That's great news. This scenario just keeps getting better and better![]()
Uncle Ted,
Thank you.
The coming week I will make some more playtests with version 2.5
to find out how much impact the improved building-strategy by
Germany-AI will have.
Rocoteh
That's great news. This scenario just keeps getting better and better![]()
My mistake. It's not Osaka that has the SAM missile battery, it's Nagoya - and I found out the hard way. So I've started pounding Osaka from the air.
Checking the map carefully, I've decided to pass through Hiroshima, take Kochi, then Osaka, then Nagoya - THEN worry about Kyoto. Here's the thing, the cities have such large numbers of defensive units and I have so few ground units on station, that if I take a city, leaving the roads in place, I open myself up to a counterattack by Marines or Chi-Has on my damaged unit that finally took the city. My decisions on the route to go have been driven by that concern. I have cut Hiroshima off from other cities and the hills help, but if I move to Kyoto, I'm not sure what he could move from Tokyo, Nagoya and Osaka to counterattack. Going the route I've chosen, I can do it without cutting roads (which are a pain to replace) I believe.
Regards,
Kelly Whiting

I'm looking forward to 2.5, Rocoteh. I'm sure the better building strategy used by Germany will have a huge effect for every world power in the game.![]()
Would there be any chance of a WW2-Global-DIV? Just out of curiosity.
It kind of pertained to the timespan between your turn. It can get pretty lengthy at times (though it could very well have been because of my old computer). I think you said that you made TGW-DIV for a reason similar to this. OK, I really just lost where I was going with that.Tank Guy#3,
Can you clarify what you mean?
Most of the ground units in WW2-Global are divisions.
Rocoteh
cry
, what with my Econ, VB, and Business Math homework. Those professors are excellent at piling tons of crap onto you.
It kind of pertained to the timespan between your turn. It can get pretty lengthy at times (though it could very well have been because of my old computer). I think you said that you made TGW-DIV for a reason similar to this. OK, I really just lost where I was going with that.
Would there be a way to make the turns go a bit faster by perhaps increasing unit costs, while also increasing their health so as not to affect gameplay?
Though honestly I wouldn't have much time to play anywayscry
, what with my Econ, VB, and Business Math homework. Those professors are excellent at piling tons of crap onto you.
And if I didn't say it before, despite the turn times (which aren't really all that bad honestly), this is a very good scenario.![]()
Well, FYI, the import wonders are destructible. I finally captured Tokyo (which showed the wonder marker until I captured it) and my adviser even told me we now controlled the Tokyo wonder and I was jacked. Then it shifted to the city screen - no wonder and no import of any of my US resources and/or luxuries. Which means I can't export silks and spices to the US - or import oil to Japan - both of which are beyond infuriating.
There has to be a way to make such wonders rebuildable. Any thoughts?
Regards,
Kelly Whiting
Was it destroyed via bombardment, or after you captured the city?
I know that improvements with culture are destroyed upon capture, but wonders are supposed to be exempt from this rule. However, to play it safe, maybe the trade wonders should not contribute any culture (assuming they do already, which is just a grasp at straws).

Congratulations on receiving your 7619 post. That is all I have to say
Note* this is not spam cuz it reletes to a mod acheiment and has not been brought up and should have been sooner.