WOTM 15 First Spoiler

Gyathaar

Warlock
GOTM Staff
Retired Moderator
Joined
Nov 19, 2003
Messages
3,755
Location
Trondheim, Norway

WOTM 15 First Spoiler



Reading Requirements
  1. You must have reached at least 0 AD.
  2. You must have met all the civilizations and know roughly where they live.

Posting Restrictions
  1. Please do not discuss any events post-500 AD.
 
I wrote this at about 350 AD after my first play session.

Having played mostly military campaign games recently, I wanted a change of pace, so intended to launch into space this game and see if I put together a decent time. I have since seen in the pre-game tread that many top players are also pondering space, so I have no illusion that I will get anywhere near the fastest time, but am hoping for a launch before 1900.

Anyway, I decided to found my city in place, and go worker first to leverage the unique unit to its maximum. This dictated my research, which went Agriculture-AH-Hunting to keep the worker busy making improvements. My warrior explored around until he met Liz in 3280 BC, and saw a patch of rice two squares from London. I decided to camp him in the area until a worker finally showed up in 2500 BC, and when he did, I declared and captured him, and managed to get him and my warrior back home safely. Nothing more came of the war, and I got peace with Liz at the first opportunity in 2230 BC.

In the mean time, my research path followed to BW which I began to study in 2890. The next turn, Buddhism was FIDL, and the turn after that, an exploring unit from Nappy said hello. I began building a settler in 2530 (after having churned out a few warriors/scouts), and used him to found Bombay near the copper north of the capital in 2080 BC. After bronze working, I decided to pick up a religion, and Bombay founded Hinduism in 2020!!

One of the above mentioned warriors took a long stroll to the north-west, and eventually found Toku’s land in 1930 BC, while his colleagues met Mehmed in 1780 and Stalin in 1630. I also founded the city of Madras (later renamed Las Palmas) to the south-west of the capital grabbing many of the resources between me and London. At the time, I was considering making this my GP-Farm, but presently, I believe London itself is a better choice for that role. I founded a fourth city in the south in 1480 to pick up both the bananas and gems (in retrospect, I founded this too early, since it could not develop properly without iron working to clear the jungles. It would have been better to found on the northern floodplains first). The same year, Toku put a worker next to my warrior, and I stole him and got him back home as well.

In 1120, I met Brennus, completing my knowledge of the list of adversaries. Shortly after that, in 955 BC, I declared on Liz again, because she presented me with the opportunity to steal another TWO workers! I was then in two wars at once, but neither AI seemed to be really interested in hostilities, and I made peace with Liz in 835 after another uneventful war. These extra workers greatly helped in getting my land developed at a good rate, and lead to popping a scientist in 745 BC who I converted into an academy at the capital, and a few turns later, I took metal casting from the Oracle being built in Bombay. In 670 I made peace with Toku, such that by the time I learnt Alphabet in 595 BC, the world was at peace and I knew all the civs in the game.

Now, given that this is only prince, and that there is no Mansa or Qin in the game, it is highly unlikely that any AI will be a useful trading partner late in the quest for space, so WFYABTO is likely to be irrelevant, and I may as well get the techs I can in trades now. As such, I immediately traded metal casting (which, given that I have nothing close to a costal city, I don’t need to horde for the wonder) to Mehmed, in return for which I received Fishing + Archery + Masonry + Iron working. The first 3 are not of much use, but I needed to pick them eventually, while Iron working was needed to weed out the jungle. I also noticed that no Iron was available anywhere in the vicinity (the nearest source I had scouted being at the edge of Toku’s land.)

I founded a second religion, Confucism, in 430 BC, and then traded polytheism for meditation to Mehmed. I got another great scientist in 145 BC, and decided to use him to pop philosophy. Arguably, it may have been better to merge him in the capitol, and I considered that, but I liked the idea of founding another religion, which would give me an extra monastery, and also help with a border pop in the city that got it.

Since Building Bombay, I had slowly been building up a few axes, and having research to constriction around 1 AD, I quickly whipped a few cats, and armed with 4 axes, 4 cats, and a couple of archers, I declared war on Liz for a third time, in 50 AD. This time, I was planning slightly more than a worker steal. I took London in 110 AD, then York and finally Nottingham in 305 AD. That was the end of Liz, and I played only a couple more turns in the session to get the units home after the war.

