WW2-Global

Tomislav said:
Bob1475 and Hornblower - your posts are very inspiring!
Do you even play Civ4?

Nope I don't even own Civ4.
Having seen the way the Civ series has developed I find that on the initial release of a Civ sequel the game is usually full of bugs. Civ2 was buggy, Civ3 was just as unstable. By all accounts Civ4 is pretty much the same. I am planning on waiting until they release the first expansion pack with game editor. By then the bugs will be ironed out and the game much more versatile.
 
Britain 2.1, ‘Sid’, 1942 Week 23

The tide is turning. I have achieved near-complete naval supremacy (still a few Yamoto BBs about and Germany has produced five Hindenburgs) with my American allies (over 20 Iowa BBs!). In the Far East, I have taken most of China and am moving into Korea and Manchuria—an entertaining three-way war between me, Japan, and USSR. I have invaded the Japanese mainland and hold three southern cities. The Americans razed a third Japanese mainland city and continue to send invasion fleets.

In the Middle East I have firm control of my border with Southern USSR from the Black Sea to the Himalayas (sp?). The soviets continue to send large amounts of troops and armour, but they are no match for the RAF bombers.

The real fun has been in Europe. In the south, I have been engaged in a three-way war with Germany and USSR over the cities of Northern Italy. When Germany finally captured Torino and Milan, I moved in and took them away. I also took Venice from the Soviets. I then took Mersailles(sp?) and Lyons, returning the former to France. I captured Bordeaux and handed it over to the US. Finally, a three-convoy-full invasion fleet landed in NW France and took Brest and Paris. I plan to move east, push the German forces to their pre-war lines, return all captured cities (except Brest) to their respective countries, and build up for the final conquest of Germany. Meanwhile, Germany and Russia continue to battle over Austria—Vienna has changed hands several times.

In northern Europe, I sent an invasion fleet to capture Finland’s northern most city. I also took Murmansk and the city east of it. This force will move south to take the rest of Finland (Norway and Sweden each took a city!) and Leningrad.

Once Japan and Germany are defeated, I will crush the Soviets from the West, East, and South.

Observations:
1) German AI seems to be strangely slow in Tech advancement. The most units currently produced are FW-190s, Hindenberg BBs, PzIIIs (still!), and StugIIIs. Naturally, it has been to my advantage, but at ‘Sid’ difficulty level, I expected them to advance much faster.

2) The AIs have been very aggressive with amphibious assault (though it has tapered off with their loss of naval control). Even the dutch have sent invasion fleets to Japan and Japanese-controlled China! I wonder if adding a few more cities in the Pacific would make things even more interesting. . . though I realize that means taking cities out of other regions.

3) Regarding unit production, as the UK I am currently able to build all available units in Africa/Asia, North America, and Australia. I am not able to produce many units in Italy and France because my newly acquired cities border enemies, so they have no open trade routes. If I am recalling correctly, early on I was not able to build most units on Asia, until I connected with Africa via roads through Persia. That made the game much more interesting—particularly when the Soviets invaded Persia! I would say that the current arrangement for the UK is fine as is.
 
Tomislav said:
Bob1475 and Hornblower - your posts are very inspiring! :eek: :goodjob:
Do you even play Civ4?

Which game do you prefer: Civ3 or Civ4?

:

Yes, I own CIV 3 and do play it. However, I have been involved with this CIV 3 scenario for a long time and just love it.

CIV 4 has addressed many of the problems of CIV 3 but in doing so has reduced the number of cities significantly. From a pure "war" point of view CIV 3 still has advantages. However, I find CIV 4 much more challenging in that there is not a simple way to win. The AI is much better and often scary.
 
Rocoteh, I've got up to Week 8 1940 in a Demi-God test of these changes I've described, and Gr Brit finally declared war on U.S. *sigh* stupid game engine. I reckon the Dutch or the Soviets got a second oil hooked, traded it to Britain, who promptly took the opportunity to reverse the Spirit of 76!

Still have not played a game anywhere near far enough to know how the other changes play out (VP scoring, other Victory conditions, and the treasures). I'm almost positive that Gr Brit will at least TRY to get treasure freighters back to London, because this is part of the "Age of Discovery" scenario. So I'm not so concerned about this part, and the VP tiles just needs to be played out to see if it is too high or too low.

