WOTM 03 - Final Spoiler

To finish my game as well...between 500AD and 725AD, all I did was build Gallic Warriors and catapults. I was attempting to build an army capable of crushing Cyrus, the only AI I knew that had a score comparable to mine.

In 725AD however, things changed...I was 1 turn away from getting MC finally and Shaka turns his back on the Hindi alliance and declares war on me! He places a large stack of cats, HA, and Elephants near my ivory city and closes in on it. Worst of all, more than half my army had been camping in his territory for sneak attacks on Cyrus and were expelled into Tarsus' cultural land, unfortunately three squares away from the nearest road. Thus, My best production city is close to falling and the only reinforcements I can get to it are at least 5 turns away.

I end my turn, learn MC, start learning currency, trade for CoL, and gain a city from Ramesses via cultural assimilation(Pi Ramesses). It, like all my other cities at this point, begins building cats and GW.

His stack closes in and while his cats begin bombardment my army arrives, then he attacks with 2 HA and a crossbow, killing 1 warrior and 1 Gallic Warrior. I rush a spearman and hope Vienne can survive....I end the turn and kill 1 chariot, 1 longbow and 1 crossbow, while losing 1 catapult and 2 more Gallic Warriors.

During the next major battle, I lose 1 axeman and 1 Gallic Warrior while killing 3 Elephants, 1 LB, 1 Treb, 1 cat, and 1 HA. The very next turn, I lose 1 cat, but kill 2 HA, 1 Elephant, 1 Pike, and 1 Treb.

All this time I'm continuing to rush any and every unit I can in all my cities once they get to 1 pop required. The next battle is sorely in Shaka's favor...I lose 2 GW, 1 axe, and an all-important spearman while only killing 2 cats.

Shaka then brings out yet another stack and bypasses Vienne and goes straight for my heartland, with Tarsus squarely in his way. While my forces in Vienne kill another 3 Elephants and 2 cats, the rookies of Tarsus fail to kill a single unit and falls to Shaka, though to be fair to those poor soldiers, Shaka's troops at that location consisted of Knights and Maces. As Shaka leaves 2 Maces in the city, I decide to take it back with the reinforcements I have coming over the jungle road from Bibracte and Tolosa. Somehow I defeat both Maces with just a cat and a GW, and then I defend Vienne from another HA attack. Since even I've noticed that Shaka is relying heavily on mounted troops, all I'm rushing now are spearmen and I've gotten 3 of them fortified into Tarsus now. Alas, My defenses are too weak and Tarsus falls yet again to Shaka as I lose 1 LB, 2 cats, and 3 spearmen in a single turn just as I learn how to count money. This time Shaka razes Tarsus.

He then cuts my supply line between Vienne and the rest of my empire, leaving it without reinforcements ever again. His marauding knights parade across my meager empire, pillaging at will. Viking ships sink my galleys, leaving me with no hope of a seafaring escape. Izzy and Ramesses refuse to declare war on their hindu brother, although Ramesses is willing to allow Shaka to sneak attack my northern borders using his land as a passage.

By 1085AD, My infrastructure is crushed, Vienne is cut off from the rest of my empire, and the 4 cities I have left in my main empire are all basically under seige. Tolosa, my metallurgy city falls to yet another Knight, and Shaka razes this city as well. Just 15 years later, in 1100AD, Gergovia, my only coastal city, falls to the sword and is razed. By now I'm facing Knights and Musketmen.

In 1112AD, the Great Celtic General Scipio Africanus, named for his brave deeds in battle against the Zulus led what would later be known as the Viennese Embarrassment. That once great bastion of Celtic military prowess suffered the defeat of 4 GW and 3 Spearmen in a loss that broke the last stronghold, such as it was, of the Celtic military. Scipio survived that battle only to charge headlong in a suicidal rush into Zulu territory, where he was never heard from again.

1124AD saw the loss of Pi Ramesses to Shaka, this Egyptian city was also put to the torch, as Shaka continued to leave no foothold for celtic survival in his wake.

1142AD saw the defenses of Vienne finally fall, as 4 LBs died in a futile defense of an already dead empire, taking no one with them. Not surprisingly, Shaka decides this city is worth keeping and sends his army of knights to Bibracte to deal with the remaining Celtic troops.

