WW2-Global

Rocoteh is there any plans to make a multi player version of WW2 Global in the future.?Sorry if this question has been aked before this is a very large thread.


dferrill,

Its possible there will be a MP-version, although focus is on version 2.5 now.

Rocoteh
 
Simon Darkshade,

Thank you for the report.

"Vanilla WW2 Global 2.4. British Empire. Deity

It opened much as usual, with a consolidation of forces.
I hoarded submarines for scrapping, given their limited uses for my purposes. WW1 destroyers were either put aside for this purpose, or gathered together for a big push through the Atlantic.
Home Fleet concentrated at Scapa, with battlecruisers, Courageous and Glorious at Edinburgh.
No forces sent to the continent, but preparations made to send a limited task force to Norway. In a previous game, the Jerries landed there and raised Oslo, so a reception committee of several divisions is being put together to meet them.
Emphasis is on the production of Spitfires. Bombers can wait for something decent."
Simon Darkshade

I guess sending forces to the continent will seldom pay off.
With regard to the air-force priority to Spitfire-production should be a very good choice.

"The QEs, Ark Royal, Courageous and Glorious were then sent to the Med.

In that theatre, I let the Italians and French knock three kinds of heck out of each other, and then sniped with carrier raids. I will complete the destruction of the RM once the reinforcements arrive, and the full force of the Fleet can be focused in turn on each major vessel."
Simon Darkshade

Yes, without its navy Italy will soon be in bad trouble.

"The Japanese took Hong Kong, but have not advanced deeply into Indo China since then. India is being used as the main source of defence, with a defensive line being established in Burma. All assets that can be spared are going to Singapore, including the ANZACs and Australian production.

Australian forces focused in securing the Guadalcanal-Rabaul-Port Moresby axis with air power production and the disposition of sea units."
Simon Darkshade

Sounds like a good strategy.

"The aim from here is to withstand any bombing the Germans send forth when they inevitably conquer France, and then start hitting them back with bombers once effective types are available. The legacy bomber force is carefully husbanded after its role in the destruction of the KM."
Simon Darkshade

Looking forward to follow this.
Thank you and welcome back.


Rocoteh
 
Ok man thanks I am getting into the multiplayer scene lately and would be nice to play WW2 Global in multiplayer since its my favorite scenario.:goodjob:

dferrill,

I am glad to hear that.
A multiplayer version will probably be the next project after version
2.5 of WW2-Global.

Rocoteh
 
One suggestion I might make for changing the map:

I think I mentioned this before, but in a prior game the French parked a cruiser between Tunisia and Sicily effectively cutting off the Med for the Royal Navy. In my current game the Greeks (!) parked one of their ships there, but fortunately I tweaked the map before playing to shave off the "tip" of Tunisia, so the Med remains open.

(I also noticed that the Spanish parked a chunk of their navy off Gibraltar, blockading whatever RN ships - if any - might still be harbored there, but the map still allows room for others to transit the strait.)

Uncle Ted,

OK I will look over the problem.

Rocoteh
 
To continue my theory:

After play testing 2.3usa sid in a secondary role to The British Commonwealth, ie. Giving most of the financial resources of the USA to the Brits, I discovered that the AI made them more aggressive then I have ever seen the AI play in any game!

In later turns as the USA infrastructure became even more powerful I applied the same economic support for China and they were able to take part in the offensives againest both Japan and the USSR. (They even held Warsaw for some time.)

In other observed play tests, it is apparent that AI Germany handles their Navy and the assault for the USSR poorly. My new play test will be to artificially give AI Germany 500 to 1000 additional "gold" per turn to promote the aggressive behavior I believe will occur thus allowing players to adjust the aggressive behavior of AI opponents in a simple fashion instead of a whole new scenario for each of the major positions to be played. I will invent a resource called "platinum" and use it within the German Nation to increase the intrinsic income of that nation.

So that I may carefully monitor this result I will play Italy (vanilla 2.4) with a new "mobile observer unit" in key locations to test the result.

Are there any suggestions about other ways to increase the income without the resource?

To be continued....................
 
In the turns since, the Germans have increased their bombing, but to no major avail. The Spitfire, combined with radar and a goal of 4 Flak in each city, has their measure.

Jerry is taking longer in France than one would think, but they are at breaking point; without the help of RAF Bomber Command hitting the German forces from Southern England, they would have falled a while back.

They have moved into Norway, but in a piecemeal fashion.

