WW2-Global

France sid.

After placing aa battery in each city, Germans stop bomb them and start to bomb my terrrain enchantments!!! First time I ever see such thing.
 
Bombing terrain improvements??? That is unusual! I'm not so sure I want to try Sid at that; Diety has been plenty tough enough. :help: Especially those of you starting a France game; Watch Out! There is definitely a few turns where Germany is going for Poland where they tend to ignore you. If you don't build your defenses up you may very well regret it. I came within a few hit points of my Somua army dying and losing Paris early on... :eek:

LPBP: Is your game on Sid?? I have to agree with Rocoteh, you have a very unusually fierce bunch of AI there! How are your Axis allies doing? You seem to be drawing all of the firepower. Oh, and I agree with you on the Solomons. :p Port Moresby is a real #$#@ to take. ANY of those mountain cities is a pain to take! Seeing all the troubles you have been having makes me very glad I took out Singapore early. :cringe:
 
I just had an idea about settlers. What if you made them buildable in the last tech on the tech tree? I am not looking at the tech tree now, but something like Land 1945. By then, if the human has survived, they are probably trying to go for a domination win. That would give them the ability to do so, while saving the scenario for the purest since most "historically accurate" play will be done way before that tech becomes avaialble. You could even make a special tech all the way at the end of the tech tree that requires everything else to be researched first to build them if you wanted too.

What made me think of this is seeing the black hole where most of Brazil's cities were on my game. I doubt I could ever get the % of land I needed to win.

What does everyone think?
 
I think rather than put in settlers, he could just lower the 'win' percentage to like 60% or so. I don't think the settlers idea is too bad though either... Get the A-bomb AND settlers! :goodjob:
 
Sounds quite fine as far as I am concerned allin1joe. A good idea!

The following will be boring for other players but is mostly for Rocoteh's sake. Week 36,1940 After 1 year of war, Japan has:

44 Workers( more captured, didn't count them) 1 Airborne 14 Artillery(1) 1 Hvy. Arty. 2 YamatoC(1) 9 Transport 4 Carrier 19 SS(1) 78 DD(5) 10 BB 3 Army 1 CV B1 1 CV B2 147 J. Inf.(9) 6 Zero(2) 4 CL 1 Kamikaze 5 Type 97(1) 4 Type 99 HMG(1) 5 SNLF 7 Val DB( :love: ) 6 Sally 12 Nate 8 Kate(1) 14 HC 4 Flak(2) 1 Spec. Fort.

Number in Parenthesis is number of cities producing that type regularly. I also have a HC C2, and a Carrier C3 being built, but not produced yet. Economy is set to 6/4/0, with a surplus of 453/turn. I am spending a lot on espionage which is why the big gold buildup. Income breakdown is 2273 from cities,88 from taxmen, 121 from selling resource/luxuries and 50 from interest.
I did get a spy in the US so far, they have at this time:

30 Workers 1 Infantry 3 Artillery 2 TR 1 CV 13 SS 4 DD 10 BB 9 Fighter 22 US Marines 66 US Inf. 1 F2A Buffalo 5 SBD 1 M1917A1 53 M1919A2 4 Garrison 13 HC 1 HC C2

At the end of this turn I was poised to attack Midway and Medang. I crushed both the next turn, 3 SBD dying at Midway I think. I took Pedang the turn after that. Other then Labuan, Port Moresby and the Solomons the southern Islands are mine. I am knocking on Hanoi's door too, but the Frogs are buying an infantry every turn! China and USSR fronts, seas north of Midway, south to Sarmi either stalemate w/attrition or dead quiet.

So I took most of the southern islands, and will clean up Midway/Hawaii, and Labuan/Hanoi soon. Wuhan, Foochow, Singapore, Kuala Lumpur, Vladivostok plus all US pacific holdings west of Midway. Now I may go for Canton or Chungking, plus most likely I will swing south of Hawaii and take Solomons/ Port Moresby and establish foothold at Darwin. Might swing west and get at Burma also, thinking about that one. Australia is also a possibility. If I can build up a surplus I may start taking the Soviet and US ports in the far north; they are weakly held.

Going for the islands first I kind of understand the reason Japan didn't go after China so hard. Not a lot at stake there, and the southern islands are much easier to take! Rich too. :)
 
vlad1917_a said:
France sid.

