Would you change this start location?

this sort of looks like an island plates map, so moving to the north west onto the hill to keep the sailing booster would be the best plan.

Settling in place wouldn't be great. Also, too many resources at 3 range, so you'd not really be using them at all for a long time if you stayed in place.

Looking at the coastal waters, it's plausible that there's an island to the south and to the east, so those sea resources aren't 'entirely' lost if that's the case.

if it is an island plates map, then moving closer to the mountains gives a faster ability to get the campus up and then drive through the sailing techs to be able to get off the island faster to find other places to drop new cities.

Your capital doesn't have to be your 'best' city, but it needs to be good enough to get to those better settling locations fast if it's not.
 
I would settle on the tile where the warrior is. Desert is not really a problem as you can put district and wonders on those tile and not loose anything. Pick desert folklore as a pantheon and you got an awesome spot to put a holy site between the oasis and the mountain.
 
I watched this video and was really bothered he settled where he did. :)

I would walk one tile West and drop the city south of the Oasis.

It's frankly a very troubling start and if given the option I would probably reroll this one. Ocean tiles in Civ 6 appear to be very poor in general and that combined with desert is about the weakest combo you can roll. You'd be forced to go Sailing to be able to acquire the aquatic resources, but Eureka for that is a coastal city and, at least in the build this player was playing, those tiles are just very poor from what we can see.
 
I'm also in the one tile west crowd
  1. Access to fresh water
  2. Use a desert tile for city center
  3. Get closer to some resource as well as one potential campus/holy site position
  4. Lose 4 ocean tiles
I might get some desert tiles for some of the lost ocean tiles, but it looks like I'll also gain some grassland.

It's not a great start location, but I'll at least scout around for more city locations before throwing in the towel.
 
I'd go one tile west, next to the oasis for housing and more land tiles. And I'd make Petra my main priority, that would turn this from a "meh" to a "great" location.
 
Warrior should have moved to the Oasis and depending on what is rivaled, been moved NE or NW.

Water is life, move to the desert hill/coast.

Desert Hill is a 2-2 city, flat land is a 2-1. Because city center get at least two food and one production.

Next to Oasis is fresh water, current location is coast.

Sea resources is pointless, they don't give enough yield.

Settling on a 2 2 tile (forest hill) is stupid as it is a good tile to work.
 
I would found in place in this exact situation:
1. Any move NW onto the hill loses access to three sea resources; likely permanently.
2. A move one tile west kills the only valid location for an Aqueduct. (Cannot be on hills)
3. Any move two tiles west loses access to most of the sea resources; likely permanently.
4. Any move SE loses access to an Aqueduct.
5. A move SW would mean that the city couldn't build choice of campus / holy shrine on the tile next to two mountain tiles.

In Civ V, this location would suck so much I'd be reaching for restart; but for Civ VI rules; I'd gladly accept this start and found in place for a boost, and prioritize the tech allowing Galleys / improving sea resources. (The warrior would be used to kill any barb camps that might be on coastal tiles on this landmass)
Campus district built on the tile adjoining two mountains.
Holy site district built next to one mountain (and campus)
Future aqueduct built where the warrior is.
Encampment built NE of oasis
Harbor built on coastal tile next to sea resource.
Commercial district built on Hill next to both city center and Harbor district.
 
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I'd agree, settle with the above. Settle in place, prioritize getting a pantheon, focus on sailing techs. Getting God of the Sea pantheon would add significant early production, making those fish tiles fairly strong in the early game. It's still not the greatest start, personally I prefer some strong food/production tiles in my capital, which this city does not have, like stone, sheep, grassland horses etc. In CiV I would have loved this start because those fish with lighthouse, seaport, pantheon would be 5 food, 3 production, 1 Gold. The crabs would be similar, but less food more gold.
 
Settling away from the coast is not a good plan IMO. You're England, settle on the coast, collect the seafaring Eurekas and get your Unique (half-price, doesn't count against the limit) Harbor District up ASAP.
 
I would agree with settling on coast if sea resources were remotely worthwhile. But they aren't.

This is a probably reroll start for me. If they make sea resources worthy in a future update I can see it being different. Right now you're pretty much forced to settle coastally for the Eureka just to get the same resource out of the sea you get for free if you happen to start near Wheat. See also the discussion on hills going on elsewhere.

It is true that land tiles touching water get an appeal bonus... but you actually get more of those by moving further inland.

The tiles are really imbalanced in the preview build... here's hoping they tweak them for the release.
 
If I had no opportunity to re-roll for a new start, I'd first send the warrior to scout to the NW, then if clear, take the settler one tile to the NW and settle on the desert hill on the beach with the oasis at my back. I'd be in range of the mountain, still have access to three water resources and within reasonable range of the two resource tiles and grassland tiles.
 
Can Aqueducts be built on hills? Then I'd move one tile West. Fresh water, most of the resources, you might as well keep the woods for production and get rid of the desert tile, and you're going to build a Harbor anyway so why settle on the coast except for the Eureka?

If not, I'd move one tile NW. Lose some resources but keep the fishing Eureka and the woods.

If sea resources didn't suck so much, I'd settle in place. I'm waiting to see what will make the sea not absolutely suck in this game. Hell, I'd rather the desert because at least I can build districts on it.
 
Starting locations are even more imbalanced in civ 6 than civ 5, I'd reroll the worst starts. Waste of time playing terrible starts for hours on end only to win 50+ turns slower than a decent start even with highly efficient play, no thanks.

Its disappointing to see so many luxury and bonus resources that are useless tiles compared to a grassland hill mine.
 
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Starting locations are even more imbalanced in civ 6 than civ 5, I'd reroll the worst starts. Waste of time playing terrible starts for hours on end only to win 50+ turns slower than a decent start even with highly efficient play, no thanks.

Its disappointing to see so many luxury and bonus resources that are useless tiles compared to a grassland hill mine.
Well...I at least have no clue on how the rest of the terrain will look like. It might be that there will be glorious settling locations for further cities which could make winning much easier. It's not only about the cap.
 
I would settle on the spot where the settler is now. You get most of the sea resources there (except that one crab lower left), you can build an aqueduct to the oasis, holy site and campus can still reach the mountains. get desert folklore for the HS.
You have 5 sea reasources, 2 resources on grassland and an oasis... thats enough tiles for a pop8 city already. Put all districts on the desert or try to get Petra.
 
That potential Petra city though. So many desert ^^
I know, there are seven desert tiles within range of that starting city location. That's a potential yield of 14 food, 14 gold, and 7 production!

A question, though: If you build a district on a tile, do you lose the intrinsic tile bonuses? In other words, would you still get all those Petra add-ons for desert tiles beneath city districts?
 
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