WW2-Global

Allied Naval losses until 1941 (chronological listed):
1939:
DD Wicher (PL), SS HMS Oxley, CL Pluton (FR), CV HMS Courageous, BB HMS Royal Oak, DD HMS Gipsy, DD HMS Duchess
1940:
SS HMS Undine, SS HMS Starfish, SS HMS Seahorse, DD HMS Grenville, DD HMS Exmouth, DD HMS Daring, DD La Railleuse (FR), DD HMS Gloworm, DD HMS Gurkha, DD HMS Hunter, DD HMS Hardy, SS HMS Thistle, SS HMS Tarpon, SS HMS Sterlet, SS HMS Unity, DD HMS Afridi, DD Bison (FR), DD Grom (PL), SS HMS Seal (captured, German U B), SS Doris (FR), DD Van Galen (NL), DD G 16 (torpedo boat, NL), SS O 11, O12, O 8 (NL), DD Z 3 (torpedoboat, NL), DD HMS Valentine, DD HMS Whitley, CL HMS Effingham, DD Jaguar, Orage, L`Adroit and Chacal (all Fr), CL HMS Curlew, DD HMS Grafton, Grenade, Wakeful, DD Bourrasque (FR), DD Sirocco (FR), DD HMS Basilisk, DD Fudroyant (FR), DD HMS Havant, DD HMS Keith, DD HMS Ardent, DD HMS Acasta, CV HMS Glorious, SS Orzel (PL), CL HMS Calypso, SS O 13 (NL), SS HMS Odin, SS HMS Grampus, SS Morse, Achille, Agosta, Ouessant, Pasteur (all FR), DD Cyclone (FR), SS HMS Orpheus, DD HMS Khartoum, DD HMCS Fraser, BB Bretagne (FR), DD HMS Whirlwind, SS HMS Shark, SS HMS Salmon, DD HMS Escort, DD HMS Imogen, SS HMS Phoenix, DD HMS Brazen, SS HMS Narwhal, DD HMS Codrington, Wren, Delight, SS HMS Oswald, Spearfish, Thames, CL Helli (GR), DD HMS Hostile, DD HMS Esk, DD HMS Ivanhoe, SS Persée (FR), SS Ajax (FR), SS HMS Rainbow, Triad, H 49, DD HMS Venetia, DD HMCS Margaree, DD HMS Sturdy, SS Poncelet (FR), SS HMS Swordfish, SS O 22 (NL), DD HMS Cameron, SS HMS Regulus, DD Branlebas (FR, torpedo boat), SS Narvak (FR), DD HMS Acheron, SS HMS Triton, SS Sfax (FR), DD HMS Hyperion, SS Proteus (GR)
1941:
DD HMS Gallant, CL HMS Southampton, SS HMS Snapper, HMS Terror (Monitor), DD HMS Dainty, DD HMS Exmoor, CA HMS York, CL HMS Bonaventure, DD Proussa (GR, torpedo boat), DD HMS Mohawk, DD Psara, Ydra (GR), DD Tyella, Doris, Kios, Aigli, Alkyoni, Arethousa, Kyzikos, Pergamos, Kidonia (all GR, torpedo boats), CDS Kilkis, Lemnos (GR), DD HMS Diamond, Wryneck, Jersey, SS HMS Usk, SS HMS Undaunted, DD Leon (GR), DD HMS Juno, CL HMS Fiji, Gloucester, DD HMS Greyhound, Kelly, Kashmir, BC HMS Hood, DD HMS Mashona, Hereward, Imperial, CL HMS Calcutta, DD Chevalier Paul (FR).
Not included both Norwegian CDS sunk at Narvik!

German losses:
BB Bismarck
CA Blücher
CL Karlsruhe, Königsberg
DD Z 1- 3, 9, 11- 13, 17- 19, 21, 22, Albatros, Wolf, Tiger, Luchs, Leopard, T 6

German ships completed:
BB Bismarck, Tirpitz
CA Prinz Eugen
DD Z 23- Z 29, T 1 - 5, 7- 15, ZH 1, ZG 3 Hermes (latter both captured and not yet commissioned, but at least ZG 3 Hermes should be in, because it was the only official DD German had in the Med), Löwe, Panther, Tiger, Troll (Noewegian Torpedo boats).

