WW2-Global

Just a thought, I think I remember someone saying there is a limit to the number of wonders that can be added in the game (512?). But certain cities seem to get razed the most often (probably due to location, city proximity, etc). Perhaps if these 'common razed' cities were given more than 1 wonder, or wonders with certain abilities, it may stop the AI from razing them. I know 512 is the city limit per map, so unless my wonder number is wrong (i think it was much lower), then it could be tweaked so further reduce AI razing. I tried the No-City Raze patch, but it did strange things to the game (the game would seem to freeze, but would later resume, load times increased drastically, etc), so I discontinued using it. I am compiling a list of commonly razed cities from other users notes on here, as well as from my own games. Again, Im sure this has come to mind, but might be worth looking into to.
 
USSR - SID - V2.5 - Week 6 1941 - AI most aggressive

War on four fronts.

In the early weeks of 1941 a collision in the sea of Japan between a Yamato and a Soviet coastal submarine caused the Axis to declare war on the USSR. Japan intially attempted to attack the Soviet far eastern cities in Mongolia in week 4 of 1941. Some defensively placed T-34's in the Mongolian cities thwarted that attack by completely destroying a dozen Japanese light tanks.
In week 5 the 1st Far Eastern Soviet Tank Army (10 T-34's) in Vladivostok rolled into Japanese occupied China and captured 2 cities immediately. The attack stalled on the way north in week 6 due to a concerted Japanese bombing effort flown out of Korea. Once reprovisioned and repaired Japan's northern Chinese cities will be assaulted to pinch out the salient that has existed since the start of the game.

Finland launched an immediate assault against Leningrad and all of north western Russia. In true historic terms this battle is proving to be extremely difficult. A distinct lack of resources has resulted in a defensive battle. A war of attrition will occur here until more resources are available however the loss of Murmansk and all cities down to Leningrad are a real possiblity. With only 5 T-34's in this theatre repairing in Leningrad I shall wait for the hordes of Finnish infantry and light tanks to deminish prior to a heavy committment.

The real concern is the probes by the German tank armies. Coming from Konigsberg and the Polish possessions groups of 4/5 PzIIIg's are showing only limited piecemeal attacks to clean out my border guards. The Luftwaffe is conducting a precision bombing campaign on all my border cities to destroy barracks and exposed redlined units.
The Black Sea ports will be the main focus of this campaign. Germany has moved aggressively against all nations here and have occupied the Balkans completely. Only Greece remains. Massive tank stacks of assorted PzIII's are moving into Russia followed by Infantry and half tracks. In a smart move by the AI 88's are moving with the infantry as they approach my cities and their Me109's are providing invincible CAP. No Russian bomber can get close. Luftwaffe bombers hammer all the Black Sea cities no doubt attempting to soften up the fortresses.
KV-1's and T-34's are being rushed to bolster the defences but the USSR simply does not have the numbers to go on the offensive in this theatre yet. Hopefully I will be able to nibble at the German flanks and draw them into tank traps to thin them out enough to encourage a ceasefire.

War with the Allies continues in the Middle East. Persia is slowly collapsing under my T-34 armies however Beaufighters, Halifaxes and every other RAF aircraft harrass me from Baghdad and Kuwait. The mediocre Russian airforce has withdrawn from Europe and moved to a support role in the Middle East in an attempt to suppress the RAF bombers.
The sheer numbers of infantry in Koramshar along with RAF attacks has caused my 10 T-34's to pull back to repair. The British Indian Army is flooding into the Himalaya with no less than 30 infantry units presenting a significant problem in the coming weeks to my cities defences. Within 5 weeks most of the Middle East up to Cairo will be Soviet but the push to the east will be extremely difficult without decent bombers and large numbers of infantry myself. A halt will be called at the Suez for the tank army to avoid over extending.

A Royal Navy battle fleet of KG V's, destroyers and multiple transports in two separater battle groups has landed a threatening force of 12 Matilda's and Infantry near Archangel which will also require a splitting of my resources even further.

Tech saved the USSR in time to produce the T-34 but now the focus is on developing a significant air capability. The Yak-1 and an average light bomber are only now available for production in week 6 but the Sturmovik and heavy bomber are the target to reach. Hopefully the next few weeks will see the balance start to tip as more T-34's and some air units roll out. Getting the balance right will be challenging. Average discovery time for tech has reduced from 40 turns down to 22 turns due to a massive library and university building campaign. This will further reduce with more building and by increasing research levels so that I run at a loss. Fortunately I have amassed over 5000 gp's so I can afford to do this.

This is proving to be the most challenging playtest I have done with this scenario yet! Never have I been pushed from the north south east and west all at the same time by multiple adversaries. Is the AI getting cleverer or am I just out of practice>????
 
USSR - SID - V2.5 - Week 6 1941 - AI most aggressive

War on four fronts.

In the early weeks of 1941 a collision in the sea of Japan between a Yamato and a Soviet coastal submarine caused the Axis to declare war on the USSR.

That would be tough! Especially with the vast size of Soviet Russia, there is no quick way to bring reinforcements from 1 front to another. I have yet to play Soviet Russia in WW2 Global, but I may try it after I finish Japan. Good luck with your defense!
 
Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 5, 1940 - Took Nanning (China). My Axis allies are about worthless to trade with. Finland would not take Gold, Coal and Iron for Furs, they wanted an additional 900 gold! Italy wont give wines for my spices without getting an additional 1200 gold. They trade with Japan as if Japan is a hated enemy or something, playing with the other Axis powers did not experience such high demands (unless its because the only trade route is through Soviet territory). So I am forced to not trade with them at all, and I trade with
Neutral countries.
Week 7, 1940 - Once I defeat China's main cities, I will concentrate attacks on Netherlands, by then many of my Chinese cities will be built up and producing a good amount of units.
Week 8, 1940 - Took Liuzhou (China). Germany takes Brest (France). Alot of British India troops are moving in towards Nanning, I will concentrate on destroying this remaining 25 Chinese/Indian troops in the area before proceding with any assault. China is becoming quite a production powerhouse once improvements and terrain is mined. There are no uber-producing cities, but combined they are quite potent.
Week 9, 1940 - Germany takes Lyon (France). Germany doesn't usually rip through France this quickly. Was unable to reinforce Chang-sha and the 1 Japanese Militia killed 7Chinese Infantry, but the last attack was too much. China takes Chang-sha (Japan).
Week 10, 1940 - Retook Chang-sha (China). I am sending a transport down to take British held Rabaul. I have 8 Heavy Cruisers, a Carrier and other support craft that are bombarding the cities to make taking them an easy venture.
Week 11, 1940 - Took Urumtsi (Communist-China). Took Hong Kong (Great Britain). Germany takes and razes Toulouse (France). My destroyer recon screen is finally back into position to monitor for any US naval activity. I am setting up tough defensive positions at the city of Fushun, since it is the only road that leads into Soviet Russia and would be the main point of a Soviet armor assault.
Week 12, 1940 - This may be a first! Soviet Russia declares war on Sweden! Soviet Russia does have right of passage with Finland, so they will be crossing through Finnish territory. This is bad for Finland, because if Soviet Russia takes that territory, and the Axis powers go to war with Soviet Russia later on, Finland will not stand a chance! I would declare war on Sweden in hopes the Axis powers do the same, so Finland could acquire some of that territory, but Mutual Protection Pact requires that Sweden would have to attack me.
Week 13, 1940 - Took Kunming (China). Germany takes and razes Bordeaux (France). The Gem mines near Kunming will be of great help to the happiness of the Japanese people. I currently allocate 20% of my income to happiness, since that is cheaper than trading with my allies for luxuries.