I am not yet hitting German cities, but rather their field armies. The time will come when there will be mass bombing, but it will come with better heavy bombers.

The Italians are on the verge of being driven from North Africa, with only a few desert outposts remaining. East Africa is taking some time, but will be wrapped up by airpower and armoured divisions after the securing of the last few northern objectives.

Italy will now be subjected to bombardments, air raids and harrassment patrols. A force will land in Sicily once it is built up, supported by the guns of the Mediterranean Fleet, which has been augmented by the Rs, HMS Nelson and a strong heavy cruiser force.

In the Far East, it is hit and run heavy cruiser attacks on Japanese surface units, who are appearing in increasing numbers. Submarines will be used to slow them down when they arrive from the Med.

Their land troops are heading towards Malaya, and the fighting is heavy in Burma. Australians soon to land in Singapore as reinforcement, to be followed by two transports of Indian Infantry. The first major relief column from Britain will head out shortly, escorted by the battlecruisers, fleet carriers and the first KGVs.
They are being held up by the Chinese.
Still no major amphibious attacks on the DEI, New Guinea or the surrounding islands.

Destroy Italy. Contain Germany. Confront Japan.

A land force will be built up, but for now, war is to be waged in their air, and at sea. Indeed, rather than get bogged down on land, I may simply pursue the nuclear option and wipe Germany off the map.
 
Will there be a graphic-update? Some Units need a little bit of new painting ;) As mentioned before by others, some flavour units would do their best.

Greets

Tobert
 
Week 36 through week 41 1939: Setting the AI to "most aggressive" seems to have had another effect. The Allies AI seems to throw their units at the Axis piecemeal and while it has been challenging to deal with the onslaught, the attacking forces have been slaughtered with acceptable losses. Brits lost 5BBs, 5CAs, 9CLs and an assortment of little CVs, DDs and SSs. The French navy has been rendered useless losing all capital ships and now using only some DDs in the Med. By concentrating on the French in Week 36 and then switching my BBs CAs and CLs and my entire Airforce to the central Mediterranean while the bulk of my DDs and SSs were moved to Cagliari and North Africa I seemed to, for the moment, confused the movement of the
navies who do nothing but move from one port to another (particularly to and from Malta) but do not attack! I just pick them apart between repairing and resting my damaged vessels.

On week 38 Poland was "liberated" from the Bolshevik influences. Under my "command" of the Combined Axis Forces of Bulgarians, Rumanians, Hungarians, and Germans, the following week; I had the priviledge to be the first to march into Belgrade and show the Slaves, uh er I mean Slavs, what law and order means. Week 39 and Week 40 were calm as there was little
naval activity and the Germans were moving their forces West.

Week 41 1939: Our Nippon Cousins have finally starte their conquest of China.
The French assault the Mountain and Hill fortresses from the Cote d'Azur through the Alsace region. They also attempt to drive on Tripoli in Africa. Our successful counterattack stops the assault with little loss of ground in the Alps (Il Duce never lost a "yard") and gives our Facist Brothers the Netherlands and our forces an easy victory for Corsica and Tunis. The battle for Western Europe has started!

To be continued.................
 
In other observed play tests, it is apparent that AI Germany handles their Navy and the assault for the USSR poorly. My new play test will be to artificially give AI Germany 500 to 1000 additional "gold" per turn to promote the aggressive behavior I believe will occur thus allowing players to adjust the aggressive behavior of AI opponents in a simple fashion instead of a whole new scenario for each of the major positions to be played.

Aecon,

It sounds interesting.
However with regard to the naval aspect there is probably not much
one can do, since AI handles all naval operations in a bad way.


Rocoteh
 
Simon Darkshade,


Thank you for the report.

"In the turns since, the Germans have increased their bombing, but to no major avail. The Spitfire, combined with radar and a goal of 4 Flak in each city, has their measure.

Jerry is taking longer in France than one would think, but they are at breaking point; without the help of RAF Bomber Command hitting the German forces from Southern England, they would have falled a while back.

They have moved into Norway, but in a piecemeal fashion."
Simon Darkshade

How Germany-AI performes in France seems to differ much between playtests.

"I am not yet hitting German cities, but rather their field armies. The time will come when there will be mass bombing, but it will come with better heavy bombers."
Simon Darkshade

That should be the best way to go.

