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WOTM 01: Carthage
Game settings:
Civilization: Carthage (Leader: hannibal; Traits: Financial & Charismatic)
Rivals: 6
Difficulty: Noble
Map: Continents
Mapsize: Standard, flat world!
Climate: Arid
Water level: high
Starting Era: Ancient
Speed: Normal
Victory Conditions: all enabled
Hannibal:
Hannibal is Financial and Charismatic; starting with fishing and mining. Financial allows +1 commerce on any tile producing 2 or more. Charismatic is a new trait in warlords. It gives +1 happiness per city, 25% less experience points for promotions, and +1 happiness from monuments (the new name for obelisks) and broadcast towers.
Unique unit: Numidian Cavalry
The Numidian Cavalry replaces the horse archer. Whilst the standard horse archer has a strength of 6, the Numidan Cavalry has only a strength of 5, despite still costing the same. The difference is that the Numidian Cavalry gets a +50% bonus against melee units, and starts with flanking 1.
Unique building: Cothon
In warlords, in addition to each civ having a unique unit, they also have unique buildings. For Carthage, it is the Cothon, which replaces the standard harbour. The Cothon, like the harbour, allows extra health from crabs, clams & fish, as well as increasing trade route yields by 50%. The difference is that the cothon also gives the city an extra trade route.
The starting screenshot is here (Click for larger version)
Adventurer Class bonuses:
- Start with a worker.
- Start knowing agriculture.
Challenger Class Equalisers:
- Start knowing no technologies
Finally, for those of you concerned about the immortal difficulty level - we will start the first Warlords game on the 15th - this will be at a gentler difficulty level!