WW2-Global

clearbeard said:
Maybe I'm missing something, but what negatives are there to mobilization in this scenario? In the base game, I seldom mobilize, so I'm not too familiar, but as I recall aren't you not supposed to be able to build non-military improvements? Was that changed here?

clearbeard,

You are right. One should always mobilize.
You can still build all improvements in this scenario.

Rocoteh
 
Adler,

It will be very interesting to see how The Battle of Britain evolves.

British static defense is now much stronger than in earlier versions.

On Type XXI: Had it appeared 1943 the impact had been huge.

Thank you and welcome back.

Rocoteh
 
Week 41:
CV HMS Ark Royal is history. It was sunk by Stukas as well as the French CA Dupleix. DD HMS Whirlwind and Wild Swan are sunk by artillery. HMS Wivern, a British DD is sunk by a Me 109 from Paris. My Stukas in Gibraltar are able to sink another 7 British DD. My other bombers damage all 10 US CA. 3 of them are sunk. U 66, my Elite Otsu in Brest, sinks 4 further damaged cruiser, but has only 1 HP left. 2 further are sunk by U 33 and U 34 resp. Oh why isn´t there the Blitz ability. So USS Tuscaloosa is still there, although only 2 HP left.
Tomorrow more.

Adler
 
Adler17 said:
Type XXI in 1943 and the Allies would never have been able to cope with that thread. The war would have lasted much longer. Very much.
Adler

Well I think around august 1945 it will ends any way.
 
Great Britain Emperor 1.4 1940 week 44

- By far, the industrial, commercial, and scientific ressources of GB can't be matched ( my 200 workers have done their job and a lot of cities have full improvements )

- researching a tech every 6 turns with +2800 gpt

- My ten most productive cities are ( given mobilization and producing all military units ) : Edinburgh ( iron works ), Mandalay, Delhi, Calgary, Kerman, Teheran, Ankara, Winnipeg, Vancouver, Canberra.

- Conquered, all Spain, all Portugal, all Turkey, all Greece, all Mexico, all Venezuela, all Columbia, all Italian Africa, Sicily, Sardinia, Corsica (Italy), all Thailand, Philippines, Timor, Fakfak, Sarmi, Hainan, Formosa, Canton, Foochow, Shangai.

- France has conserved Bordeaux and Marseilles and is having fun with its 31 Somua S35.

- SU : still at peace with Germany ( 60 mot inf, 69 hmg, 24 marin, 10t-26, 122 inf )

- Germany : 2 armies, 4 mg34, 43 inf, 34 88, 16 ss inf, 9 IIIg, 1 worker :) , no more navy

- US : 38 workers, 16 marines, 82 inf, 14 paratroopers ( they are making drop exercises in their own territory :crazyeye: ), 40 hmg

- Japan : no more navy, defensive forces only.


---> I think globally Germany is a little bit underpowered given its very low industrial potential from the start.

---> There should be more incentives and more fun with GB research and new units should render old ones obsolete ( planes and tanks ).

---> next time I'll play on sid level.

Regards
 
USA SID Ver 1.5

1949 Week 1

Altantic/Europe
US East Coast is quiet. I am starting to feel th eneed to help the British, but can't really do much against the U-boats until I start producing air combat unit. Plus I am now very worried about the DD Flotillas which appear to be Germany's naval weapon of choice.
Sent a Peashooter to Ireland for short range recon to help see what is going on there.

Continental US
Continuing with economic/city improvemnts. Rushing production when economical to do so.
Scientific research still set a zero.
Will start building soy agency soon.

Western Pacific
IJN BB's ANd CV's still at Fakfak. I think they mat be bombing Port Morseby with carrier air.

Northern Pacific
The 5 IJN subs which my DD recon uncovered last turn head North right past Dutch Harbor. I sink them all with air and naval attacks from Dutch Harbor. Lost 1 US DD, 2 US DD's and 1 CA damaged. US naval forces in DUtch Harbor will need 2 turns to completed repairs.

Central Pacific
Spot 1 IJN DDF (FLotilla), 2 DD's and 1 CA heading South at Marcus Islands. Objective could be Wake Island.

Move 8 B-17's from Midway to Wake Island airfield.

Continue to repair and reorganize US naval forces in Central Pacific to screen approaches to Miday and Hawaii and to push defenses towards Wake island.

Have decided my next objective in the Pacific will be Marcus Islands. Reconstituting a powerful BB/CV Task Force just NW of Midway.

