WW2-Global

France, Week 5,1940- US declares war on Portugal? This changes my plans to build a road in Thailand; I opt to squish Lisbon with my Somua Army instead. Romania DEAD! Rostov razed, I assume by axis in the middle of ROP moves. Tampere, Helsinki, Belgrade Fall to USSR.

Week 6- I squish Lisbon. Brazil DW on Argentina! UK city in East africa razed. Zagreb falls to USSR.

Week 7- Nanning, Sian fall to Japan. I see the force take Nanning, they have a stack of SNLF and Chi-ha's. Vaasa, Petsamo fall to USSR. Germans seize Zagreb.

Week 8- Hungary DEAD! Lodz,Kuopio fall to USSR. Yenan falls,city NW of Ansi is razed, probably by axis. I liberate Nanning, since the Japan assault force is weak. Very near thing though; 3 of my units are at 1-2 hp. 2 SNLF and 1 Chi-ha die.

Week 9- Bulgaria DEAD! Japan brings a stack of Chi-ha's to the hills N of Nanning. I decide to cut my losses and gift it to China.

Week 10- Japan seizes Nanning(again). Finns DEAD! Thessaloniki, Tirana, and Danzig to USSR. Italians are absolutely swarming in East Africa and Arabia/Iraq. There are like TEN Italian light tanks raising hell in the Middle east...while Italy and their Balkan conquests fall. :rolleyes:

Week 11- I retake Nanning, since it is cut off by Chinese cultural boundaries and they only left 1 tank there! That has been an interesting tactical situation over there. I think I will hold onto it this time and try to keep China's two cities by me alive. Stettin, Warsaw fall to USSR.

Week 12- I bombard and crush Milan, raze it. I have not gone on to the next turn, so have no idea what AI has done yet this week. more to follow later perhaps.

...Obviously the Soviet MRDs have been having a field day in Europe. ;) It is impressive to watch them just gouge out territory like that. I have been having a devil of a time with Italy in the mid-east and africa, and Japan north of Hanoi. I have kept them contained so far but the Italians freaked me out when they poured out of Persia/Iraq and Turkey with their tank hordes. Luckily they die well, but I have had to draft like a maniac to keep them off. My Renaults' stink; I had a veteran lose to a feeble damaged flak unit with 3 hp. :p France proper has been silent as the grave since I crushed their Panzers a while back; they are sending out the U-boats in ones and twos now. BTW, I think giving those U-boats blitz is entirely too much!

My Somua tanks have 2 mp, but no blitz? I put them in the Army and now they have 3 mp AND blitz. :) I am glad you say 1.3 will be out fairly soon though because I think when those MRDs get to French territory I am dogmeat. I don't get to play much during the week,so this is probably the last report for a few days at least.

About Transports: I see a fair amount of naval invasions, but they are usually small ones. In France game besides the ones already reported the UK did land a pile of crusaders next to that Dutch city on NE South America,only about a transport load though. The UK at least has about 10 or so transports, but I don't see them drop many troops off. I am curious what the UK will do when you start the BEF in Europe in 1.3. I say keep the capacity as is myself.

About MRDs: I like the stats and the higher cost will definitely help. I still think having a small upgrade path with them like I mentioned before would be better but I know that is a lot of work. What bothers me is the +2 hit points but if you are going to keep that version around for most of the game then I guess you need to do that.

About Japan: I see in one of your reports that someone saw the AI take Hong Kong, I am surprised since I have not seen that yet. Given what the Japan AI is doing in my France game to China though I bet they will do it too unless I intervene. I'll be honest,if this AI had been up against me in my China game I think I am toast, or at least set way, way back versus where I did end up. I've seen at least 6 SNLF and like 10+ Chi-has!! :eek: I suspect they have even more up north that I don't see. This Japan has seemingly made up it's mind to take China out. I have been dumping tons of cash into rush-buying military over there. Without my interference the two cites they lave left down south would most likely be GONE! Didin't help that they seem to have a deal with Soviets since neither one has done anything I can see to the other in Manchuria.

About Armies: I agree with the higher cost and the two unit limit if that is the way you want to go Rocoteh. I am still of the opinion that you should ditch them still, at least for single player; it is too easy to abuse them versus the AI. The AI habit of not attacking armies alone is a problem, but I withold judgement on that until I see if AI will attack a two unit Army. I did have the Japanese attack a Chinese tank army and wipe it but those tanks were only defense of 7 and it was down to like 11-13 hit points. If you are set on including Armies then maybe you could limit it to one unit? The +1 mp and hit point and blitz addition is still a nice perk. If you went that way you would not have to change the cost. I suspect if psweetman1590 playing as Germany had not invaded England with all those armies it would not have gone anywhere near as smoothly. If you don't have armies some of your units will die to big city defenders and they will promote instead of being wiped out. It makes a big difference. Since I have generally played the Allies or the weaker Axis I have not been able to stop myself from using the armies even though I feel it is 'cheating' a bit. :(

p.s.- That city I mentioned in Africa with no starting Garrison starts with a 'B',not a 'Q'. It is Banguio or something. The Italians have sent a steady stream of troops to try and take it, my bombers have been feasting on them. :mischief:
 
Sasebo,

"Week 7- Nanning, Sian fall to Japan. I see the force take Nanning, they have a stack of SNLF and Chi-ha's. Vaasa, Petsamo fall to USSR. Germans seize Zagreb."

