WW2-Global

Week 44:
A new Bismarck class BB is ready: Hannover.
Off the North American coast a British convoy is sunk by the loss of a Uboat. And the French tanks at Tunis are only scrap metal.
Over Russia my fighter sent two Russian Yaks down, while Tallin was taken. Stukas attacked Sevastopol sinking the fleet and destroying the 4 fortresses there. I had no losses! That´s nearly incredible. So I was able to attack the city already this turn. No losses and the great Crimean Peninsula is captured. That will be a severe loss for the Red Black Sea Fleet.
Another Soviet dd is sent to the fishes off Murmansk by my Uboats.
The rest of the turn was hunting enemy units. 44 enmy motorized units were destroyed by little own losses.

PC turn:
Lost a Uboat in the ice sea to Soviet subs lurking around there. Also three land units were destroyed for the price of two enemy units. However it seems Stalin sent everything against Kharkow as over 70 units appeared there. I hope I can deal with them there.

Adler
 
Oh dear. I somehow lost my last save game. I don´t know how, but I have to replay the PC turn. So everything happened the last time is obsolete. Here is the new PC turn of week 43:
A Uboat was sunk, like the last time, by a Soviet submarine, IIRC the first loss to the Soviets. Anyway, this time the Soviets lost one of their own before. Also this time 4 enemy bombers were shot down while attacking me.
But the huge offensive did not take place at Kharkow this time but at Minsk and Gomol. However of these 86 attacking units only 36 are an imminent danger to be destroyed. I think I can deal with them. I hope so. Oh, I lost three units again, but 5 enemies are also dead now.

Adler
 
I will probably make it easier to win a domination victory in version 2.2.

Yes, please. 60% of the world area should be more than enough. As it is now I probably have to invade South America to win a domination victory. And if the AI keeps razing cities a domination victory will be impossible (again!). 70% of the world population is not much of a challenge, though. I already have well over 50% of the world population, and could have even more if I had put an effort into it (replacing forests with irrigation, building more railroads, etc.). Europe = large population, small area.

In version 2.2 Panzer IIIh will be introduced. Then there will be
a chain of upgrades starting with Panzer IIIe and ending with Panzer IVh.

Sounds good.

Comments on stats:

A massive German naval buildup!
255 Panzer IIIg!

Yeah, I'm very determined to have the largest number of battleships in the world. I have had almost every coastal-city building Bismarcks, but I'm planning to let only the fastest producing cities build them, and let the others build carriers, cruisers, destroyers and transports instead.
Regarding the panzers, I have stopped producing them. I believe I have enough of them to conquer the remaining Allied territories.

Germany - Sid - Week 5, 1942

Cities conquered: Bamako, Stanleyville, Mongalla, Addis Abeba, Caluula, Mogadishu, Aden, Lahore, Karachi, Jaipur, Kondo, Tjita, Chulkovo, Nordvik, Plymouth and Cardiff.
Now that the war is practically over in Asia and Africa a lot of cities have switched to producing wealth, and I have increased the science rate to 70% to gain new techs faster (I'm still behind both Britain and the U.S.). Hopefully I should be able to start researching 1942 techs in 1942, but I have not yet researched the first 1941 tech (8 turns left to Land 1941).
I say that the war is over because the British in India are caught between the hammer and the anvil, and that the resistance in Africa and Russia is rather weak. It's only a matter of time before the enemy will fall. Place your bets if like. Personally I think Britain will fall first, followed by India, Africa and Russia.
The conquest of Britain wasn't as easy as I expected. I lost a lot of panzers taking London, and I've lost even more outside Birmingham/Leicester. I'm gaining ground, but not as fast as I imagined. One thing I like with the British AI is that it isn't shy to counter-attack even when the odds are against it. If it sees a redlined enemy unit within reach it attacks regardless of the consequences (I've lost more panzers than I should have this way).
India is an interesting matter since the Japanese have been present there since 1940, but they have not gained much ground. But now the situation has changed drastically. The Japanese and German empires are bordering each other, so the British resistance should end soon. I will let Japan have eastern India and Burma. But this ultimately depends on who gets there first. I'm not going to give them any cities for free.
Jaipur was hard to take since it's on a hill. I lost three Panzer IIIg for every Matilda I destroyed.
Africa is a large continent, so the conquest will take a while even with panzers. But I predict that the remnants of the Soviet Union will take even longer to conquer, since there are so few roads in the area, and nothing but forests and mountains there.
Army Group North took Nordvik just in front of the Finnish tanks. Nordvik? Sounds like I'm back in Scandinavia again. Must be a fascinating story behind the name. So this is where you end up when you’re making a right turn on your way to Stockholm? :p
Anyway, Army Group North will take a couple of more cities before I let them withdraw to be sent on other missions. I think I will rely on the paratrooper planes to airdrop infantry in the more inaccessible areas of Siberia. This should speed up the conquest a little bit.
In Africa (north of Bangui to be more specific) my SS infantry attacked a British Militia unit on a plain, and lost! I don't know what's wrong here. I cannot recall my SS infantry ever winning a battle. Every battle they have entered they have lost. They would probably have lost against one of those pathetic Soviet Garrison units too. Maybe I should use them to garrison some backwater city far away from the front. That seems to be the only way to keep them alive. The Romanians could probably have done a better job. At least they are more expendable. :p
 
