Lots of nice changes - Roco, you are quite accomodating! Cheers for the hard work.
Quick observations from Comrade General Pushkin:
1) I still believe the Free Support count to be way too high
2) The sub/uboat bug can be gotten around with "Hidden Nationality" set for all undersea units
3) Preference: 6-city Iran+ was preferable to a 1-city Iceland.IMO
Things I edited right away: Irkutsk and Lake Baikal - there is no route around it except in the south, which is where the Trans-Siberian railway goes; The Pyrennes (mountain squares with no roads or railroads, each with a fortress and a Spaniard)
Summary of Soviet 1939:
Taking advantage of the excessive free troops, I gave presents to Germany and Japan and traded with the US and set every Soviet city except 9 to produce workers for the whole rest of the year. Moscow, Leningrad, Kiev, Stalingrad, Sverdlovsk, Chelyabinsk, Magnitogorsk and Vladivostok built industry. Amsterdam razed, lots of sub-generated DoW's. Germany took Poland, Brussels, and Paris. France captured La Coruna, Britain took Lisbon(!) and 2 eastern Turk cities, Japan is
crushing China - Chunking taken by turn ~45 '39 - only 5 Commie cities and 6 Nat'l cities remain. Japan
may be too strong. By turn 48 I have used up all free troops, switch Odessa and Sevastopol to self-improve and cannibalize the Soviet Black Sea subs to build a building every turn. On turn 51, I get hosed by the sub bug as a HUGE American (~75 ships, 10+ BB, 4 CV's, etc.) navy heads across the Marshalls and runs right into my Pacific submarine fleet.
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
They kill 20+ subs in the opening salvo (for 2 DDs lost ... ) I go back to the editor to fix the stupid submarines......
Net result by Jan 1, '40: as the Soviets I have 372 workers absolute paving the Motherland(for about 50 gpt). 80% of European Russia is rails(!) and every city is on the tracks (inc. Ulaan Baator); I haven't had a single combat except with the American fleets on that screw-up; I haven't had to build a single unit (and think the Infantry generator is unnecessary); and have 7 infantry and 7 planes in every city on the German border. Now I switch every city to production, and soon it will be 7 MGs in every city ....
Summary - workers are too cheap and way too fast. Even rails, as Russia, are done in 1 turn with a stack of 17 workers (or 50 for forests/hills). Happiness improvements have always seemed too cheap - I prefer to see a real cost associated with them. Russia shouldn't start with 139 Soviet submarines ... just like Germany should start with exactly 15 uboats (the number that were IRL commissioned).
Anywho. Some spots just have too many cities. After I invade Finland I plan on razing Tallinn and Helsinki, and won't lose a single piece of territory. Maybe this scenario needs a bigger map
-b