With respect to U.S. being unaligned, I would REALLY like to figure out a way to make this work for the Axis Human Player version (I aspire to having at least two versions, perhaps three, much like your different versions of ACW). In the Axis version, I think it should be possible to buy off the U.S. and/or Russia (at least for a while). Some questions for ya:

Re: Bombay air trans, thanks, will remove that! I kinda thought perhaps it should stay isolated.

1. Is the incredibly WEAK state of Italy accurate relative to the other nations? Both times I've played as Germany up to early 1940 the French AI had occupied all of Northern Italy!

I actually tried playing a few turns as Italy on Monarch and found it QUITE hard!

2. What do you think it would do if I put say (for example) 1 garrison on every U.S. border/coast tile, 1 in every city and say an additional 2 fortresses in each city? Would this be unrealistic? It might prevent opportunistic wars declared by Gr Brit?
 
HORNBLOWER -
So I'm not the only one without Civ4! ;) I was thinking the same: Civ3 was "complete" only after Conquests. So, the secret formula for Civ4 is patience, I quess.
And with scenarios like Rocoteh's, we have something to do with Civ3 :drool:

BOB1475 -
AI is much better?! Great info, thank you.
The only problem I have is this: 1200 Mhz, 256 mb ram :( So I have to buy something stronger first to fight with the scary Civ4
 
Now being a few turns into my US game, I can make a few observations:

Naval exploration, especially in the Pacific, is great fun for the US. Cautiously seeking Japanese fleets without exposing too much of my own, while at the same time trying to get support to Guam in time to stop an invasion.... All those WWI DD's sure come in handy as expendable scouts.

Resource wise, I added rubber to Florida and Louisiana before starting, as I had none otherwise (as noted in an earlier post). Luxury sources are a real problem, as we start off with only 3, making happiness a real issue in all of my medium-sized cities (NYC is so huge, for instance, that over half the population is entertainers so production doesn't suffer). Now I don't know how the other major powers look in the new version, but as I recall from an earlier (1.6?) UK game, they had like 20 different luxuries from the very start. Soviets and Germany (the other two I've played through) were in a similar state, though not quite so many, so none of these games ever had happiness issues outside of brand new beachheads with no trade. I'm managing ok with three, but it's something to consider for 2.2.

Bonus resources are a bit wacky in the US as well. There are a large number of them scattered around outside of city radii being useless. Presumably these were placed near cities that were (re)moved because of the max city problem?

As for gameplay, except for naval expeditions all efforts have been towards infrastructure so far. Presumably this is intentional, to delay the US active entry into the war. The worker force continues to grow, standing at 75 active with 6 joining per turn from 1-turn-growth cities, on the way to a target number of 3-400.

Looking ahead at the tech tree is a little disheartening, seeing that except for air units we will be struggling to catch up to where the Axis were at war's start for years to come (to the end of the game, in some ways). Well, we'll deal with that when the time comes.

That's all for now, Clearbeard, strategic advisor to President Roosevelt, signing out.
 
Akrasia,

Thank you for the report.

"Britain 2.1, ‘Sid’, 1942 Week 23

The tide is turning. I have achieved near-complete naval supremacy (still a few Yamoto BBs about and Germany has produced five Hindenburgs) with my American allies (over 20 Iowa BBs!). In the Far East, I have taken most of China and am moving into Korea and Manchuria—an entertaining three-way war between me, Japan, and USSR. I have invaded the Japanese mainland and hold three southern cities. The Americans razed a third Japanese mainland city and continue to send invasion fleets."
Akrasia

This is interesting info.
It seems like some of the reserve-wonders should be placed in Japan.

"In the Middle East I have firm control of my border with Southern USSR from the Black Sea to the Himalayas (sp?). The soviets continue to send large amounts of troops and armour, but they are no match for the RAF bombers."
Akrasia

For sure its a huge area for Britain to protect!

"The real fun has been in Europe. In the south, I have been engaged in a three-way war with Germany and USSR over the cities of Northern Italy. When Germany finally captured Torino and Milan, I moved in and took them away. I also took Venice from the Soviets. I then took Mersailles(sp?) and Lyons, returning the former to France. I captured Bordeaux and handed it over to the US. Finally, a three-convoy-full invasion fleet landed in NW France and took Brest and Paris. I plan to move east, push the German forces to their pre-war lines, return all captured cities (except Brest) to their respective countries, and build up for the final conquest of Germany. Meanwhile, Germany and Russia continue to battle over Austria—Vienna has changed hands several times.