Week 45:
Rolling air strikes in the area of Minsk. With 21 Russian units destroyed one fourth of the attacker were eliminated. Due to my carelessy I lost a He 11 to a Yak. So "only" 27 of threatening Minsk directly have to be attacked. But all my damaged Panzer III E units can now attack and be healed next turn, as I just invented the Panzer III G (in cities with barracks of course).
But this danger is the last I will deal with. At first I destroyed the few invaders at Kharkow with my units and Stukas. The same at Tallin. Then I bombed Leningrad and Algiers. At Leningrad the Russians lost a BB and a CA.
In the Black sea 2 enemy submarines were sunk by my last DD and SS there. In the Ice Sea the Soviets lost 11 submarines by only three Uboats.
South off Nova Scotia a British KGB BB and an escort were sunk for the price of three type VII and one type IX Uboat. U 150 (IX) became elite by sinking both enemy vessels.
I attacked nearly all enemy units in range. No one is now a direct threat for the next turn. Nevertheless 43 units have passed the border or are just a tile away. However the loss of 50 % of the attacking forces madethis offensive a failure before becoming really dangerous.
I upgraded my Panzer III E to III G in this turn (217 G, 53 E remain).So my offensive actions are limited now, only my advance on Kem and Sosonwka excluded. Both should beattacked next turn. Also I was able at Kem to attack a Soviet offensive force against Finland. They were destroyed by the Loss of a Panzer III E.

PC turn:
Another stacks of Russian units cross the border, but the next time I´ll tell more.

Adler
 
Hyperborean.

Thank you for the report.

"Yes, please. 60% of the world area should be more than enough. As it is now I probably have to invade South America to win a domination victory. And if the AI keeps razing cities a domination victory will be impossible (again!). 70% of the world population is not much of a challenge, though. I already have well over 50% of the world population, and could have even more if I had put an effort into it (replacing forests with irrigation, building more railroads, etc.). Europe = large population, small area."
Hyperborean

I am thinking of 55% world area and 65% world population.
Comments on this issue are welcome.

"Yeah, I'm very determined to have the largest number of battleships in the world. I have had almost every coastal-city building Bismarcks, but I'm planning to let only the fastest producing cities build them, and let the others build carriers, cruisers, destroyers and transports instead.
Regarding the panzers, I have stopped producing them. I believe I have enough of them to conquer the remaining Allied territories."
Hyperborean

Yes, 255 should be enough.

Germany - Sid - Week 5, 1942

"Cities conquered: Bamako, Stanleyville, Mongalla, Addis Abeba, Caluula, Mogadishu, Aden, Lahore, Karachi, Jaipur, Kondo, Tjita, Chulkovo, Nordvik, Plymouth and Cardiff.
Now that the war is practically over in Asia and Africa a lot of cities have switched to producing wealth, and I have increased the science rate to 70% to gain new techs faster (I'm still behind both Britain and the U.S.)."
Hyperborean

A good strategy.