Adler
 
Adler17 said:
Wellcome back Rocoteh.
I think it would be the best to make first 1.9 with graphics expansion. Then you have a good base for both 1941 and Huge. Before making 1941 you should make the huge version. So you have also the possibility to make 1941 out of the huge version, if there is interest.
Also will you include the Bismarck? I know she was sunk a few weeks before Barbarossa but will give Germany better room for using her navy.

Adler

Adler,

Thank you.

I will consider priority again once it becomes clear when WW3-Global
can be completed.

On Bismarck: Yes I will include it to give the German player a
what if chance.

Rocoteh
 
Turn 6, Week 42:
In the Channel a British convoy is sunk, also the small British invasion force destroyed. Lyon is taken, a few British planes shot down. The BoB started already last turn, but now I was able to destroy at least 10 British infantry garrisons in Britain with bombers.
Small British offensive with 2 inf divisions and a FlaK. A British CL was sunk by attacking a Uboat. However 2 Uboats are lost. 13 new ones are sent into the Atlantic. An Italian SS sinks a US CA.
Turkey is at war with Greece.

Adler
 
Adler17 said:
I think we should go for the 1941 variant after a last update of the current variant. More graphics, especially from the SOE units, and then going for the big map (362* 256). This would be the final version of the standard game roughly (only perhaps small bugs and a bit correcting some stats). Then the 1941 version should be made.
Also I suggest to let all countries sleep the first turn except the Axis of course. This would be much more historically correct.

Adler

Adler,

On the first turn:

Yes, I agree.

Rocoteh
 
Xatokuom said:
Rocoteh,

The last rev of WW II is about as close to ideal as you could want. There are only minor changes that could be made outside of radical changes.

1941 seems to be a favorite place to start. I would actually say that January 1942 would be a more interesting place to start. One could argue that the third wave of Vals and Kates may have made a difference or that Germany might have been able to do more before the icy clutches of the Russian winter took their toll, but starting in January 1942 would be a good chance to set the game pieces at a stage where realities were being set and decisions could greatly influence the course of history.

Just my 2 cents. With respects to WWII, the only mods i've made are unit naming consistency and the addition of Prague as an industrial center. As I recall, the Prague Skoda works produced superior tanks to the PzKpfw II and III Ausf e's.

Cheers,
Xatokuom

Xatokuom,

I have considered January 1942 as a start date.
However there is a problem:

It will be harder to balance than a June 22, 1941 start.
January 1942 the German front East front was close to a total collapse.
Much closer than after Stalingrad! The Generals called for a strategic
retreat to the Soviet-Polish border of September 1939.
Hitler refused and ordered "no retreat".

With only a marginal wrong balance Soviet forces will soon be in Berlin
or German forces will break up the Soviet lines!
(Since so much ground had been lost in the European part of Soviet
by January 1942.)

Rocoteh
 
Bob1475,

Thank you for the reports and comments.

"With the French line holding I started the attack on Russia in the last week of the year. Took five Russian cities (razed two) and expect fierce counterattack. Will be using lots of airpower given the poor state of Russian air defense. I hope to get to tale the Baltic cities and the Ukraine and straigten out a line just outside of Leningrad before peace breaks out. The real goal here is to grind down the additional Russian units." Bob1475

A good start.

"On the western front the French eventually grew tired of sacrificing unit to our defenses and turned on the Italian. They did take Milan and fortunately Venice which has given us a route through the Italians. We obviously took back Venice and Milan and have taken Lyon. It is now a question of time to take all the remaining cities of France although Russia remains the top priority." Bob1475

France AI seems to be very ineffective!

"One thing I failed to mention - NO AI wars. Spain, Turkey, Portugal, all South America, Norway, Sweden, etc not attacking each other. How is this possible?"
Bob1475

Very positive. I can not explain the reason though.

"Weeks 27-52 1940

Numerous peace treaties broken by Russians in next turn leading to them having only six(6) cities as the year ends. They will be eliminated soon" Bob1475

Incredible!

"Extra units not being used effectively by the AI" Bob1475

I will change initial AI-strategy to defend for all French infantry units.
It should make a difference.

Thank you and welcome back.

