WW2-Global

Gabryel Karolin,

Thank you for the report.

"Week 37. Marseilles captured, well before the Germans make any sort of attack into French territory, imagine that!" Gabryel Karolin

That is very good.

"Week 39. Corsica bombed to piecesand will soon be invaded, Italiansagain rule the Med. French Dhijibhouti captured and made a part of Italian Ethiopia. Sicily under heavy bombardment from Allied fleets. Poland conquered by Germany. We love the il Duce day celebrated in Marseilles FRANCE LIBERATE BRUSSELS!!!!" Gabryel Karolin

Germany-AI is not very smart...

"Germany is still passive, Angry letters are sent to the German military headquarters demanding to now what the heck is their problem. Spain seem to be playing both sides and are allowing a British expiditionary force including tank divisions and anti-aircraft units to enmasse at the Spanish-Italian border; this cant be tolerated."
Gabryel Karolin

This is really alternate history!

Thank you and welcome back.

Rocoteh

I will be back tomorrow with more comments on posts.
 
Germany vs AI - SID Level
Week 12, 1941

Operation Barbarossa imminent!
I have rebuilt the German armies and am about to launch the largerst invasion attempted in the history of mankind. I have 161 Panzers, 11 more than my projected force strength. These will supported by about 100 aircrafts, 50 infantry, and 25 German 88's. My army compared to the Russian Red army is average, but I have superior fire power. I haven't been able to get a spy into Russia yet. Actually, I am hoping that that is how I'll start the war (or I probably could ask them to leave my territory and they'll definetly declare war on me then). My strategy is to try and catch them napping but we'll see how my tanks and my aircrafts do. I'll post again after a few turns.
 
Rocoteh, I was not playing the game anymore because I lost a bit the fun and I had little time. Also I wanted to have fun again when the new version is out. Nevertheless I have 2 remarks:
1. We already had this: The Me 109 is too underrated in air fights.
2. Japanese Heavy Cruiser:
Note: Because of the Long Lance Torpedoes these ships should get a bonus of +2 in attack and defense generally. All other notes here on attack and defense do not
reflect that.
Tone class: Bizarre ship: all 4 double turrets are in front of the ship´s bridge none aft. This was full of FlaK and sea plane devices making the ships very good reconnaissance ships. They indeed served mostly as reconnaissance ships for the carrier. I would give them the stats of normal CA + 1 or 2 perhaps in attack and defense and a scouting range of 3.
Mogami class: originally built as CL these ships were overloaded because of the Washington treaty. However it was still a potent opponent with her 10 8" guns. I would give them a +3 in attack but stay normal in defense because of the fact of being overlaoded.
Takao class: One of the best CAs ever built. Fast, heavily armoured and good protected. 16 long lance tubes. +4 in both
Myoko class: A little bit worse than Takao, + 3 in both.
Furutaka and Aoba classes: Both are technically one class. These ships were under armed with only 6 8" guns. However they were good sea boats and could take a lot of damage. So I think they should get a malus of 1 to a normal ship in attack but still a bonus of 1 in defense.

Adler
 
Adler17 said:
Rocoteh, I was not playing the game anymore because I lost a bit the fun and I had little time. Also I wanted to have fun again when the new version is out. Nevertheless I have 2 remarks:
1. We already had this: The Me 109 is too underrated in air fights.
2. Japanese Heavy Cruiser:
Note: Because of the Long Lance Torpedoes these ships should get a bonus of +2 in attack and defense generally. All other notes here on attack and defense do not
reflect that.
Tone class: Bizarre ship: all 4 double turrets are in front of the ship´s bridge none aft. This was full of FlaK and sea plane devices making the ships very good reconnaissance ships. They indeed served mostly as reconnaissance ships for the carrier. I would give them the stats of normal CA + 1 or 2 perhaps in attack and defense and a scouting range of 3.
Mogami class: originally built as CL these ships were overloaded because of the Washington treaty. However it was still a potent opponent with her 10 8" guns. I would give them a +3 in attack but stay normal in defense because of the fact of being overlaoded.
Takao class: One of the best CAs ever built. Fast, heavily armoured and good protected. 16 long lance tubes. +4 in both
Myoko class: A little bit worse than Takao, + 3 in both.
Furutaka and Aoba classes: Both are technically one class. These ships were under armed with only 6 8" guns. However they were good sea boats and could take a lot of damage. So I think they should get a malus of 1 to a normal ship in attack but still a bonus of 1 in defense.

Adler

Adler,

OK I see.

Thank you for the reports anyway.

On proposed changes:

Notes have been taken.

