What did you expect?
Tile specific civs have always been about luck.
I don't know man, this just keeps happening to me, I was really excited to main The Dutch, but when GK dropped, i just couldn't do it, and once again, Indonesia, I can't wait to main, and they are super cool but their ABILITY is !
I have to main Shoshone.
I remember when the first few promotions were revealed (one of them being Ambition) I thought cool, some of them combine a good and a bad thing, to tone the unit in a specific direction - but the fact that some of them are all bad while others seem overpowered (Restlessness? Invulnerability?) is a very bad move imo.
Worst civ in the game? I doubt it. Worst new civ in BNW? Maybe.
I heard off-hand that the Kris Swordsman can get negative random promotions, can anyone confirm or disprove this?
Yes, they do, although the negatives seem mild compared with the positives - the only one I rolled gave my swordsmen (or rifleman, as he then was) a penalty in enemy territory, hardly comparable to 50 health from killing a unit or blitz with extra movement.
EVIL SPIRITS -10% penalty when attacking. -30% penalty when defending
I... I thought it was on a different island. Since this "different continent" thing doesn't even make sense historically, I suppose they decided it was overpowered during testing? I thought it was already a little lacklustre with just islands.
They don't even have any power to help them discover new continents quicker do they?
I... I thought it was on a different island. Since this "different continent" thing doesn't even make sense historically, I suppose they decided it was overpowered during testing? I thought it was already a little lacklustre with just islands.
They don't even have any power to help them discover new continents quicker do they?
Since I am European and have to wait to check this, but isn't it enough to just settle on another 'landmass' than the 'landmass' you started on (your capital). I mean regardless of size or distance of the landmass?I... I thought it was on a different island. Since this "different continent" thing doesn't even make sense historically, I suppose they decided it was overpowered during testing? I thought it was already a little lacklustre with just islands.
They don't even have any power to help them discover new continents quicker do they?
Surely it would be better to just use them as speed bumps? If all you're going to do is delete the unit anyway you may as well at least damage an enemy with it before it croaks.
Different continents = different islands, at least in CiV paraphrasing. An one-tile-island is considered as its's own "continent". So, don't worry!