WW2-Global

Agree with the no Military Academy,perhaps a science small wonder instead? You are still planning to drop the Battlefield Medicine wonder as well in 1.3, correct? I think that will have some effect, and it is probably more realistic.

I'm still in favor of 2 units for the armies but if you remove the Military Academy I don't think it will be an issue for me; I have not seen a MGL in any of my WW2 Global games yet... I would be more likely to blow a MGL on a nice shiny, new BB anyway. ;)

You people playing or have played Germany... is U-boats' blitz ability too strong? I have only been on the receiving end so far. Also I would like to know what you all did to get rid of the Fortress units in France;the AI in Germany will not even bomb them. The Maginot Line is working! :mischief:
 
From the PBEM game, on the first turn, the neutrals declaired war on France. Not that I, as Japan, mind or anything, but you might want to turn their agressiveness down a notch or two.
 
Is anyone interested in playing the multiplayer game by hotseat via email? Send me a message. I will play the Axis countries.

Spartaca
 
Russia - Emperor - v1.2 (MRD adj to 19/13)

Week 2 - 1943

Soviets now rule all of continental Europe and continental Asia. Area 27%, Pop 47% - Rivals still alive - 10 (US, UK, France, Portugal, Dutch, Brazil, Venezuela, Chile, Argentina, Peru, and one other I have not identifified)
Researching Land 1 1945.

Allies hold Corsica and Sicily. US marines were a problem in the Mediterranean until I bottled up the Gibralta straits with numerous BBs.

Marines have attacked various points on the Asian coast but now that I have SU-122 and IS-1 and IS-2 units I can hold them back if I guess the right city. Reconnaisance air patrols are mandatory to garrison the right cities.

Allied air power continues attacks from British Isles, Japan and Africa (Four flak units are my goal for each city on a coast or near the front). While the airpower is annoying I have too many units too make it a real problem.

I have been killing between 5-8 British/French attackers each turn as they swarm from parts of Africa to attack me El Aghella and Cairo. Unfortunately this will have to stop now that I have met my goal of taking the Euro-Asia landmass. Next comes Africa. Poorly developed rail network will mean that this will take some time (I am careful not to let the Americans land in my rear area - marines are hard to dislodge.)

Assuming I make the goal of taking Africa by the end of 1943 I am considering taking on South America rather than going at the Americans. As Russia I have the advantage of peace if I want it with the Allies. I can get a strong foothold in South America before attacking the Americans. Just an idea.

Other Discussions -

I am still for a reduction in the Army strength AND elimination of the Military Academy. I currently have 39 Armies and get about one every two turns with the combination of promotion and MA. Others should note the remaining advantages of Armies (radar, additional blitz)

As noted above, as the game progresses and you get more Elite units, Military leaders are easy to come by.

By the way, I have seen Japan take Hong Kong in two separate games - nothing unusual there.

Someone questioned strenth of German subs. I agree it is an awesome weapon - they are very strong but I believe it is an attempt to balance the battle in the Atlantic. Without something like this Germany will have no chance to survive an attack from the West.

Rocoteh - Someone earlier suggested a US airbase or city on the British Isles. I think this would be a good idea to give the Allies a chance at defending Britain. Also, US marines would be a challenge to the German coast line.
 
Yeah, I've been playing as Japan last few days. I pretty much rolled over China, but ignoring the Phillipines until the Americans had just too many units. I took one undefended city but the rest had Marines in them.

By early 1940 China was down to one city, the Soviets came in against the Allies and razed about half a dozen English cities in India which took alot of pressure off me as I rolled down to Saigon and eliminated Thailand. I took all the islands to the west until I hit Hawaii where the American Marines showed in strength and I had to evacute the forces who'd survived. Most of the American Navy was completely eliminated including about 500 English destroyers that showed up. :goodjob:

I noticed that in addition to the razed cities in India the Soviet took Belgrade and razed one city on the English Isle as well. :eek: Damn AI...

Oh, btw, I put the Germans on level 4 aggression to see if they'd prosecute the war against French instead of sitting around doing nothing. Well, the Germans finally took Paris in early 1940 but by then they'd reduced it to a 2 population city :eek: I didn't notice the Germans taking more cities or quicker. The AI really seems reluctant to attack cities where it's obvious that some sacrificies will be involved... :suicide:
 
Sum up of the Army-discussion:

I have now read all the posts on how the Army system
should work.