Between 1142AD and 1196AD, Shaka pillages everything within the Celtic empire and waits patiently as his trebuchets destroy the large Dun built around Bibracte. Somewhat inanely, the Compass is discovered in 1172 and research continues on toward Machinery. In 1196AD, the final bell tolls on the Celtic Empire as Bibracte feels the shudders of trebuchet fire upon its barracks just as the Zulu knights rush the dun, only to face the wrath of the Celtic Longbow. 3 trebuchets and 5 Knights are killed before, one by one, the 4 longbow garrisons within Bibracte all fall silent.

It is an eerie feeling knowing that the world you've known has changed forever. The few remaining celtic citizens must now learn to live under the power of a foreign empire that is respnsible for the deaths of over 1 million of their kinsmen. While the Celtic Civilization was never a worldpower, its loss will be mourned by the faithful Hindus in Madrid, where they say prayers for the fallen faithful.

Suffice it to say, I was greatly overwhelmed by the poor starting location and the greatly improved AI. While no one else has noted this, I was surprised to see the AI actually use sacrificial trebuchets whenever it attacked my cities.
 
There are certainly a lot of people reporting how the AI sacked city after city, leaving no one alive. In my game Hannibal destroyed every Celtic city he captured, leaving a huge swath of empty land that was mostly settled by Egypt.

Is the AI is more likely to raze cities captured from human players than it used to be? Or is it just that they never had a chance to show off like this in the past? :mischief:
 
I think it is more likely to raze a city it fells is not worth keeping. In fact, if not for how space crunched I was, I would never have settled Tolosa or Gergovia where they were, and I would have razed Tarsus and Pi Ramesses when they revolted to my control.

The two cities Shaka kept from me were the only two I felt were even decent cities.
 
For some reason I can't find my final save, so I won't be submitting :( .

Just for the record though, I got squished, or was about to be squished, around 1400ad. Managed to win the metal city Cyrus populated so early through culture, but to be honest, I was on the back foot the whole game. I should have made a early decision to suck up a bit more on the dip front.

Enjoyed the game regardless - learnt a bit and certainly felt better once I started reading the first spoiler.
 
Soon after 500AD I realised I was in deep trouble, as Shaka gave Ramses a thorough spanking and forced him to switch to Judaism. I had managed to spread Hinduism to Cyrus, Ramses and Hannibal. When Ramses started to demand tribute, I paid him, and decided to give up any state religions for the tme being, as there were several blocks being formed after Shaka also vassalized Isabella.

Too late.

My relations with Shaka were slowly improving, and once the Romans showed up, I was hoping they would have a nice little war and leave me alone. I was desperately trying to keep my power rating up, but Shaka's shot up like a rocket, and in 1220AD he declared and marched in with a ton of War Elephants, Knights and Macemen. The much-maligned Dun actually helped me to stem the tide for a few turns, as I rushed Guerrilla II longbows to the hills. In the end I managed to wipe out most of Shaka's field army, but I was down to a single city. By now I was just hoping to see somebody make it to space.

So, I tried to stay under the radar, feeding Shaka with tribute while shoring up my defenses and managing to plonk down another city. I suspect that my cultural pressure on my old cities was so heavy that Shaka was kept annoyed despite my tribute. In the early 1500s he declared war again and swooped in with Cavalry and Trebs. I made him pay dearly for my last capital, but in 1556 the Celtic nation was no more.

Despite the loss I quite enjoyed the game, particularly after I realised I was not going to win. Too bad I played a bit sloppily just before Shaka declared his first war - I had a few scouts and old units in Egyptian lands, but I didn't really check the traffic there as often as I should have. A learning experience, that's for sure.
 
Entry class: Contender
Game status: Domination Victory for Celt
Game date: 1472 AD
Base score: 3859
Final score: 115321

:) :) :)

This is the earliest I have ever gotten a domination victory. And it is even more enjoyable on this map where almost everyone runs into big trouble. :eek:

I will probably write up a more detailed spoiler in the days to come, but in short I continued from my first spoiler with an attack on Persia in the early ADs. Surprisingly little resistance, many Persian cities were only defended by two units. Just as I am about to capture Persepolis that b*stard Shaka backstabs me. Fortunately I have prepared for this eventuality by setting up a dun+a few veteran gallic warriors in the hilltop city that guards the pass just SW of Ulundi. Capture Persepolis, make peace with Cyrus and rush my troops to Zululand. Capture Ulundi and raze another city, then peace.

