It kind of pertained to the timespan between your turn. It can get pretty lengthy at times (though it could very well have been because of my old computer). I think you said that you made TGW-DIV for a reason similar to this. OK, I really just lost where I was going with that.
Would there be a way to make the turns go a bit faster by perhaps increasing unit costs, while also increasing their health so as not to affect gameplay?
Though honestly I wouldn't have much time to play anyways

cry

, what with my Econ, VB, and Business Math homework. Those professors are excellent at piling tons of crap onto you.
And if I didn't say it before, despite the turn times (which aren't really all that bad honestly), this is a very good scenario.