So here I sit, currently with 8 cities, and enough geography to found another 5 or so as I expand. I am near the top of the power graph, so should not have to fear invasion for a while (thought Toku is mad, so anything could happen), and have a comfortable tech lead. The plan from here is to use the land I have, develop it as quickly as possible, and hope to get to the stars at a date which is reasonable. We will see…
 
This one's gonna be a no-submit for me, despite it being on one of my favourite map types. I think I just started on the wrong day, when I must've been really tired or summat. And just kept misclicking, sending units to the wrong place all over the place. After I founded my 3rd city on the wrong tile (thus claiming the gems while missing the bananas which were going to fuel that city's growth), and then accidentally declaring war on Napoleon without meaning to :blush:, I decided it was time to call it a day and restart the game for my own enjoyment..
 
Lol. I didn't make that many mistakes, but I sure started off on the wrong foot. I played a few practice starts and decided that since I was going to reserach BW first, it was better to build a warrior for 11 turns, while growing to pop 2, then building the worker till BW and poprushing it. It would give me a worker a turn or two slower, but give me an extra warrior to exp;lore early on. I would also be able to build my settler only 1 turn slower than otherwise. So I started...building a worker... :crazyeye:
 
From the pre-game thread:
CS slingshot will be a bit more challenging, especially with Gandhi on Warlords. You might have to beeline writing and burn a GS on Maths.

I decided to follow this master peacemonger's advice step by step. ;) I got my CS in 835BC. Somewhat late but I guess it ok as it is prince level. Alpha in 550BC. Next GS popped Philo, and as I had also founded Hindu and Confu, those religions started to spread upstream to Nappy. The 3rd GS built the Academy in Delhi in 220BC. The 4th helped research of Education, reached in 350AD.

Nappy was a bit undecided about which Gods he should worship, but being spiritual I was able to match his everchanging beliefs for a while. :mischief:

To make a long story short I had him as my watchdog. We declared on Liz in 70BC. She was gone in 410AD. I took 4 of her cities, Nappy got 1 or 2 for him.

By 500AD I had 10 cities: 4 founded, 4 English and 2 Barbarian upstream the Nile. Time to put my mighty army to sleep (7-8 cats and a handful of warriors/archers are now military police). :) We now focus on infrastructure and science and maintaining a longlasting worldwide peace.

Well, at least until our geologists find out where the metals for our spaceship are. :mischief:
 
......I got my CS in 835BC. Somewhat late but I guess it ok as it is prince level. Alpha in 550BC. Next GS popped Philo, and as I had also founded Hindu and Confu, those religions started to spread upstream to Nappy. The 3rd GS built the Academy in Delhi in 220BC. The 4th helped research of Education, reached in 350AD.:

That is awsome. You get the CS sling the same year I rush the Mids. On my tests, AI built the Oracle real early, so I went for Oracle, MC sling to get a GE for the Mids. Your risk paid off well. :goodjob:

Nappy was a bit undecided about which Gods he should worship, but being spiritual I was able to match his everchanging beliefs for a while. :mischief:

To make a long story short I had him as my watchdog. We declared on Liz in 70BC. She was gone in 410AD. I took 4 of her cities, Nappy got 1 or 2 for him.
:

This will be the 3rd game Nappy has caused me trouble since I keep on giving him the finger. Oh well....my science game is suffering at the moment. I do want to keep Nappy around since he trade techs. So I will have to plan a way to keep him around and get rid of the two non tech trading asses out of the game.;)
 
Ugh...I think I joined DynamicSpirit in starting on the wrong day.

I founded in place, explored up the river, met Nappy, Liz, Toku, Stalin, Brennus, and lastly, Mehmed(wow, what a crowd when trying for a diplo victory!)