"I say that the war is over because the British in India are caught between the hammer and the anvil, and that the resistance in Africa and Russia is rather weak. It's only a matter of time before the enemy will fall. Place your bets if like. Personally I think Britain will fall first, followed by India, Africa and Russia.
The conquest of Britain wasn't as easy as I expected. I lost a lot of panzers taking London, and I've lost even more outside Birmingham/Leicester. I'm gaining ground, but not as fast as I imagined. One thing I like with the British AI is that it isn't shy to counter-attack even when the odds are against it. If it sees a redlined enemy unit within reach it attacks regardless of the consequences (I've lost more panzers than I should have this way)."

I think what you mention above is very positive.
Its my intention that Sealion not shall be an overrun attack.

"India is an interesting matter since the Japanese have been present there since 1940, but they have not gained much ground. But now the situation has changed drastically. The Japanese and German empires are bordering each other, so the British resistance should end soon. I will let Japan have eastern India and Burma. But this ultimately depends on who gets there first. I'm not going to give them any cities for free.
Jaipur was hard to take since it's on a hill. I lost three Panzer IIIg for every Matilda I destroyed.
Africa is a large continent, so the conquest will take a while even with panzers. But I predict that the remnants of the Soviet Union will take even longer to conquer, since there are so few roads in the area, and nothing but forests and mountains there."
Hyperborean

Yes and its a huge area.

"Army Group North took Nordvik just in front of the Finnish tanks. Nordvik? Sounds like I'm back in Scandinavia again. Must be a fascinating story behind the name. So this is where you end up when you’re making a right turn on your way to Stockholm?"
Hyperborean

Yes its a strange name considering its Soviet.

"In Africa (north of Bangui to be more specific) my SS infantry attacked a British Militia unit on a plain, and lost! I don't know what's wrong here. I cannot recall my SS infantry ever winning a battle. Every battle they have entered they have lost. They would probably have lost against one of those pathetic Soviet Garrison units too."
Hyperborean

Its strong units.
You must have had bad luck.

Thank you and welcome back.

Rocoteh
 
Von-Brolock said:
Thanks a lot for the answer and sorry for the mistake...i can build 88s:mischief: ...
I run playing version2.1 ...and buy me a pair of glasses.
And once again:thanks for this GREAT job !!!

Best regards.

Von-Brolock,

Thank you.

Welcome back with comments.

Best Regards.

Rocoteh
 
Adler,

Thank you for the reports.

"Oh dear. I somehow lost my last save game. I don´t know how, but I have to replay the PC turn. So everything happened the last time is obsolete. Here is the new PC turn of week 43:
A Uboat was sunk, like the last time, by a Soviet submarine, IIRC the first loss to the Soviets. Anyway, this time the Soviets lost one of their own before. Also this time 4 enemy bombers were shot down while attacking me.
But the huge offensive did not take place at Kharkow this time but at Minsk and Gomol. However of these 86 attacking units only 36 are an imminent danger to be destroyed. I think I can deal with them. I hope so. Oh, I lost three units again, but 5 enemies are also dead now."
Adler

Soviet still have an impressing counterstrike capacity.

"Week 45:
Rolling air strikes in the area of Minsk. With 21 Russian units destroyed one fourth of the attacker were eliminated. Due to my carelessy I lost a He 11 to a Yak. So "only" 27 of threatening Minsk directly have to be attacked. But all my damaged Panzer III E units can now attack and be healed next turn, as I just invented the Panzer III G (in cities with barracks of course).
But this danger is the last I will deal with. At first I destroyed the few invaders at Kharkow with my units and Stukas. The same at Tallin. Then I bombed Leningrad and Algiers. At Leningrad the Russians lost a BB and a CA."
Adler

Airpower is of crucial value during the first phase of Barbarossa.

"South off Nova Scotia a British KGB BB and an escort were sunk for the price of three type VII and one type IX Uboat. U 150 (IX) became elite by sinking both enemy vessels."
Adler

A good exchange.

