WOTM 52 - first spoiler to 1AD

kcd_swede

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WOTM 52 First Spoiler - 1AD



Reading Requirements

Stop! If you are participating in WOTM 52 Inca Mania, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1AD in your game, OR
  • You have submitted your entry, OR
  • You have abandoned your game and will not submit.

Posting Restrictions
Please do not discuss anything that happened after 1AD.
Please do not discuss modern era resource locations (Copper and Iron are OK).
Please do not reveal names or locations of civilization not accessible by galleys.
Please do not divulge your final result if that happened after 1AD.
Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

---------------------------------

So... where did you settle?
Did you survive this long?
Have a strategy other tha "by the seat of your pants"?
Do you have any realistic hope of actually winning the game somehow?

wotm52civ.jpg
 
Just resigned in 1540ad. Teching was awful. :sad:
Got to Astro before anyone else, but was SO far behind AI's in other tech paths.
Barbs to flipped to Longbows just as invaded their island, so they whooped me when landed my little band of cats & Quecha. :spank:

This is a tough one. :eek:

Wonder how others did/are doing?
Maybe there's no posts here because of the challenge?

BTW: score is in mid-0000's, hardly a threat to leading players
PS: Won't submit since i'm sure there's a restart or other "cheat" somewhere in the file.
 
kenwyn: Unless you teched to astronomy in the BC's you should keep what happened later to yourself.:nono: Some of us didn't start at once and might not have all the map information yet. It's not really hard, try reading the posting restrictions.

I can't exactly remember where I was at 01 AD but I'm sure I was behind in the tech pace. Astronomy wasn't anywhere near the horizon. Sure didn't know about any other landmasses and did not have all the contacts. Had some early wonders, first Pyras and Colossus, lack of copper didn't stop me. Someone else built the Gwall, not that I missed it.
Made a bad mistake placing a northwestern city, one should at least try to think ahead :hammer2:. In the end squeezed about 7 cities on the modest starting island.
I got 2 religions, got polytheism before anyone discovered meditation and later bulbed theology when other religions were being founded elsewhere.

I don't expect to conquer all, just hope to remain unconquered by all.:rolleyes:
 
Just resigned in 1540ad. Teching was awful. :sad:
Got to Astro ...

You should probably have posted this in the final spoiler thread and if what you describe was reached using galleons you should probably edit it out.
 
You should probably have posted this in the final spoiler thread and if what you describe was reached using galleons you should probably edit it out.

Yeah... it'll get edited or moved to the final spoiler thread eventually.

Kenwyn basically just revealed he survived beyond the spoiler date and that he found the game difficult. But he says that about every Emperor level game.:p
 
OK... before someone else points it out, I'll go start a Final Spoiler thread.:blush:
 
Did I survive this long?

Yes, no AIs have even found my island yet.

Do I have a strategy?

Not sure! I may just try to survive any attacks and win with Culture or Diplomacy, probably very late in the game.

Settled in place and built two workers while researching Mining, BW, then AH. Chopped a Settler, Pastured the Pig, Pastured the Horse that popped by the Capital, Farmed the Corn, and had one nicely timed turn when the three workers simultaneous roaded the entire route between the Capital and City 2 which hooked up all the food.

The raging barbarians did not last very long. Killed 3 of them before completely lifting the fog without any losses.

Second city in 2480BC on north coast by Corn and Elephants.
Third city at 1520BC to the east by Sheep and Clam (and then-hidden Iron).
Fourth city at 900BC to the west by Stone, Fish and Spices.

Missed Great Wall by about 3 turns (started it too late), but got the Great Lighthouse in 475BC and the Pyramids in 300BC. Oracle was built in 1120 before I even started it.

My economy is pretty decent after a long time working ~12 assorted cottages and a full set of Libraries. Great Scientist will pop in 3 turns for an Academy.

Still kind of floundering about for a strategy. No religions have reached my lands and I have not met any AIs, so it is hard to know how far ahead they may be in terms of military and whether I am keeping pace with research…..

At 1AD: 4 cities (1more will be founded soon to use the other Iron), 23 pop, 96bpt at 100%, 71bpt at break-even, 5 Quechuas, 5 workers, 4 libraries, 3 terraces, 1 lighthouse, GL and Pyramids built. All resources on the starting island hooked up except for the Spices.