After placing aa battery in each city, Germans stop bomb them and start to bomb my terrrain enchantments!!! First time I ever see such thing.

vlad1917_a,

That is very interesting.
I have never heard about such actions from AI earlier.

Rocoteh
 
allin1joe said:
I just had an idea about settlers. What if you made them buildable in the last tech on the tech tree? I am not looking at the tech tree now, but something like Land 1945. By then, if the human has survived, they are probably trying to go for a domination win. That would give them the ability to do so, while saving the scenario for the purest since most "historically accurate" play will be done way before that tech becomes avaialble. You could even make a special tech all the way at the end of the tech tree that requires everything else to be researched first to build them if you wanted too.

What made me think of this is seeing the black hole where most of Brazil's cities were on my game. I doubt I could ever get the % of land I needed to win.

What does everyone think?

allin1joe,

I think its a good idea. What KristiB propose is also good:
To make it easier to win a Domination victory.

There will be changes in version 1.4.

Rocoteh
 
France - v1.3 - Sid

Week 46, 1939:

We've taken Milan and thanks to the RN, the Italian Navy is all but destroyed. We destroyed all the radar towers and roads into France around Stuttgart so the evil German panzers will only get one attack against us and NOT be able to get away after they attack. We have fortresses setup in front of Paris where the Maginot Line doesn't cover. The Italians are sending marines against us mostly but our fortified conscript infantry is more than enough to deal with them. Our cities are just now getting into military production.

We have a mass of infantry and artillery in the hills above Rome for an assault next turn. Not sure I have the armor units to take the city but taking Rome would ease alot of pressure on our southern front so we're going to give it a try.

Definately a much different game playing almost completely on the defensive... Unfortunately, I can basically expect NO help from the Allies in mainland Europe. It's become now France vs Italy & Germany which is a difficult position obviously. My great hope is that the Germans and Soviets will eventually be at war and give us the opportunity to move forward into Germany. But I don't see that happening anytime before 1941... :cry:
 
KristiB said:
France - v1.3 - Sid

Week 46, 1939:

We've taken Milan and thanks to the RN, the Italian Navy is all but destroyed. We destroyed all the radar towers and roads into France around Stuttgart so the evil German panzers will only get one attack against us and NOT be able to get away after they attack. We have fortresses setup in front of Paris where the Maginot Line doesn't cover. The Italians are sending marines against us mostly but our fortified conscript infantry is more than enough to deal with them. Our cities are just now getting into military production.

We have a mass of infantry and artillery in the hills above Rome for an assault next turn. Not sure I have the armor units to take the city but taking Rome would ease alot of pressure on our southern front so we're going to give it a try.

Definately a much different game playing almost completely on the defensive... Unfortunately, I can basically expect NO help from the Allies in mainland Europe. It's become now France vs Italy & Germany which is a difficult position obviously. My great hope is that the Germans and Soviets will eventually be at war and give us the opportunity to move forward into Germany. But I don't see that happening anytime before 1941... :cry:

KristiB,

Yes as you say: A Soviet attack on Germany would really benefit
you now.

It will be very interesting to see when Germany-AI attacks and
how strong the power in the attack will be.

My guess is that AI want to produce some more Panzers before
it attacks.

Thank you and welcome back.

Rocoteh
 
Sasebo,

Thank you for the report and the unit stats.
Its interesting to see which unit-production policy you have.
It looks well-balanced to me.

"So I took most of the southern islands, and will clean up Midway/Hawaii, and Labuan/Hanoi soon. Wuhan, Foochow, Singapore, Kuala Lumpur, Vladivostok plus all US pacific holdings west of Midway. Now I may go for Canton or Chungking, plus most likely I will swing south of Hawaii and take Solomons/ Port Moresby and establish foothold at Darwin. Might swing west and get at Burma also, thinking about that one. Australia is also a possibility. If I can build up a surplus I may start taking the Soviet and US ports in the far north; they are weakly held." Sasebo

You really have many options. I think I would strike at India or Australia.

"Going for the islands first I kind of understand the reason Japan didn't go after China so hard. Not a lot at stake there, and the southern islands are much easier to take! Rich too." Sasebo

Yes I agree. If Japan had tried to occupy the whole of China it had
meant that operations on many other fronts had not been possible.