Rocoteh
 
Arvln said:
Playing as USA in 1.8
I noticed a lot of changes from the previous version, well the last version I played is 1.4. I like the addition of extra units in the game. I have one question regarding the units.
Why Iowa class battleship come out in the game pretty late comparing to Bismarck and hidenburg class battleship. It is very difficult to sunk those ship with normal battleship. It took my entire atlantic fleet's carrier to sunk bismarck?

There was no unecessary war between the neutrals( very good excellent!!)
France fall pretty fast and Japan almost destroy China and I lost all my Philliphine possesions.

"Playing as USA in ver 1.8 I noticed that US heavy artillery is able to be loaded into Paratrooper plane." Arvln

Arvnl,

The Hindenburg-class will probably appear later in version 1.9.

On the neutrals not going to war without reason: Very positive!

On the US heavy artillery: I will check it.

Thank you and welcome back.

Rocoteh
 
eaglefox.

Thank you for your playtest-reports. I have read them with great interest.
It seems like AI will deliver a hard fight in this playtest and I am looking
forward to follow how it turns out.

Maybe a "Soviet first" strategy will pay off better in the special AI version?
Anyway this is a very interesting playtest.

Welcome back.

Rocoteh
 
allin1joe said:
I am playing Demi-God Americans v1.8. I have a new computer now that can process an entire turn in about 5-10 minutes so I will actually make progress this time :) Nothing to report right away. I gifted my unprotected cities in the Far East to Argentina, and Japan took Midway. No attack on Manila yet. My fleet is anchored off the West and East coasts waiting for my buildup to be complete before I go anywhere. I have hordes of workers improving the mainland and finishing our rail net.

allin1joe,

An entire turn in 5-10 minutes.

That is very fast!

Welcome back with more reports from this playtest.

Rocoteh
 
Adler,

Thank you for the playtest-reports and your comment on
Allied and German naval losses.

I am glad to hear that the special AI-version offers a better challenge.

Its my intention to complete the "huge" version of WW2-Global even
if it will consume large amounts of time.
I think the German-Soviet front will benefit heavily from this version.

Thank you and welcome back.

Rocoteh
 
Excellent scenario! First WWII scenario Ive played where things stay reasonably realistic, atleast in early-game.

One thing really bothers me though... I cant save my games, or, I can, but i cant load them because they are corrupted. Same goes for the saved starting games on Emperor level that you have posted on the first page.

I should point out that I can save and load games when playing other scenarios without any problems.

Anyone got an idea whats wrong?
 
Gabryel Karolin said:
Excellent scenario! First WWII scenario Ive played where things stay reasonably realistic, atleast in early-game.

One thing really bothers me though... I cant save my games, or, I can, but i cant load them because they are corrupted. Same goes for the saved starting games on Emperor level that you have posted on the first page.

I should point out that I can save and load games when playing other scenarios without any problems.

Anyone got an idea whats wrong?

Gabryel Karolin,

Thank you.

On saved games: Problems have been reported, but rather seldom.
Do you get any error-message?

Rocoteh
 
Never mind, it works fine now (still no idea what went wrong earlier though :confused: )

Looking forward to re-establishing the Roman Empire with the Italians, Im thinking of leaving the European scene to my German Allies and concentrate on British Africa and the Mediterrianian Sea for now, Ill let you know how things progresses with playing Italians on Demi-God level. Thanks again for a great scenario ;) .
 
Gabryel Karolin said:
Never mind, it works fine now (still no idea what went wrong earlier though :confused: )

Looking forward to re-establishing the Roman Empire with the Italians, Im thinking of leaving the European scene to my German Allies and concentrate on British Africa and the Mediterrianian Sea for now, Ill let you know how things progresses with playing Italians on Demi-God level. Thanks again for a great scenario ;) .

Gabryel Karolin,

I am glad to hear that.

Looking forward to read playtest-reports from you.
Italy on Demi-God level should be a real challenge.

Thank you and welcome back.

Rocoteh
 
American Demi-God 1.8

Week 38, 1940

Improving the mainland has gone better then expected. My rail net is complete, and every workable square has an improvement. I even had some free turns to build some railroads just to increase food/shield output of the grid. Once I reached this point, I invaded Mexico to start my journey south. I have wiped out Mexico, Venezuela and Columbia. I have my railnet complete to Bogata. Most of my other workers are still improving Mexican territory.