"I upgraded my Panzer III E to III G in this turn (217 G, 53 E remain).So my offensive actions are limited now, only my advance on Kem and Sosonwka excluded. Both should beattacked next turn. Also I was able at Kem to attack a Soviet offensive force against Finland"
Adler

There will be substantial changes with regard to Panzer-upgrade
in version 2.2.

Thank you and welcome back.

Rocoteh

Also:

New Panzer stats for version 2.2:

Pz-II 18-11 HP+2 Shields No production.

Pz-IIIe 20-14 HP+2, Shields 150, Upgrade to Pz-IIIg.

Pz-IIIg 24-16 HP+2, Shields 160, Land 1940, Upgrade to Pz-IIIh.

Pz-IIIh 24-19 HP+2, Shields 170, Land 1941, Upgrade to Pz-IVf2.

Pz-IVf2 25-19 HP+3, Shields 170, Land 1942, Upgrade to Pz-IVh

Pz-IVh 30-21 HP+3, Shields 170, Land 1943.

Pz-V, "Panther" 36-26 HP+6, Shields 300, Land 1943.
 
Week 46:
I had to rename a doubled named BB Sachsen to Braunschweig. Also Bismarck class BB Rheinland is ready.
The Armeegruppe Nord was able to take Kem and Sasonovo. At Vitebsk 4 enemy fighters were shot down. At Kursk and Stalingrad three other fighters went down. At Kharkow the rest of my Stukas there attacked a British expeditionary corps destroying three tanks. I am now indecisive if I should launch here in the South offensives against Kursk or Stalingrad. I will make a decision later.
My Luftwaffe could destroy in the Gomel/ Minsk area 33 enemy units, mostly tanks and motorized infantry.
Since I could bomb Algiers my forces there were able to take it in amphibious assault. Then also In Salah was in range and taken.
I am now attacking the Russian forces in my territory, but I have to stop here.

To be continued.

Adler
 
Wow, I absolutely love the scenario and think it quite honestly is a computer game in its own right. It has completely supplanted CIV 3 and 4 for me.

For all those who have kicked ass several times with Germany, I strongly suggest trying to play this scenario as a minor power like Turkey. I am having an amazing game with Turkey (Sid level and maximum aggression) that is absolutely taxing my Civ abilities.

I am currently in Week 40 of 1940 and am glad to be at peace after barely holding on against the combined strength of an awesome onslaught of Soviet tanks and a pathetic attack by the Greeks.

At the start of the scenario, I disbanded all Turkish special fortress and regular fortress units to remove what I thought would be an unfair advantage against the AI. I then evaluated my position (no tanks, artillery, or aircraft; no oil, coal, nor rubber; Nazi Germany to my left, the USSR to my right, and Britain to the South!) and shuddered.

My first move was to acquire oil from the Soviets, Coal from the Japanese, Wines from the Italians, and Rubber from the Germans. I hoped that making deals with the Axis powers and Soviets would earn me some goodwill that would forestall an immediate attack.

Then, I built every industrial improvement possible in Ankara, Istanbul, Ezurum, and Samsun. This was completed by early 1940 and I proceeded to build tanks, heavy artillery, infantry, and aircraft in an effort to build a modern army.

My strategy was to keep all my regular strength infantry on the border with the USSR (in fortresses) to "deter" a Soviet attack. After building up an army of about 10 tanks, 10 heavy artillery and 10 veteran infantry, I intended to invade Greece starting with Thessaloníki and ending with Crete. Investigate city showed that with this force ,I could overwhelm the 8 infantry defending Thessaloníki and the 7 defending Athens.

I built this army and was a turn away from initiating my attack against Greece with an Inchon-style landing to cut off Thessaloníki when I noticed that on the Eastern border, the Soviets had moved a marine and a paratrooper around my line of fortified infantry into my territory. Worried, I reconed the area with my paltry fighter force and found 20! tank divisions near my Southern border (they had a ROP with Iran and Britain!). It looked like a Soviet invasion was imminent.

Even more concerned, I investigated Baku, Grozny, and Sachi. To my horror, I discovered a total of 45 !!!!! Bombers and fighters ready to attack my air force of 3 fighters. Realizing how much trouble I was in, I moved my navy to Samsun and new armies to Erzurum and I gave tobacco to the Soviets in an attempt to placate Stalin . . ..