"The Italians are on the verge of being driven from North Africa, with only a few desert outposts remaining. East Africa is taking some time, but will be wrapped up by airpower and armoured divisions after the securing of the last few northern objectives.

Italy will now be subjected to bombardments, air raids and harrassment patrols. A force will land in Sicily once it is built up, supported by the guns of the Mediterranean Fleet, which has been augmented by the Rs, HMS Nelson and a strong heavy cruiser force."
Simon Darkshade

With North Africa lost they will have severe problems.

"In the Far East, it is hit and run heavy cruiser attacks on Japanese surface units, who are appearing in increasing numbers. Submarines will be used to slow them down when they arrive from the Med.

Their land troops are heading towards Malaya, and the fighting is heavy in Burma. Australians soon to land in Singapore as reinforcement, to be followed by two transports of Indian Infantry. The first major relief column from Britain will head out shortly, escorted by the battlecruisers, fleet carriers and the first KGVs.
They are being held up by the Chinese.
Still no major amphibious attacks on the DEI, New Guinea or the surrounding islands"
Simon Darkshade

AI is seldom strong when it comes to amphibious warfare.

"Destroy Italy. Contain Germany. Confront Japan."
Simon Darkshade

Should work well.

Thank you and welcome back.


Rocoteh
 
Will there be a graphic-update? Some Units need a little bit of new painting ;) As mentioned before by others, some flavour units would do their best.

Greets

Tobert

Tobert,

Yes I still plan to make a graphic update although I can
not say when it will be released.


Rocoteh
 
Ack. :ack: I can't believe how I managed to write "falled".

Since the last installment, the Italians are like Karen Blixen - Out of Africa. Under heavy gunfire and a large amount of airpower, landings have been made in Sicily, seizing the city there for a useful airbase. Italy will be subject to a few more heavy bombardments before the majority of the fleet head out towards the Far East.

There, the Japanese are continuing to push in an uncoordinated way. Their heavy ships are proving a nuisance against ground based units and fortifications, but are being sniped at using the methods previously discussed. Soon the submarines will arrive, followed shortly by the first wave of the carriers and battleships. No decisive surface battle to be had, but rather the process of attrition and destruction. Once their forward units are gone, the Japanese tend not to have much of a defence in depth, particularly in regards to naval units.

Germany has virtually conquered France, with hold outs along the Maginot Line and in the south. The Jerry land forces have been rather depleted by their headlong dash into the French forces, along with continual bombing.

They have tried to visit Britain from the air, but tend to stay longer than they intend thanks to the Supermarine Spitfire.

Their force in Norway, small to begin with, has virtually wiped itself out.

Nothing yet on the Eastern Front, but will try and nudge the Soviets along soon.

Bomber Command is being built up for the first major raid, which should be in about a dozen turns. Once the heavies come in, then the aim will be to hit one city after another with two dozen or more bombers, preceeded by medium bombers and fighters, over 2-3 turns per city. First the units, then the population and the buildings.

The land forces are not being pursued until much later - the decision has been made to burn Germany down, with conventional and possibly nuclear fire.
 
All, sorry I didn't mention it, but I'm playing on Emporer level - at least I think that's the right one - 1 level past the middle of the scale. Maybe that explains some things. I note that most of you are playing at Deity level - which is, I'm sure, much more difficult. Can anyone explain to me what the AI does differently based on the game levels?

In any event, it is now (after playing quite a bit this weekend), week 12, 1941 - approximately 1 year since the last report. The Brits have been ejected entirely from India and Burma (lots of big battles with lots of British Indian ground pounders - but only 4 squadrons of air and a small squadron of a CL, 2 DDs and a transport). Nationalist China is wiped out. I've beaten back one big attack on Panama (weirdly, the US ran about 15 Marine units on foot down through Mexico - I defended by air-lifting marines and paratroopers in and staging 13 squadrons of Betty's over). I've laid waste to the US Pacific coast - and I found no warships of any kind. They have either moved just right to avoid contact with me - which seems difficult given the fact that my Otsus infest the Pacific - or, which is more likely, they evacuated their surviving warships to the Atlantic. I've taken Port Moresby, New Caledonia and New Zealand - and am approaching Tasmania. On my way by, after seizing Port Moresby, I noted that Cooktown had no defenses at all so I landed an Infantry unit and 2 paratroopers in it with 3 heavy artillery, then staged air in to defend it from counterattack (several squadrons each of zeros, nates, vals, sallys and Judys). It took a while and I had to defeat a ground attack and several squadrons of bombers and fighters, but they have backed off now (I expect they are building up units to attack - which will be a problem for them when I land at Canberra - which is my first stop after Tasmania).