So far, I haven't done any of my own research. I have spies in Germany and Great Britian that have been stealing all of my technology. That changed when I had Land 1941 available to me. I am currently researching at 50%, making 432 GPT and will have Land 1941 in 9 turns. Here is a list of technology I've stolen: LL 1940, Air 1940, Air 2 1940, Land/Air 1940, Land 1940, Sea 1940.

I am about to begin my invasion of Europe. I have 5 transports loaded with 1939 Infantry, 1939 Marines and artillery. I have also been building up my air power on the Scottish airbase, so I will have some air support. Right now, that consists of 8 B-25s, 3 B-18s and 5 Dauntlesses, but some Wildcats are on their way as well. Gilbralter is under German control, so I figure that will be my invasion point.

While I've been busy with my own business, the AI has been busy too. Japanese have kicked me out of the Phillipines and have taken out all but 1 Chinese city. That have even cut a line right through the center of India razing 3 cities while they were at it(one in Northern India had coal and silk within 1 tile of it, while the others had rubber and sheep within 1 tile). Germany controls all of Turkey except Erzurum, wiped out Poland and have kicked the French off the mainland. They also control Damascus, Bushire, Tehran and Basra and they razed Baghdad. Russia has been quiet other then taking out Sweden. British and French control almost all of Africa. Italy controls Tobruk, El Aghila, Asmara, Addis Ababa, Obbia and Kismayu in Africa, but that's it.
 
allin1joe,

Thank you for the report.

"Once I reached this point, I invaded Mexico to start my journey south. I have wiped out Mexico, Venezuela and Columbia. I have my railnet complete to Bogata. Most of my other workers are still improving Mexican territory." allin1joe

Maybe its still worth to go for South America.

"Here is a list of technology I've stolen: LL 1940, Air 1940, Air 2 1940, Land/Air 1940, Land 1940, Sea 1940." allin1joe

That is very interesting. I did not know it was possible to steal so
much technology.

"I am about to begin my invasion of Europe. I have 5 transports loaded with 1939 Infantry, 1939 Marines and artillery. I have also been building up my air power on the Scottish airbase, so I will have some air support. Right now, that consists of 8 B-25s, 3 B-18s and 5 Dauntlesses, but some Wildcats are on their way as well. Gilbralter is under German control, so I figure that will be my invasion point." allin1joe

I am looking forward to see how it turns out!

"While I've been busy with my own business, the AI has been busy too. Japanese have kicked me out of the Phillipines and have taken out all but 1 Chinese city. That have even cut a line right through the center of India razing 3 cities while they were at it(one in Northern India had coal and silk within 1 tile of it, while the others had rubber and sheep within 1 tile)." allin1joe

That is very good progress for Japan AI.

"Germany controls all of Turkey except Erzurum, wiped out Poland and have kicked the French off the mainland. They also control Damascus, Bushire, Tehran and Basra and they razed Baghdad." allin1joe

Despite the changes made in version 1.8, it seems like Germany AI still like
to go for Turkey.

Thank you and welcome back.

Rocoteh
 
Here is a list of German Luftwaffe wings in ww2:

Fighter Wings (JG= Jagdgeschwader)

JG 1 "Oesau"
JG 2 "Richthofen"
JG 3 "Udet"
JG 4
JG 5 "Eismeer- Geschwader" (Ice Sea Wing, used in Norway and Northern Finnland)
JG 6 "Horst Wessel" (be aware: Nazi name!)
JG 7
JG 10
JG 11
JG 25
JG 26 "Schlageter" (be aware: Nazi name! But famous wing!)
JG 27
JV 44 (Jagdverband 44, a squadron of famous Me 262 pilots
JG 51 "Mölders"
JG 52 (Hartmann´s wing)
JG 53 "Pik As"
JG 54 "Grünherz"
JG 76
JG 77 "Herz As"
JG 300 "Wilde Sau"(Wilde Sau is a certain night fighting tactic)
JG 301 "Wilde Sau"
JG 302 "Wilde Sau"
JG 400

Nightfighter Wings (N= Nacht)

NJG 1- 7, 11, 100, 200
NJGr 10 (Nachtjagdgruppe)

Zerstörer (Heavy Fighter) wings

ZG 1
ZG 2
ZG 26 "Horst Wessel" (Nazi name)
ZG 76
V./ LG 1 (fifth group, Training wing 1)
Erprobungsgruppe 210 (Trial group)
SKG 210 (Schnellkampfgeschwader, Fast Bomber Wing)
SKG 10