The next turn, the dastardly Greeks sent 9 infantry units at Istanbul and the Soviets moved their forces right next to Erzurum. I had to declare war on both and struck hard at the Greek forces, defeating them easily and getting some elite tanks from the slaughter. I also defeated the few soviet units around Ezurum. In a desperate move, I landed 6 veteran infantry in the mountains near Grozny in an attempt to block the Soviet road from Astrakhan to Baku. I was about to be smacked by the power of the USSR . . .

The Soviets launched every bomber in the area against me, by my count around 30!. They destroyed all my bombers and pummeled Ankara. I lost barracks and other key improvements. The Soviets also punched holes in my border fortifications and flooded Southern Turkey with tanks. I desperately fought the tanks at my southern border, hitting them with heavy artillery and killing weakened units with tanks. I was only able to destroy a few tanks, but the computer USSR felt obliged to withdraw most forces from the South into Iraq.

However, this focus on the south only made me overlook the threat coming from the East. Over the next few turns, at least 100 Soviet tanks (T-34s, KV-1's and tank divisions flooded into my eastern border in the spots where the Soviets had breached fortifications. Resorting to desperate measures, I abandoned Trabzon in the face of 51 tanks and blew up every mountain road behind it so that tanks could not penetrate into central Turkey. The result was that a force of 80 tanks gathered outside Ezurum, while a second Soviet force of 10 tanks menaced Adana and a central army of 10 tanks tried to pincer Ezurum!

I used heavy artillery and tanks to destroy the army group in the center, took potshots at the 80 tanks :) outside Ezurum, and did something I never thought I would do in CIV: prayed for deliverance.

Unbelievably, my counterattack impressed the Soviets; Stalin finally accepted my emissary and accepted peace for 300 gold. It was worth every penny to stop the carnage and starvation in my cities. As I survey the damage left by the Soviets, my only consolation is that now I am free to kill those treacherous Greeks :)

Some other observations: The Soviet AI was very hesitant to keep any non-full strength tanks in combat. If I weakened it with artillery, it would withdraw back to Soviet territory, even if it was just 1 HP.

The Soviets conquered Sweeden early in the scenario. The Germans conquered France by week 10 of 1940. The British captured La Coruna and lost it to the Germans. The British quickly evicted Italy from North Africa and are by week 40 of 1940, about to capture the remaining Italian possessions. The British captured Caglari and Palermo, they lost the latter to the Germans. The Germans invaded Ireland, capturing Dublin and razing Belfast. The British recaptured Dublin. Brazil and Argentina are at war. Japan has captured all of China but done little in the Pacific.

Looking forward to 2.2,
Dan
 
Week 46 part two:
I sank a British TR off Nova Scotia and destroyed all remaining enemies in my borders for the lossof only 2 Pz III G. I then turned into offensive and launched an attack against Kursk and Nowgorod.

PC turn:
It seems the Russians see a whole in my defensive lines as they see I was invading near Kursk, so they try to reach Kharkow and make a counter attack there! I lost one unit I misplaced. However instead of striking my invading forces they invade themselves. I think an easy prey for my Luftwaffe.
South off Halifax an elite Uboat spots a US convoy out of several DD but is sunk by US bombers. Bad luck.

Adler
 
Concerning the stats of the Panzer I do have problems: Up to the Pz III h everything is allright. The Pz IV F2 (capital letters were used BTW) was a milestonestep forward. It was seen that the Pz III and IV were not able to compete with the T 34. So they had to be upgraded. That was not possible in the case of the Pz III as this tank was too small, but possible with the Pz IV. With the F2 version this tank got a long barreled 7.5 cm gun, enough to be at least equal to the T 34. So this step is much more heavy than before. A simple upgrade in +1 attack, + 1 HP is too few IMO.
Also I do have some problems in upgrading it to a Pz IV F2 rather than to a StuG III, which would be a better chioce. Therefore I think we should introduce the PZ IV D with III G. It was used as infantry support tank and so should have a better defence and a lower attack than the Pz III G. It should be upgraded to Pz IV F2 and H.