Grizx
 

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OOPs. Previous post should read 1940 Week 1 not 1949I] :crazyeye:

USA SID Ver 1.5

Middle East update
 

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USA SID Ver 1.5

1940 Week 1

Asia update
 

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USA SID Ver 1.5

Week 2, 1940


Northern Pacific
Air and DD recon around Dutch Harbor shows no enemy forces.
5 subs en route from Hawaii to Dutch Harbor as reniforcemnt for recon and patrol.
Repair of BB's and CV's at Dutch Harbor continues.

Central Pacific

Aerial recon around Wake Island shows all clear. The Japanese Task force (DDF, 3 DD's) sighted West of Macus Islands has disappeared to the SW of Wake Island beyond air recon range. (Note to self: I need to make some new recons planes, those Peashooters are obsolete and have too short a range.)

US BB/CA/CV/DD Task Force for planned offensive against Marcus Islands has arrived at Wake Island. Might use it to hunt down that IJN task force first.

2 Dutch subs wandering around between Wake and Midway.
British CA to the North of Midway.

Continuing to organize/mprove naval force defenses of Midway and Hawaii.

Continental US - Economic improvement drudge work continues.

Atlantic/Europe

Heavy German DDF activity in the North Sea - see screen shot.
I am wondering if the DDF's are a little too powerful? Definitely going to build some of my own.
 

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USA SID Ver 1.5

Week 3, 1940


Atalntic/Europe
Nothing to write home about.

Central Pacific

Finished, more or less, sorting out defense of Midway and getting an offensive BB/CA/CL/DD/CV offensive Task Force to Wake Island for attack on Marcus Islands. Screen shot below.

Northern Pacific

Surprise. 28 USSR Subs have shown up in the Bering Straight. Luckily I have a powerful BB TF at Dutch Harbor. Will be nice if the subs chase my DD and bring themselves within range of air dtrikes from Dutch Harbor. However, with that many subs I will take no risks. Screen shot below.

8 B-18 bombers move from Wake to Dutch Harbor.
1 B-17 and 3 B-18's move from Hawaii to Dutch Harbor
All carrier air with the TF at Wake Island (Dauntlesses, Vindicators, Devastators) sent to Dutch Harbor.

This means a delay in the offensive against Marcus Islands, but got to get those 28 USSR subs sunk before they get into my rear and threaten LOC (lines of communication) with e US West Coast.

Western Pacific
US DD patrolling North from Darwin finds Japanese CV Hosho on top of a stack and attacks. Attack fails and DD sunk. Second DD form Port Morseby attacks and is also sunk. Screen shot below.

Grizx
 

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USA SID Ver 1.5

Week 3, 1940

Bering Straight
 

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Week 3, 1940 USA SID Ver 1.5
Western Pacific
 

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Week 3, 1940 USA SID Ver 1.5
Western Pacific


Note: Although I save games every turn, I do not use them to jigger the comabt results in my favor. What you see on these screen shots is what happened the first and only time around.

Grizx
 

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Week 4, 1940 USA SID Ver 1.5

Atlantic/Europe
US East Coast quiet
Lots of German DDF's in English Channel/Irish Sea

Western Pacific
Japan captured Palawan, my last city in the Phillipines, with an invasion TF headed by BB.
Japan captured Timor from the Dutch with an invasion TF headed by BB.
US has 1 DD and one damaged sub hiding near Darwin.

Southern Pacific
3 S DD's have completed sweep of Southern pacific and found nothing. Teh have taken up patrol stations WSW of Hawaii

Bering Sea/Dutch Harbor
The 28 USSR subs chased my DD South, but they are still out of range of air unit in Dutch Harbor and too far for first stike by naval units in Dutch harbor.
Three USSR air units attack US DD byut all three miss. They must have flown out of Olyutorskoe.
US DD falls back another 4 squares in hopes that USSR subs will follow.
1 B-17, 11 B-18's, 3 Devastators. 3 Dauntless, 2 Vindicators, several Peashooters for recon now at Dutch Harbor.

Got to watch USSR power in the Northern pacific. Alaska is vulnerable.

1 USMC, my Strategic Reserve, arrives in Anchorage after a long hike from San Diego. Once workers are finished down South, high prioity will be to build RR from Seattle to Anchorage and then to West coast of Alaska for future offense against USSR

Eastern Pacific
7 Chilean DD's have shown up off the East Coast of Hawaii. At first I thought they were Japanese. Whew. Have to watch them because Chile AI likes to declare war on Western allies. The Chilean navy in past 1.3 SID games has shown up with hostile BB's at very bad times.

