WW2-Global

Adler17 said:
Week 9:
Off Brest my Otsu U 66 sinks a British DD flotilla. My Stukas in Brest damage a second flotilla which is finally and very luck sunk by U 85. U 33 is very lucky to sink the third British flotilla.
Sea battle of Lisbon: U 107 (IX) sinks 3 US subs and is elite now- like U 69 (IX). U 87 sinks another- like U 109, U 110, U 118, U 72 and U 111. U 110 becomes elite.
Crete is captured with ease.

PC turn: Manila is fallen to the Japanese! Only Palawan is still US.

Remark: I just saw the Me 262 has an operational range of 2. That´s way too few.

Adler

Adler,

Thank you for the report.
On the Me-262: Its a bug. Will be corrected in version 1.6
Thank you for reporting it.

Welcome back.

Rocoteh
 
Sasebo said:
El Tigre: I forget what page it is on, but earlier in this thread Rocoteh posted some testing results vis-a-vis flak. I think it was during the 1.4 era of the thread but it might be earlier.

Rocoteh: I am wondering if you might bump Italian Mountain Ifantry by +1 hp. Italy really needs better Infantry, and even with the extra hit point they will still be weaker then French and cost twice as much. Also if you could let them start with those Alpini divisions as Mtn. units I don't think it would throw the game off. That one has been bugging me for a while. ;)

Started another game as Italy, since it was my favorite of all the ones I've played until the MRDs came calling. :( Not much to report except I managaed to snag Copenhagen as well as Belgrade on Week 36. I am hoping to see a little naval action in the North sea. :lol:

Oh, and I also would like South America to stay; I would miss all the what-if potential if we removed it.

Sasebo,

A extra HP sounds like a good idea. I will implement it.

On Alpini units as Mountain units: I have thought about it.
Will consider it for version 1.6.

Rocoteh
 
oljb007 said:
Rocoteh,

I made a post while you were gone regarding playtests and the level it is being played at. I would like to reiterate this point as I have seen some posts that seem to have impact on the direction that 1.6 is taking.

In regards to William Mitchells post I will bet top dollar he is playing off the save you posted. (emperor level)




I made a post when I started off your japan save regarding OTSU subs and how I beleived they were overpowered. I made this comment as a result of clearing out the majority of the US navy with only a few of them. I have since seen similar posts. However, upon quiting that game and starting a more difficult level (diety) I found the OTSU's barely adequate for dealing with the numerous DDF's.

I haven't been around this thread to know your stance but I hope you take the level at which people play into consideration. Maybe your "mean" level is emperor and you balance off that. Personally I think one up from Emperor would be a better mean. I quit my emperor japan game mid 1940 as I realized I would win. However, I wouldn't go so far as to say that Japan was/is to powerfull. And just to clarify, OTSU subs on emperor are a little to good in my opinion, however, on diety they are just about ok id say.

would like to hear your thoughts regarding this.

JB

JB,

I wish I know at which level most people play the scenario.
Still I think Emperor level is good guess.

Many of the playtests that have been reported here are played
at SID-level. However I do not think that is common.

Rocoteh
 
Proserpine,

Thank you for the report and your comments.

House rules for a Argentine victory: Yes its worth to consider.

On Africa: Should be much better on the 362x326 map.

On leaderheads: Yes, flags should work better.

On Argentina: This is to hold down waiting time between turns.

Rocoteh
 
Grizx said:
Does anyone know if there is relatively easy-to-understand step-by-step guide on how to add units to a scenario.

Thanks

Grizx

Try looking in the Tutorials, Reference, and Guides forum under Creation and Customization. :crazyeye: There are several such, like this one.
 
Government question for Rocoteh:

Is there a rationale for nerfing the one main advantage of the Facist government: worker rate? Doesn't it already suck enough? :crazyeye: :lol:
 
Rocoteh said:
I wish I know at which level most people play the scenario.
Still I think Emperor level is good guess.

Many of the playtests that have been reported here are played
at SID-level. However I do not think that is common.

Rocoteh

I think You should raise the difficulty to demigod or deity. Emperor is just too easy, player wins eventually. There must be challenge in game ;). And About starting units, AI should get atleast 3 armies at start, or more. Then you could create special worker unit for AI, that would be 2 times faster than those which player can build. Then give about 20 or 30 of these to AI as starting units.
And btw, Soviets are now too weak, I think. I crushed them in couple turns, so maybe they should get that autoproduction wonder back, or then give them some wonder that is like Patriotic war in Barbarossa. And adding garrisons in their european cities would help.
 
Week 10:
U 101 sinks USS S 46 (SS 157), U 116 (IX) S 45, U 102 S 43, U 104 S 47. U 104 is now elite. U 62 (Otsu) sinks a French sub just as U 2540 (XXI).