Bomber wings (KG= Kampfgeschwader)
(Kampf-) LG 1
KG 1 "Hindenburg"
KG 2 "Holzhammer
KG 3 "Blitzgeschwader"
KG 4 "General Wever"
KG 6
KG 26 "Löwengeschwader" (Torpedo bomber)
KG 27 "Boelcke"
KG 30 "Adler- Geschwader"
KG 40 "Atlantik- Geschwader" (later de facto Navy controlled, FW 200 Condor, He 177, also torpedos and missiles)
KG 51 "Edelweiß"
KG 53 "Legion Condor"
KG 54 "Totenkopf- Geschwader"
KG 55 "Greif"
I./ KG 66 (Pathfinder)
KG 76
KG 77 (also torpedos)
KG 100 (also missiles)
KG 200 (secret missions)

Reconnaissance wings (Aufklärungs- Gruppe = reconnaissance Group)

Fernauflärergruppen (long range reconnaissance groups)
Aufkl. Gr (F)/ Ob. d. L.
Aufkl. Gr (F)/ 120
Aufkl. Gr (F)/ 121
Aufkl. Gr (F)/ 122
Aufkl. Gr (F)/ 123
Aufkl. Gr (F)/ 124

Near reconnaissance
Aufkl. Gr. 10 "Tannenberg"
Aufkl. Geschw. 11:
Aufkl. Gr. 11, 21, 31, 41
Aufkl. Geschw. 12:
Aufkl. Gr. 12, 22, 32
Aufkl. Geschw 13
Aufkl. Gr. 13, 23, 33
Aufkl. Gr. 14
Aufkl. Gr Nacht

Reconnaissance Wings
Long Range
FAG 1- 5
NAG 1- 16

Sea reconnaissance groups
Kü. Fl. Gr. (Küstenfliegergruppe) 106, 306, 406, 506, 606, 706, 806, 906
Seeaufkl. Gr. 125, 126, 127, 128, 222, 130, 131,

Stuka Wings/ battle wings (Schlachtgeschwader)
StG /SG 1, 2 "Immelmann", 3, 77, 5

Schlachtgeschwader (battle wings)
SG 2, 4, 9, 10

Nachtschlachtgruppen (night attack groups)
NSG 1- 12, 20, Ostfliegerstaffel (NSG 11 Estonian, NSG 12 Latvian, Ostfliegerstaffel Russian (!!!) pilots!)

From: Wolfgang Dierich, Die Verbände der Luftwaffe 1935- 1945

I hope that will help.

Adler
 
Addition: There were also Croatian pilots serving in the Luftwaffe. One squadron of night attack planes and one fighter squadron.
Also there were following orders in Germany:
Luftflotte (US equivalent in brackets: Air Force): 1000 planes (1000- 3000)
Geschwader (Wing): 80- 120 (140- 180)
Gruppe (Group): 36 (48)
Staffel (Squadron): 12 (16)

Operational level was the Geschwader in the Luftwaffe, while the Squadron was kept in the USAAF. Sure the Gruppen and Staffeln were also existing and there were cases in which two Gruppen of a German Geschwader operated over 1000 km away or even more but the Geschwader was the operational level. This was kept due to the learnings in ww1. Even today a wing is kept in the Luftwaffe, but today a Geschwader has "only" two instead of 12 squadrons, but the squadrons can now have about 24 planes.
8.500 German fighter pilots died in ww2, 2.700 were missed or PoW and 9.100 were wounded. 15.000 single seat fighters were shot down, 7.500 were lost due to other reasons, 17.000 planes were damaged, 1/3 due to enemies.
In Europe 11.000 members of the USAAC died, 4.000 were injured. From 1941 to 1945 42.000 western allied planes were lost, of which 25.000 were shot down by fighters.
Russia lost 77.000- 80.000 planes, 45.000 shot down by fighters and 16.000 by German allies. 40.000 Soviet pilots died (estimated). The Luftwaffe shot down 120.000 enemy planes, 70.000 of them by fighters.
104 German pilots achieved 100 or more victories, 2 of them, Günther Barkhorn (301) and Erich Hartmann (352) over 300

Adler
 
Back
Top Bottom