The general opinion is: Unit-limit stays at the current 3 units,
but The Military Academy is removed and The Pentegon is not
introduced into the scenario.

This solution sounds good to me and I will implement it in version 1.3.


Rocoteh
 
augurey said:
From the PBEM game, on the first turn, the neutrals declaired war on France. Not that I, as Japan, mind or anything, but you might want to turn their agressiveness down a notch or two.

augurey,

Aggression-level have already been set to minimum for all Civs.
However the impact seems to be marginal...........

I will comment on the playtest-reports within a few hours.

Rocoteh
 
Franco(Spain) shouldn't declare war to any of axis, it would absolutely historicaly incorrect, because Germany and Italy had helped Franco so much in Spain civil war. But it happens often in this scenario :( Fix it plz somehow... :cry:
 
I'm still in favor of 2 units for the armies but if you remove the Military Academy I don't think it will be an issue for me; I have not seen a MGL in any of my WW2 Global games yet... I would be more likely to blow a MGL on a nice shiny, new BB anyway.

You people playing or have played Germany... is U-boats' blitz ability too strong? I have only been on the receiving end so far. Also I would like to know what you all did to get rid of the Fortress units in France;the AI in Germany will not even bomb them. The Maginot Line is working!
__________________

I think the blitz is very strong, but it is reduced by that fact, that many allied Battleships are hanging around, wich are hard to fight. Further the allies have so many destroyers to hunt the U-Boote, that I dont think they are overpowerd.

I did just ignore the Maginotline in France (historical correct), and removed them later with artillery, Stukas and Bombers.
 
Dark Scipio,

Thank you for the report.

Your strategic situation seems to be good.
Will you go for Soviet or Britain with France under contriol?

Intensive naval battles, but no counterattacks with sea-landings
from Britain. I will add 3 Transports to the British OOB in version 1.3.
Hopefully that will create a more active British AI when it comes
to ampibious landings.

I hope you will send more playtest-reports.

Rocoteh
 
In the following weeks, I removed the remaining French and British remainders on the continent.
I declared war on Spain, Portugal and Greece, after 2 Weeks, Lisbon, Athens and Madrid.

Now I prepare to land some troops near Helsinki to help the fins in a case of war with the soviets. Before that I will invade Norway.
I also will try to get my hands on Crete and North africa. But the naval situation in the med is bad for me. And my airsupport has a hard time, as they face interceptors and the supreme AA-Power of the birtish fleet stacks.

I like it very much, that my domination by air support is now nearly over, historical correct. After bombarding France, Belgium, Denmark, Poland, Lowlands, Yugoslavia, Greece, Spain and Portugal without to much losses, the British Isle and North Africa are very well defended. Good work on that!
 
mircea74,

"Quick update on my japanese campaign:
Advance on the russian land was constant but somehow slow due to increasing resistance in the occupied cities. I've build lots of japanese infantry as military police to quickly annihilate the revolters. Still it never seems to be enough of them! Sometimes even a rate to five military to one civilian isn't enough! Resistance seems at least double or triple comparing with standard c3c game" mircea74

I intend to make changes with regard to resistance in 1.3.
There will be a sharp reduction.

"Other than that i reached and took Suez Canal and there were some interesting things going on there. The italians were struggling to take back Sardinia from the US. Greece bugged me to retreat my fleet and i declared war on them conquering all their cities in one turn. I even caught a french Battleship and a few British ships in Malta including a Battlecruiser. Now i'm waiting for more ships to come to roam the Atlantic" mircea74

Do you intend to occupy Africa when the reinforcements have arrived?

Thank you and welcome back.

Rocoteh

Comments on more reports will follow.
 
Sasebo said:
Agree with the no Military Academy,perhaps a science small wonder instead? You are still planning to drop the Battlefield Medicine wonder as well in 1.3, correct? I think that will have some effect, and it is probably more realistic.

I'm still in favor of 2 units for the armies but if you remove the Military Academy I don't think it will be an issue for me; I have not seen a MGL in any of my WW2 Global games yet... I would be more likely to blow a MGL on a nice shiny, new BB anyway. ;)

You people playing or have played Germany... is U-boats' blitz ability too strong? I have only been on the receiving end so far. Also I would like to know what you all did to get rid of the Fortress units in France;the AI in Germany will not even bomb them. The Maginot Line is working! :mischief:

Sasebo,

Yes that is correct, there will be no Battlefield Medicine wonder
in version 1.3.

