The start was generous, with Copper and Horses in the strongly hinted-at Settle In Place option.
Yet, somehow, I couldn't find the time to slot in researching The Wheel for Roading those Resources for quite some time, and started my first Settler at Size 2, planning on building it with the Cow and the GH Mine, but switched from the Mine to a Horse Pasture.
I ended up delaying settling by the Stone for too long, so I missed out on The Great Wall, which is a good Wonder to get in Warlords, as letting an AI get it usually means that AI completing The Pyramids with the resulting Great Engineer (as opposed to a Great Spy in BtS).
Indeed, I had a plan of settling by the Fish and Flood Plains to the east, but Mysticism and Writing were delayed for a while, too, so that City just worked unimproved Flood Plains squares (I also delayed Agriculture) while the capital beelined The Great Lighthouse and later built The Pyramids so that they, too, would not get stolen.
The Great Lighthouse helped with the Commerce issues, but by then, I'd missed the chance to settle at the good City locations in the central hub.
So, I went for early Horse Archers and took Toku's nice City there (likely the same City that lymond talked of getting) and slowly, but surely, took down most of the rest of Toku's empire.
The AIs teched quickly and pulled out Feudalism, so I had to wait for better troops to take down my next AI target. Random Religion spread (each of the other 3 AIs had their own Holy City + State Religion) made me the friend of Hatty, so Asoka became my next target.
Meanwhile, I decided that I'd go for Space, if I could finish the game on time (which I did only by rushing a lot of the turns).
Flash back to the Flood Plains + Fish City--it had hired Scientists whenever it could, but it didn't generate a Great Person until Great Person #9, I believe, with me only finally getting my first Great Scientist for my capital's Academy as Great Person #7 or 8. On the plus side, I'd managed to score several early Great People, which is more important in Warlords than in BtS, since Warlords doesn't have the Corporations option and thus settled Great People have a much longer time to pay off.
I kept Toku alive by gifting him some Cities in poor locations, in case me getting Asoka's territory would have put me over the Domination Land Limit, but I needn't have bothered, as I would have been fine even with those extra Cities.
The end game was mostly about just rushing through the turns as quickly as possible, since I'd only started the game after hearing the call from some of the staff to join in on the fun; I'd still have much more appreciated a 2-month deadline for Warlords, but with a lot of last-minute effort, I made the deadline work.
I did have good Great People management, though, being able to settle a ton of them and still have enough Great People for two Golden Ages near the end of the game.
My end-game tech path was awkward--"I don't need to build The Space Elevator," was my thinking, when it's actually in Warlords where it makes the most sense to build it. I'd forgotten that Robotics was tied to a Spaceship Part. On the plus side, I got Combustion and Plastics out of Hatty in trade, which were pre-requisite techs for Robotics, so my blunder in avoiding those techs didn't hurt me too much, other than the lack of Hammer bonus from an unbuilt Space Elevator (I'd managed the Great People "too well," having just enough Great People for my final Golden Age by using up the Fusion Great Engineer and thus it wasn't available for rush-building the Space Elevator).
Near the end, the AIs were switching into Emancipation (Asoka was dead, but marginalized Toku had become Genghis' Vassal), so I bribed Hatty to go after them, which I just kept pressing End Turn as much as possible. I had to bite the bullet and lose 2 turns to Anarchy by going into Emancipation as the Unhappiness was killing me and I'd been playing under the misguided idea of avoiding building The Eiffel Tower due to not wanting to trip the Domination Land Limit, when, with this map type, I need not have worried and would have mostly just gotten more uncounted water squares in my Cultural Borders. Lacking that Wonder for the extra 2 Happiness and losing 2 more Happiness from Whale (Combustion) and Fur (Plastics) hurt too much and thus Emancipation it was.
A few turns later, Hatty did manage to eliminate Toku. Oddly, she razed all 3 of his Cities, where 2 were Culturally Pressured by me, which was not too surprising, but was surprising was that one of those Cities had housed a couple of obsolete Wonders! She raised Stonehenge, The Temple of Artemis, and The Parthenon! I thought that AIs were coded to never raze Cities with Wonders in them; maybe the Warlords Expansion is more ruthless or maybe obsolete Wonders aren't included in that rule--or, maybe it's just one of those wives' tales that float around the forums until they get refuted or confirmed by a code-diver.
The map was a blast and it was clever to have Toku essentially cut off early rushing possibilities of Hatty or Asoka, giving them time to get Strategic Resources hooked up. Well, maybe skipping The Great Lighthouse and just going hardcore rushing would have worked, but then it would have been cost-prohibitive to keep those far-away captured Cities.
I, too, lost Liberliasm to Asoka. I'd even managed to save the game and start a new session on the turn before he learned it, with me having pre-teched Liberalism to within 1 turn, but I think that the interface change of the F4 TECHS screen in BtS, which makes it more convenient to see which techs an AI can research, was a feature that I'd been relying on. I was so careful to check that Hatty, whom had gone for Paper relatively early, hadn't teched Education that I'd failed to notice Asoka being so close to Liberalism himself. In the end, Asoka traded his Liberalism prize (Printing Press) with Hatty, at which point I got the tech, but the cost was Asoka getting to Riflemen while I was partway through carving up his empire. Ironically, Asoka became even easier to kill, as he barely counter-attacked with his Riflemen who mostly cowered in Cities, leaving my Cavalry, Cats, Trebs, and a few Grenadiers a slow but easy time of wiping Asoka off of the map.
The placement of Ironworks was also tricky--Hatty's capital looked to be the only decent spot on the map, but then I saw that the Grassland squares to the north-east of a Settle In Place capital made for a decent spot. There weren't any Food Resources to go with it, but a City that got settled early enough was able to grow to Size 20 and then switch its Farms to Workshops with the help of a small Worker army. Actually, Size 20 was probably overkill, since there was, I believe, one non-Lighthoused Coast square and probably a Peak, but otherwise it made for a decent poor-man's Ironworks City.
Thanks go out to the staff for yet another fun, yet challenging game!