Next I tear through Egypt, vassalizing them, then Spain, capitulates also, Persia, capitulates. As I mass my troops on the borders of Zululand again Hannibal suddenly declares war. And a stack of 7 cavalry plus 14 support units appear on my border. At 1300 AD!!! :eek:

I then bribe Shaka to join the Celt-Spain-Egypt-Persian alliance against the evil Carthagians. This scares Hannibal so much so he runs home with his cavalry where they are easy pickings for my elephants, maces and trebuchets. Finish off Hannibal, then Shakas final four cities. After this the continent is totally owned by me except for four cities held by my vassals. I run a lot of artists under caste system to reclaim the territory, finally passing the domination limit in 1472 AD.



Why did it go so well compared to most other players? At first sight there is nothing exceptional about my game, just a standard domination/conquest approach that I have learned from greater players in the earlier GOTMs.

There are some details that probably contributed to my success:

  • Deciding rather early that peaceful expansion was not an option. The AIs seemed quite awesome already before researching Alphabet. And especially Ramesses had some really juicy land that I wanted.
  • Building units, units and more units. I built a single forge and only a handful of non-military buildings in all my cities combined, excluding courthouses of which I think I built 14.
  • Funding research through conquest. Shutting down research completely several times. Gaining techs from great people and from peace treaties. Tech trading. I actually managed to almost catch up with the best AIs around Gunpowder. I almost even got Liberalism first, only missing by 5 turns.
  • The AIs not on the starting continent were almost a non-factor in my game, except for trading partners. The Romans and the Vikings fought a long war, which probably prevented any ideas about attacking me from surfacing.

Oh yeah, one thing more. The Trebuchet is totally unstoppable. Without trebs this victory would not have been possible.
 
There are certainly a lot of people reporting how the AI sacked city after city, leaving no one alive. In my game Hannibal destroyed every Celtic city he captured, leaving a huge swath of empty land that was mostly settled by Egypt.

Is the AI is more likely to raze cities captured from human players than it used to be? Or is it just that they never had a chance to show off like this in the past? :mischief:

Well, I can't say for sure. It might just be Shaka. In one of my (many) replays, he razed a developed science city with the Great Library. Talk about a total barbarian....
 
@Alraun:
I feel your pain. Not fun to miss out on a very nice diplo victory in that way... :(

@all great writers, DynamicSpirit, Vynd, Pious Pete et al:
Wonderful spoilers! We should have a monthly contest for the best spoiler, and a nice award to go with it. :goodjob:


It is very interesting to read about all your experiences of the AI, how it was so much improved and all the aggressive moves. (Nukes! Poor DynamicSpirit!) :eek:

My experience was quite different. Perhaps this is due to the type of game I played. Obviously, the AIs were teching at a much greater pace than usual (Longbowmen 0 AD, Cavalry 1300 AD). But they didn't seem to have the cash reserves to mass upgrade units like they have done in some earlier games. I made peace with Ramesses when I saw the first Longbowman in his capital, but he still had mostly archers there. Hannibal in the 1300s had a bunch of cavalry, but also some axemen and other obsolete units.

The AI sucked at defensive warfare, maybe even more than before. Probably more than 95% of the units I killed were inside cities. Thus, trebuchets were extremely effective. I think these are still over-powered.

I can see how a more peaceful builder strategy would fail when faced with the furious tech pace of the AI civs and the lack of resources in the starting area. Perhaps there is no way at all that this WOTM can be won without a series of early conquest wars. If not, then the patch seems to have unbalanced the game quite heavily towards warmongering.
 
Continuing from my first post:

http://forums.civfanatics.com/showpost.php?p=4804302&postcount=95

Made temporary peace with the Zulu in 665AD after capturing 4 cities and razing 1. Restarted the war with the Zulu in 845. I capture 3 cities destroying the Zulu empire in 995. These were coastal cities with limited resources, but they had fairly mature cottages and some production capability.

Declared war on Hannibal in 1100. I capture 4 cities and raze two, with Hannibal becoming a vassal in 1298 after Carthage falls. The AI was much better at countering my invasion then I had seen it in the past, sending Knights behind my lines and intercepting reinforcements that were moving up to the front.

Carthage had the Pyramids and I switched to Representation/Caste System/Mercantilism, which allowed specialist research. Due to the size of my empire, my breakeven tech rate was around 20%.

When I took the Capitulation, I should have demanded Gunpowder, since Hannibal would not give it to me after Capitulation. I had thought the patch fixed this. If we cannot demand techs, a vassals usefulness is limited. The patch improved the issue of the border cities with a vassal loosing their workable tiles to the vassal's culture, but Carthage kept going into revolt due to the nearby Carthaginian culture.