I have been playing a lot of quick speed games, so my timing was thrown way off by how long things were taking, but suffice it to say, I founded Bombay between London and Delhi, and Madras with 10 FP in its fat cross. That was about the extent of my good decisions up through 500AD. I lost 2 workers to barbs, I got SWAMPED by barbs between 1800BC and 500BC, a time when I should have been building libraries and cottages, I ended up spending 15 turns researching up to Archery, rather than finishing Alphabet so that I could defend against the sudden influx of barb archers, warriors, and axes. I lost Madras for a period of 8 turns to the barbs, thank goodness they couldn't raze it! At 500BC, I had 3 workers, 3 cities, had 20 turns left to research Alpha, had research at only 60%...so of course, I build another settler! I claimed the bananas and gems with it, forgetting I didn't have IW yet.

I didn't claim the copper until around 400AD, with my 5th city. At this point, I was last in pretty much every aspect of running an empire that Civ tracks, except for tech. I blew a GS on Compass and used Alpha to get caught up with everyone in techs and in 500AD I had failed to build the Pyramids, the Great Library, had only gotten 1 GS(blown on Compass), and was trying to finish researching Construction. My goal was to declare war on Lizzy in order to improve my standing in the world, and hopefully finish her off before she got longbows.
 
I'm not one of the unluckies (although I had 3 crashes to death, which isn't expecialy happy).
I decided to go cultural and managed quite well, founding 3 religions and expanding peacefully...
To be continued.
 
I too went for a cultural game, first time ever. In hindsight I made lots of mistakes, but it was a great learning experience!

Founded Delhi on the rice for faster early expansion, not sure it was the best choice. Bombay was founded to grab the Deer and Cow in the southwest, Madras getting the bananas and missing the gems that I hadn't yet uncovered. Big error number one.

I went for BW first, then turned back for a few religions, and then Alphabet. Buddhism was founded in Delhi in 3010 BC, Hinduism in Bombay in 2560 BC, and Judaism in Madras in 1210 BC. I also built the Stonehenge in Madras, my intended GP farm, big error number two (though a few of the Great Prophets I got were actually useful). In 430 BC I completed the Pyramids in Delhi, and a few Great Engineers would also be somewhat useful. My second GP was used to bulb Theology, founding Christianity in Madras in 65 AD. I missed out on Confucianism by 3 turns to Toku, and most of the rest of the world would be Confused for most of the game. After founding Christianity I settled three more towns that could build temples for me, for later Cathedrals.

As you realize by the above, the really really big error was that I squandered my GA farm, didn't get that many throughout the game. But more on that later.

One more thing in this period, just before 500 AD Napoleon and Toku went down on Elizabeth, a war from which she was never to recover. I didn't join in though, staying peaceful for all this period.
 
I had a quiet – some would say soporific – start to this game.
The plan was to go for a good tech rate, trade like crazy and hope to launch for the stars before anyone else thought of it.
Of course, this was open to change if conditions were different from expected (and if I remembered in time).

Other pre-game thoughts, after playing a trial or two, were that space for settlement would be relatively easy, but finding good locations in all the space would be much, much harder. I had to be prepared to search for good city sites. Eventually, we wanted 6 good cities. Other quirks of the oasis map meant that we could expect to start in the south, and have some nice arable land, no horses, obviously no coast, and a chance of some metals. In fact, finding metals was going to be crucial since we wouldn’t have horses and wanted to be strong enough to deter our AI friends from taking a bite out of us while we teched.

Settled Delhi 1E of the start – keeping all of the resources and also bringing river tiles within range.
Built worker – warrior – stonehenge (completed in 1930BC) – settler.
Researched hunting (for the furs) – animal husb – writing – wheel – bronze – alphabet.

Meanwhile, we explored the region – establishing that we were in the SE corner (amusingly similar to one of the trials I played) and meeting our nearest AI. I met Liz and Napo first, and later located both of their homelands. Stalin and Toku we met next, then Brennus, but had to rely on guesswork for their locations.

After we at last started producing settlers, we settled Bombay to the north, claiming the copper, and then Madras in the west towards Liz.

Had a hilarious :rolleyes: time losing Madras to barbarian through carelessness, but regaining it quickly with one of our new axemen.

Traded techs once we reached Alphabet, then headed on to Literature, and Iron Working.
Meanwhile, we completed the ‘mids in Delhi in 205BC, and were able to start sorting our civics out.