In northern Europe, I sent an invasion fleet to capture Finland’s northern most city. I also took Murmansk and the city east of it. This force will move south to take the rest of Finland (Norway and Sweden each took a city!) and Leningrad."
Akrasia

Sounds like very interesting battles!
Looking forward to follow how this will turn out.

"Once Japan and Germany are defeated, I will crush the Soviets from the West, East, and South."
Akrasia

I think it will work.

"1) German AI seems to be strangely slow in Tech advancement. The most units currently produced are FW-190s, Hindenberg BBs, PzIIIs (still!), and StugIIIs. Naturally, it has been to my advantage, but at ‘Sid’ difficulty level, I expected them to advance much faster."
Akrasia

The main reason is probably that Germany-AI not have managed
to gain much territory in this playtest.

2) The AIs have been very aggressive with amphibious assault (though it has tapered off with their loss of naval control). Even the dutch have sent invasion fleets to Japan and Japanese-controlled China! I wonder if adding a few more cities in the Pacific would make things even more interesting. . . though I realize that means taking cities out of other regions.
Akrasia

I will look it over.

"3) Regarding unit production, as the UK I am currently able to build all available units in Africa/Asia, North America, and Australia. I am not able to produce many units in Italy and France because my newly acquired cities border enemies, so they have no open trade routes. If I am recalling correctly, early on I was not able to build most units on Asia, until I connected with Africa via roads through Persia. That made the game much more interesting—particularly when the Soviets invaded Persia! I would say that the current arrangement for the UK is fine as is."
Akrasia

Yes, I agree.
Persia will stay independent.

Thank you and welcome back.

Rocoteh
 
Tomislav said:
Rocoteh, your thread will soon reach 5000 posts!!! :crazyeye:

Tomislav,

Yes and even if interest for the scenario reached zenith about
4 months after release, I would say version 2.1 with the huge map
is much better then the earlier versions!

Rocoteh
 
Anthropoid,

"Rocoteh, I've got up to Week 8 1940 in a Demi-God test of these changes I've described, and Gr Brit finally declared war on U.S. *sigh* stupid game engine. I reckon the Dutch or the Soviets got a second oil hooked, traded it to Britain, who promptly took the opportunity to reverse the Spirit of 76!"
Anthropoid

Yes, you are probably right.
As said earlier: One more patch from Firaxis would have been
of high value!

"Still have not played a game anywhere near far enough to know how the other changes play out (VP scoring, other Victory conditions, and the treasures). I'm almost positive that Gr Brit will at least TRY to get treasure freighters back to London, because this is part of the "Age of Discovery" scenario. So I'm not so concerned about this part, and the VP tiles just needs to be played out to see if it is too high or too low."
Anthropoid

I am not sure if this worked in Age of Discovery though.
(With regard to AI)


1. Is the incredibly WEAK state of Italy accurate relative to the other nations? Both times I've played as Germany up to early 1940 the French AI had occupied all of Northern Italy!

Italy was really weak. It was a severe mistake by the regime
to enter a major war. However its clearly unrealistic that France will
occupy a large part of Italy. Thus I will play fortress-units at the border.

"2. What do you think it would do if I put say (for example) 1 garrison on every U.S. border/coast tile, 1 in every city and say an additional 2 fortresses in each city? Would this be unrealistic? It might prevent opportunistic wars declared by Gr Brit?"
Anthropoid

Its not realistic. Still it can be worth a try.

Rocoteh
 
clearbeard,


"Now being a few turns into my US game, I can make a few observations:

Naval exploration, especially in the Pacific, is great fun for the US. Cautiously seeking Japanese fleets without exposing too much of my own, while at the same time trying to get support to Guam in time to stop an invasion.... All those WWI DD's sure come in handy as expendable scouts."
clearbeard

That is very positive.

"Resource wise, I added rubber to Florida and Louisiana before starting, as I had none otherwise (as noted in an earlier post). Luxury sources are a real problem, as we start off with only 3, making happiness a real issue in all of my medium-sized cities (NYC is so huge, for instance, that over half the population is entertainers so production doesn't suffer). Now I don't know how the other major powers look in the new version, but as I recall from an earlier (1.6?) UK game, they had like 20 different luxuries from the very start. Soviets and Germany (the other two I've played through) were in a similar state, though not quite so many, so none of these games ever had happiness issues outside of brand new beachheads with no trade. I'm managing ok with three, but it's something to consider for 2.2."
clearbeard

In general there are less luxury resources in version 2.2.
Maybe some changes should be made as long as the effect not
will be that production increase to much.