# of workers - Italy has built 4 workers, but has created radar towers with them
Soviet Russia (113), China (7), Germany (9), Britain (67), US (63), Communist-China (1), Italy (0), Japan (68), Belgium (1), Netherlands (4), Finland (7)

Comparison of enemy units killed, japanese units lost
 
Just a thought, I think I remember someone saying there is a limit to the number of wonders that can be added in the game (512?). But certain cities seem to get razed the most often (probably due to location, city proximity, etc). Perhaps if these 'common razed' cities were given more than 1 wonder, or wonders with certain abilities, it may stop the AI from razing them. I know 512 is the city limit per map, so unless my wonder number is wrong (i think it was much lower), then it could be tweaked so further reduce AI razing. I tried the No-City Raze patch, but it did strange things to the game (the game would seem to freeze, but would later resume, load times increased drastically, etc), so I discontinued using it. I am compiling a list of commonly razed cities from other users notes on here, as well as from my own games. Again, Im sure this has come to mind, but might be worth looking into to.

tom2050,

I have thought of this now and then. (More then one wonder in
cities that is razed often.)
Will probably test it in version 2.6.

In such a case I will remove wonders in areas where there are
low activity.

Rocoteh
 
Hornblower,


Thank you for the report.

"USSR - SID - V2.5 - Week 6 1941 - AI most aggressive

War on four fronts.

In the early weeks of 1941 a collision in the sea of Japan between a Yamato and a Soviet coastal submarine caused the Axis to declare war on the USSR. Japan intially attempted to attack the Soviet far eastern cities in Mongolia in week 4 of 1941. Some defensively placed T-34's in the Mongolian cities thwarted that attack by completely destroying a dozen Japanese light tanks.
In week 5 the 1st Far Eastern Soviet Tank Army (10 T-34's) in Vladivostok rolled into Japanese occupied China and captured 2 cities immediately. The attack stalled on the way north in week 6 due to a concerted Japanese bombing effort flown out of Korea. Once reprovisioned and repaired Japan's northern Chinese cities will be assaulted to pinch out the salient that has existed since the start of the game."
Hornblower

In will be interesting to follow if Japan AI is able to reinforce its armies in China.

"Finland launched an immediate assault against Leningrad and all of north western Russia. In true historic terms this battle is proving to be extremely difficult. A distinct lack of resources has resulted in a defensive battle. A war of attrition will occur here until more resources are available however the loss of Murmansk and all cities down to Leningrad are a real possiblity. With only 5 T-34's in this theatre repairing in Leningrad I shall wait for the hordes of Finnish infantry and light tanks to deminish prior to a heavy committment."
Hornblower

Sounds like a good idea.

"The real concern is the probes by the German tank armies. Coming from Konigsberg and the Polish possessions groups of 4/5 PzIIIg's are showing only limited piecemeal attacks to clean out my border guards. The Luftwaffe is conducting a precision bombing campaign on all my border cities to destroy barracks and exposed redlined units.
The Black Sea ports will be the main focus of this campaign. Germany has moved aggressively against all nations here and have occupied the Balkans completely. Only Greece remains. Massive tank stacks of assorted PzIII's are moving into Russia followed by Infantry and half tracks. In a smart move by the AI 88's are moving with the infantry as they approach my cities and their Me109's are providing invincible CAP. No Russian bomber can get close. Luftwaffe bombers hammer all the Black Sea cities no doubt attempting to soften up the fortresses.
KV-1's and T-34's are being rushed to bolster the defences but the USSR simply does not have the numbers to go on the offensive in this theatre yet. Hopefully I will be able to nibble at the German flanks and draw them into tank traps to thin them out enough to encourage a ceasefire."
Hornblower

Good play from Germany AI.
That is positive.

"War with the Allies continues in the Middle East. Persia is slowly collapsing under my T-34 armies however Beaufighters, Halifaxes and every other RAF aircraft harrass me from Baghdad and Kuwait. The mediocre Russian airforce has withdrawn from Europe and moved to a support role in the Middle East in an attempt to suppress the RAF bombers.
The sheer numbers of infantry in Koramshar along with RAF attacks has caused my 10 T-34's to pull back to repair. The British Indian Army is flooding into the Himalaya with no less than 30 infantry units presenting a significant problem in the coming weeks to my cities defences. Within 5 weeks most of the Middle East up to Cairo will be Soviet but the push to the east will be extremely difficult without decent bombers and large numbers of infantry myself. A halt will be called at the Suez for the tank army to avoid over extending.

A Royal Navy battle fleet of KG V's, destroyers and multiple transports in two separater battle groups has landed a threatening force of 12 Matilda's and Infantry near Archangel which will also require a splitting of my resources even further"
Hornblower

Maybe a ceasefire with Britain is the best solution.

"Tech saved the USSR in time to produce the T-34 but now the focus is on developing a significant air capability. The Yak-1 and an average light bomber are only now available for production in week 6 but the Sturmovik and heavy bomber are the target to reach. Hopefully the next few weeks will see the balance start to tip as more T-34's and some air units roll out. Getting the balance right will be challenging. Average discovery time for tech has reduced from 40 turns down to 22 turns due to a massive library and university building campaign. This will further reduce with more building and by increasing research levels so that I run at a loss. Fortunately I have amassed over 5000 gp's so I can afford to do this.

This is proving to be the most challenging playtest I have done with this scenario yet! Never have I been pushed from the north south east and west all at the same time by multiple adversaries. Is the AI getting cleverer or am I just out of practice>????"
Hornblower

Playing as Soviet on SID-level with war on four fronts can for sure not be easy!
I would go for a ceasefire with Britain.
This will be a very interesting playtest to follow.

Thank you and welcome back.


Rocoteh
 
tom2050,

"Japan - SID difficulty, AI most aggressive, AI Workers enabled, ironman rules (no reloads)

Week 5, 1940 - Took Nanning (China). My Axis allies are about worthless to trade with. Finland would not take Gold, Coal and Iron for Furs, they wanted an additional 900 gold! Italy wont give wines for my spices without getting an additional 1200 gold. They trade with Japan as if Japan is a hated enemy or something, playing with the other Axis powers did not experience such high demands (unless its because the only trade route is through Soviet territory). So I am forced to not trade with them at all, and I trade with
Neutral countries."
tom2050

With regard to trade-aspects the Civ 3 editor is of low value.