PC: Another French sub attacks U 2540 but is destroyed.

I am regrouping my units to launch the Operations Seelöwe and Barbarossa. So there is not much to say at this moment.

Adler
 
Week 11:
British sub HMS Perseus sunk at Gibraltar by artillery. HMS H.31 is sunk by Ju 88 of La Coruna in the Gibraltar strait. HMS Thames has the same fate. Stukas sink 10 British SS and damage another. A 12th, L.27, can evade being hit but is sunk by U 109. The crippled HMS Spearfish is finished off by a Me 109 fighter which is now elite.

PC turn: Nothing to report.

Adler
 
what senario types can be downlaoded to use with the civ III game of the year edition for mac? is this edition the same as PTW?
 
Week 14:
Das Oberkommando der Wehrmacht gibt bekannt:
In the early hours this morning our fleet carried out bombardments on London to prepare an invasion. 2 British DD flotillas were damaged. Then 25 units, 6 armies among them, were set on shore of the British island near London. They met no resistance yet. In the mean time the BBs Scharnhorst, Gneisenau, Bismarck, Tirpitz, the CVs Otto Lilienthal, Graf Zeppelin with 5 Stukas and 4 Me 109 fighters, the Panzerschiffe Deutschland, Admiral Scheer, Admiral Graf Spee, the CA Admiral Hipper, Blücher, Prinz Eugen, Seydlitz, Lützow, the CL Emden, Karlsruhe, Köln, Nürnberg and Leipzig, and all DDs but Z 17, Z 18, Z 19, Z 20, Z 22 and CL Königsberg which defend the Baltic near Königsberg. Schleswig- Holstein and Schlesien are defending the Skagerrak with 64 Uboats. I don´t think the Brits make an assault but AI (artificial idioty)...
Where is Z 21 Wilhelm Heidkamp BTW??? I am not aware that one of my DDs got lost... Nevertheless I named a new DD Z 21, which joined the East Prussian squadron...
U 18 sank USS Boise out of the convoy.

PC:
The US squadron tries to break through ma lines into the Med! Another US DD flotilla is spotted. The remnants of the Italian Fleet (!) is now in the Irish sea. I do not know what they want to do there...

Adler
 
Thirdeyesamurai said:
And Is There Anything I Can Do To Play This Excellent Senario On My Mac?

If there is somewhere a windows emulator which let Conquest run on Mac, then yes. Otherwise I see dark. The best solution is buying a new real PC. I mean a PC with Windoof (doof= stupid ;) ).

Adler
 
Thirdeyesamurai said:
And Is There Anything I Can Do To Play This Excellent Senario On My Mac?

I think that the Mac GotY is the same content as PtW. There is a (single) Mac forum off of Civilization III, so you might get more info there. Unless they release a version of Conquests for the Mac, I don't see how you can play this scenario, sadly.
 
Hi Rocoteh,

Its been a while since I posted, but my computer had some Trojan probs and I have only gotten back to the game recently. I have a big playtest report so I think I will break into two parts. I am still playing out 1.3 as I wanted to see all the units in the US inventory working. When we last left the game, the Axis was amost completely destroyed....
Week 28 1941
I take Chifeng, Prague and Sicily. The SU and Axis declare peace-too late for them. I lose 5M3 and 2 Marine while destroying 1DD,1Trans,5HMG,1Garrison, and 1Inf (Italy), 1Zero, 2Inf, 2HMG(Jap), 288,2Inf,2Garrison,1Army,2Arty and 1Me109
wk29-30, Nomonhan and Vienna fall to me. I lose only 2M3 but get an MGL, while taking out 3JInf, 1JHMG, 2Gefortress, 6GeInf, 2Garrison, 1SSInf and a Me110
wk 31 We declare war on Greece because they are getting in the way with their Inf and I want to get to Cyprus without having to grant ROP.
wk32 The end of the Axis-Konigsberg, Crete and Cyprus fall and both Italy and Germany are dead. I auto-raze the Celebes and Japan is dead! No losses
wk33-34 I destroy Greece and Yugoslavia with no losses, getting set up for US-SU conflict.
wk35-36 redeploying etc
wk37 I invade Mexico to give time to generate larger number of transports and troops to set up a revolving shuttle across both the Pacific and Atlantic.
Between wk37 and wk42 when Managua falls and Mexico is mine I lose a B-24, 1Inf, 6M4(gotta like the Shermans), 1 P-38 and a sub while destroying 42 Mex Inf, 10Mex Lt Tank, 2Tank, 2CA,1 Tspt and som minor air power. Gives me a single MGL and some valuable experience for my B-24s.
Wk43 My ROP with the SU is over and they oblige me by declaring war right away! continues soon.