I think this scenario reflect historic reality well when it comes to Japan.
That is: The size of Japanese armed forces and industrial capacity will
never be enough to fight on all fronts with full force at the same time.

Looking forward to follow this playtest.
Thank you and welcome back.

Rocoteh
 
Sasebo said:
LBPB: Is your game on Sid?? I have to agree with Rocoteh, you have a very unusually fierce bunch of AI there!

Sasebo,

I'm affraid, I'm not this good at playing. The game is in Emperor. :)

Sasebo said:
How are your Axis allies doing? You seem to be drawing all of the firepower.

I'm wondering it too !
The Axis allies are unefficient !
In short:
-Germany has captured Poland, Holland, Belgium, France, Denmark, Part of Yugoslavia and Greece
-Italia has captured part of Yugoslavia and Cyprus
-Bulagia and Romania are deads
That all ! They are in constant war with Norway but didn't attack :rolleyes:

Axis has never be at war with Soviets... Instead, Soviet captured all MiddleEast then make peace with the Allies

And you're right, I realize that I'm practicaly taking all the Allieds firepower atm. As for exemple the whole US fleet who should stand in the Atlantic is right now in the Pacific... but that's normal since I'm a worst direct threat to america than the German navy... I even fighting powerful UK ships passing north of Canada to Alaska....

Sasebo said:
Oh, and I agree with you on the Solomons. :p Port Moresby is a real #$#@ to take. ANY of those mountain cities is a pain to take!
I just succeded to capture the Solomons islands atm I would have leave, but it took me 6 YamatoC, 5 Heavy Cruiser, 3 C3Carriers full of Bombers and Zeros, bombing every single week for 11 months to weak enought the defenders, in order to make a successful landing with my marines :crazyeye:
I'm now locked in a deadly fight for the control of Australian sky, and gunning with all available ships the eastern austrialian coast, this will hopefully open a breach for troops landing...

--> Yes the cities should not be built on mountain... too much defense bonus.

Sasebo said:
Seeing all the troubles you have been having makes me very glad I took out Singapore early. :cringe:
Of course, I miss my chance in taking Singapur.
It's a powerful base the british are not willing to loose...

If you want I exchange you Singapur with the Solomon Islands ;)
 
France - v1.3 - Sid

Week 52, 1939:

As the year comes to a close we have finished kicking the Italians off the boot. Rome, Naples, and Lecce all fell quickly in three weeks. The Germans are attacking us with 3-5 Panzer divisions each turn but, as per my usual strategy, we are throwing our conscript infantry under their treads to slow them down and then counterattacking with artillery and our few armor/cavalry units. Thanks to some 1hp victories over panzer units, I have two elite cavalry units at the moment. :goodjob:

The Luftwaffe is either hanging back or simply crippled. No bombers have hit our land for the last two weeks which is great news. Our first German target is going to be Stuttgart although I'll need to build several more tank divisions before I feel safe launching an attack on the Germans. I think it's more likely I'll shuttle most of my new builds over to Africa and work on destroying the Italian presence in northern Africa.

In Africa, Italy is finally attacking with marine units in our relatively undefended small towns so I was forced to quick-build some infantry in the middle of Africa. :mad:

I'm undecided whether to attack Venice or not since I actually LIKE having the Italians as a buffer between me and the Germans.

Current forces are as follows:

133 Infantry divisions
4 Somua
2 Renault
6 Cavalry
2 Armies (1 tank, 1 infantry)
4 Fighters
4 Bombers
3 Flak
11 Artillery
5 Battleships
45 Subs
51 Destroyers
9 Light Cruisers
6 Heavy Cruisers

Oh, bug note - Almost in the center of Africa there is a French town called Bangui that has it's 1-10 garrison unit placed outside the city by a hex. Not sure if that's intentional, but figured I'd mention it.
 
KristiB,

Thank you for the report.

"The Luftwaffe is either hanging back or simply crippled. No bombers have hit our land for the last two weeks which is great news. Our first German target is going to be Stuttgart although I'll need to build several more tank divisions before I feel safe launching an attack on the Germans. I think it's more likely I'll shuttle most of my new builds over to Africa and work on destroying the Italian presence in northern Africa."
KristiB

With regard to the inital German air-strenght that is a very good result!