Bonus resources are a bit wacky in the US as well. There are a large number of them scattered around outside of city radii being useless. Presumably these were placed near cities that were (re)moved because of the max city problem?
clearbeard

I will look over this problem.

"As for gameplay, except for naval expeditions all efforts have been towards infrastructure so far. Presumably this is intentional, to delay the US active entry into the war. The worker force continues to grow, standing at 75 active with 6 joining per turn from 1-turn-growth cities, on the way to a target number of 3-400"
clearbeard

Yes, you are right.
The intention is to delay US war-entry, since you can not
direct war-entry with the editor.

"Looking ahead at the tech tree is a little disheartening, seeing that except for air units we will be struggling to catch up to where the Axis were at war's start for years to come (to the end of the game, in some ways). Well, we'll deal with that when the time comes.

That's all for now, Clearbeard, strategic advisor to President Roosevelt, signing out."
clearbeard

Thank you for the report and welcome back.

Rocoteh
 
Mr. Rocoteh ;)
First, pardon me on my bad english.

I admire your devotion to this project. Has any thread in this forum achieved this kind of frequency (number) of posts?!
I also hope that your work will not stop after you finish next version of this impresive scenario.

One question: had anyone from current Civ managment contact you? Because I think that both sides would benefit greatly with mutual professional relationship.

Rocoteh said: "I would say version 2.1 with the huge map
is much better then the earlier versions!"
Many posters said the same so I think that this is a general opinion.

:wavey:
Tomislav
 
Hello

Just a few points on 2.1, playing as Germany, forget difficulty level, and its a few turns away from 1941.

1. Tons of U.S. and British ships have been travelling from the North Pacific west above Russia and into the Atlantic. Don't think this happened in History, but not sure.

2. Also, I invaded the British Isles and it was way to easy. You should put coastal garrison's or whatever they're called along the whole south and east coast. Also put some more Special Fortresses in the cities, or maybe even a few Fortresses.

3. A few cities have been razed so far, mostly in the Pacific. Hong Kong, Kuala Lampur, a city in Persia (forget the name), and a couple more but can't remember their name's.

4. As you said in a previous post you are reducing the Hydro, Coal, and Manufacturing Plants to 25%. This is a good idea, but i think reducing it to 20% would be even better. Not much of a difference but in the long run it might be more realistic, not sure.

5. I said this before, taking away the railroad will be so much more realistic. In theory, a tank from South Africa could capture Oslo, than move to South East Asia and defend Singapore all in one turn. Thats not realistic, is it?

And again this is the best scenario out for C3C.
 
Tomislav,

"First, pardon me on my bad english."
Tomislav

There is no problem with your english.

"I admire your devotion to this project. Has any thread in this forum achieved this kind of frequency (number) of posts?!
I also hope that your work will not stop after you finish next version of this impresive scenario."
Tomislav

Only the modpack made by Rhye has more posts what I know.

"One question: had anyone from current Civ managment contact you? Because I think that both sides would benefit greatly with mutual professional relationship."
Tomislav

No contact. I think they prefer to hire young people.

"Rocoteh said: "I would say version 2.1 with the huge map
is much better then the earlier versions!"
Many posters said the same so I think that this is a general opinion."
Tomislav

Thank you for the positive words!
With regard to the future its possible there will be a version 2.3
should there be interest for it.

Rocoteh
 
Hubschrauber,


"Just a few points on 2.1, playing as Germany, forget difficulty level, and its a few turns away from 1941.

1. Tons of U.S. and British ships have been travelling from the North Pacific west above Russia and into the Atlantic. Don't think this happened in History, but not sure."
Hubschrauber

OK I will stop that in version 2.2.
Thank you for the info.

2. Also, I invaded the British Isles and it was way to easy. You should put coastal garrison's or whatever they're called along the whole south and east coast. Also put some more Special Fortresses in the cities, or maybe even a few Fortresses.
Hubschrauber

Its possible there will be such changes, however I want more
feedback on this issue.