"Week 7, 1940 - Once I defeat China's main cities, I will concentrate attacks on Netherlands, by then many of my Chinese cities will be built up and producing a good amount of units.
Week 8, 1940 - Took Liuzhou (China). Germany takes Brest (France). Alot of British India troops are moving in towards Nanning, I will concentrate on destroying this remaining 25 Chinese/Indian troops in the area before proceding with any assault. China is becoming quite a production powerhouse once improvements and terrain is mined. There are no uber-producing cities, but combined they are quite potent.
Week 9, 1940 - Germany takes Lyon (France). Germany doesn't usually rip through France this quickly. Was unable to reinforce Chang-sha and the 1 Japanese Militia killed 7Chinese Infantry, but the last attack was too much. China takes Chang-sha (Japan)."
tom2050

Good play from Germany AI after a slow start.

"Week 10, 1940 - Retook Chang-sha (China). I am sending a transport down to take British held Rabaul. I have 8 Heavy Cruisers, a Carrier and other support craft that are bombarding the cities to make taking them an easy venture.
Week 11, 1940 - Took Urumtsi (Communist-China). Took Hong Kong (Great Britain). Germany takes and razes Toulouse (France). My destroyer recon screen is finally back into position to monitor for any US naval activity. I am setting up tough defensive positions at the city of Fushun, since it is the only road that leads into Soviet Russia and would be the main point of a Soviet armor assault."
tom2050

Toulouse can be a place for an extra wonder.

"Week 12, 1940 - This may be a first! Soviet Russia declares war on Sweden! Soviet Russia does have right of passage with Finland, so they will be crossing through Finnish territory. This is bad for Finland, because if Soviet Russia takes that territory, and the Axis powers go to war with Soviet Russia later on, Finland will not stand a chance! I would declare war on Sweden in hopes the Axis powers do the same, so Finland could acquire some of that territory, but Mutual Protection Pact requires that Sweden would have to attack me.
Week 13, 1940 - Took Kunming (China). Germany takes and razes Bordeaux (France). The Gem mines near Kunming will be of great help to the happiness of the Japanese people. I currently allocate 20% of my income to happiness, since that is cheaper than trading with my allies for luxuries."
tom2050

I think both Toulouse and Bordeaux are razed often by AI.
They will both have extra wonders in version 2.6.

"# of workers - Italy has built 4 workers, but has created radar towers with them
Soviet Russia (113), China (7), Germany (9), Britain (67), US (63), Communist-China (1), Italy (0), Japan (68), Belgium (1), Netherlands (4), Finland (7)"
tom2050

Overall I think AI-production of worker units is good.

Still very good kill ratios.


Thank you and welcome back.

Rocoteh
 
I think both Toulouse and Bordeaux are razed often by AI. They will both have extra wonders in version 2.6.

Good! Thanks! Toulouse & Bordeaux were raised by German AI in every game I played in version 2.4 & in the two games I've played in 2.5.

Perhaps it would help to make them Victory Point locations instead? The AI would want to defend a VP location & having a city on it is the best way to do that.

I noticed you listed me as a tester for version 2.4. Thanks. That was unexpected.:)

I've played 2 games in ver. 2.5. the 1st was lost to a virus eating up my comp. Here's the second:

Republican China. AI most aggressive. Low difficulty level (I can't remember which. I usually start playing mods on low dificulty to learn the rules.)

-Turn 1, I set my eastern cities to building Flak & my western cities to building Workers. I know that the Japanese will hit me hard from the air & that I need to establish a road network ASAP, especially to link with the British in India.

I move all my infantry to the border of Japanese territory.

The workers in the west start the roads to link the isolated cities.

-I trade Spices to Soviets for Coal on Turn 2. I should have opened trade with them on Turn 1, but I forgot. They are trading their extra Rubber to someone else by Turn 2 which will be a big problem for me later.

Japanese Infantry assaults all along my eastern border, but I hold them off with sheer numbers.

Japanese Infantry from Canton assaults Hong Kong, but fails.

-Poland fell to Germany on Turn 3.

-European Dutch cities fell to Germany on Turn 5.

Guam falls to Japan.

Japanese air attacks on me are increasing. Two Japanese infantry leave Canton & enter my territory.

Every city within Japanese bombing range if focused on building Flak.

-Turn 7, Belgium falls to Germany. Manilla falls to Japan.

Out of Japanese bombing range, I am connecting cities by road & building city improvements. Still building FLAK ASAP in the East as I am at the mercy of the Japanese planes. The road to British Mandalay is complete.

From there, I stopped counting Turns.

At the end of 1939, Germany held Poland. Holland & Belgium. Japan held the Phillipines, Guam & New Guinea (they took Port Moresby, but not Truk). No gains by the Allies. No activity from the neutral countries.

Early 1940:

-Lille & Paris fall to Germany. Strasburg must be heavily defended because it remains French behind enemy lines.

-The British retake Port Moresby.

-Dutch Borneo falls to Japan. The northern city is raised.

-Japanese take & raze Communist Chinese city west of Peking. I remember this city always getting razed in ver. 2.4. This is most unfortunate as my ultimate goal is to reunite China.:(

-Flak units being completed in my eastern cities. The Japanese have been bombing me relentlessly from carriers, Formosa & their mainland cities. Now their planes have some opposition. They continue ineffective infantry assaults on our border. Their two infantry units from Canton wander around my territory unopposed doing nothing (not even destroying improvements).

Mid 1940:

-The rest of France falls to Germany. Toulouse & Bordeaux are razed. Strasburg is the last French city to fall. They must have been valiant defenders!

-Germany moves through Spain & razes Gibralter. The Axis now controls mainland Europe.

-France takes one Italian city in North Africa. No other activity there. I'm praying the British in Egypt stop drinking tea & get into the fight.

-The British in India start sending infantry up the road from Mandalay, but they wander aimlessly around my territory rather than supporting Hong Kong or attacking the Japanese mainland possessions. They send a couple of warships from Hong Kong into the Formosa Straights, but Japanese planes pound them & force them to withdraw.

-The Japanese take a Dutch city on Sumatra, but the British retake it. The British still hold Hong Kong & the Solomon Islands.

-The Japanese are now using tanks to good effect in China. They take all of the Communist Chinese cities east of their capitol. The Communist Chinese are only producing weak infantry that can't stand up to tanks.

-I am forced to rush infantry to my northern border to repel a Japanese tank assault from the former Communist territory. The collapse of Communist China in the north is now a major concern. I can't assault the Japanese in the south while I'm defending my northern AND eastern border.

-My infantry are basically canon fodder. I have allot of them, but they are very weak. I have some Heavy Artillery in place at the border to force Japanese tanks to withdraw & repair, but I can't destroy them, yet.

-My eastern cities are garrisoned with four Flak each & are making the Japanese pilots bleed. They are now building Tanks & Heavy Artillery for a planned assault on Canton.