"I have not seen a MGL in any of my WW2 Global games yet" Sasebo

This is important. Are the frequency
of Battle Created Leaders enough when they will be the only way to create
Armies?

Rocoteh
 
Having played single to mid 1940 I have created two MGL but it should be said this is more due to me using regular and vet units in attacks to get them promoted rather than using elites ... when you have to rely on creating through battle rather than building Armies, you would use your elites much more and should see more MGLs appearing.

Also, when playing AI, you don't need a lot of armies to give you a big advantage.
 
Bob1475,

"Soviets now rule all of continental Europe and continental Asia. Area 27%, Pop 47% - Rivals still alive - 10 (US, UK, France, Portugal, Dutch, Brazil, Venezuela, Chile, Argentina, Peru, and one other I have not identifified)
Researching Land 1 1945."Bob1475

A very good position!

"Marines have attacked various points on the Asian coast but now that I have SU-122 and IS-1 and IS-2 units I can hold them back if I guess the right city. Reconnaisance air patrols are mandatory to garrison the right cities"
Bob1475

Its very positive that US-AI is capable to make such actions.
Good also that reconnaisance-actions is needed.

"Allied air power continues attacks from British Isles, Japan and Africa (Four flak units are my goal for each city on a coast or near the front). While the airpower is annoying I have too many units too make it a real problem."
Bob1475

Important question: Does AI build Heavy Bombers?

"Assuming I make the goal of taking Africa by the end of 1943 I am considering taking on South America rather than going at the Americans"
Bob1475

This sounds like a good idea. Much better than a frontal assault
on US.

"As noted above, as the game progresses and you get more Elite units, Military leaders are easy to come by" Bob1475

With regard to the new system mentioned that is good.

"Rocoteh - Someone earlier suggested a US airbase or city on the British Isles. I think this would be a good idea to give the Allies a chance at defending Britain. Also, US marines would be a challenge to the German coast line"

OK, I will place a US airbase on Ireland.

Thank you and welcome back.

Rocoteh
 
Crash757 said:
Franco(Spain) shouldn't declare war to any of axis, it would absolutely historicaly incorrect, because Germany and Italy had helped Franco so much in Spain civil war. But it happens often in this scenario :( Fix it plz somehow... :cry:

Crash757,

Within the current game-engine the only way to stop it is
to make Spain part of the Axis.

I will consider it.

Rocoteh
 
Dark Scipio,

"Now I prepare to land some troops near Helsinki to help the fins in a case of war with the soviets. Before that I will invade Norway.
I also will try to get my hands on Crete and North africa"

Seems like an good idea to get control over Scandinavia.

"I like it very much, that my domination by air support is now nearly over, historical correct. After bombarding France, Belgium, Denmark, Poland, Lowlands, Yugoslavia, Greece, Spain and Portugal without to much losses, the British Isle and North Africa are very well defended. Good work on that!"
Dark Scipio

I am glad to hear that. Overall I think the air-aspect works very
well in the scenario.

"I think the blitz is very strong, but it is reduced by that fact, that many allied Battleships are hanging around, wich are hard to fight. Further the allies have so many destroyers to hunt the U-Boote, that I dont think they are overpowerd." Dark Scipio

That is interesting. I have no plans to remove the blitz now.

Rocoteh
 
Dazz_G said:
Having played single to mid 1940 I have created two MGL but it should be said this is more due to me using regular and vet units in attacks to get them promoted rather than using elites ... when you have to rely on creating through battle rather than building Armies, you would use your elites much more and should see more MGLs appearing.

Also, when playing AI, you don't need a lot of armies to give you a big advantage.

Dazz_G,

That sounds very good.The new Army-system will be implemented
in version 1.3.

I think it will work well.

Rocoteh
 
Well, regarding MGL's i think there will be enough of them for creating armies. In my current game it's around week 30 1941 and i believe 4 or 5 MGL's popped up until now. That's a low number comparing with military academy production (about 16 so far) but still enough in my opinion. I may have been able to raise more of them if i wanted it, but most of the battles were carried by armies.

As for my japanese strategy i intend to wipe out the soviets (small territory left but many cities), occupy all Australia and then i believe i'll give a shot at the US. Africa seems uninteresting right now, too large and poorly defended. Also i intend to defeat the British fleet and weaken the British and French ground forces with bombers. Maybe stupid german AI ally will have more courage and go for them :)
 
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