"3. A few cities have been razed so far, mostly in the Pacific. Hong Kong, Kuala Lampur, a city in Persia (forget the name), and a couple more but can't remember their name's."
Hubschrauber

Those you mention are not protected in version 2.1.

"4. As you said in a previous post you are reducing the Hydro, Coal, and Manufacturing Plants to 25%. This is a good idea, but i think reducing it to 20% would be even better. Not much of a difference but in the long run it might be more realistic, not sure."
Hubschrauber

The editor does not allow that.

"5. I said this before, taking away the railroad will be so much more realistic. In theory, a tank from South Africa could capture Oslo, than move to South East Asia and defend Singapore all in one turn. Thats not realistic, is it?"
Hubschrauber

For sure not. However when the scenario starts there are no railroads
and you can only build them at a very large cost in worker units.
(In fact building of railroads here represent heavy investment in
rolling stock.)
Its possible though that the building-cost for rails in number of turns should
be even higher.

"And again this is the best scenario out for C3C."
Hubschrauber

Thank you

Rocoteh
 
Sorry Rocoteh, I haven't had time to play much, and I missed the e-mail update for this thread. I am close to week 1, 1942 report, hopefully soon. I am feeling like it may be foregone conclusion despite not having dealt with Great Britain & the US. Japan & German AI continue their great success,the allied navies have been tamed, and I am currently sitting in Baku,Tabriz, and Volochansk(I think, lol). Getting attacks from north & south, and the Soviets are paying too much attention to me, while Germany has been tearing them apart. USSR fort cities are still holding well though. More in the full report, but we are clearly winning. USSR has STILL not deployed any new tanks, can't figure out why. :confused:

AI is still spending too much time building railroads imo.
 
I have a quick question...has anyone ACTUALLY taken over all of Europe and Asia...or atleast 3/4 of Asia?

Because that is my quest right now...to take over europe and push the English off of England...Then turn to fight the Soviets...hopefully I dont stall out before Moscow :lol:

If I stall out before then I am gona scream....and complain here.

Also show a screen shot...cuz I think this campaign would take FOREVER
 
Sasebo said:
Sorry Rocoteh, I haven't had time to play much, and I missed the e-mail update for this thread. I am close to week 1, 1942 report, hopefully soon. I am feeling like it may be foregone conclusion despite not having dealt with Great Britain & the US. Japan & German AI continue their great success,the allied navies have been tamed, and I am currently sitting in Baku,Tabriz, and Volochansk(I think, lol). Getting attacks from north & south, and the Soviets are paying too much attention to me, while Germany has been tearing them apart. USSR fort cities are still holding well though. More in the full report, but we are clearly winning. USSR has STILL not deployed any new tanks, can't figure out why. :confused:

AI is still spending too much time building railroads imo.

Sasebo,

I am looking forward to read your report.
Right now I am reworking stats for the Italian Armoured divisions.

On AI and railroads: This is no doubt a problem very hard to solve.
(I mean with short building-time the human player will be able to build
to much railroads.)

Rocoteh
 
Well, I'm back. :) I'm pretty much done at the university now, I just have to wrap things up and collect my Masters degree in History and History of religion, and then I should have plenty of time to do more important things, like playing WW2-global. :p

Over to the stuff that really matters.

Germany - Sid - Week 1, 1941

I quit just when the expected war between Nazi Germany and Soviet Russia broke out, and it became a clash of epic proportions. I began by taking Odessa, and would have advanced from there. However, the Russians made peace with the Allies, and that freed up the massive Russian forces in Persia. So they sent hundreds of divisions through Anatolia and swarmed all over the Balkan. The invasion peaked a few weeks into the war when I counted to 105 tank divisions and 44 motorized infantry divisions. Naturally I had to focus on this threat, otherwise Eastern Europe would have been overrun. And I thought I could launch an invasion through Anatolia, what a fool I was. I had to use every fighting unit at my command to bring the Russian numbers down, and after eight weeks of hard fighting I finally won. They reached as far as Zagreb, but that's where the battle turned, and as soon as my troops hade rested for a couple of weeks I launched a successful counter-offensive into Ukraine.
I was in really big trouble there for a while, but fortunately the AI is not very persistent. When Bucharest was surrounded by Russian SODs I had 100 divisions in the city, plus all my bombers and artillery, this meant that I neglected other cities, and Thessaloniki was only lightly defended in comparison. I was down to four redlined German infantry divisions and two Bulgarian infantry divisions after a Russian tank-attack, but the AI chose not to use the approximately ten motorized infantry divisions next to the city, and moved them further inland instead. Had I played against a human player I would have lost.