Rocoteh
 
Arvln said:
Just a bug report, M 36 jackson and US Heavy artillery have the ability to be airlifted.
Another suggestion, is that possible to give the british or the allies power jet fighter that is comparable with the Me- 262

Arvln,

OK, I will check it out.
Thank you for reporting the bugs.

On allied jet fighter comparable with Me-262:

Maybe as a what-if option.

Rocoteh
 
eaglefox,

Thank you for the reports.

I am really looking forward to follow how Barbarossa turns out.
I hope Soviet AI will be a challenge.

Thank you and welcome back.

Rocoteh
 
allin1joe,

Thank you for the reports and screenshots.

Its interesting that you managed to crush the Axis and occupy Europe
so fast and so is early in the scenario.

I am very surprised by the fact that British AI could occupy China.

Looking forward to follow the struggle against Japan and the Western Allies.

Thank you and welcome back.

Rocoteh
 
Bob1475,

Thank you for the reports.

It seems like you will soon achieve a fast early victory.

Its interesting that you managed to win the battle for Chimo despite
so heavy losses.

I think you are right:

The best strategy when playing as Germany is to go for Soviet first.

"Rocoteh - A few minor issues. You can research Air 2 1945 before Air 1 1945.
Also, uranium becomes visible too early. Also, A bomb does not need transport - it can move between airports without A bomb transport" Bob1475

OK, I will check it out.

Thank you and welcome back.

Rocoteh
 
vlad1917_a said:
AI ws German. SID.
Africa and aisa is mine. Russia have half of sibiria (Not half the country).

vlad1917_a,

Thank you

Your reports confirms that an early strike against Soviet
is a good strategy.

Welcome back with more reports.

Rocoteh
 
clearbeard,

"After a nice hiatus for real life, I've started a Soviet 1.8 SID game, with all the new challenges therein. So far, the only "bug" I've found is that the Pe-8 (Air 1940) is available before the Pe-2 (Air 1941). A simple switch would fix." clearbeard

I will check it. Thank you reporting the bug.

"A minor skirmish with the UK ended up losing them most of central Asia to the Japanese. I was careful never to attack their territory, as I wasn't ready for all the allies yet, but bled their army dry, leaving them wide open. Sadly, Japan has torched most of those cities, leaving most of Persia a smoking ruin." clearbeard

Japan AI razing cities is really a problem. I will have to add more Great Wonders
to stop it.

"Now I'm trying to decide who to kill next. Scandanavia might be nice, but the logistics through Finland are awkward. Or there's always a three front war against the Axis (shudder). Perhaps it's time to see what parts of the British Empire I can take before Japan has it all." clearbeard

Yes, it sounds like a good idea.

"Something like the Sovietskii Soyuz or Krasny Tovarisch, for instance, at least to get the navy within spitting distance of the others by the later years? Okay, maybe not totally historical, but this is ME running Russia, after all!" clearbeard

Agree.
Soviet need what-if options with regard to Battleships.

Thank you and welcome back.

Rocoteh
 
oljb007 said:
Rocoteh,

Sorry you made the AI Special Version then didn't get any response. I had to take a break from playing as I became busy with moving and all that.

Anyways, I played the special AI version a couple of days ago and heres what I got for you.

I took Brussells and amsterdam on the first turn. I lost the closest city to france though on their counter attack (brussels i think) Second turn I took polland out. then moved all military to French front as they inandated me with infantry. 3 and 4 turns have been massive air strikes against infantry with counter infantry attacks hitting their weekend units. all cities are finishing infastructure upgrades then switching to military. The first build was a worker out of about 6 cities, so i am improving some land too.

I liked the fact that France and Britain both bombed heavily, which forced me to put 109's on superiority missions. I read the french unit improvements but was still quite suprised to see so many infantry come across the border. The french have also moved artillery to the magninot line which is good. I like what you have done. I will give you more thoughts down the road. I try to mimick history and take Paris as quickly as possible. so we'll see how fast I can get them.

Thanks, Rocoteh, im enjoying it!

oljb007,

Thank you for the reports and comments.

I am glad to hear that you liked the special AI-version.
Looking forward to read more reports from you on this playtest.

As you say there were overall not much response on the special
AI version. To some extent I think its linked to the season.
Posting is sharp down in most threads.
Also, interest for most special versions of a scenario will always
be limited.

Thank you and welcome back.

Rocoteh
 
Rocoteh, I would agree to introduce a Me 262 comparable unit. However none of the US prototypes were able to do so. So I think IF we introduce that unit it should be VERY late. However then there should be also new German fighters like the Go 229 or that Me Project which also lead to the F 86 Sabre after the war. The allies were on the technological level mostly far behind the axis. Only Radar (partly) and the nuclear bomb are exceptions. Everything else, tanks, planes, Uboats, they were way behind.