Its positive that AI will build the SNLF. AI build-strategy is hard to predict.

"Week 10- Japan seizes Nanning(again). Finns DEAD! Thessaloniki, Tirana, and Danzig to USSR. Italians are absolutely swarming in East Africa and Arabia/Iraq. There are like TEN Italian light tanks raising hell in the Middle east...while Italy and their Balkan conquests fall." Sasebo

First reports on on such a triumphs for Italy-AI.

"France proper has been silent as the grave since I crushed their Panzers a while back; they are sending out the U-boats in ones and twos now. BTW, I think giving those U-boats blitz is entirely too much!" Sasebo

Notes have have been taken. I should like to get more feedback
on that issue.

"My Somua tanks have 2 mp, but no blitz?2

Its a bug.It will be corrected in version 1.3.

"About Transports: I see a fair amount of naval invasions, but they are usually small ones. In France game besides the ones already reported the UK did land a pile of crusaders next to that Dutch city on NE South America,only about a transport load though. The UK at least has about 10 or so transports, but I don't see them drop many troops off. I am curious what the UK will do when you start the BEF in Europe in 1.3. I say keep the capacity
as is myself" Sasebo

That is interesting.

"About MRDs: I like the stats and the higher cost will definitely help. I still think having a small upgrade path with them like I mentioned before would be better but I know that is a lot of work. What bothers me is the +2 hit points but if you are going to keep that version around for most of the game then I guess you need to do that." Sasebo

Most mechanized units have +2HP.

Comment on Armies:
The price-tag will be very high.

Thank you and welcome back.

Rocoteh
 
Dazz_G said:
I would say the standard C3C capacity of 6 would suffice.

If you go ahead and reduce Armies to 2 units, then a Transport can still carry two Armies at a time ... I feel this is still a bit much but you have to draw the line somewhere :)

Dazz_G,

Yes 2 will be the new limit for Armies.

No decision on transports yet. I have to analyse this more.

Rocoteh
 
About armies: i think capacity of 2 is a better option.
About transports: i think it doesn't matter so much. But a slight decrease in capacity should add more importance to naval units as escorts.
Also i think heavy cruisers should have a rate of fire of 2, more HP's and a speed of 6. They are pretty weak now, i saw many of them attacked and killed directly by destroyers! And perhaps light cruisers should have speed of 7 and slightly more HP's than destroyers.

Quick update on my japanese campaign:
Things are going wonderful with the soviets. Having my armies reunited after finishing the Indian and Pacific Islands campaigns (plus lots of new troops from production), i advanced deep into their land using three battle-groups. I have reached the Black Sea, took Kiev and currently prepare a spearhead assault on Moscow. I think the soviets are finished :)

The US has no ships left. On the other hand Great Britain has a worthy fleet with 5 King George V's but i'm already planning something for them. Two full transports (one with marines and one with japanese infantry) are heading for Suez Canal escorted by a massive naval force (with 12 C2 and C3 carriers). Also i noticed Australia is almost undefended and i landed some reserve troops there.

More to follow soon.
 
mircea74 said:
About armies: i think capacity of 2 is a better option.
About transports: i think it doesn't matter so much. But a slight decrease in capacity should add more importance to naval units as escorts.
Also i think heavy cruisers should have a rate of fire of 2, more HP's and a speed of 6. They are pretty weak now, i saw many of them attacked and killed directly by destroyers! And perhaps light cruisers should have speed of 7 and slightly more HP's than destroyers.

Quick update on my japanese campaign:
Things are going wonderful with the soviets. Having my armies reunited after finishing the Indian and Pacific Islands campaigns (plus lots of new troops from production), i advanced deep into their land using three battle-groups. I have reached the Black Sea, took Kiev and currently prepare a spearhead assault on Moscow. I think the soviets are finished :)

The US has no ships left. On the other hand Great Britain has a worthy fleet with 5 King George V's but i'm already planning something for them. Two full transports (one with marines and one with japanese infantry) are heading for Suez Canal escorted by a massive naval force (with 12 C2 and C3 carriers). Also i noticed Australia is almost undefended and i landed some reserve troops there.

More to follow soon.

mircea74,

Yes armies will be reduced to that. Seems to be the opinion of many.
I will probably reduce transport-capacity to 8.

The strenght of both Light Cruisers and Heavy Cruisers will be increased.

It seems like you will crush Soviet soon. With only the European part
left they will have no chance.

If you manage to occupy the Suez the British Empire should be in
severe trouble.
Very interesting playtest.

Thank you and welcome back.

Rocoteh
 
There will be a new New Order of Battle for Finland in version 1.3.

A new Finland infantry unit have been added, with stats:
Attack 9, Defense 12, Move 1, HP+2, and Shields 90.

Finland OOB now also stronger with 2 Fortress units near Helsinki.
A Soviet blitz against Finland should not be possible anymore.