Adler
 
Week 47:
After destroying the attacking Soviet units with the Luftwaffe, I think the luftwaffe has destroyed about 100 enemy units, I commenced my invasion at a large scale. So I also invaded the area near Vitebsk and Smolensk. Also Nowgorod is mine. However my sea bombardment of Leningrad had no effect with the exception of destroyin ships in the port of Kronstadt.

PC turn:
A british SS near Baffinland is spotted by my Uboats as well as a US BB C2 near the Azores. I let it pass. My Bismarcks wait for the first ship to ship fight. Oh, I just forgot to tell that a new ship is ready: Thüringen.
The Russians destroyed one of my Panzer III G. I already lost 4 at the conquest of Nowgorod, what was relative high however nothing compared to the Russian losses and my losses are replaced by new produced ones.

Adler
 
I have a few questions about the scenario:

1) Is the scenario designed to have Germany and Japan eventually lose the war?

2) The SS Panzer 1943 and 1944, what exactly does it represent? I'm guessing 1944 is supposed to be the Tiger, but if it is, why not just name it the Tiger?

And I forgot the rest of my questions!! Damnit!!!!!
 
1) THey might as awell loose as they might win.
I have played now as Germany and Russia and they are both well playable. You can also read a few records from adler.... (you will see it's really possible to play with Germany)
2) ?hmm no Idea
 
Dannr2040,

Thank you for the report.

"For all those who have kicked ass several times with Germany, I strongly suggest trying to play this scenario as a minor power like Turkey. I am having an amazing game with Turkey (Sid level and maximum aggression) that is absolutely taxing my Civ abilities"
Dannr2040

For sure that is a challenge.

"I am currently in Week 40 of 1940 and am glad to be at peace after barely holding on against the combined strength of an awesome onslaught of Soviet tanks and a pathetic attack by the Greeks.

At the start of the scenario, I disbanded all Turkish special fortress and regular fortress units to remove what I thought would be an unfair advantage against the AI. I then evaluated my position (no tanks, artillery, or aircraft; no oil, coal, nor rubber; Nazi Germany to my left, the USSR to my right, and Britain to the South!) and shuddered."
Dannr2040


Without the fortress units its hard to defend Turkey against a Soviet attack.

"My first move was to acquire oil from the Soviets, Coal from the Japanese, Wines from the Italians, and Rubber from the Germans. I hoped that making deals with the Axis powers and Soviets would earn me some goodwill that would forestall an immediate attack.

Then, I built every industrial improvement possible in Ankara, Istanbul, Ezurum, and Samsun. This was completed by early 1940 and I proceeded to build tanks, heavy artillery, infantry, and aircraft in an effort to build a modern army."
Dannr2040

Good moves.

"My strategy was to keep all my regular strength infantry on the border with the USSR (in fortresses) to "deter" a Soviet attack. After building up an army of about 10 tanks, 10 heavy artillery and 10 veteran infantry, I intended to invade Greece starting with Thessaloníki and ending with Crete. Investigate city showed that with this force ,I could overwhelm the 8 infantry defending Thessaloníki and the 7 defending Athens."
Dannr2040

Yes, that would probably work.

"I built this army and was a turn away from initiating my attack against Greece with an Inchon-style landing to cut off Thessaloníki when I noticed that on the Eastern border, the Soviets had moved a marine and a paratrooper around my line of fortified infantry into my territory. Worried, I reconed the area with my paltry fighter force and found 20! tank divisions near my Southern border (they had a ROP with Iran and Britain!). It looked like a Soviet invasion was imminent."
Danr2040

It seems like Soviet-AI always will attack Turkey after some
build-up of forces.

"Even more concerned, I investigated Baku, Grozny, and Sachi. To my horror, I discovered a total of 45 !!!!! Bombers and fighters ready to attack my air force of 3 fighters. Realizing how much trouble I was in, I moved my navy to Samsun and new armies to Erzurum and I gave tobacco to the Soviets in an attempt to placate Stalin . . .. "
Danr2040

A very good move!

