Worst wonder?

What is the worst world wonder?

  • Angkor Wat

    Votes: 24 4.6%
  • Broadway

    Votes: 2 0.4%
  • Chichen Itza

    Votes: 181 34.8%
  • Cristo Redentor

    Votes: 18 3.5%
  • Hollywood

    Votes: 2 0.4%
  • Mausoleum of Maussollos

    Votes: 9 1.7%
  • Notre Dame

    Votes: 1 0.2%
  • Rock 'n' Roll

    Votes: 2 0.4%
  • Shwedagon Paya

    Votes: 25 4.8%
  • Stonehenge

    Votes: 6 1.2%
  • The Colossus

    Votes: 0 0.0%
  • The Eiffel Tower

    Votes: 2 0.4%
  • The Hagia Sophia

    Votes: 36 6.9%
  • The Hanging Gardens

    Votes: 0 0.0%
  • The Parthenon

    Votes: 1 0.2%
  • The Pentagon

    Votes: 5 1.0%
  • The Space Elevator

    Votes: 113 21.7%
  • The Spiral Minaret

    Votes: 2 0.4%
  • The Statue of Zeus

    Votes: 11 2.1%
  • The Taj Mahal

    Votes: 7 1.3%
  • The Temple of Artemis

    Votes: 10 1.9%
  • The Three Gorges Dam

    Votes: 3 0.6%
  • University of Sankore

    Votes: 4 0.8%
  • Versailles

    Votes: 12 2.3%
  • The Internet

    Votes: 44 8.5%

  • Total voters
    520
Oracle and Taj suck a bit for that ;)
Honestly! Haven't you ever thought that it would be great to get the remainder of the Golden Age period for your Civ, should you manage to capture the Taj Mahal before the Builder of the Taj Mahal's Golden Age is up?

This possibility would also make for some fun times if you are the one to build the Taj Mahal, as beelining towards it with a minimal army would just be asking for AIs to declare war on you! Fun times! :D


Plus, shouldn't you get The Oracle's knowledge should you capture that Wonder? Sure, if the AI chose Monarchy and you already received it in trade, then you'll get nothing, but if they chose Theology and you don't have that tech, shouldn't you be able to query The Oracle herself for said knowledge?
 
Yeah, u should be able anytime u conquer city w Oracle to get to choose a new tech. Which would probably be a most efective way to play. I dont thik I would ever use peace treaty(ceasefire would be enough).:lol:
 
Yeah, u should be able anytime u conquer city w Oracle to get to choose a new tech. Which would probably be a most efective way to play. I dont thik I would ever use peace treaty(ceasefire would be enough).
Maybe you should get the exact tech the one you stole it from took. That would be a non-imbalanced feature that would be fun.
 
Yeah, u should be able anytime u conquer city w Oracle to get to choose a new tech. Which would probably be a most efective way to play. I dont thik I would ever use peace treaty(ceasefire would be enough).:lol:
Cheese ;)

Do the following steps to exploit that:

1) Conquer oracle city
2) Liberate it to your foe via F1 screen
3) If you still have conquer-able units in range , go to step 1)

:devil:
 
Maybe you should get the exact tech the one you stole it from took. That would be a non-imbalanced feature that would be fun.

this is not wonder related, but how come that when I vasalise some civ I cannot build its special unit, building or something...
 
this is not wonder related, but how come that when I vasalise some civ I cannot build its special unit, building or something...

You can only build your Civs unique units. You don't get access to unique units of Civs you vassalize, cap or eliminate. Same with unique buildings. Vassals stay as their unique Civ and they can build the UU for themselves, but not you. Just the way the game is designed.
 
You can only build your Civs unique units. You don't get access to unique units of Civs you vassalize, cap or eliminate. Same with unique buildings. Vassals stay as their unique Civ and they can build the UU for themselves, but not you. Just the way the game is designed.

Thx. I am not completaly new to the forum or the game. It was rather a speakers question.
Anyway I was wondering did anybody actualy experienced gift of unit(s) from AI?(I know it works no problem the other way)
 
Thx. I am not completaly new to the forum or the game. It was rather a speakers question.
Anyway I was wondering did anybody actualy experienced gift of unit(s) from AI?(I know it works no problem the other way)

As a speakers question, it's an interesting thought. It would make war even more profitable than before. I'd want to vassalize Burger King for his UB or William for his UU on a water map. It would interfere with game balance.