-My western cities are finally linked by road & a railroad linking west to east has just begun. They are almost done building improvements & will begin Tank construction soo. I'm not building planes yet as I don't have good designs to build & what I have is far out-classed by the Japanese.

My immediate goal is to take Canton. This will free up allot of defensive troops for my northern & eastern border & will help protect Hong Kong. After Canton, I will work my way up the Chinese coast.

I have good relations with the Soviets, but can't get them into the war. If they join the Axis, I'm doomed. If they join the allies, I'll have a good chance to take China's coastal cities from the Japanese & the Communist Chinese might survive.
 
Rocoteh -
Playing as France, Regent level, Week 28, 1944

Lots of events to report since my last post, in Wk 47 of 1943

In Europe -
Spain and USSR sign a peace treaty in Wk 50, 1943
Christmas of 1943 was not a good one for the Axis -
Wk 51, 1943 - I undertake my first real offensive against Germany and recapture Antwerp
Wk 52 - the Soviets deal the Axis a major blow - in a single week, the Soviets storm through the Germans' southeastern-most region - Soviets capture Bucharest, Sofia, Belgrade, and Zagreb from Germany; and Tirana, Bologna, and Venice from the Italians

Wk 1, 1944 - my British allies again declare war on the Soviet Union - maybe another submarine incident?? I don't know....
The predictable Soviet air campaign against Milan began in Wk 2 - below is the Week, number of Soviet heavy bombers attacking Milan, and the number I shot down -
Wk 2 - 12 bombers;4 shot down
3 - 12;3
4 - 9;3
5 - 7;1
6 - 6;1
7 - 4;1
8 - 5;3
9 - 3;0
10 - 3;1
11 - 4;1
12 - 4;3
16 - 1;0
17 - 4;2
18 - 3;2
Also in Wk 2, the Soviets attacked Milan with 4 T-34/76's, but were repulsed.
Week 3 - I captured Benghazi from the Soviets
Somewhere around Wk 5 or 6, the Germans recaptured Zagreb from the Soviets.
Wk 7 - USSR and Axis sign a peace treaty
Wk 10 - Brits recapture Tobruk from the USSR
Wk 12 - Soviets land 1 Russian infantry on Corisca (paradrop) - my defenders handle it with ease
Wk 15 - after several weeks of attacks, the Germans succeed in wearing down my defenses and re-take Antwerp
Wk 19 - I sign a peace treaty with the Soviet Union
Wk 23 - I see the first Panzer IVf2 - a single unit unsuccessfully attacks Milan
Wk 23 - my espionage shows me that Antwerp is lightly defended, so I launch a raid and capture Antwerp briefly
Wk 24 - Germans retake Antwerp
Wk 28 - even though we're not at war, the Soviets land 1 Russian infantry unit near Marseilles (another paradrop)

Even more happening in Asia and the Pacific -
Wk 51, 1943 - Brits take Sian
Wk 4, 1944 - British forces capture Peking, and then take Kalgan in Wk 6
Wk 10 - Brits take Dalian
Wk 13 - British forces take Ulan Bator from the Soviets
Wk 18 - Brits take Fushun and raze Shenyang
Wk 20 - British take Pyongyang
Wk 21 - two very bad weeks for Japan - Brits take Seoul;Hailar;Lanchow; and Ansi
Wk 22 - Brits take Su-Chou and the Americans invade the main island of Japan, capturing Sendai
Wk 24 - Brits take Kyoto
Wk 26 - Americans take Pusan and Brits capture Nagasaki
Wk 28 - the Allies deal a death-blow to the Empire of the Rising Sun - America captures Nagoya and Sapporo and RAZES TOKYO!!
Wk 28 - in a remote corner of northern China, I exact my revenge upon Japan for booting me out of Hanoi - a task force of armor and Marines laboriously transported from New Caledonia, then marched overland for over 2 months, takes Khotan from Japan

My next steps are to continue to build up forces in Corsica for an invasion of Rome; strengthen my defenses in Milan; prepare for an attack on Brussels; prepare for the inevitable next round of war with the USSR - I have a task force in place in Brazzaville for an attack on the former Belgian town of Kamina, and I'm marshalling forces in Benghazi for an attack on the Soviets in Cairo; and march reinforcements to Khotan - I'm sure the Soviets will come calling at some point.

I have seen the Allies raze Tokyo before - I played a game as America a year or so back, and the British razed half of Japan, including Tokyo. They also razed Rome in that game....
With Japan all but dead, I'm hoping the British and US will move against Germany - Europe is currently in an uneasy stalemate - I don't have the offensive forces to seriously threaten the Germans in more than a localized attack, and the German AI will not focus his strength in smashing through my defenses in one tightly-focused area. And the spectre of war with the Soviets still faces both Germany and me - the Soviets have forces right next door to me, in Bologna and Venice.

I have to say, I didn't really know what to expect as France, but this is an interesting game!! Far different than playing as Japan or the US, but entertaining all the same.
 
tom2050 -
I'm reading your results with great interest - I had a lot of fun as Japan.

I used the same destroyer-screen and carrier-group counter-attack strategy to watch for American attacks, and I also tried to grab as many luxuries in China as possible. (Plus that rubber that sits there, enticingly, in Thailand!)

You are correct - when you go to war with the Soviet Union, Japan is cut off from resources/luxuries coming from China.

My one piece of advice - jump on the US as soon as you can - I learned the hard way what happens when you let them build up, unmolested. If I had it to do over, I would have gone after the US before worrying about Australia. I finished off China, then the Brits in India, and then attacked Australia. I was shocked that Australia was so lightly defended. So I could have left it alone and gone after America, without worrying about any sort of counter-attack from Australia.
Good luck!
 
Hornblower -
I haven't played as the Soviets yet, but your results are really piquing my interest - I think I'll try the USSR after I finish my current go as France.
A four-front war sounds like a great challenge, and it's got to be a challenge, as well, just to manage so many cities. Sounds like fun!
Good luck!
 
Republican China. AI most aggressive. Low difficulty level.

Japan renews it's offensives!

Week 1, 1941:

-Japanese Type 97 Chi-Ha tanks continue to assault my border north of Chengdu. I am forced to transfer a Heavy Artillery & a couple of Infantry from my eastern defenses. I move a Worker to construct fortifications at the point the Japanese are attempting to break through.

-The 1st segment of track between Chengdu & Mangnai is laid! It will be a long time yet before the route is complete.

-The Japanese drive on the Communist Chinese has stalled before Uruntsi. It seems they have turned their attention toward Chengdu.

-The British begin marching lots of infantry over the mountains from Srinagar toward Khotan. I wonder why they aren't using the Mandalay road instead.

-The Japanese retake Batavia from the British. They also take Makassar & Surabaya from the Dutch.

-The siege of Canton begins! I have amassed 7 Heavy Artillery, 6 Tanks & 14 Infantry in Nanning for this effort. The Tanks remain in Nanning while the Heavy Artillery move forward & begin bombardment. The Infantry protect the Heavy Artillery.

-Japanese bombing runs on me have ceased. Perhaps they fear my heavy concentrations of Flak.