"The next turn, the dastardly Greeks sent 9 infantry units at Istanbul and the Soviets moved their forces right next to Erzurum. I had to declare war on both and struck hard at the Greek forces, defeating them easily and getting some elite tanks from the slaughter. I also defeated the few soviet units around Ezurum. In a desperate move, I landed 6 veteran infantry in the mountains near Grozny in an attempt to block the Soviet road from Astrakhan to Baku. I was about to be smacked by the power of the USSR . . .

The Soviets launched every bomber in the area against me, by my count around 30!. They destroyed all my bombers and pummeled Ankara. I lost barracks and other key improvements. The Soviets also punched holes in my border fortifications and flooded Southern Turkey with tanks. I desperately fought the tanks at my southern border, hitting them with heavy artillery and killing weakened units with tanks. I was only able to destroy a few tanks, but the computer USSR felt obliged to withdraw most forces from the South into Iraq."
Danr2040

Again: Playing Turkey is a good idea if you want a real challenge!

"However, this focus on the south only made me overlook the threat coming from the East. Over the next few turns, at least 100 Soviet tanks (T-34s, KV-1's and tank divisions flooded into my eastern border in the spots where the Soviets had breached fortifications. Resorting to desperate measures, I abandoned Trabzon in the face of 51 tanks and blew up every mountain road behind it so that tanks could not penetrate into central Turkey. The result was that a force of 80 tanks gathered outside Ezurum, while a second Soviet force of 10 tanks menaced Adana and a central army of 10 tanks tried to pincer Ezurum!"
Danr2040

Its sounds like mission impossible to defeat the Soviet invasion-army.

"I used heavy artillery and tanks to destroy the army group in the center, took potshots at the 80 tanks outside Ezurum, and did something I never thought I would do in CIV: prayed for deliverance.

Unbelievably, my counterattack impressed the Soviets; Stalin finally accepted my emissary and accepted peace for 300 gold. It was worth every penny to stop the carnage and starvation in my cities. As I survey the damage left by the Soviets, my only consolation is that now I am free to kill those treacherous Greeks "
Danr2040

I call that a surprise!

"Some other observations: The Soviet AI was very hesitant to keep any non-full strength tanks in combat. If I weakened it with artillery, it would withdraw back to Soviet territory, even if it was just 1 HP."
Danr2040

That is interesting.

"The Soviets conquered Sweeden early in the scenario. The Germans conquered France by week 10 of 1940. The British captured La Coruna and lost it to the Germans. The British quickly evicted Italy from North Africa and are by week 40 of 1940, about to capture the remaining Italian possessions. The British captured Caglari and Palermo, they lost the latter to the Germans. The Germans invaded Ireland, capturing Dublin and razing Belfast. The British recaptured Dublin. Brazil and Argentina are at war. Japan has captured all of China but done little in the Pacific."
Danr2040

I am glad to hear that Germany-AI seems to be able to deliver rather
competent play here. In an earlier playtest, here reported it took
Germany-AI more than 10 weeks to defeat Poland!

Thank you for the report and welcome back.

Rocoteh
 
Adler,

Thank you for the reports.

"Week 46:
I had to rename a doubled named BB Sachsen to Braunschweig. Also Bismarck class BB Rheinland is ready.
The Armeegruppe Nord was able to take Kem and Sasonovo. At Vitebsk 4 enemy fighters were shot down. At Kursk and Stalingrad three other fighters went down. At Kharkow the rest of my Stukas there attacked a British expeditionary corps destroying three tanks. I am now indecisive if I should launch here in the South offensives against Kursk or Stalingrad. I will make a decision later.
My Luftwaffe could destroy in the Gomel/ Minsk area 33 enemy units, mostly tanks and motorized infantry.
Since I could bomb Algiers my forces there were able to take it in amphibious assault. Then also In Salah was in range and taken.
I am now attacking the Russian forces in my territory, but I have to stop here."
Adler

No major Soviet counterattack so far.

"Week 46 part two:
I sank a British TR off Nova Scotia and destroyed all remaining enemies in my borders for the lossof only 2 Pz III G. I then turned into offensive and launched an attack against Kursk and Nowgorod.