As 500AD approached, we were working on the Gt Lib. Research was going well. We had CoL and had traded for many of the early techs.
Unfortunately, we still had a tiny empire of 3 cities, and the scoreboard did not consider us important.
Things we still quiet in the world, and our only action had been keeping the barbarians away.

Things were about to get more interesting . . .
 
My game wasn't really fantastic or significant in any way, but rather average. Wanted to head for an early space-race (my goal for pretty much every GOTM/WOTM).

Moved Delhi 1E, built my second city so that it overlapped on the rice (worked the rice), 3rd went to the deer to cut off Lizzy, 4th went to southern cow, 5th to banana/gem, and 6th up by the floodplains NE of us. Conquered a barb city above that sometime later, cottaged up everything, and suffered some serious health problems. Got civil service at a decent time, only traded acouple techs total to some Ai's, had decent cities, and chugged along toward the end game.

I should really start writing my spoilers as I play.
 
No submit for me this time. I started with the idea of Conquest, figuring it would be somewhat difficult, but not many takers for this victory condition. I founded in place and started worker first, researched BW and then switched to Hunting so I got it the same turn the worker was available for the Furs, then finished BW. Research then went Ag, AH, Wheel, Writing...I built warrior, scout, warrior, settler and claimed the copper and the 2 oasis' and started building Axes. My huge mistake was declaring on Liz before I had enough axes to take London. I had the opportunity to steal 3 workers just after she founded a city by the Deer and Cows, so I took it. But this allowed her to reinforce London before I could get all my axes to the front, I lost 8 of 10 axes to 5 Archers and was in no position to finish the next turn, and now she was mad!
The short story from here is that while I continued to produce nothing but axes, and eventually claimed all English cities for my own, I fell behind in techs. After claiming 2 barb cities north on the river,1 with Elephants, giving me 10 total I decided to change strategies and cottage up all I could and head for space. I was crawling back into the tech race when the dogpile began. Nappy declared and brought his Budhist buddies Brennus and Stalin with him. The border cities in the north changed hands a couple times, but after Toku and Mehmed declared also, the jig was up. I was at war with world, literally, and as I could not change to Budhist, they were not willing to negotiate. I bought peace for short periods of time with Philosophy and Education, but eventually, I was at war with most of them again and I could not stand up to the Knights after I lost control of the Elephants.
First loss on Prince setting in quite some time, very sad!!!
 
Going for Space again.

We settled 1 E to add a few hill and river tiles to our capitol's fat cross. Built worker, scout, settler, warrior, settler. Then a warrior and a whipped worker at 1570BC I think.

Hunting, Animal Husbandry, Bronze working in 2770.
Polytheism 2380. Found Hinduism in Delhi.

Bombay is settled just NW of Delhi to share the cows and rice. Plus the hills and forests to chop the Pyramids.

Then to Masonry and Monotheism in 1780, founding Judaism in Bombay. Convert to Judaism and Organized Religion to expand and get +25% production toward the Pyramids- a lot of hammers on a 750 hammer project.

Then self-research The Wheel, Agriculture, Pottery (1030) for our own benefit. Are we learning too many early techs on our own?

Pyramids are completed in Bombay at 775BC. And using only 2 workers!

Then Writing (820), Priesthood and Code of Laws at 325BC, founding Confuciansim far north in Madras.

Our first great person, an engineer, is born in 220BC thanks to the Pyramids. We saved him for the Great Library in Madras. Alphabet learned relatively late in 175BC and we trade for about 7 techs. Finally learn Literature at 40BC and complete the Great Library at 25BC.

(Expansion for towns 3-6 focused first on claiming a far-north section of the floodplains river by the Ivory-Madras, effectively claiming most of the river. Then another on the river, one east to claim some forest before Liz got it, and then another floodplains town.)

At this point we switched to Caste System to try and get a merchant and a scientist.

The merchant comes in 155AD-sped by the Great Library, and goes on a trade mission for something like 1300g. Soon after we swich to Universal Suffrage to buy some early infrastructure. This early in the game it meant purchasing 3 workers and then being forced by barbs to spend some on military.