Here's a short overview of what happened for the rest of 1940:

Army Group Centre

After the battle for Balkan my panzers moved forth and took all of Ukraine. The artillery destroyed the fortresses in Sevastopol and Kiev before they moved north. I have just reached the vicinity of Stalingrad, and I could take the city if I wanted to. However, if I pressed further to the east right now my flanks would become even more exposed, and I would risk over-stretching, to avoid that I have decided to send my panzers north where I have had little or no progress so far. So, for logistical reasons I have to send my panzers to take Balticum and Belorussia where my infantry is currently bogged down. Several attempts to take Riga have failed without support from my panzers or the artillery.

Army Group North

28 panzer divisions moved from Sweden via Finland into Soviet territory, where they have had a splendid success. It's very hard to fail with 28 panzers. :) I'm down to 21 panzers now, and Murmansk, Kem, Sosnovka and Arkhangelsk are mine. Currently 11 panzers stand ready to assault Petjora, the rest will attack Kotla after they have rested.
The AI is not offering much resistance. But even if it did, I'm sure it could only slow down my advance. My only problem in the north is whether I should move east or move south into the heartland of the Soviet Union and threaten Moscow from the north. If I proceed east I could take all the easily conquered cities of northern Siberia, and perhaps link up with the Japanese. However, I don't have enough troops to fend off any counter-attacks in the conquered cities. Going south would perhaps be more wise from a strategical point of view.

Army Group South

This army group is the smallest of the three, but on the other hand it's the most battle-hardened. It consists entirely of veteran and elite units from the Battle of Balkan. When Army Group Centre moved into Ukraine these units had to stay behind to heal, and watch for further attacks via Anatolia. When no such attack occurred I sent these units forth, and they quickly took most of the Soviet Republic previously known as Turkey.
Other units boarded the transports in Athens, and landed in Cyprus, Crete and Corsica. The invasion force in Cyprus proceeded to the mainland and took Damascus from the French. The French tried to take the city back with several cavalry divisions. They were easily stopped by my panzers (Cavalry against panzers? That's a brilliant idea! :D If it had been spearmen I would have been worried. :) ).
My only setback came when I sent reinforcements to Damascus when I expected a fierce Allied counter-attack that never came, however, I had not taken the scale of the Russian counter-attack into consideration, so I lost Ankara to the Russians for a couple of weeks before I could reclaim the city with greater losses than I had during the first attack.
The British seems to ignore my holding of Damascus, and keep sending their forces east. I guess they are too busy with the Japanese in India (see below).

Future plans

Like I said I will send my panzers north now that all of Ukraine is mine. My artillery will assist in the conquest on their way to Leningrad, and then Moscow. A detachment of Army Group Centre will be sent south to reinforce Army Group South. Only Erzerum remains before I can move into the Caucasus.
I have decided to quit producing so many u-boats and concentrate on building Bismarcks to bring down all those annoying KGVs, not to mention the battleships the Americans have begun producing. They are sinking my precious u-boats! How dare they? :gripe:
I have also decided to form Deutsche Afrika Korps for an invasion of French North Africa. I have three panzers in Spain, and a few more on Corsica, and more are being built in the area. At the same time DAK invade Africa I plan to send Army Group South towards Suez. That should keep both the French and the British busy, and give me easy access to the Indian Ocean. I have sent some u-boats into the south Atlantic, but it will take a while before they reach South Africa.

Other news

Japan has razed Bulgan and Ulan Bator in Mongolia. And they have, just as I suspected, crossed over the Himalayas and conquered Katmandu and Benares, and nearly cut British India in two halves. This should give the British something to think about. Britain has nearly 50 Matildas now, but I haven't seen them in action yet. I don't think this is going to affect the Japanese advance in India. It's a pity that the Japanese AI seems to ignore Indo-China in this version. :(
China is completely surrounded by Japan now. Only the cities of Chengdu and Chungking remains, but my spy tell me that they only have a few infantry divisions left.

Here's an odd thing: France and Britain are allies, right? So why does my military advisor inform me that France has captured three British workers?

