Would you move?

Hesha

Prince
Joined
Jan 3, 2011
Messages
407
I guess it would be a little greedy to start a second shadow game, so I better just ask my question:

Would you move?
Spoiler :
26FH9m9.png
 

Attachments

I would move warrior NE to see if there is some nice resources to be gained by settling city either NW or 2N1W of current location.
That way, we get both food in the capital, and gain a whole lot of more riverside tiles which is really nice for a FIN leader.
The fact that the two food sources are very far out from the capital would also give more flexibility in how to share them with new cities.

But there is already alot of riverside in current location, and the corn is closer to the capital which makes it come online 1 turn earlier. And we get that extra hammer from the plains hill.
So it has to be something good up there to warrant the move.

Thats how I would reason.
 
Okay. Good to see, I still haven't a bleeding clue what I'm doing here :D

I made the same move with the warrior that you recommended, but instead of NW or 2N1W my choice of location would have been 1W. That way I get all three resources (dry corn, dry wheat and wine), but lose the extra hammer from plains hill.

Now that you know what's up north, where would you settle? Or would you scout more and defer the decision?

Spoiler :
bXNTrad.png


I guess you don't consider wine a worthwile resource? Part of my reasoning was also that, because just south of the wine it looks like tundra, it will be hard to gain that resource, if tiles are poor down south.
 
Thats interesting. When you mentioned wine, I saw it in your new screenshot, and have to go back and look at the initial screenshot, because I had not seen it.
I guess I didn't see it, because it's something that can safely be ignored.
It's a very bad tile, similar to riverside plains. :) It changes if it's riverside, because then you can farm it or cottage it and get a decent tile. Or simply settle on it to gain a extra commerce early on. (riverside plains hill wine is one of the best tiles there is to settle on.)
I don't like 1W for capital

Ok, warrior move reveals marble and gold up north. One could be tempted to move and settle 2N1W to spider all resources.
There is still alot to be said about settle in place, and one could then aim for a early city NW of the warrior now (or SW of the gold on that hill), to grab the gold easy and work that untill capitals third ring culture claims the wheat, but those plans would change radically depending on continuing scouting.

But 2N1W looks really good, as it claims so much good land.
If that is what you want to do, I would move settler 2N, as that location enables settlement at warriors location T1, but in addition it opens up the possibility to settle NE of warriors current position T1 too.
So T1, warrior can move NE again and one can reassess.
 
Probably not, Krikav made a good point about all those resis being spread out,
improving them takes time.

Meanwhile SIP gets everything started 4-5t quicker, think i would prefer building a settler at size 2 with corn + green hill mine.
Fairly early 2nd city which can grab gold and wheat (if settling on the ph sw of gold, Timbuktu would culture wheat on t50).
But it's not an easy decision :)

Wine however (as Krikav now also mentioned) is really unimportant, an acceptable tile later but rarely worth planning around.
 
In case anyone is interested... this is Turn 39, just finished my first settler (I know, I guess it's kinda late for that, but somehow I had an urge to grow to 5...), not sure where to place it. And yeah, I attacked Ragnar. Had a worker dangling in front of my nose, so I had to snatch it... probably wasn't my idea, but since I already have that perfectionist shadow game going, I guess I'll go a little wild in this one :D

Spoiler :
vh1kpql.png
 

Attachments

S2E1 then west, and then north. Always keep the food in the first ring. You can whip the monument/library to reach the second ring.
 
S2E1 then west, and then north. Always keep the food in the first ring. You can whip the monument/library to reach the second ring.
Not sure I know what you mean. What I should have done in the first turn or what I should do with my new settler now? And where do you mean? Isn't S2E1 and then west and north kinda moving in a circle?
 
not sure what rah means, but you have two good overlapping cities for Timmy..

1S of N gold gives immediately gold access, and wheat will get border pop from Tim soon.

Next, 1SW of rice gives access to gold

Both cities are helper cities for Tim as well.

If you are going to grow to 5 you should prepare to 2pop whip that settlers..and you should be chopping. your first settler is too slow here..sorry....maybe a cottage on FP okay but all those cottages are low priority this early.

wait .didn't you learn all this in some other game :mischief:

anyway, pretty strong immediate starting area here with a tremendous amount of commerce..even without cottages. Don't see copper around though.
 
S2E1 then west, and then north.
for cities 2, west 3, and north 4 and I really meant S3E1 for the second city. Miscounted opps.
 
Growing beyond size 2 or 3 removes the advantages of SIP (faster start) here.
Sometimes settler whipping at size 4 makes sense, but usually not without stronger food tiles.
Size 5 is almost never good.
 
This has got to be the strangest start I've had yet. Looks good (I gues), but I absolutely hated it:
Spoiler :
zefT8QY.png

I was completely overwhelmed, teched the wrong techs for the first 30ish turns and ended up with an unemployed worker for many, many turns while building workboats.