First to Liberalism in 1124 grabbing Nationalism. At this point I basically had tech parity. Normally once I reach parity I can push ahead of the AI. That was not the case in this game.

I pushed on to Cavalry, thinking I could win with just Cavalry, but the AI's quick advancement prompted me to push to Rifleman and Cannon. In the end I was fighting equal tech level units.

Between 1388-1448 I took out the Vikings keeping their 3 cities. Surprisingly they were able to maintain reasonable tech parity with their small empire.

At this point I had upgraded many of my units to Cavalry and Grenadiers and had a solid lead on the power graph, so I declared war on the Romans in 1466 and the Egyptians in 1472. The Romans were number 2 in power and we had bad relations. The Egyptians had left the Hindu fold and Izzy would join in the war in exchange for Chemistry.

In Retrospect the Roman war was a mistake. The Romans pummeled my invasion force and I ended up making peace with only one city net to the good. While fighting the Egyptians I continued to funnel units to my one city on the Roman continent building up a stack of doom of about 20-30 mixed units. When I restarted the war, I fully expected this stack to be unstoppable. It too was decimated. I did capture Rome, but lost it back to counter attack. In the end I made peace with the Romans having captured 2 coastal cities for a grand total of 4 land squares in my cultural borders. If this was Vanilla Civ, or possibly pre-patch Warlords I think this war would have worked. The AI now builds collateral damage units and vigorously counter attacks your invasion force.

The Egyptian war went fine, though it was long and brutal, with their elimination in 1637. My huge manufacturing lead kept funneling new units up to the front.

Rested up the troops and then took out Cyrus between 1661 and 1676. Declared war on the Spanish in 1682 and achieved domination in 1718.

If I had just gone after the home continent instead of attacking the Romans, I may have been able to get an early 1600's win rather than an early 1700's win, but I had never seen the AI hit an invasion force like the Romans did.

It seems that against the improved AI, building units with defensive promotions to protect your stacks and hold captured cities, is needed. I can see myself actually using the city defender promotion. and bringing such units along in an invasion. I will also need to invade with more caution rather than just rushing unit into enemy territory. I lost over 250 units in this game with over 450 units killed, which is a horrible ratio.

This was the toughest game of Civ that I have played, and a worthy challenge. Gyathar's "mistake" with the Copper actually worked to create an interesting problem. The one downside with the tough start is that it makes you more vulnerable to early misfortune. I was fortunate that all remained calm until I had the Copper hooked up.
 
Spaceship victory in 1846AD 36k score

Shaka was a thorn in my side the whole game. The AI built some of the craziest stacks I have ever seen.

My early game:
http://forums.civfanatics.com/showpost.php?p=4815160&postcount=102

I had declared war on Cyrus in 25BC and took most of his empire with catapults and elephants. How do you like those immortals now, Cyrus?

Arbella 80AD
Ecbatana 140AD
Persepolis 245AD
Pasargardae 320AD

I now controlled the gems and copper and could breathe for a moment and try and fix my economy. I declared on Ramesses in 470AD to take Thebes which had the Great Library. I need a science city to catch the leaders.

My next war was going to be against Shaka until I saw his massive stack of catapults and knights. I decided to attack Spain instead and delay attacking Shaka until I had a clear tech lead. I declare was on Isabella in 845AD before she has guilds and eliminate her in 1196. I lost Barcelona twice to counterattacking stacks of cats, maces and horse archers. The AI seems to have a lot more units than pre-patch.

Shaka declared war on Ramesses in 1184AD and asked me to join. Its a race to see who can take the cities from Ramesses and Egypt is eliminated in 1280. Shaka parks a stack of 18knights, 10cats, and 5trebuchets in Thebes so I know he's watching me. I don't know why he wants to pay the extra maintenance but his stack is certainly intimidating. My extremely long border with Shaka from the former Persian empire (his stub is now a vassal of Shaka) to the east coast of the Spanish empire doesn't help either.

I decide to out tech Shaka for a while since I don't want to fight his huge stacks with comparable units. A theme which continues on and on. I get Chemistry and am the first to Liberalism. I grab Steel and plan to attack with Grenadiers and Cannons but Shaka gets Military Tradition a few turns after I get Steel and moves his stack from Thebes to Byblos, mass upgrades to Cavalry and back to Thebes. Oh, he has another stack of 20+ cavalry in his capital. The AI got cavalry in 1300AD but that seems to be the point where research just slowed to a crawl. I should have probably attacked Ragnar and Augustus but I didn't want to move my units off the continent while Shaka had such large stacks. I've seen him in a couple of other games and wasn't happy to be facing his huge stacks. He seems to declare war when he sees a large power difference regardless of your diplomatic relations.