Week 2, 1941:

-My 1st naval unit is launched! I built a Submarine in Ningpo, mostly because It has plenty of Flak & Infantry & city improvements will likely just get destroyed by Japanese bombers. The sub slips out to sea & heads south to scout Formosa.

-Japan continues to try to break through north of Chengdu. They bring in a Paratrooper in addition to the tanks, but my position is holding despite losses.

-Japanese bombers flying out of Shanghai raid Wuhan! This is odd because that city has 4 Flak units & they have not launched any ground assaults on it.

-The siege of Canton continues. I now have 9 Heavy Artillery, 8 Tanks & 14 Infantry commited to the effort. The Japanese have many Infantry in Canton, however.

-The Japanese retake Port Moresby! They also take Palembang from the Dutch. The Dutch have only Padang now, but British Singapore continues to hold out which gives them a bit of hope.

-A Persian Infantry unit appears on the border between me & the Communist Chinese. I wonder what they're doing in those remote mountains so far from home.

-Khotan produces it's 1st Tank! It moves east up the new road toward the fight.

Week 3, 1941:

-The Japanese assault north of Chengdu continues. I am forced to transfer more Infantry from my eastern defences. I will run out of Infantry in the north soon at this rate...

-British Infantry is clogging the road between Khotan & Mangnai.

-My sub leaves the Formosa Straights & scouts Hainan. No Japanese naval units spotted, yet. They are obviously busy farther south.

-The Portuguese demand Oil from me. I tell them to go circumnavigate something. They do not have the will to declare war.

-Japanese bombers from Shanghai continue to raid Wuhan. The city has no improvements & is making Tanks for the siege of Canton... Dumb AI.

-The siege of Canton continues. I'm feeling a sense of urgency as things get hairy in the north. I need to eliminate this threat in the south to free up troops for my northern defense. My tanks move out of Nanning & join the assault.

Week 4, 1941:

-I continue to lose Infantry north of Chengdu faster than I can produce them. Manchuria must be churning out Japanese tanks. I transfer more Infantry from the east. If the Japanese figure this out & move their assault to the east, I'm in big trouble. The Tank from Khotan cuts short it's drive to Canton to help the defenders north of Chengdu.

-The British Infantry between Khotan & Mangnai turn around & march back toward Srinagar. There are about a dozen of them wasting time in western China now... Dumb AI. I remind their ambassador that I built a nice road for them north of Mandalay.

-My sub passes Hainan & moves to the coast of French Indochina. No activity there at all. The Japanese seem to be bypassing Hong Kong & Indochina on their drive in the South Pacific.

-Japanese bombers from Shanghai continue to raid Wuhan. I have shot down a few, but their numbers are growing.

-I am finally getting the upper hand at Canton. My artillery softens up the Japanese defenders & then my tanks attack. It looks like I'm killing the defenders faster than they are being replaced. I have lost a few precious tanks, though.

-The Japanese exterminate the Dutch! Padang falls to Japan.

Week 5, 1941:

-Canton should fall to me soon.

-The Japanese raze Singapore!!! The British continue to hold the Solomon Islands & Hong Kong. If only they weren't wandering around western China...

-The situation north of Chengdu is growing desperate. Only though numbers have I been able to hold out so far & my numbers are dwindling too fast. At least the Communist Chinese are getting a breather while I take the brunt of Manchuria's fangs...

-My sub moves south past Indochina. No enemy contact at sea, yet.

There have been no gains or losses outside of the Pacific theater since 1940. Germany is getting too much time to build it's forces & I'm growing worried about that.

The Soviets remain the biggest wild card. None of the neutrals have joined the fighting. I have no idea what the U.S. is doing.

Besides defense, my priority is taking Canton & then Shanghai.
 
Maimonides,

Thank you for the reports.

"Good! Thanks! Toulouse & Bordeaux were raised by German AI in every game I played in version 2.4 & in the two games I've played in 2.5.

Perhaps it would help to make them Victory Point locations instead? The AI would want to defend a VP location & having a city on it is the best way to do that."
Maimonides

It could work but I still think there will be extra wonders.

"I noticed you listed me as a tester for version 2.4. Thanks. That was unexpected."
Maimonides

I appreciated your comments and reports.

"I've played 2 games in ver. 2.5. the 1st was lost to a virus eating up my comp. Here's the second:

Republican China. AI most aggressive. Low difficulty level (I can't remember which. I usually start playing mods on low dificulty to learn the rules.)

-Turn 1, I set my eastern cities to building Flak & my western cities to building Workers. I know that the Japanese will hit me hard from the air & that I need to establish a road network ASAP, especially to link with the British in India."
Maimonides

I think this is the first time a China playtest is reported.
For sure it can not be easy to play as China.

"I move all my infantry to the border of Japanese territory.

The workers in the west start the roads to link the isolated cities.

-I trade Spices to Soviets for Coal on Turn 2. I should have opened trade with them on Turn 1, but I forgot. They are trading their extra Rubber to someone else by Turn 2 which will be a big problem for me later.

Japanese Infantry assaults all along my eastern border, but I hold them off with sheer numbers.

Japanese Infantry from Canton assaults Hong Kong, but fails.

-Poland fell to Germany on Turn 3.

-European Dutch cities fell to Germany on Turn 5.

Guam falls to Japan.

Japanese air attacks on me are increasing. Two Japanese infantry leave Canton & enter my territory.

Every city within Japanese bombing range if focused on building Flak."
Maimonides

A very good decision.
In that way you can inflict attrition on the Japanese airforce.
It should be more cost effective then building air units.

"Turn 7, Belgium falls to Germany. Manilla falls to Japan.

Out of Japanese bombing range, I am connecting cities by road & building city improvements. Still building FLAK ASAP in the East as I am at the mercy of the Japanese planes. The road to British Mandalay is complete.

From there, I stopped counting Turns.

At the end of 1939, Germany held Poland. Holland & Belgium. Japan held the Phillipines, Guam & New Guinea (they took Port Moresby, but not Truk). No gains by the Allies. No activity from the neutral countries."
Maimonides

Good play from Germany AI.

"Early 1940:

-Lille & Paris fall to Germany. Strasburg must be heavily defended because it remains French behind enemy lines.

-The British retake Port Moresby.

-Dutch Borneo falls to Japan. The northern city is raised.

-Japanese take & raze Communist Chinese city west of Peking. I remember this city always getting razed in ver. 2.4. This is most unfortunate as my ultimate goal is to reunite China."
Maimonides

Its possible I will add an extra wonder at Yenan also.

"-Flak units being completed in my eastern cities. The Japanese have been bombing me relentlessly from carriers, Formosa & their mainland cities. Now their planes have some opposition. They continue ineffective infantry assaults on our border. Their two infantry units from Canton wander around my territory unopposed doing nothing (not even destroying improvements)."
Maimonides

A very good start for you.
Japan has not achieved much.

"Mid 1940:

-The rest of France falls to Germany. Toulouse & Bordeaux are razed. Strasburg is the last French city to fall. They must have been valiant defenders!

