Wow....plus SMAC mod reborn!

Discussion in 'Civ4 - Creation & Customization' started by Gerikes, Feb 16, 2007.

  1. matthewv

    matthewv Emperor

    Joined:
    Aug 23, 2004
    Messages:
    1,007
    Location:
    BC, Canada
    :lol: I know but its fun teasing people:p
     
  2. The_Reckoning

    The_Reckoning Prince

    Joined:
    Sep 21, 2005
    Messages:
    423
    Location:
    UK
    I'd be extremely impressed if you guys manage to implement a complete unit workshop. I mean, I have very little idea of how coding works, but I imagine it'd be a few steps above redoing textures or making new techs.
     
  3. The_Reckoning

    The_Reckoning Prince

    Joined:
    Sep 21, 2005
    Messages:
    423
    Location:
    UK
  4. Stereophobia

    Stereophobia Chieftain

    Joined:
    Jan 31, 2002
    Messages:
    10
    Location:
    UK
    probably a stupid question, but are water bases do-able?
     
  5. snipperrabbit!!

    snipperrabbit!! Deity

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    That was done long ago but never tested enough to found a base on water. I believe you can do the same in Genetic Era mod.
     
  6. The_Reckoning

    The_Reckoning Prince

    Joined:
    Sep 21, 2005
    Messages:
    423
    Location:
    UK
    Why are there never any posts here?

    Are all the SMAC fans dead?
     
  7. snipperrabbit!!

    snipperrabbit!! Deity

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    you're the last one, I believe ! Now, I must kill you. ;) :lol:
     
  8. Janusi

    Janusi Warlord

    Joined:
    Oct 25, 2005
    Messages:
    260
    Location:
    The Netherlands
    Never, there are always more of us.
     
  9. gnome

    gnome Warlord

    Joined:
    Nov 14, 2002
    Messages:
    239
    Location:
    New Port Richey, FL
    I must urge patience with any popularly anticipated free mod... the ability to devote spare time to a project can fluctuate.
     
  10. woodelf

    woodelf Bard Retired Moderator

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    We'll need testers who offer good, constructive feedback when the time comes so I hope everyone is still around and not snippered.
     
  11. gnome

    gnome Warlord

    Joined:
    Nov 14, 2002
    Messages:
    239
    Location:
    New Port Richey, FL
    I suspect you won't run short of volunteers. Me, for example :)
     
  12. Supreme Shogun

    Supreme Shogun Warlord

    Joined:
    Nov 2, 2005
    Messages:
    168
    I'd love to be a playerpesterer too!! er playtester that is.

    I loved SMAC, I'm so glad there's a team out there hammering away on a mod.
     
  13. jenks

    jenks Prince

    Joined:
    Jan 9, 2006
    Messages:
    494
    Location:
    Yorkshire, UK
    I think we actually used the phrase 'all SMACed up' :rolleyes:

    We lost steam with Roanoke, I think probably due to a lack of focus and real life catching up - for me it was student debt :p .
    I do think we didnt spend long enough with ideas before trying to get them in the game, but then I look at a whole million other mods that never get started because all they are is a chalkboard concept.

    You have to do something in the middle to find that balance. For me, all the more respect to the guys with FFH and the other mega mods, for managing that with some skill. Anyways, I'll always be a massive SMAC fan and if anything ever comes of this, or SOTM, or someone starts a Roanoke: The Revival, I would quite literally wet my pants with joy upon mention of a playtest
     
  14. troyDoogle7

    troyDoogle7 Warlord

    Joined:
    Oct 26, 2005
    Messages:
    247
    Progress report gents? Anything new coming through? Seems really quiet, I hope this hasn't fallen on the way side like all the others!
     
  15. woodelf

    woodelf Bard Retired Moderator

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    RL is slowing us down, but an Alpha public release is at the end of the tunnel.
     
  16. snipperrabbit!!

    snipperrabbit!! Deity

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    Well, there are still progress and it is not stagnant. Many of the Team members are involved in other projects also and getting a unit workshop to work as expected as consumed loads of time. Hope you will forgive us ! Now, there's this new patch for BtS ...
    Stoping here, I don't want to sell more reason why alpha is not out yet.
     
  17. CivAgamemnon

    CivAgamemnon King

    Joined:
    Jul 10, 2002
    Messages:
    813
    Location:
    Earth. Unfortunately.
    I'd be most interested in helping in any capacity you have for me. I loved SMAC and Alien Crossfire (Still have them!), and would be willing to assist in any area. I don't know coding, but I can playtest with the best of them.

    This sounds most promising.
     
  18. troyDoogle7

    troyDoogle7 Warlord

    Joined:
    Oct 26, 2005
    Messages:
    247
  19. CivAgamemnon

    CivAgamemnon King

    Joined:
    Jul 10, 2002
    Messages:
    813
    Location:
    Earth. Unfortunately.
    That would be a huge thing! Wow, this guy's talented.
     
  20. troyDoogle7

    troyDoogle7 Warlord

    Joined:
    Oct 26, 2005
    Messages:
    247
    Example of the University City scape:
    http://www.thegnomonworkshop.com/img/gallery/gallery_pops/clyne/clyne_j.jpg

    The Hive?
    http://www.thegnomonworkshop.com/img/gallery/gallery_pops/clyne/clyne_b.jpg

    Gaias Landing?
    http://www.thegnomonworkshop.com/img/gallery/gallery_pops/clyne/clyne_d.jpg
    (if you look carefully you can even see diedre!)

    edit: a better Gaias Landing
    http://www.jamesclyne.com/images_gallery/newmisc_lg_01_683 _t2.jpg

    This guys work is amazing... Really enjoyed viewing it and hope others will too
     

Share This Page