Back to the drawing board. I again postpone my attack and tech through rifles and infantry to tanks. Its a bit late for domination now and I decide to get fascism to combat war weariness before attacking. Shaka beelined to artilery and upgrades 30 or 40 cannons before I build my first tank. I should attack anyway since I will eventually win this war but it just seems too painful.

All the AIs had nutty stacks on cavalry in there capitals. I had placed a spy in Korea, Rome, Zululand, and Carthage to watch the AIs. There were stacks of 50 units in the capitals at the end of the game. Certainly a pain for domination but it made the space race a laugh. All the AIs were lagging severely in techs and running low science rates. After artillery, Shaka researched rocketry: I'll have to look at the tech tree. I don't know how he got rocketry before steam power. Its confusing to have an AI with SAM infantry ask you to explain a steam locomotive. He is only researching military techs. That was as far as any AI got on the tech tree. The only reason they got any technology was that I was selling techs to speed my own research.

I was building units to try and limit the maddening power gap between me and Shaka. I finally gave up and built the spaceship.

Just for fun, I declared war on the last turn of the game. I just wanted to see what Shaka would do. It certainly stirred a nest of hornets. I took one of his cities which my culture was encroaching and pounded at his second stack in the former egyptian city of Byblos. He sent his massive stack of artillery, cavalry and SAM infantry attacking a hill city with 4 CG3 mech infantry defenders. It was bloody and I lost track of the count of attacking units. He finally took the city in the longest civ battle I have ever witnessed. Hit return, wait 5 minutes for combat animation, and win a space race victory. It doesn't really matter how good your defenders are if your opponent has enough units.

This little adventure cost me about 2000 score. I forgot Cyrus was a vassal and he sent another huge stack of artillery from Susa at Persepolis and took his ancient capital.

Edit: Playing a couple for turns, I was able to quickly tame Shaka's monster stacks. He couldn't produce units quickly and counterattacks against mech infantry and tanks with artillery and cavalry quickly reduced his stacks. Without overwhelming numbers, resistance very quickly collapses. /Edit

I great game and thanks Gyathaar for a very challenging start. I thought the designers usually made sure we have military resources in our capital's fat cross. I was fully expecting iron to appear on one of the hills near the starting point when I researched IW. Its good to have a bit of uncertainty in the back of your mind.

The AI certainly uses seige equipment more effectively in warlords but the new build priorities don't seem to work in the later game. The AI built everything that was possible in the cities I was watching. Including a build of a jail in a city which already had the Globe Theatre. The AI would keep building unit after unit until something else became available. Their research rates were dragging because of the maintenance, so they kept building units, so there research got even slower.

Edit: After playing a couple of more turns and spying on the AIs land I can see the obvious problem with their research. Almost every city on the map is a gp farm. Even the financial leaders, Wang Kong and Hannibal, have empires where 95% of the non-resource tiles are either farms or windmills. They have huge cities with 6 or 7 specialists before biology. There are multiple artists in cities which can't possibly come under any cultural pressure. Wang Kong has 2 of 9 cities cottaged for at least some research, 2 lumbermilled tundra cities and 5 gp farms. Augustus is doing okay because his favorite civic is Representation but the other civs are running H.R. to keep gargantuan cities happy. The are producing 40-50 beakers per turn in each city with 80% science. Thebes is producing more beakers per turn than every AI except Rome and its not a well optimized science city. I assume the diminishing return from great people are responsible for the slow down in research as well as the switch from Caste System to Emancipation. Will the AI use a great person to research part of a technology? They all seem to be stockpiling great people for golden ages. Is there any way to teach the AI that a cottaged size 14 city can be much more useful to its empire than another size 22 gp farm? The AI has passed the health limit in many cities so three grassland tiles are being farmed to support the last artist specialist.
I don't know if there is a problem with the AI refusing to starve a city and being unable to whip without slavery. As a result of wars/stop trading demands from Shaka, I often cancelled three trades of health resources simultaneously to other civs. This is the only reason I can think of that would cause them to plow over all their developing towns./Edit

There was a lot less trading in the game. There were a couple of long world wars which spoiled relationships. The AI still doesn't handle intercontinental war well. Shaka landed invasion forces on Korea and Rome and razed a city each time before being driven away. Otherwise, they wouldn't fight. Even the friendly AIs seems reluctant to trade techs with me or each other after the middle ages. Also, Shaka is aggressive and Wang Kon protective; why are they both solely building artillery and cavalry?