Adler
 
Adler17 said:
Rocoteh, I would agree to introduce a Me 262 comparable unit. However none of the US prototypes were able to do so. So I think IF we introduce that unit it should be VERY late. However then there should be also new German fighters like the Go 229 or that Me Project which also lead to the F 86 Sabre after the war. The allies were on the technological level mostly far behind the axis. Only Radar (partly) and the nuclear bomb are exceptions. Everything else, tanks, planes, Uboats, they were way behind.

Adler

Adler,

Yes, I agree that it should appear very late.
Otherwise it would be to much "what if".

Rocoteh
 
After having played with Italy on Demi-God level numerous times I can only conclude that its not impossible to achieve victory in this way.

Over-all it was an enjoyable experience, a few things though. France seem to be a bit over-powered vs. Germany, if I dont intervene it will be a very long time before Germany takes France, and in more than half of the games I have played the French liberate Brussels from the Germans. I have also noted that Italy must eventually loose Africa to the Allies, that is unless, I help Germany to take Turkey and Suez.

a Very nice scenario :goodjob: !
 
Germany V1.8 SID

Domination victory week 25 1944. Probably could have been earlier with good planning. Don't think I will ever play this scenario to the end again. Much too much work with all the cities. In the end the Axis held the entire world with the exception of three Australian cities, three Phillipine cities and a few Pacific islands. Japanese razing of Russian cities made it a long game to get 70% area. Axis held 94% population.

Rocoteh - Consider eliminating the Special transport unit. Again, I believe that with many units in the game the AI will fill a transport but for some reason the AI likes to build Special Transports which result in invasions of two units.
 
Russia v1.8 SID

Invasion of Allied held Asia/Middle East began on Week 8 of 1941. In the last 5 weeks, we have made much more progress then I expected. Our first incursions were into Damascus in the West and Harbin in the East. I paused there to see where the British would counter attack. They countered with a stack of 35 Matildas who were sent up to threaten Erzyrum. That was a mistake as I had my 70-odd Heavy Artillery units there waiting to see where they would be needed the most. So, after pounding them with artillery and rockets, my T34/76s made short work of them. They have made 1-2 decent counter-attacks since, but nothing major.

I have pushed west to the Suez Canal and now hold it with a T34/76 Army and 2 KV1s. I plan to reinforce that garrison with 2 more KV1 divisions as they are built. I have taken all of Iraq, but decided to leave Saudi Arabia for later. Especially since the southern 2 cities are not connected by a road, so it would be impossible for me to get my tanks down there right now. They also hold Bushire but not for long. On this front, I have pushed as far east as Lahore with my troops on the doorsteps of Kashmir and Quetta.

My eastern front has pushed as far south as Yenan and as far East as Haichow. I have not declared on Communist China yet as I want to make more progress on Britian and I want to heal up my T34/76s as I have a bad feeling they have a lot of Communist Infantry built up.

Research has slowed down considerably now that I don't have the Germans to steal from anymore. I am researching Land 1942 on my own which will be done in 10 turns. I am only able to put 40% into research with a GPT of 345 left over. 50% reduces my GPT to -203 so obviously I'm not even close.

So far, this war is going much better then I expected. I hope to have Asia completely controlled by the middle of 1941. I'll then make my push into Africa.
 
Concerning the special TR: If the AI builds them instead of a normal TR you can also make this unit unbuildable alternatively. However I would agree on that. The special TR is superflucious (sp.?).

Adler
 
Bob1475,

"Don't think I will ever play this scenario to the end again." Bob1475

I see. No scenario will be interesting forever.
If this is a common reaction among players that have played WW2-Global
since its release it will of course have impact on future versions.
That is: They will not be produced.

"Rocoteh - Consider eliminating the Special transport unit".Bob1475

OK, I will consider it.

Rocoteh
 
Gabryel Karolin said:
After having played with Italy on Demi-God level numerous times I can only conclude that its not impossible to achieve victory in this way.

Over-all it was an enjoyable experience, a few things though. France seem to be a bit over-powered vs. Germany, if I dont intervene it will be a very long time before Germany takes France, and in more than half of the games I have played the French liberate Brussels from the Germans. I have also noted that Italy must eventually loose Africa to the Allies, that is unless, I help Germany to take Turkey and Suez.

a Very nice scenario :goodjob: !

Gabryel Karolin,

Thank you. I am glad to hear that.

I hope you will be back with more comments.

Rocoteh
 
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