WOTM 32 First Spoiler - 1 AD

Other than that, the tech path was simply CoL->CS->Paper->Edu->Phi->lib beeline.
I see. Lit's cheap enough and a good gamble, imo. As you can see above, I wasted quite some beakers by comparison. Drama-Music was just stupid. I got Drama in synch with the GS to speed up the Philo bulb, intending to trade Music for COL after, but then lost the Music race to Gandhi, by a lot (like 4-5t) - not to mention forgetting in the first place that I need 2GP for a sucky golden age and basically have no use for the artist. Then I decided to finish Music for trading, but nothing was open, IIRC. Ended up having to self-tech COL anyway.

Could have really used more focus on the Lib beeline, in retrospect, which is why I'm asking you about yours. The AI (WK-Gandhi-MM) tech pace towards the spoiler date accelerated way beyond anything I'm used to (like Paper in a few turns) - I imagined until quite late in the BC's that some more aimless wandering through the tech tree was possible.
 
In fact, my tech path should not be called as liberalism beeline, more precisely, it's cavalry beeline. Loss of liberalism race is not a big deal, this is especially true in Vanilla and WOTM since winning liberalism race only save you a few turns to cavalry.

Paper needed a few turns, that's too slow, in my game, someone finished Edu in ~5 turns shortly after me.
 
My first game at deity ever (I think). And I've hardly ever played Warlords. So, ambition: survival.

4000BC-1000BC

Settled in place.
Initial builds: WB-Worker-Warrior-Settler(whip)-Worker-Warrior
Initial Tech: BW-Agr-Wheel-AH-Masonry

This was a gamble on BW first hoping to avoid having to tech Archery, and also because I like to chop and whip ASAP. I sent my first settler to the NW to copper/gold etc. and my workers went up there too to develop resources. Built my first Axeman around turn 55. Didn't tech AH until 4th so unable to develop Pig near London, but luckily that worked out quite well as London was a barbarian honeypot so my workers were safer up by York.

First axeman went east to draw off barbs and happened across barb city on seafood rich peninusla to east, which was only defended by a single warrior, so was captured (must have been around 2000BC). Second or third axe went SE and took another barb city defended by only warriors.

As with other people's games, Wang built city to east of london at wheat/FP site, blocking me. I was going to attack it as it was only defended by a single archer for ages but unfortunately the mass of barbs swarming me kept distracting my axemen.

After Masonry, teched Writing-Mathematics, the latter to get extra from chopping as London was now building the Mids.

1000BC-10BC

Tech:
Traded with WK for Pottery, Myst, Hunting (895BC) and later for Priesthood (790BC) after trading for Meditation with Musa. Got Alpha myself (745BC) and traded with Cyrus and Ghandi for Archery, IW and Sailing. Got CoL (565BC) and founded Confucianism. Traded for Monarchy, Calendar and Poly. Bulbed Philo (415BC) but Cyrus has already founded Taoism. Traded for Currency, HR, Lit, Mono & Feud. Got CS (260BC) and revolted to Bureaucracy, trade for MC, Construction 7 Compass. Got Paper (145BC) and currently researching Edu.

Expansion:

Captured another 2 barb cities to the south (so 4 captures in total). Not all of these cities were quite where I would have dotmapped but I thought it was better to control the space quickly and prevent the masses of barbs (at one point I was confronted with a barb stack of 5archers & 3warriors, not something I've ever seen before). I built 2 more cities of my own - one by the copper to the SE and one SW of London to get 3 FP tiles that weren't being worked otherwise & also spices across the lake. So by 1AD I have 8 cities.

Economy:

I lost the Mids race but the gold, along with that earned from tech sales, kept me at 100% research for most of the period. I stayed in slavery because 1) all my cities needed lots of infrastructure, 2) specialists were less useful without Mids, 3) I had no state religion for diplo reasons so Pacifism was no go. Am currently in HR-Bur-Slavery-Decentral-Pagan. Built quite a few cottages but started working them late, am hoping they will come online after liberalism and printing press.

Diplo:

All pleased with me except for Vikings (cautious) and 1 civ I haven't met. All Civs I've met so far have a different religion and I'm Pagan to avoid diplo problems.

Strategy:

I'm happy to have survived thus far as reasonably prospered. I'm only slightly behind in tech and have a good shot at getting lib first. My aim is to get Cavalry and attack Cyrus, who is the weakest of the AI and is slightly behind in tech. WK would be the other option to attack but the Persian cities are much closer than mine so can be conquered quicker and integrated better. If I'm successful then I'll have a larger production base and after steel can go after WK and the others on my continent. Will gift Ragnar some techs in the hope that he starts a decent war against Ghandi or WK, who are both strong and advanced at the moment. Musa teching away on the other land mass is also worrying and may ultimately be what prevents me from winning. In any case I will be happy to survive until the end and not lose too badly, but even that will require plenty of things to go my way over the second half of the game.
 
Wow, now i know why I do not play diety often.

SIP and founded 3 more cities and captured 4 barb cities. Built the oracle and missed the Colosus by 5 turns.....about 5 turns after I traded MC. Wow.

At cutoff I am a bit off the Lib race and will likely miss it. either case, i am heading to MT and go after Cyrus and Napolian. Only problem is my buddie Ghandi will likely be their boss since he just sent 2 stacks of assorted units right accoss my borders toward nappy.

Ghandi and Wong is teching like crazy, I am next followed by Musa, Ragnar, Cyrus and Nappy.

Sum-n-a beech, I am so impressed with Diety AI.
 
Wow,
I knew my chances of winning this Deity game were pretty close to zero, but I never realized it was possible to lose the game so quickly!
Looking back I can see I didn't take the barbarians seriously enough and I made a bunch of really dumb decisions:
1. researched Masonry first (duh!) - must have been mesmorized by the Marble or something. :)
2. failed to get out axemen or archers before the Barbs surrounded London.
3. sent my warriors scouting too far from home
4. started producing scouts instead of warriors (and losing them to Barbs)

This resulted in London having only 1 warrior defender when FIVE Barb warriors surrounded the city. They took one turn to pillage the improvements, and then attacked the next turn. I had Archery, but didn't have BW yet, so couldn't whip an archer out.
The brave defender took down three attackers, but couldn't handle the fourth.
Spoiler :


The game didn't offer the usual choice of "Exit" or "Just One More Turn". Is that normal if you lose before a certain date, or you killed by Barbarians or something?
 

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Sorry to hear of your loss. The Barbs were particularly cruel in this one.

The game didn't offer the usual choice of "Exit" or "Just One More Turn". Is that normal if you lose before a certain date, or you killed by Barbarians or something?
Yes, it is normal because there are no more turns for you to play. The Barbs have taken over. :rolleyes:

Might be interesting to give it another try and see if you can survive longer. You can put your learning to good use. :thumbsup:
 
Yes, in replays I can survive the Barbs OK now. Working on replicating now the way the good players expand quickly at the same time.
 
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