It was an exciting game and shows that I really need to learn the new AI behavior.
 
I don't want to seem like an idiot here, but is the land domination requirement different on this game - 60% vs 64%? I had got to Biology, had two Golden Ages with Taj and a couple GPs, was ready to boost up my pop while I did my last bit on conquering - and poof - over dom limit way early. No cow for me this time, but at least I had a fairly early dom - 1388. But I could have had dom by 1200 or earlier if I had been going for that. I'd expect that someone will have it earlier than 1000 given that I'm normally pretty slow.
 
Got a domination victory in 1782AD after taking conquering the entire main continent. Very satisfying particularly after reading about some of the defeats.

Early on I got beaten to Buddhism and crowded out of some of my desired city locations. Built 2nd city southwards between 2 persian cities to get access to a key resource (called it BraveHeart, and it paid off!).

Built a couple more then went to war with Persia with Celtic Swordsmen. Took a few cities which gave me the start I needed. Was gathering forces for an attack on Ragnar's closer island when Shaka asked me to go to war with him against the Egyptians. Great opportunity, so did so, and managed to take several Egyptian cities and earned a long time ally in Shaka (also adopted his Judaism which cemented this further). Then took the small island off Ragnar, but wasn't strong enough to try for his other island.

Consolidated. Persians had become a vassal of Hannibal who was threatening me. Built up forces again and attacked Hannibal, with trusty ally Shaka joining in. Took all Hannibal's cities and remaining persian cities - at this point I was way behind in tech but had plenty of land and production; realised a domination victory was looking good.

Took remaining Egyptian cities, then the few Spanish cities (Shaka had been making mincemeat of the Spanish empire for a while.

Still way behind in tech, with plenty of annoyed AI's and poor culture. So decided to go hard for domination. Attacking the Romans was going to be hard as they showed as militarily stronger than me on the graph, and doing so would leave me vulnerable if Shaka turned on me. So decided to turn on him instead (sorry trusted ally!). Took him out with many cannon and cavalry, some help from grenadiers, and in particular some heroics from warlord-led grenadiers.

And that was enough land for the vistory. A fun game, with a difficult start and careful diplomacy needed. In particular several times I had to give in to irritating demands, or give away freebies, to keep people from declaring war on me when I was vulnerable.
 
Quit in1502. Holding my own ok the entire game but apart from wiping out Ragnar fairly early I was never able to win wars convincingly and it was basically stalemate with me running 7th/8th place in everything for the entire game. Reading though other posts it really does seem that I must build huge stacks for virtually the wole game in order to win (either that or just become a better player all round).
 
So who's looking forward to an emperor-level WOTM04? (Assuming the level does go up again. Maybe Gyathaar will take pity on us and cycle back down for now) :mischief:
 
Well, nothing spectacular but I pulled a dom victory ~10 turns before Wang launched. I might have been able to drag it out longer with my spies. I shun dom because I don't consider it a victory unless it is done much earlier in the game...but this map kicked my butt and it was either late dom or try for a self-imposed diplo win. Both cheesy VC.

Was in a bad hole early like most people, but slowly dug my way out. I did not get rushed by the AI...probably because I was not pressing anyone's borders hard. Once I was able to trade techs to Shaka, I just kept him fighting Egypt and Persia continously...and eventually Spain / Carthage. Nuking Rome and Persia later helped a bit too since the AI decided not to research fission for about 100 turns when it was available. ;) If the AI was slightly competent at the mid-late game, I would have been squashed hard.

The thing I disliked most on this map (other than south copper location) was Korea and Rome each had their own big cushy islands. Unless you warmongered early to take a lot of land/pop on the starting continent, it was incredibly hard to keep Korea or Rome from a SS vic. Those two civs should have been put on the same continent about 50% bigger than Korea's...IMO. Unless Gyathaar was just trying to be evil...in which case, good job.

cas
 
I'd like to play a game on this same level with a better starting position and/or an imperialistic leader ;)

Pretty much agree, I wouldn't mind staying on monarch but having a reasonable starting location. Not an outstanding location, but a typical one that might give us a chance :) Imperialistic would certainly be interesting for the big strategy changes that I guess would be implied.
 
Back
Top Bottom