Central Pacific
Quiet.
Planned offensive against Marcus Islands has been postponed until USSR subs in the North are sunk and air forces can return to Central Pacific.

Continental US
Economic drudge work continues. Some cities almost ready to start unit production.

End of Week 4, 1940 25 Gold/ +1955 per turn. Research still set at zero.
 
Adler17 said:
Week 41:
CV HMS Ark Royal is history. It was sunk by Stukas as well as the French CA Dupleix. DD HMS Whirlwind and Wild Swan are sunk by artillery. HMS Wivern, a British DD is sunk by a Me 109 from Paris. My Stukas in Gibraltar are able to sink another 7 British DD. My other bombers damage all 10 US CA. 3 of them are sunk. U 66, my Elite Otsu in Brest, sinks 4 further damaged cruiser, but has only 1 HP left. 2 further are sunk by U 33 and U 34 resp. Oh why isn´t there the Blitz ability. So USS Tuscaloosa is still there, although only 2 HP left.
Tomorrow more.

Adler

Adler,

This is really a rapid expansion!

I think its a record for Germany.
Thank you and welcome back.

Rocoteh
 
antoine said:
Great Britain Emperor 1.4 1940 week 44

- By far, the industrial, commercial, and scientific ressources of GB can't be matched ( my 200 workers have done their job and a lot of cities have full improvements )

- researching a tech every 6 turns with +2800 gpt

- My ten most productive cities are ( given mobilization and producing all military units ) : Edinburgh ( iron works ), Mandalay, Delhi, Calgary, Kerman, Teheran, Ankara, Winnipeg, Vancouver, Canberra.

- Conquered, all Spain, all Portugal, all Turkey, all Greece, all Mexico, all Venezuela, all Columbia, all Italian Africa, Sicily, Sardinia, Corsica (Italy), all Thailand, Philippines, Timor, Fakfak, Sarmi, Hainan, Formosa, Canton, Foochow, Shangai.

- France has conserved Bordeaux and Marseilles and is having fun with its 31 Somua S35.

- SU : still at peace with Germany ( 60 mot inf, 69 hmg, 24 marin, 10t-26, 122 inf )

- Germany : 2 armies, 4 mg34, 43 inf, 34 88, 16 ss inf, 9 IIIg, 1 worker :) , no more navy

- US : 38 workers, 16 marines, 82 inf, 14 paratroopers ( they are making drop exercises in their own territory :crazyeye: ), 40 hmg

- Japan : no more navy, defensive forces only.


---> I think globally Germany is a little bit underpowered given its very low industrial potential from the start.

---> There should be more incentives and more fun with GB research and new units should render old ones obsolete ( planes and tanks ).

---> next time I'll play on sid level.

Regards

antoine,

I agree: This is really fast research!

The expansion of the empire you have achieved is impressing.
From this very good position you should be able to strike where
you want.

Its interesting that AI not has defeated France.

I agree on British units: There should be more.
I will look it over.

Thank you and welcome back.

Rocoteh
 
Grizx,

Thank you for the report and the screenshots.

The struggle for control of the Pacific is very interesting. The screenshots
really shows that. In the Bering Straight there is a surprise:
The Ice-barrier have been destroyed. I will deal with the ice again
in version 1.6.

A very good defense of Midway!

Looking forward to follow this playtest.

Welcome back.

Rocoteh
 
Rocoteh said:
clearbeard,

You are right. One should always mobilize.
You can still build all improvements in this scenario.

Rocoteh

Found a couple that don't have the military flag after all:
Intelligence Agency (this is the biggie)
Hydro Plant (Coal Plant does the same, cheaper to build, but needs coal)
Mass Transit (but Coal Plant, among others, removes pop pollution, so it's redundant(?) and costs maintenance)
 
clearbeard said:
Found a couple that don't have the military flag after all:
Intelligence Agency (this is the biggie)
Hydro Plant (Coal Plant does the same, cheaper to build, but needs coal)
Mass Transit (but Coal Plant, among others, removes pop pollution, so it's redundant(?) and costs maintenance)

clearbeard,

Yes, you are right.

Will change these 3 in version 1.6.

Rocoteh
 
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