-Germany moves through Spain & razes Gibralter. The Axis now controls mainland Europe.

-France takes one Italian city in North Africa. No other activity there. I'm praying the British in Egypt stop drinking tea & get into the fight."
Maimonides

AI will often raze Gibraltar.

"-The British in India start sending infantry up the road from Mandalay, but they wander aimlessly around my territory rather than supporting Hong Kong or attacking the Japanese mainland possessions. They send a couple of warships from Hong Kong into the Formosa Straights, but Japanese planes pound them & force them to withdraw.

-The Japanese take a Dutch city on Sumatra, but the British retake it. The British still hold Hong Kong & the Solomon Islands.

-The Japanese are now using tanks to good effect in China. They take all of the Communist Chinese cities east of their capitol. The Communist Chinese are only producing weak infantry that can't stand up to tanks.

-I am forced to rush infantry to my northern border to repel a Japanese tank assault from the former Communist territory. The collapse of Communist China in the north is now a major concern. I can't assault the Japanese in the south while I'm defending my northern AND eastern border."
Maimonides

Agree.
This will not be easy to deal with.

"-My infantry are basically canon fodder. I have allot of them, but they are very weak. I have some Heavy Artillery in place at the border to force Japanese tanks to withdraw & repair, but I can't destroy them, yet.

-My eastern cities are garrisoned with four Flak each & are making the Japanese pilots bleed. They are now building Tanks & Heavy Artillery for a planned assault on Canton.

-My western cities are finally linked by road & a railroad linking west to east has just begun. They are almost done building improvements & will begin Tank construction soo. I'm not building planes yet as I don't have good designs to build & what I have is far out-classed by the Japanese"
Maimonides

Yes building fighters will not pay off.

"My immediate goal is to take Canton. This will free up allot of defensive troops for my northern & eastern border & will help protect Hong Kong. After Canton, I will work my way up the Chinese coast.

I have good relations with the Soviets, but can't get them into the war. If they join the Axis, I'm doomed. If they join the allies, I'll have a good chance to take China's coastal cities from the Japanese & the Communist Chinese might survive."
Maimonides


Sounds like a good plan.

"Japan renews it's offensives!

Week 1, 1941:

-Japanese Type 97 Chi-Ha tanks continue to assault my border north of Chengdu. I am forced to transfer a Heavy Artillery & a couple of Infantry from my eastern defenses. I move a Worker to construct fortifications at the point the Japanese are attempting to break through.

-The 1st segment of track between Chengdu & Mangnai is laid! It will be a long time yet before the route is complete.

-The Japanese drive on the Communist Chinese has stalled before Uruntsi. It seems they have turned their attention toward Chengdu.

-The British begin marching lots of infantry over the mountains from Srinagar toward Khotan. I wonder why they aren't using the Mandalay road instead.

-The Japanese retake Batavia from the British. They also take Makassar & Surabaya from the Dutch."
Maimonides

Britain AI is not impressing.

"-The siege of Canton begins! I have amassed 7 Heavy Artillery, 6 Tanks & 14 Infantry in Nanning for this effort. The Tanks remain in Nanning while the Heavy Artillery move forward & begin bombardment. The Infantry protect the Heavy Artillery.

-Japanese bombing runs on me have ceased. Perhaps they fear my heavy concentrations of Flak."
Maimonides

That is probably the reason.

"Week 2, 1941:

-My 1st naval unit is launched! I built a Submarine in Ningpo, mostly because It has plenty of Flak & Infantry & city improvements will likely just get destroyed by Japanese bombers. The sub slips out to sea & heads south to scout Formosa.

-Japan continues to try to break through north of Chengdu. They bring in a Paratrooper in addition to the tanks, but my position is holding despite losses.

-Japanese bombers flying out of Shanghai raid Wuhan! This is odd because that city has 4 Flak units & they have not launched any ground assaults on it.

-The siege of Canton continues. I now have 9 Heavy Artillery, 8 Tanks & 14 Infantry commited to the effort. The Japanese have many Infantry in Canton, however.

-The Japanese retake Port Moresby! They also take Palembang from the Dutch. The Dutch have only Padang now, but British Singapore continues to hold out which gives them a bit of hope."
Maimonides

Britain AI has not achieved much so far.

"-A Persian Infantry unit appears on the border between me & the Communist Chinese. I wonder what they're doing in those remote mountains so far from home."
Maimonides

Strange.

"-Khotan produces it's 1st Tank! It moves east up the new road toward the fight.

Week 3, 1941:

-The Japanese assault north of Chengdu continues. I am forced to transfer more Infantry from my eastern defences. I will run out of Infantry in the north soon at this rate...

-British Infantry is clogging the road between Khotan & Mangnai.

-My sub leaves the Formosa Straights & scouts Hainan. No Japanese naval units spotted, yet. They are obviously busy farther south.

-The Portuguese demand Oil from me. I tell them to go circumnavigate something. They do not have the will to declare war."
Maimonides

I wish there was a "never declare war" option in the editor.
Its disturbing with all these pointless declarations of war from minor powers.

"-Japanese bombers from Shanghai continue to raid Wuhan. The city has no improvements & is making Tanks for the siege of Canton... Dumb AI.

-The siege of Canton continues. I'm feeling a sense of urgency as things get hairy in the north. I need to eliminate this threat in the south to free up troops for my northern defense. My tanks move out of Nanning & join the assault.

Week 4, 1941:

-I continue to lose Infantry north of Chengdu faster than I can produce them. Manchuria must be churning out Japanese tanks. I transfer more Infantry from the east. If the Japanese figure this out & move their assault to the east, I'm in big trouble. The Tank from Khotan cuts short it's drive to Canton to help the defenders north of Chengdu."
Maimonides

A war between Japan and Soviet would really be of great value for you!

"-The British Infantry between Khotan & Mangnai turn around & march back toward Srinagar. There are about a dozen of them wasting time in western China now... Dumb AI. I remind their ambassador that I built a nice road for them north of Mandalay.

-My sub passes Hainan & moves to the coast of French Indochina. No activity there at all. The Japanese seem to be bypassing Hong Kong & Indochina on their drive in the South Pacific.

-Japanese bombers from Shanghai continue to raid Wuhan. I have shot down a few, but their numbers are growing.

-I am finally getting the upper hand at Canton. My artillery softens up the Japanese defenders & then my tanks attack. It looks like I'm killing the defenders faster than they are being replaced. I have lost a few precious tanks, though.

-The Japanese exterminate the Dutch! Padang falls to Japan."
Maimonides

Their next goal will probably be British India.

"Week 5, 1941:

-Canton should fall to me soon.

-The Japanese raze Singapore!!! The British continue to hold the Solomon Islands & Hong Kong. If only they weren't wandering around western China..."
Maimonides

Its possible I will add a wonder in Singapore.

"-The situation north of Chengdu is growing desperate. Only though numbers have I been able to hold out so far & my numbers are dwindling too fast. At least the Communist Chinese are getting a breather while I take the brunt of Manchuria's fangs...