Civil Service learned in 355AD. Maybe it was a mistake to self research this instead of just beelining Education, but I already admitted my space game needs work...

At least we were able to trade it for Currency before 500AD, that was a nice income boost and gave us something to build.

In 485 our 3rd great person, a scientist, is born in Delhi. Use him to learn Philosophy and found Taoism in Lahore, an Eastern flood plain town. Obviously the plan is to combine floodplains, caste system, representation, pacifism and the Great Library to generate some science and great people.

At 500 we control 6 towns and are almost to Paper.

It wasn't all rosy though. Our tech path and build choices, plus the fact that we prioritized floodplains over metals, meant our military was very weak. We were lucky when it was warriors vs. animals or archers, but soon it was axes and then swords, and a lot of them. We were forced to whip and buy military, delaying builds and generally slowing our growth. And of course we couldn't attack anyone.
Still, I was able to implement the plan I laid out in the pregame and hope for some results...
 

Attachments

  • wotm15 land1.JPG
    wotm15 land1.JPG
    129.9 KB · Views: 141
  • wotm15 gnp1.JPG
    wotm15 gnp1.JPG
    101.1 KB · Views: 102
I'm in DynamicSpirit's boat (it's a crowded boat with Thrallia and Ronnie1) but I have submitted.

My initial thinking - Gandhi at Prince. - It's got to be Cultural. (Haven't done one of those for a while...and I'm sure Harbourboy will give me something to compare against again. ;)

Moved settler then decided to move back which with hindsight really didn't fit the plan so I dont know why I did it. The plan was to grab an early religion (Hindu as I thought an AI would beat me to Bud)....Didn't quite work...Missed Hinduism by a couple of turns forcing me to backtrack for Budhism which I got. - Then the plan was to settle to the north whilst teching to Priesthood and BW so that I could whip early temples for the long cultural slog, leaving the south for fill-in cities later.

Found Lizzy and Nappy quickly. - Spotted the Elephants near Nappy and decided to change from Cultural to Conquest/Domination on the back of an Elephant stack.

But....Second settler had just grabbed the copper, needed third settler. - Just then the barbs started to hassle me. - Luckilly my new axemen made short shrift of their foolish attempts to wreck my campaign. (But all this was slowing my game.)

Finally managed to get a third settler out only to find a French city on the Elephants....OK back to the Cultural plan. - Third city founded on the river East south east of the Elephants.

Used the first GP to lightbulb Theology for Christianity and a second set of whipped temples.

Then.....Time's up, got to wait for the second post.
 
The interesting part of my story is in the second spoiler. In the first part of the game I played a different early strategy, building warriors to explore and pop huts. That worked well. I got one early religion and two later. I decided to go cultural as well. I farmed GPs to build the three special religious buildings, then a Scientist, then tried to get Artists. I tried to place the cities well rather than just fill space. I never found any close iron, so I relied on copper axes in the early game.

I placed nine cities, eight founded and one captured and, well, the rest is in the next spoiler. I lost the game. I blame Napoleon, Stalin, Napoleon, Stalin and Napoleon.
 
In my testgame I did a warrior rush on the nearest AI, where 3 attacking warriors easily beat one defending warrior. In the actual GOTM I did exactly the same with London. Im starting to think that this is a mandatory strategy on prince and below.

Another neat thing was that, after founding hinduism in Delhi, I founded buddhism 1 turn after capturing London. So I basically started the game with two holy cities :) Didn't need a cultural building for the second city.
 
I think that kind of strategy is risky. You end up in a really good position if you can pull it off, but there's a lot of luck involved in finding the nearest AI in time, given that AIs seem to prioritize archery quite early (perhaps not so much on an oasis map, where the large number of tiles is balanced by that you know the nearest AI is going to be roughly either due west or due east of your capital). If you try it and fail, you'll probably be behind those (human) players who built a worker first.

btw in my replayed game, I had a lot of success beelining for construction and doing a BC catapult rush on the French. (Didn't fancy the location of the nearby copper so ignored it and catapults were my first good unit).
 
Back
Top Bottom