The settler is where he started, I think the warrior started E of it. Where would you settle here and what would your build and research order be? In this MP game, I moved the settler 1NE and settled there. I'm not sure that was a good idea.

After my utter failure at this, my assumption would be to either settle in place or move 1NE again, but... I'm not sure how to tech. Last time I went fishing first, then Minining and BW, but because I built a worker first, he had absolutely nothing to do. Couldn't mine anything, because there was forest on all hills in the BFC, didn't have farming to improve the plains (which are crap tiles anyways), didn't have hunting to improve beavers (do I even want to do that?!) and again, no BW to improve grassland after chopping.

I'm thinking I should have built a WB right away, i.e. pausing the settler, but because I don't have a strong production tile, this would take forever. I honestly can't think of a single way to make this a good start...
 
SiP is probably best, NE gains an extra commerce from the city center, but it takes away the possibility for a city far north, which looks good to help split the food.

I think I would go fishing->hunting.
Build worker for 7 (?) turns first before fishing, then build a workboat with the aid of the forested plains hill, then resume worker right away.

The furs are really good tiles, this is an insane capital, teching powerhouse right from the bat.
 
SiP is probably best, NE gains an extra commerce from the city center, but it takes away the possibility for a city far north, which looks good to help split the food.

I think I would go fishing->hunting.
Build worker for 7 (?) turns first before fishing, then build a workboat with the aid of the forested plains hill, then resume worker right away.

The furs are really good tiles, this is an insane capital, teching powerhouse right from the bat.
That was my feeling. I really felt this had strong potential, but I just really messed it up. I kept jumping from tech to tech, half researching some, then changing my mind... what a mess. Still leading now in 1430 AD, but I wasn't happy at all. Plus the map confirmed that Standard is definitely a LOT bigger than I can enjoy.

We played with my brother and AIs on Noble, myself on Monarch. But that sucks, because then he will just beat me to all the wonders. Well, in fairness, he was playing Inca and had both Stone and Marble... :D
 
Another game... pretty happy with my capital location (wet corn and pigs!), but now I'm wondering about the location for city no. 2. In the past, my first choice would have been the northern location, in order to contain Darius' expansion. My last game was in isolation, so obviously I didn't have to consider enemy expansion in my settlement plans, so I have no idea how you guys feel about that.

The other two locations would unlock resources for me, which seems a bit more like what you have taught me in my shadow game.

Then there's a bunch of furs just SW of my city, but it's tundra, so... worth it?

And finally, in the far W there is stone. I would probably need sailing to connect it, but do you think it should be a prio to get it for wonders / mids?

Spoiler :
zSSdack.png
 

Attachments

Ah..IMM now.

Looks like you've installed BUG as standalone now. Luckily I have that install too. You can install both ways. Just note that not everyone may have the standalone install. That is why the Custom Assets install is better for forum games ...anyone can open it. If you are going with standalone, I highly recommend the BAT mod.

Barb defense would be my top concern here. Regardless, 1E of pigs looks like a nice spot. Can share pigs and corn, with access to copper and eventually gold.

Probably several ways you could settle the FP area to the N. Darius may already have that corn claimed..not sure. Potentially a bureau cap could be setup here.

Stone a bit far away right now. Maintenance costs need to be considered on IMM. GLH may be worth it here.

edit: there is one sea tile that needs to be unfogged below the furs.
 
Thanks! My thinking for 1SE of pigs was that it was PH and the city would have an extra hammer from an otherwise "dead" tile. But I get that giving it access to gold also makes sense. That middle location doesn't make much sense then, if I settle 1E of pigs, I guess? I thought that might be a good city to build the mids, but I could do that 1E of pigs as well, I guess. Hard without stone, though...

And yes, I'm giving IMM a go. Probably not for long. The maintenance costs are unreal - wow. I played a tiny map with the Incas on IMM over Christmas and I was quite on top of things, but then again Huayna Capac or whatever he's called has two pretty strong traits. So I wanted to see how I fare on IMM with a bigger map.
 
Oh yeah, about BUG... that's because of MP. It was my understanding that you need BUG as a mod if you want to use it in multiplayer...
 
Ah..IMM now.
Ah well. I gave up in about 1790. I fell behind too far in tech to keep up. By the time I made contact with the other continent, they were way ahead. I caught up some, managed to reach the top of the score board, but I wasn't ready for a joint invasion by Charlemagne and Isabella. Not much my Ships of the Line and Ironclads could do against their Destroyers. Plus I had no oil (only offshore), so... yeah, I think that's what you call being screwed. :D Better luck next time. if anyone wants to see a save, I've attached one from the point of failure.
 

Attachments

Back
Top Bottom