-My sub moves south past Indochina. No enemy contact at sea, yet.

There have been no gains or losses outside of the Pacific theater since 1940. Germany is getting too much time to build it's forces & I'm growing worried about that.

The Soviets remain the biggest wild card. None of the neutrals have joined the fighting. I have no idea what the U.S. is doing.

Besides defense, my priority is taking Canton & then Shanghai."
Maimonides

That should be good moves.

Thank you and welcome back.

Rocoteh
 
somdnole,

Thank you for the report.

"Rocoteh -
Playing as France, Regent level, Week 28, 1944

Lots of events to report since my last post, in Wk 47 of 1943

In Europe -
Spain and USSR sign a peace treaty in Wk 50, 1943
Christmas of 1943 was not a good one for the Axis -
Wk 51, 1943 - I undertake my first real offensive against Germany and recapture Antwerp
Wk 52 - the Soviets deal the Axis a major blow - in a single week, the Soviets storm through the Germans' southeastern-most region - Soviets capture Bucharest, Sofia, Belgrade, and Zagreb from Germany; and Tirana, Bologna, and Venice from the Italians"
somdnole

I doubt Germany will recover from this major defeat.

"Wk 1, 1944 - my British allies again declare war on the Soviet Union - maybe another submarine incident?? I don't know...."
somdnole

Probably a submarine but considering AI sometimes declare war for no
reason one never know.

"The predictable Soviet air campaign against Milan began in Wk 2 - below is the Week, number of Soviet heavy bombers attacking Milan, and the number I shot down -
Wk 2 - 12 bombers;4 shot down
3 - 12;3
4 - 9;3
5 - 7;1
6 - 6;1
7 - 4;1
8 - 5;3
9 - 3;0
10 - 3;1
11 - 4;1
12 - 4;3
16 - 1;0
17 - 4;2
18 - 3;2"
somdnole

A really pointless air campaign from Soviet AI!

"Also in Wk 2, the Soviets attacked Milan with 4 T-34/76's, but were repulsed.
Week 3 - I captured Benghazi from the Soviets
Somewhere around Wk 5 or 6, the Germans recaptured Zagreb from the Soviets.
Wk 7 - USSR and Axis sign a peace treaty
Wk 10 - Brits recapture Tobruk from the USSR
Wk 12 - Soviets land 1 Russian infantry on Corisca (paradrop) - my defenders handle it with ease
Wk 15 - after several weeks of attacks, the Germans succeed in wearing down my defenses and re-take Antwerp
Wk 19 - I sign a peace treaty with the Soviet Union
Wk 23 - I see the first Panzer IVf2 - a single unit unsuccessfully attacks Milan
Wk 23 - my espionage shows me that Antwerp is lightly defended, so I launch a raid and capture Antwerp briefly
Wk 24 - Germans retake Antwerp
Wk 28 - even though we're not at war, the Soviets land 1 Russian infantry unit near Marseilles (another paradrop)"
somdnole

If Germany builds Panzer IVf2 in great numbers maybe some cities can be recaptured.


"Even more happening in Asia and the Pacific -
Wk 51, 1943 - Brits take Sian
Wk 4, 1944 - British forces capture Peking, and then take Kalgan in Wk 6
Wk 10 - Brits take Dalian
Wk 13 - British forces take Ulan Bator from the Soviets
Wk 18 - Brits take Fushun and raze Shenyang
Wk 20 - British take Pyongyang
Wk 21 - two very bad weeks for Japan - Brits take Seoul;Hailar;Lanchow; and Ansi
Wk 22 - Brits take Su-Chou and the Americans invade the main island of Japan, capturing Sendai
Wk 24 - Brits take Kyoto
Wk 26 - Americans take Pusan and Brits capture Nagasaki
Wk 28 - the Allies deal a death-blow to the Empire of the Rising Sun - America captures Nagoya and Sapporo and RAZES TOKYO!!"
somdnole

That was a real surprise!
Some people have stated that AI never will raze a city with
a palace.
That is obviously not correct.

"Wk 28 - in a remote corner of northern China, I exact my revenge upon Japan for booting me out of Hanoi - a task force of armor and Marines laboriously transported from New Caledonia, then marched overland for over 2 months, takes Khotan from Japan

My next steps are to continue to build up forces in Corsica for an invasion of Rome; strengthen my defenses in Milan; prepare for an attack on Brussels; prepare for the inevitable next round of war with the USSR - I have a task force in place in Brazzaville for an attack on the former Belgian town of Kamina, and I'm marshalling forces in Benghazi for an attack on the Soviets in Cairo; and march reinforcements to Khotan - I'm sure the Soviets will come calling at some point."
somdnole

I think you have reached very good results.
Its very hard to play as France.

"I have seen the Allies raze Tokyo before - I played a game as America a year or so back, and the British razed half of Japan, including Tokyo. They also razed Rome in that game....
With Japan all but dead, I'm hoping the British and US will move against Germany - Europe is currently in an uneasy stalemate - I don't have the offensive forces to seriously threaten the Germans in more than a localized attack, and the German AI will not focus his strength in smashing through my defenses in one tightly-focused area. And the spectre of war with the Soviets still faces both Germany and me - the Soviets have forces right next door to me, in Bologna and Venice."
somdnole

Yes without help from US and Britain it will not be possible to defeat Germany.

"I have to say, I didn't really know what to expect as France, but this is an interesting game!! Far different than playing as Japan or the US, but entertaining all the same."
somdnole

For sure its a real challenge.


Thank you and welcome back.

Rocoteh
 
Germany - Sid level- week 30 1941

Japan has turned out a real safety hazard. They keep declaring war on the Soviets every 5 turns after I made peace. This hit me when my whole army was on transports heading towards the British isles for operation Seelöwe / sea lion.

I was about to attack Edinburg and decided not to abort mission and try to defend my home land against Russia with all means that stayed at home. That went well for 3 turns and I could make peace with Soviets again, but Japan declared war soon after again.
Man, I was so mad, I would have cancelled the alliance immediately if I could have.

The Soviets retook their cities, Gomel, Lutso, Lowow and broke through my defensive lines (fortresses) near former Poland. Radom and Warsaw are endangered, but 20 defenders in each town should be able to hold it for a while. But a counter-offense is so far away like Moskow from New York.

However, operation Sea lion is about to be concluded, successfully. The proud British main isle is about to fall, London still resisting but not a chance to break my siege. 30 tanks at the gates of London, 10 artillery, 40 bombers waiting to crush 10 defenders, 8 infantery and 2 Matilda. The queen will have to move to Canada, I guess. :)

I am so far behind with tecnology, it is cruel. Britain has land 1944 in mid 1941, it is really tough. I do not wanna know when the US will nuke me the first time. I guess this is not far away.