"I'm undecided whether to attack Venice or not since I actually LIKE having the Italians as a buffer between me and the Germans." KristiB

Yes I can understand that.

"Oh, bug note - Almost in the center of Africa there is a French town called Bangui that has it's 1-10 garrison unit placed outside the city by a hex. Not sure if that's intentional, but figured I'd mention it." KristiB

OK, I will check it.

Overall a very interesting start for this playtest.

Welcome back.

Rocoteh
 
Japan late 1941 - The turning of the war ? (part 3)


1) We have finally kicked all the French out from Indochina, I'm now reoganizing the troops for a major counter attack in West China. :)

2) The attack on Singapor stand at the same point, even with the support of some airborn divisions it will be one year since the beginning of our blitz on thecity... :rolleyes:

3) I've placed some destroyers to sunk every Dutch landing ships. Beginning to bomb Batavia too :mischief:

4) The Solomon's islands finally felt to our troops ! :goodjob:
The south fleet has now moved on the Eastern Australian coast, beginning the gunning of all possible targets. In the mean time, our airforces are dueling with the commonwealth airforces, in the sky of Australia...

5) In Hokkaido, our troops have once more turned the tide ! :goodjob:
We've regot all cities, except a lonely island north east of japan, wich I'm now largely trying to burn...
In the mean time, following their reconquest of Hawaii, the US forces have recaptured Wake too :(
--> I'm right completing a new fleet to deal with this threat, the construction is 50% complete...
 
LBPB said:
Japan late 1941 - The turning of the war ? (part 3)


1) We have finally kicked all the French out from Indochina, I'm now reoganizing the troops for a major counter attack in West China. :)

2) The attack on Singapor stand at the same point, even with the support of some airborn divisions it will be one year since the beginning of our blitz on thecity... :rolleyes:

3) I've placed some destroyers to sunk every Dutch landing ships. Beginning to bomb Batavia too :mischief:

4) The Solomon's islands finally felt to our troops ! :goodjob:
The south fleet has now moved on the Eastern Australian coast, beginning the gunning of all possible targets. In the mean time, our airforces are dueling with the commonwealth airforces, in the sky of Australia...

5) In Hokkaido, our troops have once more turned the tide ! :goodjob:
We've regot all cities, except a lonely island north east of japan, wich I'm now largely trying to burn...
In the mean time, following their reconquest of Hawaii, the US forces have recaptured Wake too :(
--> I'm right completing a new fleet to deal with this threat, the construction is 50% complete...

LBPB,

Thank you for the report.

It seems like the counterattacks from AI have rolled out of steam.
I am surprised that British-AI has managed to hold out in Singapore
for so long time.

I think you will control Dutch East India soon.

With Hokkaido in Japan control again it will be interesting to see
where you choose to resume offensive again.

Welcome back

Rocoteh
 
France - v1.3 - Sid

Week 6, 1940:

All France rejoices as Stuttgart falls!!! We saved some of our artillery and moved it in and destroyed all roads leading into the city in German territory. Unfortunately, our offensive towards Stuttgart came at the same time that the Germans launched a heavy offensive towards Paris but our infantry sucks up the losses. We lost our one tank army in the city assault but it's worth it. We'll need at least three turns of consolidating before we can consider any other operations. Once again, if we don't think we can hold Stuttgart, we'll raze the city before pulling back but Stuttgart is a prime piece of real estate and we'll do everything we can to keep it.

In other parts of the world, the war with Thailand that England started concluded with the Thais being eliminated and converted to English territory. Japan seems to be having a hard time in Asia this game for some reason. They have only taken 3 Chinese cities so far... With our successes against the Germans and Italians, the Axis is on shaky ground to start the war. :goodjob:
 
Japanese playtest Middle of 1940

I am writing this while I am eating lunch at work, as I didn't have time to do a write up last night.

Communist China has been eliminated. China is down to one mountain city. I decided not to go after Thailand right now and concentrate on kicking the British out of India. It'll still be 4-5 turns before my troops are in place thanks to all the Jungle.

I have finally found a workers pump (growth and worker in 2 turns). I plan on converting at least 2 other cities to just produce workers, as I have a ton of jungle to clear, track to lay and improvements to build. My productive cities spit out a worker after 2 builds, but I need a TON more.