My RRs are much further along, but they take so long and I've added all of India to their work so I'm only about 1/3 done linking up my cities - though I have a critical trunk line from Manchuria into southern China that helps a lot and I'll continue working it.

About every 2 to 3 turns another city comes on line for unit production so my military has expanded dramatically. The Indian cities will do the same, though a bit more slowly since their populations were devastated by my attacks - but I expect that within 1 year, India will be a major unit producer. I expect something similar in Australia, though, again, slowly since it's BIG and my invasion is taking a long time. They also appear to resist a lot after I take their cities.

I've advanced to where I can build Judys and Bettys - which are hugely useful (the Bettys because of their great range).

My US invasion force is still under construction - I underestimated how long it would take to build it. I'm probably halfway there, though I may be able to increas the pace dramatically shortly. My Otsus in the Atlantic found and sunk 1 US transport, but otherwise, the Atlantic appears empty - which I find odd.

The Brits and French have repeatedly tried to force their way between Sumatra and java and between Java and New Guinea - mostly with submarines, though twice with cruiser/DD/transport squadrons. I had stationed cruiser/DD squadrons at both locations and have managed to defeat each incursion with the loss of only 1 CL.

My First Fleet (I had to name them to keep them straight - the First Fleet is the original carrier battlefleet with the six first carriers, 3 old BBs and a Yamato - with assorted DDs, heavy and light cruisers, transports and an AA cruiser) has finished ravaging the US Pacific Coast, will replace its Nates with Zeros when it passes Hawaii (also adding some newly built 1941DDs) and will head to Panama (since I had to airlift so much stuff into Panam, I've decided to use this fleet and the forces there to take the caribbean islands and try to get the US Navy to come out and play).

My Second Fleet (3 Shokakus and 4 old BBs, etc., etc.) is loaded up now with 4 full transports of stuff, after supporting, magnificently I would add, the invasion of India, and is heading out from Karachi to create an air strip on an island in mid-Indian Ocean (I think necessary to be able to stage aircraft from India to southern africa, then take Madagascar, then into Africa to take those cities from the Brits.

My main land army is refitting and organizing to attack, with large air support, through Persia and into the middle east (this is taking a while since much of my construction is going to the US invasion force, the workers that are trying to build new roads and RRs and mines, etc., in India and south east asia, and the USSR border defense forces and I denuded my Indian army to invade south Africa). Besides, the Brits were tough, and I need a blow with Persia between us for a month or so.

My Third Fleet is the one attacking Australia.

My Fourth Fleet is the one preparing to attack the US. I've decided to pull 2 of the six Shokakus out of this fleet and 1 Yamato (since I can't find any US ships in the Pacific), and am sending them off to join the Second Fleet at southern Africa - I'm hoping the Brits will send a major fleet to fight with me.

So that's where it stands now.

A couple of querys:

An Indian city shot down a bunch of my air with SAM missiles. after I took it, I found it had a sam missile as a wonder. Weird. What's with that?

Two chinese cities, one commie, one nationalist, produce a chinese infantry, under my control, from their wonders every few turns. Is that expected?

Regards,

Kelly Whiting
 
I am heartened that even after a 12 month absence I have returned to the WW2 Global forum to see that not only is it still going strong but Roc is even entertaining thoughts of V2.5.
I have been playing 2.4 whilst on operations at sea and have wrung every last morsel out of it. I borrowed Civ4 from a shipmate and was thoroughly disappointed with it.
This scenario has me coming back to it time and again. My last game (v2.4 Deity) has been rattling on for some months and has just finished with a resounding world domination victory to the Axis. Since I got so much out of it I can only think to start again as a different nation and see what happens this time.
 
Simon Darkshade,

Thank you for the report.

"Since the last installment, the Italians are like Karen Blixen - Out of Africa. Under heavy gunfire and a large amount of airpower, landings have been made in Sicily, seizing the city there for a useful airbase. Italy will be subject to a few more heavy bombardments before the majority of the fleet head out towards the Far East"
Simon Darkshade

Its probably possible to knock Italy out from the war fast now.

