Wow,That Can't Be Good...part DEUX

@DirtSheep. Shaka's good for the player as well as the AI, it's true. He's the one leader for whom Aggressive is a strong trait due to his excellent UB and it helps the UU as well.

If you start meeting scouts or warriors super-early that's a sign it's crowded. It might be good news. You know that peaceful expansion will be hard but somebody should be in range for a rush, maybe 2 somebodies. I'd play it like Europe on Earth18 and go for an axe or chariot rush. With most Civs Earth18 functions as "The rush and why I love it!"

I had one game I remember that Shaka introduced himself at turn 2. That got my attention. Fortunately I was Asoka (mining). Immediately went for Bronze Working and found BFC Copper. That was an easy game.
 
Okay, I'm a pretty new player, working up in difficulty levels and map size. Currenlty trying out the fractal map. I'm doing Warlord difficulty on Standard world size, and randomizing leaders to get the hang of things.

Two nights ago, I got a very slow start as Saladin. Didn't like my starting location; didn't found a city until turn three. Sent out my warrior to explore while I built a very slow worker...I think it was a 14 turn worker. Cripes. I suppose I was exploring the environs of my city for maybe ten turns with my warrior. During those ten turns, I believe I came across scouts from 4 different civilizations, boom boom boom.

That can't be good.

So I hie back to my capital with my warrior...no good leaving that undefended. Hope to finish that worker and get a scout out there to see the lay of the land. FINALLY the worker is done; he goes to a far corner of the now-fat cross to hook up some corn, and wham...killed by a barbarian. Cancel the scout, start another worker.... Slow start indeed.

By the time I do have a scout out there, I see that the continent is rather small, borders are bulging, and that I'm right in the middle of everyone. That can't be good.

I see Shaka's name a lot on this thread...you won't be surprised, perhaps, to see it arise again here. He declares war, makes quick work of my pitiful warrior and my slightly-less pitiful archer with his Impi Warriors, and that's that.

Last night: same settings. Random leader: Shaka! Life is good :)

That's why you should -
Never move your first settler for TWO turns, especially if you are not sure if there is a better starting position at hand.
Guard your workers - although I think there is a short period where barbs can't enter your land.
Tech BW + build axes asap - either for a rush, or for blocking one.
Oh, and when did Shaka DoW you?

But I suppose that your starting location was even worse than your new capital - sometimes it's just luck.
 
Roughly 10 turns into the game:
*You have met Shaka!*
*Your diplomats have committed a faux pas in Zululand! Relationship hit with shaka!*

Ffffffff
 
About 50 turns into an Epic game:

A massive barbarian uprising is occuring! The Vedic Aryans seek to plunder the riches of civilisation!

2 turns later:

The German civilisation (the only other civ on my continent) has been destroyed!

That can't be good.
 
About 50 turns into an Epic game:

A massive barbarian uprising is occuring! The Vedic Aryans seek to plunder the riches of civilisation!

2 turns later:

The German civilisation (the only other civ on my continent) has been destroyed!

That can't be good.

Well, you have about 10 turns to get ready for the horde of Aryans descending on your borders. Depending on how well the Germans fought, you have a pretty good chance. Warriors have about a 50-50 chance of killing archers when fortified in a city. Even better odds if the city is on a hill.
 
About 50 turns into an Epic game:

A massive barbarian uprising is occuring! The Vedic Aryans seek to plunder the riches of civilisation!

2 turns later:

The German civilisation (the only other civ on my continent) has been destroyed!

That can't be good.

Good luck I would suggest building Warriors/Archers ASAP. Though the majority of the horde probably won't go after you and guard Berlin which you can capture latter.
 
Trying to do the Al Gore challenge AND a one city challenge at the same time! With no iron nor copper (I was spamming warriors into the 1800's(AD)).
 
Well, you have about 10 turns to get ready for the horde of Aryans descending on your borders. Depending on how well the Germans fought, you have a pretty good chance. Warriors have about a 50-50 chance of killing archers when fortified in a city. Even better odds if the city is on a hill.

Nope.
There is some hidden modifier: -25% strength to barbarians which attack cities.
So warriors have a +- 70% chance of beating an archer when fortified in a city.
Even better when on a hill.


And actually, having the only other player on your continent eliminated means you can peacefullyy expand and have an empire twice as large as the other players.
 
Using my Woodland 2 Jaguars to defend the outstretches of my city when all of a sudden auto-enhancement workers have given Tenochtitlan 120+ Hammers by clearing a forest. That can't be good.
 
Using my Woodland 2 Jaguars to defend the outstretches of my city when all of a sudden auto-enhancement workers have given Tenochtitlan 120+ Hammers by clearing a forest. That can't be good.

:mad: Repeat after me: NEVER AUTOMATE WORKERS! Especially, early when you need to micro (especially, chops!).

Later in the game, Automate Build Trade Network/Leave Existing Improvements is acceptable, but that is all that is EVER acceptable.

End Rant. :p
 
:mad: Repeat after me: NEVER AUTOMATE WORKERS! Especially, early when you need to micro (especially, chops!).

Later in the game, Automate Build Trade Network/Leave Existing Improvements is acceptable, but that is all that is EVER acceptable.

End Rant. :p
I only automate when there's much to many workers to control. Though, assuming you are a decent Civ IV player I will take heed to your advice and never automate. I will manually mate them from now on. :thumbsup:
 
I only automate when there's much to many workers to control. Though, assuming you are a decent Civ IV player I will take heed to your advice and never automate. I will manually mate them from now on. :thumbsup:

Good man, although the best reason to manually control your workers is right over your borders. Look how well the AI develops their lands; that's exactly what your automated workers are doing to you. Automation just gives away the biggest advantage you have over the AI; your brain.
 
Raging barbarians, my wandering worker wakes six barbarian warriors from a hut. Although normally the barbarians won't attack your city until 2000 BC, this is an exception. They beeline for my capital. I have time to whip a second warrior, but I'm dead.
 
Raging barbarians, my wandering worker wakes six barbarian warriors from a hut. Although normally the barbarians won't attack your city until 2000 BC, this is an exception. They beeline for my capital. I have time to whip a second warrior, but I'm dead.

You were exploring with a worker :hmm:?
 
Raging barbarians, my wandering worker wakes six barbarian warriors from a hut. Although normally the barbarians won't attack your city until 2000 BC, this is an exception. They beeline for my capital. I have time to whip a second warrior, but I'm dead.

Turn off huts.
 
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