List of units week 1, 1941

(changes from week 25 1940 in parenthesis)

Workers: 45 (33)
Transports: 10 (1)
Special transport: 1
Coastal submarines: 11 (-3)
Type VIII: 10 (2)
Type IX: 32 (-8)
Destroyers: 11 (-7)
Gneisenau
Schleswig-Holstein
Schlesien
Heavy cruisers: 2
Do-17: 4 (2)
Ju 87B: 8 (-7)
Ju 88: 11
Heinkel-111: 3 (-1)
ME-109: 44 (-4)
ME-110: 3 (-1)
German Army HQ: 5
Heavy artillery: 26
Flaks: 13 (6)
German 88: 23 (15)
Panzer II: 2 (-2)
Panzer IIIe: 76 (31)
Marines: 3
Paratroopers: 3
German Security divisions: 5
German infantry: 64 (10)
Slovakia infantry: 5 (1)
Hungary infantry: 12 (1)
Romania infantry: 25 (5)
Bulgaria infantry: 11 (1)

. . . . . . . . . . Germany Soviet . . . U.K. . . . U.S. . . . Japan . . . France Italy . Finland

Workers: . . . 45 (33) . . 99 (-24) . 116 (-1) 69 (1) . . . 51 (22) . 18 (1) 6 (5) . 10 (5)
Paratroopers: 3 . . . . . . 0 (-1) . . . 2 (1) . . 2 (1) . . . 1 . . . . . . -- . . 0 (-3) . --
Marines: . . . . 3 . . . . . 0 (-1) . . . 1 . . . . . 62 (28) . . 1 (-1) . . -- . . . -- . . --
Infantry: . . . 122 (22) . 440 (116) 496 (-23) 361 (104) 283 (93) 76 (1) 62 (17) 49 (5)
Motorized inf: 0 (-1) . . 111 (-135) -- . . . . . -- . . . . . -- . . . . -- . . . -- . . . --
Tanks: . . . . . 78 (29) . 85 (-103) . 112 (63) 17 (15) . 82 (10) . -- . . . 0 (-25) 8 (-6)
Cavalry: . . . . -- . . . . . 4 . . . . . . 5 (2) . . . 7 (6) . . -- . . . . . 24 (6) -- . . --
Artillery: . . . . 31 . . . . . 64 (32) . . 15 (2) . . 26 (13) 11 (11) . . 3 (3) -- . . . 5 (3)
Flak: . . . . . . 13 (6) . . . -- . . . . . 8 . . . . . 3 (3) . . -- . . . . . . -- . . -- . . . --
Planes: . . . . . 73 (-9) . 83 (7) . . . 122 (31) 75 (35) 76 (21) . . . 7 (3) 12 (3) . 1 (-1)
Transports: . . 11 (1) . . 2 (-5) . . . 25 (2) . . 2 (-4) . 14 (8) . . . -- . . 1 (1) . . 1
Submarines: . 51 (-10) . 9 (-134) . 7 (4) . . . 22 (-31) -- . . . . . -- . . . -- . . . --
Destroyers: . . 11 (-7) . . 2 (-27) . 37 (5) . . . 6 (-22) 26 (22) . . -- . . -- . . . --
Capital ships: . 5 (-1) . . 1 (-6) . . . 40 (8) . . 16 (5) . 44 (17) . . 0 (-1) -- . . . --
Carriers: . . . . -- . . . . . -- . . . . . -- . . . . . 2 . . . . 6 (6) . . . . -- . . . -- . . . --

The numbers speak for themselves. As you can see I have been busy reducing the Soviet forces, and the American naval losses are also largely my "fault" (the Japanese deserves some credit for that too). The war against the Soviets has been costly for me, so it's only natural that the British and the Americans should out-produce me. I will catch up with them in the long run. I'm a bit ashamed to admit that I only have the fifth largest air force, but building new planes is not a priority for me. I'm more interested in winning the land-war than the air-war. I have no plans on replacing the submarine losses either. Instead I have begun producing Bismarcks to challenge the Allied fleet domination.
And please notice that this is only a list of changes from week 25 1940, in reality I have destroyed (and lost) a lot more tanks and infantry than the figures reveals. For instance, I have destroyed over 100 Russian tanks in the Balkans alone, and just as many in Ukraine. I have tried to replace my losses on land as fast as possible while I have neglected the Kriegsmarine and Luftwaffe.
 
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