"There, the Japanese are continuing to push in an uncoordinated way. Their heavy ships are proving a nuisance against ground based units and fortifications, but are being sniped at using the methods previously discussed. Soon the submarines will arrive, followed shortly by the first wave of the carriers and battleships. No decisive surface battle to be had, but rather the process of attrition and destruction. Once their forward units are gone, the Japanese tend not to have much of a defence in depth, particularly in regards to naval units"
Simon Darkshade

Attrition and destruction should be a good way to go.

"Germany has virtually conquered France, with hold outs along the Maginot Line and in the south. The Jerry land forces have been rather depleted by their headlong dash into the French forces, along with continual bombing.

They have tried to visit Britain from the air, but tend to stay longer than they intend thanks to the Supermarine Spitfire.

Their force in Norway, small to begin with, has virtually wiped itself out."
Simon Darkshade

Its in these type of operations (Norway) one can study how
limited AI is.

"Bomber Command is being built up for the first major raid, which should be in about a dozen turns. Once the heavies come in, then the aim will be to hit one city after another with two dozen or more bombers, preceeded by medium bombers and fighters, over 2-3 turns per city. First the units, then the population and the buildings."
Simon Darkshade

A strategy that probably will work.

Thank you and welcome back.

Rocoteh
 
Kelly Whiting,

Thank you for the report.

"In any event, it is now (after playing quite a bit this weekend), week 12, 1941 - approximately 1 year since the last report. The Brits have been ejected entirely from India and Burma (lots of big battles with lots of British Indian ground pounders - but only 4 squadrons of air and a small squadron of a CL, 2 DDs and a transport). Nationalist China is wiped out. I've beaten back one big attack on Panama (weirdly, the US ran about 15 Marine units on foot down through Mexico - I defended by air-lifting marines and paratroopers in and staging 13 squadrons of Betty's over). I've laid waste to the US Pacific coast - and I found no warships of any kind. They have either moved just right to avoid contact with me - which seems difficult given the fact that my Otsus infest the Pacific - or, which is more likely, they evacuated their surviving warships to the Atlantic."
Kelly Whiting

I think there never have a Japan invasion of the West Coast reported.

"I've taken Port Moresby, New Caledonia and New Zealand - and am approaching Tasmania. On my way by, after seizing Port Moresby, I noted that Cooktown had no defenses at all so I landed an Infantry unit and 2 paratroopers in it with 3 heavy artillery, then staged air in to defend it from counterattack (several squadrons each of zeros, nates, vals, sallys and Judys). It took a while and I had to defeat a ground attack and several squadrons of bombers and fighters, but they have backed off now (I expect they are building up units to attack - which will be a problem for them when I land at Canberra - which is my first stop after Tasmania)."
Kelly Whiting

I doubt The British Empire will have much forces to defend Australia with.

"My RRs are much further along, but they take so long and I've added all of India to their work so I'm only about 1/3 done linking up my cities - though I have a critical trunk line from Manchuria into southern China that helps a lot and I'll continue working it."
Kelly Whiting

Should be of great value when its completed.

"My US invasion force is still under construction - I underestimated how long it would take to build it. I'm probably halfway there, though I may be able to increas the pace dramatically shortly. My Otsus in the Atlantic found and sunk 1 US transport, but otherwise, the Atlantic appears empty - which I find odd."
Kelly Whiting

Most of the time AI will spend its naval forces fast.

"My First Fleet (I had to name them to keep them straight - the First Fleet is the original carrier battlefleet with the six first carriers, 3 old BBs and a Yamato - with assorted DDs, heavy and light cruisers, transports and an AA cruiser) has finished ravaging the US Pacific Coast, will replace its Nates with Zeros when it passes Hawaii (also adding some newly built 1941DDs) and will head to Panama (since I had to airlift so much stuff into Panam, I've decided to use this fleet and the forces there to take the caribbean islands and try to get the US Navy to come out and play).

My Second Fleet (3 Shokakus and 4 old BBs, etc., etc.) is loaded up now with 4 full transports of stuff, after supporting, magnificently I would add, the invasion of India, and is heading out from Karachi to create an air strip on an island in mid-Indian Ocean (I think necessary to be able to stage aircraft from India to southern africa, then take Madagascar, then into Africa to take those cities from the Brits."
Kelly Whiting

I doubt AI will be able to disturb these operations.