PC turn:
It seems the Russians see a whole in my defensive lines as they see I was invading near Kursk, so they try to reach Kharkow and make a counter attack there! I lost one unit I misplaced. However instead of striking my invading forces they invade themselves. I think an easy prey for my Luftwaffe.
South off Halifax an elite Uboat spots a US convoy out of several DD but is sunk by US bombers. Bad luck."
Adler

Probably Luftwaffe will have a crucial role stopping the counterattacks.

"Concerning the stats of the Panzer I do have problems: Up to the Pz III h everything is allright. The Pz IV F2 (capital letters were used BTW) was a milestonestep forward. It was seen that the Pz III and IV were not able to compete with the T 34. So they had to be upgraded. That was not possible in the case of the Pz III as this tank was too small, but possible with the Pz IV. With the F2 version this tank got a long barreled 7.5 cm gun, enough to be at least equal to the T 34. So this step is much more heavy than before. A simple upgrade in +1 attack, + 1 HP is too few IMO.
Also I do have some problems in upgrading it to a Pz IV F2 rather than to a StuG III, which would be a better chioce. Therefore I think we should introduce the PZ IV D with III G. It was used as infantry support tank and so should have a better defence and a lower attack than the Pz III G. It should be upgraded to Pz IV F2 and H."
Adler

An armour upgrade in WW2-Global represents that a given unit
receives new tanks (in most cases) and thus not an upgrade per se.
The stats you mention are no doubt a problem.
I will choose my first solution: +2 HP instead of +1HP.
Thus f2 will have +4 instead of +3.

"Week 47:
After destroying the attacking Soviet units with the Luftwaffe, I think the luftwaffe has destroyed about 100 enemy units, I commenced my invasion at a large scale. So I also invaded the area near Vitebsk and Smolensk. Also Nowgorod is mine. However my sea bombardment of Leningrad had no effect with the exception of destroyin ships in the port of Kronstadt."
Adler

100! That is incredible.

"PC turn:
A british SS near Baffinland is spotted by my Uboats as well as a US BB C2 near the Azores. I let it pass. My Bismarcks wait for the first ship to ship fight. Oh, I just forgot to tell that a new ship is ready: Thüringen.
The Russians destroyed one of my Panzer III G. I already lost 4 at the conquest of Nowgorod, what was relative high however nothing compared to the Russian losses and my losses are replaced by new produced ones."
Adler

This will be interesting to follow.
BTW: Both Me-109 and Spitfire have been splitted into 3 new
unit types in version 2.2.

Thank you and welcome back.

Rocoteh
 
Hubschrauber said:
I have a few questions about the scenario:

1) Is the scenario designed to have Germany and Japan eventually lose the war?

2) The SS Panzer 1943 and 1944, what exactly does it represent? I'm guessing 1944 is supposed to be the Tiger, but if it is, why not just name it the Tiger?

And I forgot the rest of my questions!! Damnit!!!!!

Hubschrauber,

1) No.
WW2-Global assume that Germany and Japan could have won the war.
Probably such a victory was possible as late as mid-1943, but
after Kursk its hard to see an Axis victory.

2) It does represent a whole Waffen-SS division.
Most units in WW2-Global represent whole divisions. In 1941
a regular German Panzer-division had 160 AFV:s and 14 000 men.
(AFV = Armoured Fighting Vehicle).

Rocoteh
 
To clarify: With 100 units I meant my total kill ratio after the Unternehmen Barbarossa started.
Also I have new infos about costing of equipement:
http://forum.axishistory.com/viewtopic.php?t=69509

Type VII Uboat: 2 000 000 RM (1943)
type IX Uboat: 2 900 000 RM
type XXI: 4 600 000 RM
type XXIII: 800 000 RM

Torpedo G7a: 50 000 RM
G7e: 25 000 RM

V 1: 5 000 RM
V 2: 225 000 RM

Adler
 
Adler,

"To clarify: With 100 units I meant my total kill ratio after the Unternehmen Barbarossa started."
Adler

Yes, I understand that.

Thank you for the link. It looks very interesting.

Overall its not easy to get info concerning the cost for weapon-systems
during WW2.

Rocoteh
 
Back
Top Bottom