Still enjoying, although it is getting tough now with those Japanese fools pulling me into war with the Soviets all the time.

all the best and take care,

aceault
 
tom2050,
They trade with Japan as if Japan is a hated enemy or something, playing with the other Axis powers did not experience such high demands (unless its because the only trade route is through Soviet territory). So I am forced to not trade with them at all, and I trade with
Neutral countries."
tom2050

With regard to trade-aspects the Civ 3 editor is of low value.
Rocoteh

You know, now that I think of it, it is quite a common thing to happen in all games, in my last game as Germany, when I traded for resources with Japan on the China mainland, Japan wanted much more than trade for resources on Japanese homeland, due to the fact that since only trade route is through another civ territory, the AI must automatically assume it is a 'risky' trade.

In normal 'epic' games, this doesn't happen too often since airports and harbors connect cities, but without these, it leaves only 1 road through Soviet territory to trade with Europe.
 
tom2050 -
I'm reading your results with great interest - I had a lot of fun as Japan.

My one piece of advice - jump on the US as soon as you can - I learned the hard way what happens when you let them build up, unmolested.

I must say, Japan is very enjoyable because it is so, different. Usually, a navy is not a requirement, but it must be integrated to protect Japans homeland. The bad part about attacking the US, is that even early on, US troops and armor heavily outclass or match Japans. Later on, it is way worse. The only way I see it possible is by taking, say Vancouver Canada (which is a somewhat good defensive position) and wearing US forces down with some tough defense. You are right though, later on, I dont think it would possible, period. Japan only gets its better tank in 1944, by then might as well forget a US invasion.

Im glad you mentioned that, I will have to give it some consideration.
 
Rocoteh,
I am going to give a go at doing some unit graphics for CivIII. Ive have done graphics here and there before, so am fairly familiar with most tools. I was thinking of helping you out with the upcoming graphics update in the future. I know there are alot of units that have been made in the unit database on this website, but will start working on, for starters, maybe the type 97 chi-ha (ill have to double check it hasn't been done already). And then try to do some others that dont yet have their own unit graphics. I know you said it is way off, but will let you know whenever I have one finished (will probably upload it here also). I've always try to make them as close in quality to the originals, as to keep with the same 'syle'.
 
USSR - SID - V2.5 - Week 9 1941

War on all fronts continues.

German armoured columns have smashed into Odessa and with surprisingly few casualties conquered it after three turns. Wave after wave of Ju88's hammered Odessa destroying all the defending and extremely inadequate Soviet aircraft. Three separate armoured columns are now endangering Sebastopol and the other southern cities there. My limited T-34 (read 10) resources in this sector are taking defensive positions in the Balkans as there is no capacity to go on the offense against 3 separate stacks of 20-25PzIII's. I predict that I may lose all cities back to Stalingrad.

The war in China is a different story. My tank army of 10 T-34's is pinching out the Japanese from all northern cities. I shall finish off Japanese resistance by straightening my front lines from Bulgan to Vladivostok and stopping there. Consolidation and defence once I possess those half dozen cities will keep the Japanese occupied without me having to contribute large resources. The Eastern USSR cities will turn from infantry and tank production to Yak-1 and bombers and send them to the Western front.

The war in Persia and the Middle East against the Allies crawls along with inevitable slowness. The Kazahk cities are now well defended against the British India armies and as such my T-34's in this theatre are proceeding to the Gulf states to reinforce my stalled offensive. By week 11 of 1941 I will have 12-15 T-34's available for a renewed push on Khoramsharh and Baghdad. Once I reach the Med and the border of India (estimated in 4-6 turns) I shall pause and go on the defensive.

The war with Finland is a disastrous campaign. Murmansk is now cut off but has 2 Inf and 3 T-34's defending. The tanks shoot and scoot on any Finnish unit foolish enough to approach but Finland has 81 Infantry units arrayed against me in this theatre. Shoot and scoot tactics by a half dozen tanks out of Leningrad coupled with what remains of my mediocre bomber force will reduce these numbers over time.

A force of 10 T-34's is committed to recapturing the tundra city to the northeast of Archangel. Fortunately only 4 Matilda's and 2 infantry remain there but it was an un-neccessary distraction. The risk of the British reinforcing this occupied outpost was too risky and has forced me to reinforce all of the cities within the artic circle accessable to the Royal Navy.

The challenges for this playtest are possibly the best I have yet experienced. Even if a weaker country such as Italy or Persia was to offer truce I will turn it down and push myself to reach a position that is favourable on my terms. The Great Patriotic War continues.....
 
Republican China. AI most aggressive. Low difficulty level (can't remember which).

Week 6, 1941:

-Canton falls! I didn't expect to take it so soon, but my Heavy Artillery/Tank combo did the trick. Hong Kong's backdoor is now secure. Canton's workers begin building Flak as it is within bombing range of the Japanese in Taipe & Hainan. The assault force settles in for repairs.

-My sub is off the coast of Saigon. The French must have a destroyer docked there because they spot it & inquire about it's intentions. We agree to a ROP treaty.

No Japanese spotted near Indochina at all, yet. I'm very suprised they totally bypassed it to take Java & raze Singapore. I'm disappointed my French allies in Indochina allowed the Japanese by to do it.

-The Japanese continue to assault my position north of Chengdu. Fortifications there are completed which will help. Now that Canton is in my hands, I send 11 Infantry that were protecting Kweilin to bolster those defences. It will be a 4 week march. I'd be screwed if the Chengdu Wonder wasn't auto-producing Infantry.

-Bombers from Shanghai continue to raid Wuhan.

-The British in Africa finally join the fight! They take Bisciara from Mussolini.

Is it just me or does Italy have more territory in Africa in this version than they did in the last? For instance, I don't remember them having Maputo or Lubango in ver. 2.4.

Week 7, 1941:

-I notice that the U.S. has taken Cagliari in the Med! I'm not sure when this happened, but it must have been recent.

I remember that U.S. AI often did this in ver. 2.4, too.

-Khotan switches production from Tank to Bomber. It occurs to me that Chengdu is out of Japanese bombing range so a Bomber based there coould be safe & useful repelling the Type 97s & Paratroopers coming down from Japanese-held Sian.

-Japan takes & razes Kuala Lumpur!

-My sub near Saigon spots a Japanese convoy (1 Transport, 1 1939 Destroyer, 1 Cruiser, 1 Battleship) heading north toward Taipe. I attack, but accidentally choose the wrong target (the Battleship) & lose my sub. The Battleship is damaged, however.

-The British continue their offensive in Africa taking Caluula from Italy. I wonder how they did it without taking Adis Adaba or mogadishu 1st. They must have made an amphibious assault or perhaps paratroopers, but I couldn't see the fight taking place.

-The fall of Canton seems to have prompted the Japanese to change strategy in China. They have moved 2 bombers into Taipe. Those bombers and the ones in Shanghai begin raiding Ningpo. They also attack Ningpo with a Type 97 tank. I lose an Infantry, but have plenty stationed there.

-Ningpo is building another sub. It can make a sub in 4 weeks or a Heavy Artillery in 34 weeks so the decision is a no-brainer.
 
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