"My main land army is refitting and organizing to attack, with large air support, through Persia and into the middle east (this is taking a while since much of my construction is going to the US invasion force, the workers that are trying to build new roads and RRs and mines, etc., in India and south east asia, and the USSR border defense forces and I denuded my Indian army to invade south Africa). Besides, the Brits were tough, and I need a blow with Persia between us for a month or so."
Kelly Whiting

I would not rule out a British counterattack in this area.

"An Indian city shot down a bunch of my air with SAM missiles. after I took it, I found it had a sam missile as a wonder. Weird. What's with that?"
Kelly Whiting

Sounds strange. Will check it.

"Two chinese cities, one commie, one nationalist, produce a chinese infantry, under my control, from their wonders every few turns. Is that expected?"
Kelly Whiting

No. I will look it over.

Thank you and welcome back.


Rocoteh
 
I am heartened that even after a 12 month absence I have returned to the WW2 Global forum to see that not only is it still going strong but Roc is even entertaining thoughts of V2.5.
I have been playing 2.4 whilst on operations at sea and have wrung every last morsel out of it. I borrowed Civ4 from a shipmate and was thoroughly disappointed with it.
This scenario has me coming back to it time and again. My last game (v2.4 Deity) has been rattling on for some months and has just finished with a resounding world domination victory to the Axis. Since I got so much out of it I can only think to start again as a different nation and see what happens this time.

Hornblower,

Welcome back!

I really hope that you will post reports from your next playtest!

Rocoteh
 
Not much has changed in the general operational situation because I haven't played much since my last report - only 4 or 5 turns. I have taken Tasmania, and am now moving on Melbourne (I planned on taking Canberra directly, but a closer look at the map showed that it can't be directly attacked from the sea, and my best offensive units are Marines so I will attack Melbourne first, then use my tanks across land to get at Canberra). Canberra is the key because it has that "wonder" that opens all the cities connected to it to resources through its airport - take it and the remaining Australian cities have to have reduced production capabilities and my cities will have increased ones as I advance in Australia. One concern is that I noted Melbourne has a veteran Matilda unit in it - that unit is more powerful than my armor and it worries me because I don't know how many they have. I have three carriers there with 3 Kates each and several bombardment ships, but probably not enough to reduce Melbourne's defenses to an acceptable level in one turn, so I am staging in some Bettys to Tasmania to aid in that. It will be interesting to see how this goes. I'll land all of my remaining ground forces in Melbourne (other than Marines who will continue to act in conjunction with the fleet taking coastal cities in connection with ground offensives - which worked wonderfully in India) and then stage in short range air to support an expanding bridgehead but my ground forces are limited - I'll only be able to put 6 tank and 5 Infantry units in at first and it will be several turns before I can get more in to back them so I'll have to fight cautiously and if they have a bunch of Matildas - that will be bad - but I do control the air and sea.

The Americans have launched a second ground attempt to retake Panama - but looking at what has showed up so far - 2 paratroopers, 13 marines - it probably isn't enough to take it.

The rest of my actions are maturing slowly - ground units are advancing into Persia but they lack roads (and have mountains in the way) so they are moving slowly - the US invasion force is almost ready to sail - 3 more turns and it will be on its way - and my southern africa force is 2 turns from establishing the intermediate airbase and then moving on to Madagascar.

Here's the main reason I wrote - I've noted a strategic shift in the game. It's now week 14, 1941 - Germany has taken all of European France (although Italy, weirdly, took Brest) but that appears to be all they've done. I see no cities have changed hands anywhere else (except Poland of course and Belgium). I can't observe their movements, but I check the map each turn and I don't see anything happening on the Russian border, or in England, etc. France still controls Sardinia, Italy has Sicily and England has Malta. Gibralter has been destroyed - I don't know by whom. Italy, in North Africa, is down to holding only Benghazi - England has taken the rest - though Italy still holds all of its land in East Africa.

Each turn I compare my military's power with the others in the game through my military advisor screen - in two turns, the Soviet's military went from being weak, in comparison with mine, to being average - while the Germans went from being strong compared to mine, to being average. Mine hasn't change size much in those 2 turns - except I have added some units, but my construction has been focused elsewhere for a short period. So apparently the Soviets have increased their military size rapidly and the Germans have lost some. That doesn't bode well for me or the rest of the Axis and if I get tangled up with the Soviets - with that huge land front, I'm very concerned at my ability to sustain my own offensive plans. Any thoughts?

Kelly Whiting
 
You may be over extending yourself.
I would make sure I have a strong garrison on the Soviet border before further offensives.
 
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