Tech path: Mining->BW->AH->Pottery->Fishing->Masonry->Sailing->Hunting->Writing->IW->Math->Meditation->Preisthood->COL
 
Good old rolo's LHC is back! :)

Built the GLH obviously, the mids went relatively early in my game, in 775BC. So I switched towards monarchy to be able to grow a bit.

At 1AD 6 cities and 28 pop, monarchy and currency in, calendar nearly finished for some extra happy and commerce. 82 bpt at breakeven, but with some cities on wealth.

Will have to go and meet some people before deciding on any VC.
 
SIP

Had a few problems mostly with a lion killing 2 Quechuas :mad:

Strategy: Fast Astronomy and :hammer:

1000 BC Stats: 3 cities, 8 pop, 1 settler, 3 workers, 6 units (1 chariot, 5 Quechuas), 2 strategic resource, 1 luxury resource, 4 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce = 29–19-13, 25 bpt at 100%, 14 bpt break even at 60%, 8 culture per turn, 0 great person points per turn, 83 gold, 2 terraces, 1 library, 0 religions, 0/1 cottages used, 11 Techs: BW, Writing, 0 civs met, Score: 237/27810.

1 AD Stats: 6 cities, 32 pop, 3 workers, 6 units (1 chariot, 5 Quechuas), 3 strategic resource, 2 luxury resource, 6 health resources, 2 world wonders (Mids (675BC), GLH (450BC)), 0 national wonders, food/production/commerce = 87–21-73, 180 bpt at 100%, 152 bpt at break even at 80%, 44 culture per turn, 16 great person points per turn, 210 gold, 6 terraces, 4 library, 1 academy, 4 lighthouses, 1 barrack, 1 aquaduct, 0 religions, 3/3 cottages used, 17 Techs: IW, MC, Calender, Currency, 0 civs met, Score: 611/58650.

Empire:
Spoiler :
 
Huh? What's a "mid"? :confused:

Pyramids!

I mucked this game up early, and missed the Pyramids also by a few turns out of stupidity. Early Representation + Caste was supposed to be my quick ticket to the 4 Great Scientists needed to get off that food barren island we call home. In for a long slog I think. :(
 
Hmmm... Still alive? barely.... The RNG was not nice to me... I lost an early quency, with COver promotion, to a barb archer who did not even take a scartch in the process? Lossed another Quencha, defending in a city, causing a lost of my third city... Lost a 3rd quancha in an attack (at 68% this time)...

Anyway, the losts set me back a bit, but I have recovered somewhat. That, combined with the pretty horrible starting island leaves me with these rather putrid stats:

1 AD Stats: 6 cities, 27 pop, 4 workers, 5 Quechuas, 2 strategic resource (Horses not yet roaded), 1 luxury resource, 4 health resources, 1 GM (grrr!), 2 world wonders (Mids, GLH), 0 national wonders, food/production/commerce = 78–32-56, 126 bpt at 100%, 94 bpt at break even at 70%, 42 culture per turn, 10 great person points per turn, 10 gold, 5 terraces, 6 library, 0 academy, 0 religions, 6/6 cottages used, 16 Techs: IW, Calender, Currency, 0 civs met, Score: 566/50K.
 
Goal: Trying to relearn how to set up an economy and I think I failed.

Barely finishing Metal Casting. Having Math and CoL too. Got SH, Mids and GLH. And tons of fail gold from GW and SH.

Bad bpt. 108 at 100%. :(
21 pops. :(:(

No problems with raging barbs thanks to a minute unit MM. My forte.:D

Spoiler :


Without war, I see my gigantic weaknesses in building a fast empire.

@zamint. Ahhh~~~ That's playing well. Your results are pleasing my eyes.
 
The beginning and cities:
#1- SIP==>Worker / Quechua / Settler
#2- Tiwanaku (2080 BC) –fish, stone, spices
#3- Machu Picchu (1120 BC) – corn, elephant
#4- Ollantaytambo (252BC) – sheep, clam
#5- Corihuayrachina SW (175 BC) –no resources
#6- Huamanga (175 BC) –spices, sheep shared
#7- Vilcas NW (1 AD) – no resources

