RobertTheBruce
King
Hey mushroomshirt, you beat me by a turn! 1040AD conquest.
I tried an impi rush. I hooked up the copper, built a barracks and spammed a bunch of impis. India was eliminated in about 2300BC and they were nice enough to build a worker the turn before I attacked. I then sent my stack of impis toward Persia who I met second (I didn't met Wang Kong for a long time for some reason). I took a secondary city and attacked the capital with 8 impis vs 3 archers behind a wall. I just lost with 2 badly injured impis facing one last badly damaged archer which was promoted IBT and a second archer produced.
Time for a new plan. I was going to use captured workers to hook up copper or iron in captured cities and spam more impis and chariots but neither Persia or India have copper, iron, or horses and with 3 really scattered cities my research was slow. Does toroidal wrapping change the distance maintenance calculation? [It also is incredibly confusing. I often set forces on four turn moves and had no idea where they were coming from or going when they arrived. The weird wrapping and total lack of logic to the land made it a logistical nightmare.]
I built the Great Wall, Stonehenge, and Oracle in the capital while hooking up my cities. Eventually researched construction to continue attacking and then maces. (Metal Casting from the Oracle and Machinery from a G. Eng.) I never built a settler and just took AI cities.
Not expanding and crippling two civs early opened up a huge space for barbs. I couldn't pillage with impis because the barbs destroyed literally every improvement. WK got a few shock axes out and was holding his own but thats no match for maces. The other civs were huddled behind walls with no improvements. I had more trouble fighting through the barbarian axes and swords than taking the AI cities. Prince level AI and no military resources spells death against raging barbs.
I tried an impi rush. I hooked up the copper, built a barracks and spammed a bunch of impis. India was eliminated in about 2300BC and they were nice enough to build a worker the turn before I attacked. I then sent my stack of impis toward Persia who I met second (I didn't met Wang Kong for a long time for some reason). I took a secondary city and attacked the capital with 8 impis vs 3 archers behind a wall. I just lost with 2 badly injured impis facing one last badly damaged archer which was promoted IBT and a second archer produced.
Time for a new plan. I was going to use captured workers to hook up copper or iron in captured cities and spam more impis and chariots but neither Persia or India have copper, iron, or horses and with 3 really scattered cities my research was slow. Does toroidal wrapping change the distance maintenance calculation? [It also is incredibly confusing. I often set forces on four turn moves and had no idea where they were coming from or going when they arrived. The weird wrapping and total lack of logic to the land made it a logistical nightmare.]
I built the Great Wall, Stonehenge, and Oracle in the capital while hooking up my cities. Eventually researched construction to continue attacking and then maces. (Metal Casting from the Oracle and Machinery from a G. Eng.) I never built a settler and just took AI cities.
Not expanding and crippling two civs early opened up a huge space for barbs. I couldn't pillage with impis because the barbs destroyed literally every improvement. WK got a few shock axes out and was holding his own but thats no match for maces. The other civs were huddled behind walls with no improvements. I had more trouble fighting through the barbarian axes and swords than taking the AI cities. Prince level AI and no military resources spells death against raging barbs.