural counter axes, making them very good at pillaging, worker capture and being a swordsman attacking more vulnerable cities.
With G3 4XP (as both leaders a charismatic) they cancel out the 25% hills terrain defense bonus when attacking and have a whopping 50% (BTS) withdraw rate, the same as a Flanking 2 Horse Archer making them capable of raiding better defended cities with minimal losses.
As the ONLY melee unit that can take the Guerrilla line, being upgraded to macemen that can do the same is a better bonus than it first seems.
Add to this that it can be built with copper and these guys are pretty good, one of my favourites in fact.
45 for Jags
Best Medic unit in the game. The 2 moves through forest/jungle is probably better than on hills early game, as forests is far more common than hills on most maps (the downside being that they get chopped away).
They can capture workers well, and with Woodsman 3 these guys are great at capturing AI settlers too
as they are faster than settlers through forests (preventing retreats) cancel the defensive bonuses of its escorts (almost certainly archers) and 5 base strength means they can usually crush archer escorts.
Also are almost unkillable in forests and jungles so raiding isn't threatened much by axes.
They aren't as good against cities as normal swords and I don't think the speed makes up for that much unless a city is relativley new and has a single lone archer defending, but they do have a lot of use in raiding anything the that isn't heavily defended. Plus again the promotions stay. Not requiring resources is handy too.
If you get them early enough they even make good explorers, and they#re always good as scouts for you main stack as you can be pretty confident they will survive.
IMO a good unit that can be used for a variety of jobs. You just can't use them as normal swordsmen.
What's to think of? A defensive promotion given to a strictly offensive unit.
One may say - but Guerilla III gives +25% hills attack and +50% withdrawal unit.
So the double movement speed from G2 isn't useful in offense? Nor the difficulty to counter it?
Firstly Guerrilla III is quite distant to get
G3 distant? You only need 4XP for Celtic leaders and a barracks gives 3