I've never received a gift of a unit. I've never heard of it but I seem to remember seeing an AI having the wrong UU so it's possible for an AI-AI gift but my memory could be wrong.
 
I've never heard of it but I seem to remember seeing an AI having the wrong UU so it's possible for an AI-AI gift but my memory could be wrong.
Actually, that situation sounds like someone was using the World Builder! :mischief: Oh, and it wasn't one of the AIs using the World Builder, either! ;)

The best way that I have seen an AI "give" me units is when I culture-flip their City and get units for free... sometimes the units are more advanced than any of my existing standing army (like getting Riflemen for free in a Cultural Victory game).
 
I've seen AI gifting units to their colonies.
 
Actually, that situation sounds like someone was using the World Builder! :mischief: Oh, and it wasn't one of the AIs using the World Builder, either! ;)

The best way that I have seen an AI "give" me units is when I culture-flip their City and get units for free... sometimes the units are more advanced than any of my existing standing army (like getting Riflemen for free in a Cultural Victory game).

I am pretty sure when u cultureflip somebodys city and when u choose to keep it it becomes automaticaly garissoned with one or twoo(probably depending on size of the city) of main citydefending units of the era/tech advancement which is currently available to YOU not to speak of getting some UUs; u dont even get to keep UBs.
 
As a speakers question, it's an interesting thought. It would make war even more profitable than before. I'd want to vassalize Burger King for his UB or William for his UU on a water map. It would interfere with game balance.

I've never received a gift of a unit. I've never heard of it but I seem to remember seeing an AI having the wrong UU so it's possible for an AI-AI gift but my memory could be wrong.

I still think that its a shame that I cannot, atleast in newly coquered cities with majority of foreing culture, recruit uniques of that civilization...
 
That is a fun thought but probably unbalancing. I remember Master of Orion 2 having something similar with telepathy. You could mind control an entire planet with a warmonger race and retain the uber citizens of a more builder oriented race.
 
Not a decisive one, but that applies to most wonders. Angkor Wat is quite useful when you have many cities without natural production, e.g. on small islands.

Similarly to the Hanging Gardens when used for immediate whipping, it's not so much about a net gain as it's about transferring production to where you need it most.

Very interesting ways of looking at it, transferring production from a hammer-rich site to hammer-poor sites. Building the Hanging Gardens to whip away the new population. You got me thinking, thanks for that.
 
Most people play very offensively when they war, or avoid war, the +25% city defense doesn't factor into their strategy much.

Even I who like protective build castles for the EP and trade route and power rating boost, the actual defense isn't really important to me, and doesn't normally get used even when I launch midevil wars.
 
Hmm, I dont think Chichen Itza is bad. Why the hate?
By the way I read the thread.

The CI helps protect cities but does nothing for tile improvements, the AI loves to pillage, or to help take cities. Theoretically one could use it aggressively by keeping less troops in the cities--they are better protected already--and sending the units out to attack. Somewhat risky, however, and maybe the hammers could be better spent on units. I like the theory though, even if I have never put it into practice.
 
:agree: If you are defending in your cities you usually have pretty big problems.

While there are some uses since the AI can be wonderfully stupid when it comes to assaulting cities(i.e. not leading with siege, taking 150 years to reduce defenses, etc) it does also like to pillage. This forces you to have the ability to defeat attacking forces in the field, rather than behind your walls. A pillage party in your lands may not make the hostile AI win, but it can definitely make you lose.

tl:dr - The Chicken Pizza stinks because its hammers are better spent on units.
 
Since, r_rolo1 brought this topic up in another post, I've been trying to think of a use for the voted worst building, The Chichen Itza.
I am playing an 'Always War' game with a friend of mine vs 5 AIs.
I suppose, having the Chichen Itza built and instantly granting the 25% defense bonus, just like Stonehenge would grant the monument in every city, would be great preparation before conquering cities.
I can't remember the last time I actually built this thing though.
If, I was Industrous and had stone hooked up and was getting attacked from several empires on an 'Always War' game, I can start to see its usefulness. That doesn't happen on most games though.
The production cost and mid-game obsoleteness is a huge hinderance.

If, I remember correctly, it used to be more powerful back in Civ3, granting walls in every city on the continent.
That instant +50% defense was probably determined to be too great of a wonder and reduced to not being worth the trouble in Civ4.
 
Yeah, with the exception of letting pre-siege armies destroy themselves against my cities, I figure if they're getting to my cities, I'm doing something wrong.
 
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