The game:
- The Warrior see nothing and, just out of curiosity, my Settler went to North. After that he returned and SIP.
- The continent was safe with my Quechuas on duty. Just one movement of one Warrior (to see one coastal tile) and appeared one Archer Barb killing my Worker, my Quechua and delaying my Capital (I had to build another Quechua). That was completely irritating :mad:…
- The biggest mistake (for the time being) was the simple fact that I totally forgot to switch to Representation after The Pyramids :wallbash:. My stats for 1 AD is terrible :aargh:…


1000 BC Stats: 3 cities, 7 pop, 3 workers, 6 units (4 Quechuas, 2 Work Boats), 0 strategic resources, 0 luxury resources, 3 health resources, 0 great persons, 0 World Wonders, 0 National Wonders, food/production/commerce= 21–16-13, 20 bpt at 100%, 11 bpt breakeven at 70% (+1g), 4 culture per turn, 0 great person points per turn, 19 gold, 1 terrace, 0 library, 0 religions, 2/0 cottages used, 9 Techs: Sailing, Pottery, Masonry, BW, Writng (13 turns), 0 civs killed, 0:41 hours played, Score: 1 – 222 / 24,644. (only me)

1AD Stats: 7 cities, 19 pop, 4 workers, 6 units (4 Quechuas, 2 Triremes), 2 strategic resources, 1 luxury resources, 5 health resources, 0 great persons, 2 World Wonders (The Great Lighthouse in 650 BC, Pyramids in 375 BC), 0 National Wonders, food/production/commerce= 48-37-11, 57 bpt at 100%, 16 bpt breakeven at 20% (+2g), 22 culture per turn, 10 great person points per turn, 3 gold, 1 terrace, 2 libraries, 2 lighthouses, 0 religions, 6/1 cottages used, 13 Techs: Writing, Mathematics, Animal Husbandry, Masonry, Bronze Working, Currency (7 turns), 0 civs killed, 1:37 hours played, Score: #1 – 459 / 36,503. (only me)


I see here another perfect moment to compare Stats. We’re completely isolated! No Island even! And a terrible lack of resources…
About this game, I can’t compare because my terrible forgetfulness of Repre delayed all the game. Notwithstanding, I didn’t like my buildings: just 1 terrace and 2 libraries? :nono: No, no, no! Something’s wrong here :(! Another point I’ve learned: Pyramids first is always better!

@zamint3, @Jastrow: :help: Could you, please?

Where did you build the 2 WW? Did you use chop for them and wait for Math to better result? Where did you put your cottages?

One thing that makes me very happy: 5 of 6 cities of mine are exactly in the same location comparing with zamint3 :D (#6 is one tile different and I settled one more NW of corn besides hills). Jastrow, do your cities follow the same places?

Empire:
Spoiler :
attachment.php

Thank you guys :goodjob:!
 
My cities are very similar to Zamint as well. The ONLY difference is that I settler 1W instead of 1E of the spice. My reason was to use it as a helper city to work the capitals cottage. I also was planning city #7 to get the Whale, as Zamint, and was intending an 8th city something like 3N of the Iron, just to make use of that splot of land.

My cottages were all in the capital, and being worked at that time by the 3 helper cities surrounding it.

As for the wonders, GLH went in the capital... It is the reason why my first GP was a GM (grrrr!) It was produced with pre-math chops and whip overflows. Pyramids were built in stone city, and where late, and for this level, lucky. All the forrests where chopped in after math, so at least they were efficient.
 
Where did you build the 2 WW? Did you use chop for them and wait for Math to better result? Where did you put your cottages?

Mids in Stone City and GLH north on Ivory coast, both heavily chopped after Math, with some prechopping. I did not want to pollute the GPP-pool in the capital before academy.
Cottages only in capital, one shared with the Ivory coast city, coastal tiles are nice with financial trait. :)

Food is :king:, so build granaries (terraces). Representation was nice for happiness on this map. :p
 
I decided go for an Apostolic Palace Diplo victory. There is no way I can lose it!

Stats:
9 Cities
22 Pop
5 Workers
79 BPT at 100%
Wonders: Oracle (MC), GLH.
Religions: None
GP: Settled GM (Planned on Rep bonus, but missed 'Mids)

Techs: CoL, MC, Alpha in one turn.

Fails:
Mids (Waited for Mathematics)
Confucianism: Was afraid to lose Oracle...whipped Oracle when 2T away from writing... so I took MC because of Industrious and all the gold, silver and gems on the island :blush:.

No meditation. Astro bulb intact.
 
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