I have a fleet of about 20 ships (1 Yamato, 1 Battleship(only one I have left), 3 Aircraft Carriers filled with Zeros and DBs and the majority of the rest are Heavy Cruisers (regular and C2) and Destroyers moving to pick up 4 transports. I will fill these transports with Infantry, Marines and Heavy Artillery in an attempt to start cutting a path torward Australia. I am building a 2nd fleet now, but it'll be a good 20-25 turns before I complete all the ships I want to put in that one. I plan on rotating the 1st fleet back up to the homeland when the 2nd fleet is ready. I'm assuming the offensive with those troops will be spent by the time the 2nd fleet is ready(I want to build 4 fleets with a Yamato as the flagship of each). My best city produces a Yamato every 10 turns, with the 2nd best building in 19 turns. What forced me into action earlier then I expected was seeing 2 British fleets with Battleships come into view momentarily down by the southern Phillipine holdings. That was 3-4 turns ago, and I haven't seen them since, but I figure I have to remove British presence in the Pacific once and for all.

The Soviets have been eerily quiet, and that scares me to a point. However, I can't afford to worry about them. I have my border cities building paratroopers as they are my best defensive force right now. With my railnet complete up there, I should be able to re-divert what I need if they decide to get nasty. Since that is where the core of my productive cities are, if they do decide to invade, I could be in trouble.

Overall, things are going well, but I am walking a tight rope. I feel I am protected well from a land British counter-offensive. However, any sort of naval offensive will be trouble for me until I finish my naval rebuilding efforts. I am taking a chance by moving this fleet away from my home islands, but I figure it's one that is worth taking.
 
KristiB said:
Current forces are as follows:

133 Infantry divisions
4 Somua
2 Renault
6 Cavalry
2 Armies (1 tank, 1 infantry)
4 Fighters
4 Bombers
3 Flak
11 Artillery
5 Battleships
45 Subs
51 Destroyers
9 Light Cruisers
6 Heavy Cruisers

Is there an easy way to tabulate these figures? The main reason why I haven't reported these yet is because I have no desire to go around and manually count them all :)

Thanks
 
allin1joe said:
Is there an easy way to tabulate these figures? The main reason why I haven't reported these yet is because I have no desire to go around and manually count them all :)
Go to military advisor, press the "unit" button and it shows how meny units u have. simple :)

Now I've started a playtest as japanese. I haven't played more than couple turns, but here is the first report. (forgot to take notes for two first turns, but it was only building temples etc. so never mind)
week 38
Yenan captured - with losses of 13 infantry and 1 marine :cry:, their redlined infantry killed 5 of mine in a row :dubious: . I can't tolerate losses this high, maybe I should have bombed the city for couple more turns :). Garrisons of foochow bombed to death, sending infantry to take it. american navy removed from philippines, now engaging dutch and french fleets. My main fleet is on it's way to US west coast, I'm not going to wait for them to make the first move. I read that someone had "little" troubles to stop their marines when they got to japanese mainland :D. well, back to game...
 
A few things I forgot to add last night...

allin1joe: yes, andis-1 is right. If you still don't see that button, it it right above the first city listed, you may have to scroll up. It usually defaults to showing you your troops in each city but you can toggle between that and a total units screen. You can also put the mouse on each unit in that screen, and the crosshairs on the mini-map to the upper left will show where it is. :)

I meant to ask what other players, especially Japan players are using on their carriers for air groups. I've been using 1 fighter(Nate/Zero), 2 Naval bombers(Kate) and 1 Dive bomber per group. I like the firepower of the DB, but the better range, defense and scouting ability of the Kates has led to me to favor them. I can hardly wait for a naval bomber with more ooompf to come along! I am debating dropping the Vals for another Kate but have not decided yet. What are you all using and why?

I didn't have time to add the other major events either. Hungary was destroyed, and two former Polish cities were razed(not Warsaw), USSR also has taken Tirana from Italy. All the Axis Minors are dead except Finland, which for once has survived for a while. So far only Petsamo taken from them. Only bright spot is the Italians took Corsica! An amphibious invasion, who would believe it. :rolleyes: The reds are pretty darn scary this game, it is going to be very interesting I think.
 
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