Rocoteh
 
Adler17 said:
I don´t think the armies should get 2 units only. 3, no more, no less. Otherwise it is too unbalanced. Armies containing of only 2 divisions? A bit too unrealistic.

Adler

Adler,

Yes armies seldom consists of 2 divisions.

I will rename them to Army-Corps. ( I am aware of the fact that Army-Corps
most of the time had more than 2 divisions during WW2)

Then Pentagon will be available with the Land 1941 tech at a
very high price tag.

That should be a good solution.

Rocoteh
 
Adler17 said:
Hmm. Not the best solution, but if they are really too unbalanced...

Adler

Adler,

I welcome more feedback.
My impression so far is that a great majority want the power
of Armies to be reduced since it gives to much edge against AI.

Again to those who read this:

I appreciate if you post your opinion on this issue.

Rocoteh
 
I agree with Adler that 2 Division Armies are a bit unrealistic but I think it is essential to give the AI some chance of giving us a challenge.

Now in the case of Multiplayer versions, I would be in favour of things like this staying as they are.
 
It's almost pointless to build armies if they only contain two divisions... I agree with Adler17... 3, no more, no less...
 
I think two units, while not 'realistic', is neccesary to maintain the integrity of balencing...

So put me down for a 'yes' on the two unit armies.
 
If armies can have 3 units in it, I'd suggest disallowing the Military Academy. If leaders can only be generated by winning battles with Elite troops, it would also cut down on the human's advantage. Right now, it's just too easy to get an "army pump" going which would severly tilt the balance of power to the human player. As the US, I currently only have 1 Marine army and it's wreaking havoc. I can't imagine the damage I could cause with 10 of them.
 
allin1joe said:
If armies can have 3 units in it, I'd suggest disallowing the Military Academy. If leaders can only be generated by winning battles with Elite troops, it would also cut down on the human's advantage. Right now, it's just too easy to get an "army pump" going which would severly tilt the balance of power to the human player. As the US, I currently only have 1 Marine army and it's wreaking havoc. I can't imagine the damage I could cause with 10 of them.

Now that sounds like a sensible compromise.
 
I think armies need 3 units, just make them really expensive.

Edit: Or unbuildable.

Germany 1939:
Week 51:
It started with a surprise as French Soumas form Bilbao retook Bordeaux (I didn noticed there was still a land tile, wich is unoccpied). Then 35 Bristh destroyers were spotted before brest by a BF109 Reconmission.
Stukas and Heikel destoyred the Soumas and French Infantry in Bordeaux, it was retaken by the 207. Infantriedivision.
U-7 and two other Typ VII U-Boote sank three american Cruisers in the north sea.
Without mentionable air support the 78. Infantriedivison storms Marseille, after vicorius battles of three armies and five Infantiredivisonen fought down the numerous defenders.
Week 52
Somewhere the French found more Soumas and retook Marseille. (I knew it as soon as I made a queue list in Marseile)
Three Bombers sank two american destoryers in the north sea.
By accident two Type VII sank two unknown enemy Submarine near Bergen.
Marseill retaken, after Stukas finished of the Soumas.

1940:
Week 1:
Die Luftwaffe sank a Submarine and a destroyer in the north sea, damaging another elite destroyer and a french battleship in the Med., Bilbao under Bombardment. Bilbao taken by the 1. and 3. Armee.
U-Boote sank an AA-Cruiser, and the elite destroyer, by accident, three allied submarine were also sunk (two under the destroyer).
After fierce battles, SS-Division Germania takes Barcelona. Leavin only Valencia in French hands on the continent.
Embassy in Madrid. Right of Passage with Spain, Furs sold for 50 gold.
An SS-Division takes Valencia alone. Nearly 50 British destroyers near Valencia.
Week 2:
Again, most of the Luftwaffe is bound by redeploying, sank allied destroyers in North Sea and Atlantic.
With Respect of the British Elite Infantriy the 2. Armee cancels it attack on Gibraltar, waiting for artillery, troops and airsupport.
U-Boote are hunting down destroyers and finally reach the atlantic again.

More to come.
 
No Military Academy - sounds like a good idea!

Quick update on my japanese campaign:
Advance on the russian land was constant but somehow slow due to increasing resistance in the occupied cities. I've build lots of japanese infantry as military police to quickly annihilate the revolters. Still it never seems to be enough of them! Sometimes even a rate to five military to one civilian isn't enough! Resistance seems at least double or triple comparing with standard c3c game.

Anyway i did the final (?) blow to the soviets and took Moscow. I mobilized all available units (about 100) and the resistance ended the following turn :) (Moscow was at size 16).

Other than that i reached and took Suez Canal and there were some interesting things going on there. The italians were struggling to take back Sardinia from the US. Greece bugged me to retreat my fleet and i declared war on them conquering all their cities in one turn. I even caught a french Battleship and a few British ships in Malta including a Battlecruiser. Now i'm waiting for more ships to come to roam the Atlantic :)
 
"Indeed. No Pentagon, only Elite units to make leaders. Good idea."

That's a great idea...
 
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