Glad you are feeling better

Nick
 
TESTING LEVEL
I have been testing at Emperor level, and while it's not a major challenge, it's not a piece of cake. I'm sure for some, Emp. is much too easy for their level of play, but I for one am very grateful that this scenario does not exclude those whose play level is low (like me).

RESULTS
Speaking of testing (as Britain): 12 (!) Japanese SNLFs just came across the Burma Mtns. Otherwise, all fronts are quiet, though I have captured Sicily & eliminated the Portuguese. My empire is slowly building (early 1940), and once this assault is dealt with, I'm planning to go on the offensive, either through Turkey, in France via Gibraltar, or against the Japanese in China.

DDFS
Also, the DDFs are certainly very strong, and stronger than they should be (historically speaking), but I do not think that they break naval combat. I dealt with two German DDFs last turn by decoying them into Channel, then bombarding with ~6 BBs. I think they took 2 hps off my attacking battleships. In the Med, an Italian DDF attacked my BC and knocked it to one hp before dying. This is not historically unrealistic, IMO. A fleet of DDs probably COULD have come close to taking down a BC. The problem lies in making fleet units: the game engine allows lost hps (representing sunk ships in a fleet unit) to be recovered easily. In other words, my DDF can take down a BC (maybe) and heal to full strength in a turn. If I have 6 DDs, I may/may not take down the BC, but I probably only have one or two DDs left.
 
andis-1 said:
I think You should raise the difficulty to demigod or deity. Emperor is just too easy, player wins eventually. There must be challenge in game ;). And About starting units, AI should get atleast 3 armies at start, or more. Then you could create special worker unit for AI, that would be 2 times faster than those which player can build. Then give about 20 or 30 of these to AI as starting units.
And btw, Soviets are now too weak, I think. I crushed them in couple turns, so maybe they should get that autoproduction wonder back, or then give them some wonder that is like Patriotic war in Barbarossa. And adding garrisons in their european cities would help.

andis-1,

I need more feedback (as much as possible) on which levels
people are playing.

Yes, Soviet seems to be to weak in 1.5.

Rocoteh
 
DrNick said:
Hi Rocoteh,

Its been a while since I posted, but my computer had some Trojan probs and I have only gotten back to the game recently. I have a big playtest report so I think I will break into two parts. I am still playing out 1.3 as I wanted to see all the units in the US inventory working. When we last left the game, the Axis was amost completely destroyed....
Week 28 1941
I take Chifeng, Prague and Sicily. The SU and Axis declare peace-too late for them. I lose 5M3 and 2 Marine while destroying 1DD,1Trans,5HMG,1Garrison, and 1Inf (Italy), 1Zero, 2Inf, 2HMG(Jap), 288,2Inf,2Garrison,1Army,2Arty and 1Me109
wk29-30, Nomonhan and Vienna fall to me. I lose only 2M3 but get an MGL, while taking out 3JInf, 1JHMG, 2Gefortress, 6GeInf, 2Garrison, 1SSInf and a Me110
wk 31 We declare war on Greece because they are getting in the way with their Inf and I want to get to Cyprus without having to grant ROP.
wk32 The end of the Axis-Konigsberg, Crete and Cyprus fall and both Italy and Germany are dead. I auto-raze the Celebes and Japan is dead! No losses
wk33-34 I destroy Greece and Yugoslavia with no losses, getting set up for US-SU conflict.
wk35-36 redeploying etc
wk37 I invade Mexico to give time to generate larger number of transports and troops to set up a revolving shuttle across both the Pacific and Atlantic.
Between wk37 and wk42 when Managua falls and Mexico is mine I lose a B-24, 1Inf, 6M4(gotta like the Shermans), 1 P-38 and a sub while destroying 42 Mex Inf, 10Mex Lt Tank, 2Tank, 2CA,1 Tspt and som minor air power. Gives me a single MGL and some valuable experience for my B-24s.
Wk43 My ROP with the SU is over and they oblige me by declaring war right away! continues soon.

Glad you are feeling better

Nick

Nick,

Welcome back!
Its very positive that you have returned to the thread.

Looking forward to follow how the war with Soviet will evolve.
Not many general wars between US and Soviet reported so far.

Thank you and welcome back.

Rocoteh
 
clearbeard said:
Government question for Rocoteh:

Is there a rationale for nerfing the one main advantage of the Facist government: worker rate? Doesn't it already suck enough? :crazyeye: :lol:

clearbeard,

You are right:

Worker rate will be increased for Facsism in version 1.6.

Rocoteh
 
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