Madycrazy: From your screenshot, it looks like you have things in the wrong place, as Baldurslayer said. A few pages ago I and a couple other people had the same problem when 2.2 version was released; you should go back and find those posts because Rocoteh explained what to do to fix that I think. Also, I am not sure if Rocoteh had the time to update the save game files to 2.2 before he went on hiatus. You need to start the scenario from civcontent area.
Baldurslayer: I had that happen in Rome with my France game. I suspect the trade-enabling feature is tied to an improvement, not the actual wonder. When you fight over cities improvements get lost at random and probably what happens is the harbor or airport or whatever improvement Rocoteh assigned the trade feature to is getting destroyed and thus the ability is lost. I have played around with editing this scenario a few times, but never delved deeply enough to find out if I am right; someone with more experience with the editor could probably confirm this. A fair number of wonders are auto-producing units(Canberra is producing ANZACS I am pretty sure), so they can't do that AND enable the air trade. Maybe with some shuffling around in the editor this could be worked out, but this is a very complicated scenario.
I've put my France game on hiatus because it was getting a little depressing looking at my future unit options, or lack thereof, and watching the Soviets slowly carve up the world. I needed a break to step back and think about how I can possibly stop them. I started a "what-if" as Sweden where they would be an Axis minor ally like Finland(via a Quisling sort of scenario), but realized I would want to monkey around in the editor to make them a full ally since I kept getting into war with Germany over their stupid, stupid mines.
So I started a game as UK, which I've never played before, and it is umm, interesting. Just unbelieveable amounts of infrastructore to do, it's just a mountain to climb. This is the first country in this scenario I've played where I actually had choices as to where to put the hidden/forbidden palaces; where do you all think would be best for them to go? I put the hidden in central India, and forbidden in Sydney, but there are certainly other viable locations. Any opinions on that?
I have no where near enough troops, and I know at some point the Soviets are going to get involved, and I am not sure how to get enough troops in India to hold them off. Italy has been rather pathetic, but has only lost 1 Libyan city so far. Naval war has been going well, but the Germans have put surprising amounts of pressure on the Royal Navy in the North Sea. Also, London has been suffering under the blitz; they've killed at least five improvements and a number of population. I finally have built a airfield in the woods to the NW and hopefully the fighters I put there will help sort things out soon. Any fighter I put in London itself don't seem to intercept at all and just get bombed into ruin. Not good!
![Frown :( :(](/data/assets/smilies/frown.gif)
I am expecting to have some interesting fights along the channel, and I plan to support France heavily with navy raids and an expeditionary corps if I can cobble one together. It will be interesting to see how long France AI can hold out with such help.